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* ReadTheFreakingManual: Played with due to the manual being an in-game construct rather than an external one. The ForcedTutorial doesn't cover the more advanced mechanics of the game, meaning players will have to rely on the "Manual" option in the menu and on the three mercenary [=NPCs=] to learn these features. After Reviel automatically gains his first familiar, the dialogue box will outright tell the player to check the manual for more details. Considering this game is already NintendoHard for those who know the mechanics, neglecting these manuals is a bad idea.

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* ReadTheFreakingManual: Played with due to the manual being an in-game construct rather than an external one. The ForcedTutorial doesn't cover the more advanced mechanics of the game, meaning players will have to rely on the "Manual" option in the menu and on the three mercenary [=NPCs=] to learn these features. After Reviel automatically gains his first familiar, the dialogue box will outright tell the player to check the manual for more details. Considering this game is already NintendoHard for those who know the mechanics, neglecting these manuals is a bad idea.
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* NintendoHard: Thanks to the RareRandomDrop system, it can be difficult for players to equip against the bosses' elements and status effects. Main characters can overcome this with the right passive skills, but familiars need either accessories or sorceries to deal with anything they don't innately resist by default. The game becomes much harder if players try to go through a Brave Clear challenge, which leaves less room for error in allocating skills. Additionally, the player characters' HP don't grow as quickly as in other [=RPGs=], so it's still possible to struggle regardless of being overleveled or not. Healing in battle is also fairly difficult due to the fact that you can only have 9 of each item and the fact that non-regen means of healing are usually weaker and more expensive MP-wise.

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cameo has new subtropes, BB was split


* BonusBoss: [[spoiler:[[TheCameo Tae, Main, and Serena]] from a Japanese RPG Maker game, Cross of the World. After beating them once, the player can fight a stronger version of the team that's balanced for a max level party.]]



* ContractualBossImmunity: Zigzagged. Some of the bosses can be affected by specific ailments, with rare cases of vulnerability to instant death. However, the rematch against the BonusBoss has all three enemies immune to everything.

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* ContractualBossImmunity: Zigzagged. Some of the bosses can be affected by specific ailments, with rare cases of vulnerability to instant death. However, the rematch against the BonusBoss {{Superboss}} has all three enemies immune to everything.



* DevelopersRoom: This room can be accessed by beating the FinalBoss within Brave Clear levels. Unlike most examples, this room contains some [[BonusBoss Bonus Bosses]], one of which is [[HopelessBossFight hopeless]]. The English version of the game also has an additional NPC to represent the translator, eplipswich.

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* DevelopersRoom: This room can be accessed by beating the FinalBoss within Brave Clear levels. Unlike most examples, this room contains some [[BonusBoss Bonus Bosses]], {{Superboss}}es, one of which is [[HopelessBossFight hopeless]]. The English version of the game also has an additional NPC to represent the translator, eplipswich.



* InterfaceScrew: The BonusBoss can hide everyone's ATB gauges, making it harder to guess who moves next.

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* InterfaceScrew: The BonusBoss {{Superboss}} can hide everyone's ATB gauges, making it harder to guess who moves next.



* LastLousyPoint: Filling out the item glossary is quite difficult due to the {{Rare Random Drop}}s and unforgeable items, to the point where most players will take down both of the BonusBoss rounds long before getting every item. The worst offenders include Cloudy Bracelet and Decalogue, both of which are rarer than the game's {{Infinity Plus One Sword}}s. While NewGamePlus resets chests and Brave Clear rewards, the chances of getting new items are still very slim.

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* LastLousyPoint: Filling out the item glossary is quite difficult due to the {{Rare Random Drop}}s and unforgeable items, to the point where most players will take down both of the BonusBoss {{Superboss}} rounds long before getting every item. The worst offenders include Cloudy Bracelet and Decalogue, both of which are rarer than the game's {{Infinity Plus One Sword}}s. While NewGamePlus resets chests and Brave Clear rewards, the chances of getting new items are still very slim.



* LowLevelAdvantage: Beating a boss within Brave Clear levels gives the player an extra item. And Brave Clearing the FinalBoss is necessary to get the BonusBoss, who also has to be Brave Cleared to get NewGamePlus without fighting their stronger version.
* ManaBurn: One member of the BonusBoss team can cast Fire Raiment, which deals both HP and MP damage.

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* LowLevelAdvantage: Beating a boss within Brave Clear levels gives the player an extra item. And Brave Clearing the FinalBoss is necessary to get the BonusBoss, {{Superboss}}, who also has to be Brave Cleared to get NewGamePlus without fighting their stronger version.
* ManaBurn: One member of the BonusBoss {{Superboss}} team can cast Fire Raiment, which deals both HP and MP damage.



* {{Superboss}}: [[spoiler:[[CrossoverCameo Tae, Main, and Serena]] from a Japanese RPG Maker game, Cross of the World. After beating them once, the player can fight a stronger version of the team that's balanced for a max level party.]]



* UniqueItems: The Rush Chimera BonusBoss reward can only be obtained once. If you have one in your inventory, all rematches with the BonusBoss will drop nothing, regardless if you Brave Clear their weaker version. The same goes for all {{Familiar}} core objects, which will never drop again after you get them once.

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* UniqueItems: The Rush Chimera BonusBoss {{Superboss}} reward can only be obtained once. If you have one in your inventory, all rematches with the BonusBoss {{Superboss}} will drop nothing, regardless if you Brave Clear their weaker version. The same goes for all {{Familiar}} core objects, which will never drop again after you get them once.



** The BonusBoss is [[TheCameo team of main characters]] from ''Cross of the World'', another UsefulNotes/RPGMaker game that was made by one of the staff.

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** The BonusBoss {{Superboss}} is [[TheCameo [[CrossoverCameo team of main characters]] from ''Cross of the World'', another UsefulNotes/RPGMaker game that was made by one of the staff.
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[[SimilarlyNamedWorks Not to be confused]] with ''{{Videogame/Nocturne}}'', a SurvivalHorror game, or the ''Shin Megami Tensei'' game usually called ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' for short. It also has no relation to the 2007 French/Spanish animated film ''WesternAnimation/{{Nocturna}}''.


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[[SimilarlyNamedWorks Not to be confused]] with ''{{Videogame/Nocturne}}'', ''VideoGame/Nocturne1999'', a SurvivalHorror game, or the ''Shin Megami Tensei'' game usually called ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' for short. It also has no relation to the 2007 French/Spanish animated film ''WesternAnimation/{{Nocturna}}''.

''WesternAnimation/{{Nocturna}}''.




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* StandardStatusEffects: Poison, blind, stun, and silence work similarly to other [=RPGs=], though paralyze merely slows your character down.


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* StatusEffects: Poison, blind, stun, and silence work similarly to other [=RPGs=], though paralyze merely slows your character down.

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* DevelopersRoom:This room can be accessed by beating the FinalBoss within Brave Clear levels. Unlike most examples, this room contains some [[BonusBoss Bonus Bosses]], one of which is [[HopelessBossFight hopeless]]. The English version of the game also has an additional NPC to represent the translator, eplipswich.

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* DevelopersRoom:This DevelopersRoom: This room can be accessed by beating the FinalBoss within Brave Clear levels. Unlike most examples, this room contains some [[BonusBoss Bonus Bosses]], one of which is [[HopelessBossFight hopeless]]. The English version of the game also has an additional NPC to represent the translator, eplipswich.


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* EndgamePlus: After defeating the FinalBoss, the save file used for that battle will be updated so that the player's item glossary will track any items gained during that battle. If the player obtained the Brave Clear reward, they can visit the DevelopersRoom to fight several optional minibosses and the Cross of the World Team.

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