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* BadassBookworm: Commander Rudolph Veltman. Originally a scientist sent with the ''Angelwing'' to investigate the ''Shukenja Beta'' SpaceStation. After the arrival to the Noah system, Veltman is given command of the scout destroyer ''Brutus'' and proves himself to be a capable ship commander (although why anyone in Noah High Command thought it'd be a great idea to hand over the command of a warship to a scientist is not explained).



* BeamSpam: The automated flak laser grids give off this feeling, firing fast-pulsing thin cris-crossing beams if fighters, bombers, shuttles, or missiles/torpedoes are in range.

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* BeamSpam: The automated flak laser grids give off this feeling, firing fast-pulsing thin cris-crossing beams if fighters, bombers, shuttles, missiles/torpedoes, or missiles/torpedoes escape pods are in range.


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* EscapePod: A critically-damaged ship will launch escape pods that will then travel to the nearest friendly ship to be picked up. Due to the nature of automated flak grids, SinkTheLifeBoats is in full effect. If least 50% of critically-damaged ship's crew survive the battle, the brand-new ship of the same class that you get for the next mission will still have the same crew experience (but none of the same equipment). Otherwise, it will be a ship full of rookies.
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** The Ghosts are armed exclusively with powerful lasers, capable of not only SubsystemDamage but shield and hull damage as well.
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* BeamSpam: The automated flak laser grids give off this feeling, firing fast-pulsing thin cris-crossing beams if fighters, bombers, shuttles, or missiles/torpedoes are in range.
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* ProudWarrioRaceGuy: The Gorg are a whole race of these with warfare between clans being their favorite pastime.

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* ProudWarrioRaceGuy: ProudWarriorRaceGuy: The Gorg are a whole race of these with warfare between clans being their favorite pastime.
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* ProudWarrioRaceGuy: The Gorg are a whole race of these with warfare between clans being their favorite pastime.
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my mistake in terms


* ReasonableAuthorityFigure: Chief Zatuk is the de facto ruler of the Gorg Empire. However, being {{Proud Warrior Race Guy}}s, the Gorg spend much of their time fighting amongst themselves, with the various clans vying for power, territory, and glory. Zatuk has to constantly fend off assassination attempts by both rival clans and his own dissatisfied clansmen. He does seem willing to broker a peace treaty with the Vardrags and the Noah colony in order to focus on the more pressing threat and will even personally show up in his flagship the ''Warcry'' to help you in the next-to-last mission (if you help him survive the latest assassination attempt).

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* ReasonableAuthorityFigure: Chief Zatuk is the de facto jure ruler of the Gorg Empire. However, being {{Proud Warrior Race Guy}}s, the Gorg spend much of their time fighting amongst themselves, with the various clans vying for power, territory, and glory. Zatuk has to constantly fend off assassination attempts by both rival clans and his own dissatisfied clansmen. He does seem willing to broker a peace treaty with the Vardrags and the Noah colony in order to focus on the more pressing threat and will even personally show up in his flagship the ''Warcry'' to help you in the next-to-last mission (if you help him survive the latest assassination attempt).
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* DeflectorShields: Most ships (with the exception of Earth ships) have these.

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* DeflectorShields: Most ships (with the exception of Earth ships) have these. Fort shields can be generated by {{Space Station}}s, Vardrag city-ships, and specially-equipped supply ships. These generate a huge bubble that keeps enemy ships out but allows friendly ships to pass in and out at will, as well as to fire at enemy ships from within the shield. On the downside, if an enemy ship is already within the fort shield, it can be very dangerous, as normal shields don't work inside the bubble. The only thing that can take down a fort shield is a [[WaveMotionGun siege laser]].
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* SpacePeople: While Vardrags have a number of colonies, a sizable percentage of their population lives on enormous platforms orbiting their homeworld as well as aboard their massive city-ships.
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* ReasonableAuthorityFigure: Chief Zatuk is the de facto ruler of the Gorg Empire. However, being {{Proud Warrior Race Guy}}s, the Gorg spend much of their time fighting amongst themselves, with the various clans vying for power, territory, and glory. Zatuk has to constantly fend off assassination attempts by both rival clans and his own dissatisfied clansmen. He does seem willing to broker a peace treaty with the Vardrags and the Noah colony in order to focus on the more pressing threat and will even personally show up in his flagship the ''Warcry'' to help you in the next-to-last mission (if you help him survive the latest assassination attempt).
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* FasterThanLightTravel: Interplanetary drives generate SubspaceOrHyperspace bubbles that allow a ship to cross interplanetary distances extremely quickly. Sol humans don't have this technology and have to take the slow path. However, even IP drives aren't fast enough for reasonable travel between stars, which is where wormholes come in.

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* FasterThanLightTravel: Interplanetary drives generate SubspaceOrHyperspace bubbles that allow a ship to cross interplanetary distances extremely quickly. Sol humans don't have this technology and have to take the slow path. However, even IP drives aren't fast enough for reasonable travel between stars, which is where wormholes come in. On the other hand, it's never specified if IP drives really do travel faster than light or simply much faster than normal travel using conventional drives.
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* FasterThanLightTravel: Interplanetary drives generate SubspaceOrHyperspace bubbles that allow a ship to cross interplanetary distances extremely quickly. Sol humans don't have this technology and have to take the slow path. However, even IP drives aren't fast enough for reasonable travel between stars, which is where wormholes come in.
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* ArtificialGravity: Sol System humans are only able to generate pseudo-gravity with revolving sections, which is especially necessary since it routinely takes weeks or months to get anywhere. The Vardrags, the Gorgs, and Noah colonists (courtesy of the Vardrags), and the ''Angelwing'' can generate artificial gravity fields that not only make living aboard a ship easier but also [[InertialDampening allows ships to perform crazy maneuvers without breaking apart or killing the crew]].
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* SinkTheLifeBoats: ''Every'' ship equipped with a flak system does this if escape pods are in range. This even includes the "good guys", unless you specifically shut down the flak defenses of each of your ships (thereby leaving your ships open to missile/torpedo or fighter/bomber attacks).
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* CriticalExistenceFailure: Both played straight and averted. SubsystemDamage is possible in the game, although this is only done with lasers. Normal weapon strikes don't damage subsystems. However, a ship that has suffered more than 50% hull damage will RedAlert klaxons announcing critical damage. Suffering over 75% hull damage will result in the ship being abandoned. If at least half of the {{Escape Pod}}s are picked up by friendly ships, the crew of the identical ship given in the next mission will retain their experience. If most of the pods are destroyed or if the ship is finished off before the crew is able to escape, you will get a ship full of rookies instead.

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* CriticalExistenceFailure: Both played straight and averted. SubsystemDamage is possible in the game, although this is only done with lasers. Normal weapon strikes don't damage subsystems. However, a ship that has suffered more than 50% hull damage will have RedAlert klaxons announcing critical damage. Suffering over 75% hull damage will result in the ship being abandoned. If at least half of the {{Escape Pod}}s are picked up by friendly ships, the crew of the identical ship given in the next mission will retain their experience. If most of the pods are destroyed or if the ship is finished off before the crew is able to escape, you will get a ship full of rookies instead.
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* CriticalExistenceFailure: Both played straight and averted. SubsystemDamage is possible in the game, although this is only done with lasers. Normal weapon strikes don't damage subsystems. However, a ship that has suffered more than 50% hull damage will RedAlert klaxons announcing critical damage. Suffering over 75% hull damage will result in the ship being abandoned. If at least half of the {{Escape Pod}}s are picked up by friendly ships, the crew of the identical ship given in the next mission will retain their experience. If most of the pods are destroyed or if the ship is finished off before the crew is able to escape, you will get a ship full of rookies instead.
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* [[TheBattlestar]]: Most warships are able to launch at least one wing of fighters/bombers. However, their main strength still lies with their own weapons.

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* [[TheBattlestar]]: TheBattlestar: Most warships are able to launch at least one wing of fighters/bombers. However, their main strength still lies with their own weapons.



* [[TheEmpire]]: The Gorg Empire and the Vardrag Confederacy.

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* [[TheEmpire]]: TheEmpire: The Gorg Empire and the Vardrag Confederacy.
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* [[TheBattlestar Battlestar, The]]: Most warships are able to launch at least one wing of fighters/bombers. However, their main strength still lies with their own weapons.

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* [[TheBattlestar Battlestar, The]]: [[TheBattlestar]]: Most warships are able to launch at least one wing of fighters/bombers. However, their main strength still lies with their own weapons.



* [[TheEmpire Empire, The]]: The Gorg Empire and the Vardrag Confederacy.

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* [[TheEmpire Empire, The]]: [[TheEmpire]]: The Gorg Empire and the Vardrag Confederacy.
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** When faced with demolishing a den of rouge Raptors, 'both' of Norbank's ships are quickly demolished by untrackable, shield-piercing missiles, and his escape pod is [[spoiler: seemingly]] destroyed in the wake of their destruction.
* NighInvulnerability: Don't shoot Mechanoids. They'll absorb the energy and get stronger.

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** When faced with demolishing a den of rouge Raptors, 'both' ''both'' of Norbank's ships are quickly demolished by untrackable, shield-piercing missiles, and his escape pod is [[spoiler: seemingly]] destroyed in the wake of their destruction.
* NighInvulnerability: Don't shoot Mechanoids. They'll absorb the energy and get stronger. [[spoiler: Do shoot Mechanoids with energy-draining weapons, though.]]

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* BigDamnHeroes: Richard and Marcus Cromwell are considered to be heroes.


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* TheHero: Richard and Marcus Cromwell.
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For a summary of the game's plot (warning: unmarked spoilers), see [[Summary/NexusTheJupiterIncident here]]. For a work-in-progress character sheet, see [[Characters/NexusTheJupiterIncident here]].

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For a summary of the game's plot (warning: unmarked spoilers), see [[Summary/NexusTheJupiterIncident [[Synopsis/NexusTheJupiterIncident here]]. For a work-in-progress character sheet, see [[Characters/NexusTheJupiterIncident here]].
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For a summary of the game's plot (warning: unmarked spoilers), see [[http://tvtropes.org/pmwiki/pmwiki.php/Summary/NexusTheJupiterIncident here]]. For a work-in-progress character sheet, see [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/NexusTheJupiterIncident here]].

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For a summary of the game's plot (warning: unmarked spoilers), see [[http://tvtropes.org/pmwiki/pmwiki.php/Summary/NexusTheJupiterIncident [[Summary/NexusTheJupiterIncident here]]. For a work-in-progress character sheet, see [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/NexusTheJupiterIncident [[Characters/NexusTheJupiterIncident here]].
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For a summary of the game's plot (warning: unmarked spoilers), see [[http://tvtropes.org/pmwiki/pmwiki.php/Summary/NexusTheJupiterIncident here]]. For a work-in-progress character sheet, see [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/NexusTheJupiterIncident here]].
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Moved introductory sections to Summary section.



The intro describes the major events that led to the current situation in the Solar System. Shortly before the 22nd century, humanity suffered several catastrophes, the major one being the [[AIIsACrapshoot AI Wars]]. As a result, all AI development has been banned by the [[OneWorldOrder ISA]] with the exception of a single AI controlling interplanetary shipping. Not long after that, a [[OurWormholesAreDifferent wormhole]] was located near UsefulNotes/{{Mars}}. Ten years later, the ISA sends a massive colony ship, the ''[[MeaningfulName Noah's Ark]]'', through the wormhole, almost immediately losing contact with the ship. The wormhole collapses, and the ''Ark'' is presumed lost with all hands. By 2080, ISA has been engaging in a constant legal battle with the [[MegaCorp megacorporations]], who seek more freedom in exploring/exploiting other planets. Realizing that the corporations are winning, ISA forms the [[SpaceNavy Confederate Fleet]] to maintain order throughout the system. A little less than a decade later, full-scale war breaks out between ISA and the megacorporations with the megacorporations emerging victorious. ISA retreats to Earth, enforcing its laws only as far as the Moon, leaving the rest to corporations.

The game's main character, Marcus Cromwell, is the son of Richard Cromwell, the first human born in space and the captain of the ill-fated ''Noah's Ark''. His ISA ship is shot down by corporate forces near Phobos and is left drifting for nearly ten years as a HumanPopsicle. After the war, he is found, revived, and hailed as a war hero, despite his side losing. He receives an offer from [=SpaceTech=] to take command of one of their corvettes, the ''Stiletto''. His first mission takes him to Jupiter, where he saves an old ISA friend from OSEC (a rival corporation) forces. Later, Cromwell is ordered to intercept a freighter belonging to Kissaki Syndicate. During the encounter, the ''Stiletto'' crew witnesses a large ship of alien design meeting with the freighter. After locating and infiltrating the major Kissaki research center, an asteroid-based station named ''Shukenja'', Cromwell finds the alien cruiser seen before inside the base. After commandeering the ''Angelwing'' (name of the cruiser), [=SpaceTech=] scientists discover the location of another base near Pluto. Since the ''Stiletto'' would take years to reach Pluto, Cromwell takes command of the ''Angelwing'' and uses its advanced interplanetary drive to reach the base in just several weeks. While scanning the base, an illegal AI uploads itself to the ''Angelwing'' and urges Cromwell to take the ship through a nearby wormhole in order to escape a malevolent alien entity attacking the ship.

On the other side of the wormhole, Cromwell discovers a thriving human colony, settled by the ''Noah's Ark''. The inhabitants of the Noah colony serve as soldiers for a highly-advanced race of [[TechnicalPacifist Technical Pacifists]] called Vardrags, who have discovered that HumansAreWarriors and are using them to fight a war against the [[TheReptilians Reptilian]] Gorgs, [[PlanetOfHats all of whom]] are [[ProudWarriorRaceGuy Proud Warrior Race Guys]]. In return, the Vardrags share some of [[ImportedAlienPhlebotinum their technology]]. From Angel (the AI that uploaded itself to the ''Angelwing''), the humans find out about the [[RobotWar Mechanoids]], a race of alien [=AIs=] who have [[TurnedAgainstTheirMasters destroyed their creators]] and are in the process of restructuring the very fabric of reality for their own benefit (wormholes are a side effect of this). The Vardrags lock down the wormhole to the Solar System, forcing Cromwell to remain. He decides to join the fight against the Gorgs and leads several successful attacks against them. Eventually, the two sides agree to a ceasefire in order to focus their attention on the Mechanoids, who have taken over the Vardrag homeworld. Unfortunately, the Mechanoids are largely immune to traditional weapons.

After encountering a HordeOfAlienLocusts whose energy-draining weapons appear to be effective against Mechanoids, Cromwell kills the [[SpaceWhale ship-sized queen]], and the Noah researchers use her to create the Energy Skeeter, capable of disabling Mechanoids, and later, the Anti-Mechanoid Shield, which destroys them within a large radius. Armed with these weapons, Cromwell leads a fleet back to Earth to free it from Mechanoid control, leading to the most intense battle in the game against several large Mechanoid-controlled fleets. Then Angel takes the ''Angelwing'' through a wormhole to a NegativeSpaceWedgie known as the titular Nexus. In order to destroy the Nexus, Cromwell has to close all wormholes leading to it, while dodging attacks by a Mechanoid-controlled Vardrag city-ship. Angel then leaves the ship and attacks the Nexus itself, destroying all Mechanoids within. The ending cutscene shows Cromwell back on liberated Earth meeting the [[EnergyBeings godlike]] Angel at [[LandmarkOfLore Stonehenge]], who is departing to destroy all remaining Mechanoids.
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* MoreDakka: Vice Admiral Norbank's strategy of choice involves this, HollywoodTactics, and BiggerIsBetter: get the biggest ships the Noah Defense Forces have, pick the biggest one as his personal flagship, outfit them with the biggest, most powerful weapons available, personally lead his ships into battle, and unleash all manner of death upon the enemy. Unfortunately for the Vice Admiral, all three tropes are often averted (see below). spoiler: Fortunately for him, though, he's an IronButtMonkey who just won't die.

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* MoreDakka: Vice Admiral Norbank's strategy of choice involves this, HollywoodTactics, and BiggerIsBetter: get the biggest ships the Noah Defense Forces have, pick the biggest one as his personal flagship, outfit them with the biggest, most powerful weapons available, personally lead his ships into battle, and unleash all manner of death upon the enemy. Unfortunately for the Vice Admiral, all three tropes are often averted (see below). spoiler: Fortunately for him, though, he's an IronButtMonkey who just won't die.
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* IronButtMonkey: Vice Admiral Norbank. While his tactics almost fail every time, he seemingly able to shrug off anything. Survived from being blown up by the Raptors' Cataclysm missiles while seemingly the escape pods are caught in the blast, took a hit from a Gorg Siege Laser in the face, and even survived after the mechanoids taken over his ship.

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* IronButtMonkey: Vice Admiral Norbank. While his tactics almost fail every time, he he's seemingly able to shrug off anything. [[spoiler: Survived from being blown up by the Raptors' Cataclysm missiles while seemingly the escape pods are seemingly caught in the blast, took a hit from a Gorg Siege Laser in the face, and even survived after the mechanoids taken over his ship.]]



* MoreDakka: Vice Admiral Norbank's strategy of choice involves this, HollywoodTactics, and BiggerIsBetter: get the biggest ships the Noah Defense Forces have, pick the biggest one as his personal flagship, outfit them with the biggest, most powerful weapons available, personally lead his ships into battle, and unleash all manner of death upon the enemy. Unfortunately for the Vice Admiral, all three tropes are often averted (see below). [[spoiler: Fortunately for him, though, he's an IronButtMonkey who just won't die.]]

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* MoreDakka: Vice Admiral Norbank's strategy of choice involves this, HollywoodTactics, and BiggerIsBetter: get the biggest ships the Noah Defense Forces have, pick the biggest one as his personal flagship, outfit them with the biggest, most powerful weapons available, personally lead his ships into battle, and unleash all manner of death upon the enemy. Unfortunately for the Vice Admiral, all three tropes are often averted (see below). [[spoiler: spoiler: Fortunately for him, though, he's an IronButtMonkey who just won't die.]]

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Added additional trope and spoilered some tropes.


* AIIsACrapshoot: AI Wars are the reason [=AIs=] are outlawed in the Solar System. Also, the Mechanoids are [=AIs=] created by an alien race who have gone rogue.

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* AIIsACrapshoot: AI Wars are the reason [=AIs=] are outlawed in the Solar System. [[spoiler: Also, the Mechanoids are [=AIs=] created by an alien race who have gone rogue.]]



* [[TheEndOfTheWorldAsWeKnowIt End of the World as We Know It, The]]: Earth is taken over by the Mechanoids and remade to suit their needs.

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* [[spoiler: [[TheEndOfTheWorldAsWeKnowIt End of the World as We Know It, The]]: Earth is taken over by the Mechanoids and remade to suit their needs.]]



* MoreDakka: Vice Admiral Norbank's strategy of choice involves this, HollywoodTactics, and BiggerIsBetter: get the biggest ships the Noah Defense Forces have, pick the biggest one as his personal flagship, outfit them with the biggest, most powerful weapons available, personally lead his ships into battle, and unleash all manner of death upon the enemy. Unfortunately for the Vice Admiral, all three tropes are often averted (see below). [[spoiler: Fortunately for him, though, he's an IronButtMonkey who just won't die.]]
** When faced with demolishing a den of rouge Raptors, 'both' of Norbank's ships are quickly demolished by untrackable, shield-piercing missiles, and his escape pod is [[spoiler: seemingly]] destroyed in the wake of their destruction.



* {{Precursors}}: The Creators made the Mechanoids and were all but wiped out. Several made it to the Solar System and set up a base near Pluto. They carefully guided human development to allow the creation of [=AIs=] compatible with their own.

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* *[[spoiler: {{Precursors}}: The Creators made the Mechanoids and were all but wiped out. Several made it to the Solar System and set up a base near Pluto. They carefully guided human development to allow the creation of [=AIs=] compatible with their own.]]
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The intro describes the major events that led to the current situation in the Solar System. Shortly before the 22nd century, humanity suffered several catastrophes, the major one being the [[AIIsACrapshoot AI Wars]]. As a result, all AI development has been banned by the [[OneWorldOrder ISA]] with the exception of a single AI controlling interplanetary shipping. Not long after that, a [[OurWormholesAreDifferent wormhole]] was located near [[TheRedPlanet Mars]]. Ten years later, the ISA sends a massive colony ship, the ''[[MeaningfulName Noah's Ark]]'', through the wormhole, almost immediately losing contact with the ship. The wormhole collapses, and the ''Ark'' is presumed lost with all hands. By 2080, ISA has been engaging in a constant legal battle with the [[MegaCorp megacorporations]], who seek more freedom in exploring/exploiting other planets. Realizing that the corporations are winning, ISA forms the [[SpaceNavy Confederate Fleet]] to maintain order throughout the system. A little less than a decade later, full-scale war breaks out between ISA and the megacorporations with the megacorporations emerging victorious. ISA retreats to Earth, enforcing its laws only as far as the Moon, leaving the rest to corporations.

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The intro describes the major events that led to the current situation in the Solar System. Shortly before the 22nd century, humanity suffered several catastrophes, the major one being the [[AIIsACrapshoot AI Wars]]. As a result, all AI development has been banned by the [[OneWorldOrder ISA]] with the exception of a single AI controlling interplanetary shipping. Not long after that, a [[OurWormholesAreDifferent wormhole]] was located near [[TheRedPlanet Mars]].UsefulNotes/{{Mars}}. Ten years later, the ISA sends a massive colony ship, the ''[[MeaningfulName Noah's Ark]]'', through the wormhole, almost immediately losing contact with the ship. The wormhole collapses, and the ''Ark'' is presumed lost with all hands. By 2080, ISA has been engaging in a constant legal battle with the [[MegaCorp megacorporations]], who seek more freedom in exploring/exploiting other planets. Realizing that the corporations are winning, ISA forms the [[SpaceNavy Confederate Fleet]] to maintain order throughout the system. A little less than a decade later, full-scale war breaks out between ISA and the megacorporations with the megacorporations emerging victorious. ISA retreats to Earth, enforcing its laws only as far as the Moon, leaving the rest to corporations.
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None


''Nexus: The Jupiter Incident'' is a RealTimeTactics, developed in 2004 by the Hungary-based Mithis Entertainment. The game spent most of its life in DevelopmentHell. It started as ''VideoGame/ImperiumGalactica III: Genesis'', being developed by Digital Reality. However, the publisher GT Interactive went bankrupt, and the title was "borrowed" by Philos Laboratories. When their lease expired, the project was renamed to ''Galaxy Andromeda''. Then Philos Laboratories went bankrupt, and Mithis Entertainment picked up the development, resulting in ''Nexus: The Jupiter Incident''. While the game in its current state has nothing to do with the ''Imperium Galactica'' series, its storyline remained largely unchanged from the original project, becoming the [[SpiritualSuccessor unofficial prequel]] to the series.

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''Nexus: The Jupiter Incident'' is a RealTimeTactics, RTS developed in 2004 by the Hungary-based Mithis Entertainment. The game spent most of its life in DevelopmentHell. It started as ''VideoGame/ImperiumGalactica III: Genesis'', being developed by Digital Reality. However, the publisher GT Interactive went bankrupt, and the title was "borrowed" by Philos Laboratories. When their lease expired, the project was renamed to ''Galaxy Andromeda''. Then Philos Laboratories went bankrupt, and Mithis Entertainment picked up the development, resulting in ''Nexus: The Jupiter Incident''. While the game in its current state has nothing to do with the ''Imperium Galactica'' series, its storyline remained largely unchanged from the original project, becoming the [[SpiritualSuccessor unofficial prequel]] to the series.

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namespace move, YMMV bump


''Nexus: The Jupiter Incident'' is a RealTimeTactics, developed in 2004 by the Hungary-based Mithis Entertainment. The game spent most of its life in DevelopmentHell. It started as ''ImperiumGalactica III: Genesis'', being developed by Digital Reality. However, the publisher GT Interactive went bankrupt, and the title was "borrowed" by Philos Laboratories. When their lease expired, the project was renamed to ''Galaxy Andromeda''. Then Philos Laboratories went bankrupt, and Mithis Entertainment picked up the development, resulting in ''Nexus: The Jupiter Incident''. While the game in its current state has nothing to do with the ''Imperium Galactica'' series, its storyline remained largely unchanged from the original project, becoming the [[SpiritualSuccessor unofficial prequel]] to the series.

to:

''Nexus: The Jupiter Incident'' is a RealTimeTactics, developed in 2004 by the Hungary-based Mithis Entertainment. The game spent most of its life in DevelopmentHell. It started as ''ImperiumGalactica ''VideoGame/ImperiumGalactica III: Genesis'', being developed by Digital Reality. However, the publisher GT Interactive went bankrupt, and the title was "borrowed" by Philos Laboratories. When their lease expired, the project was renamed to ''Galaxy Andromeda''. Then Philos Laboratories went bankrupt, and Mithis Entertainment picked up the development, resulting in ''Nexus: The Jupiter Incident''. While the game in its current state has nothing to do with the ''Imperium Galactica'' series, its storyline remained largely unchanged from the original project, becoming the [[SpiritualSuccessor unofficial prequel]] to the series.



* ThatOneLevel: The stealth mission, and the mission after it which also requires some stealth.
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''Nexus: The Jupiter Incident'' is a RealTimeTactics, developed in 2004 by the Hungary-based Mithis Entertainment. The game spent most of its life in DevelopmentHell. It started as ''ImperiumGalactica III: Genesis'', being developed by Digital Reality. However, the publisher GT Interactive went bankrupt, and the title was "borrowed" by Philos Laboratories. When their lease expired, the project was renamed to ''Galaxy Andromeda''. Then Philos Laboratories went bankrupt, and Mithis Entertainment picked up the development, resulting in ''Nexus: The Jupiter Incident''. While the game in its current state has nothing to do with the ''Imperium Galactica'' series, its storyline remained largely unchanged from the original project, becoming the [[SpiritualSuccessor unofficial prequel]] to the series.

The game is notable for its unique approach to space combat, as well as its remarkable graphics for the time and attention to detail. Unfortunately, various bugs and extremely difficult [[StealthBasedMission Stealth Based Missions]] marred the otherwise interesting gameplay.

During the campaign, the player controls a small flotilla of ships (can range from 1 to 10), with one ship (''Stiletto'' or ''Angelwing'') being the main one. If that ship is destroyed or damaged beyond repair, the [[NonstandardGameOver game is over]]. The game allows the player two main forms of controlling movement: direct ''VideoGame/{{Homeworld}}''-style orders and simply issuing various orders and selecting targets from the list. In practice, the first method is usually ignored by most players, as gameplay dynamics make it a must to give control of most of the movement to the computer. The player is left managing tactics, weapons, energy distribution, and repair, which usually turns out to be a handful during heated battles. In-between missions, the player is given a certain number of points to spend on repairing and upgrading the flotilla. There usually aren't enough points to spend on all the "goodies", so the player is required to carefully manage his or her spending (unspent points don't carry over to the next mission). Also, the mission briefings do not always give the best idea of what awaits the player, so a playthrough may be required to determine the best loadout.

During battles, the player can select the ships' general behavior towards a single target. For example, the ''Angelwing'' may be ordered to conduct a "Shield Attack" on an enemy cruiser, which will cause the ship to close in and engage the cruiser with its energy shells only, maneuvering to bring the necessary weapons to bear, as well as conducting evasive maneuvers to dodge enemy shots. Once that task is done, the ship will automatically determine the next task/target, depending on the "level of freedom" assigned to the ship by the player. While the ships' maneuvering is focused on one ship, the player can manually assign various targets to the ship's other weapons. This means that a ship can simultaneously engage several enemy ships.

Weapons are divided into several groups: anti-armor ([[MagneticWeapons railgun]]s, effective at destroying the hull; largely ineffective against shields), energy shells (overload enemy DeflectorShields; no effect on armor), [[FrickinLaserBeams lasers]] (anti-hardpoint weapons; damage specific devices; very little hull/shield damage), flak (automated anti-fighter and anti-missile laser grid), missiles/torpedoes (limited-supply guided area-effect weapons), and special (various unique weapons). Ships can also carry wings of fighters/bombers, although they generally prove to be nothing more than a nuisance, especially if the enemy is equipped with an advanced flak grid or has his own fighter complement. Shuttles can be used to capture ships, although the enemy flak systems need to be disabled first and fighters destroyed. Other systems include power generators (main and weapons), engines (main, secondary, and combat), sensors, [[FasterThanLightTravel interplanetary drives]] (used to exit the mission), and special devices.

The intro describes the major events that led to the current situation in the Solar System. Shortly before the 22nd century, humanity suffered several catastrophes, the major one being the [[AIIsACrapshoot AI Wars]]. As a result, all AI development has been banned by the [[OneWorldOrder ISA]] with the exception of a single AI controlling interplanetary shipping. Not long after that, a [[OurWormholesAreDifferent wormhole]] was located near [[TheRedPlanet Mars]]. Ten years later, the ISA sends a massive colony ship, the ''[[MeaningfulName Noah's Ark]]'', through the wormhole, almost immediately losing contact with the ship. The wormhole collapses, and the ''Ark'' is presumed lost with all hands. By 2080, ISA has been engaging in a constant legal battle with the [[MegaCorp megacorporations]], who seek more freedom in exploring/exploiting other planets. Realizing that the corporations are winning, ISA forms the [[SpaceNavy Confederate Fleet]] to maintain order throughout the system. A little less than a decade later, full-scale war breaks out between ISA and the megacorporations with the megacorporations emerging victorious. ISA retreats to Earth, enforcing its laws only as far as the Moon, leaving the rest to corporations.

The game's main character, Marcus Cromwell, is the son of Richard Cromwell, the first human born in space and the captain of the ill-fated ''Noah's Ark''. His ISA ship is shot down by corporate forces near Phobos and is left drifting for nearly ten years as a HumanPopsicle. After the war, he is found, revived, and hailed as a war hero, despite his side losing. He receives an offer from [=SpaceTech=] to take command of one of their corvettes, the ''Stiletto''. His first mission takes him to Jupiter, where he saves an old ISA friend from OSEC (a rival corporation) forces. Later, Cromwell is ordered to intercept a freighter belonging to Kissaki Syndicate. During the encounter, the ''Stiletto'' crew witnesses a large ship of alien design meeting with the freighter. After locating and infiltrating the major Kissaki research center, an asteroid-based station named ''Shukenja'', Cromwell finds the alien cruiser seen before inside the base. After commandeering the ''Angelwing'' (name of the cruiser), [=SpaceTech=] scientists discover the location of another base near Pluto. Since the ''Stiletto'' would take years to reach Pluto, Cromwell takes command of the ''Angelwing'' and uses its advanced interplanetary drive to reach the base in just several weeks. While scanning the base, an illegal AI uploads itself to the ''Angelwing'' and urges Cromwell to take the ship through a nearby wormhole in order to escape a malevolent alien entity attacking the ship.

On the other side of the wormhole, Cromwell discovers a thriving human colony, settled by the ''Noah's Ark''. The inhabitants of the Noah colony serve as soldiers for a highly-advanced race of [[TechnicalPacifist Technical Pacifists]] called Vardrags, who have discovered that HumansAreWarriors and are using them to fight a war against the [[TheReptilians Reptilian]] Gorgs, [[PlanetOfHats all of whom]] are [[ProudWarriorRaceGuy Proud Warrior Race Guys]]. In return, the Vardrags share some of [[ImportedAlienPhlebotinum their technology]]. From Angel (the AI that uploaded itself to the ''Angelwing''), the humans find out about the [[RobotWar Mechanoids]], a race of alien [=AIs=] who have [[TurnedAgainstTheirMasters destroyed their creators]] and are in the process of restructuring the very fabric of reality for their own benefit (wormholes are a side effect of this). The Vardrags lock down the wormhole to the Solar System, forcing Cromwell to remain. He decides to join the fight against the Gorgs and leads several successful attacks against them. Eventually, the two sides agree to a ceasefire in order to focus their attention on the Mechanoids, who have taken over the Vardrag homeworld. Unfortunately, the Mechanoids are largely immune to traditional weapons.

After encountering a HordeOfAlienLocusts whose energy-draining weapons appear to be effective against Mechanoids, Cromwell kills the [[SpaceWhale ship-sized queen]], and the Noah researchers use her to create the Energy Skeeter, capable of disabling Mechanoids, and later, the Anti-Mechanoid Shield, which destroys them within a large radius. Armed with these weapons, Cromwell leads a fleet back to Earth to free it from Mechanoid control, leading to the most intense battle in the game against several large Mechanoid-controlled fleets. Then Angel takes the ''Angelwing'' through a wormhole to a NegativeSpaceWedgie known as the titular Nexus. In order to destroy the Nexus, Cromwell has to close all wormholes leading to it, while dodging attacks by a Mechanoid-controlled Vardrag city-ship. Angel then leaves the ship and attacks the Nexus itself, destroying all Mechanoids within. The ending cutscene shows Cromwell back on liberated Earth meeting the [[EnergyBeings godlike]] Angel at [[LandmarkOfLore Stonehenge]], who is departing to destroy all remaining Mechanoids.
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!!The game contains examples of the following tropes:
* AIIsACrapshoot: AI Wars are the reason [=AIs=] are outlawed in the Solar System. Also, the Mechanoids are [=AIs=] created by an alien race who have gone rogue.
** Ironically subverted by the game itself: it's smarter to focus on the smaller details and let the game handle maneuvering.
* [[TheBattlestar Battlestar, The]]: Most warships are able to launch at least one wing of fighters/bombers. However, their main strength still lies with their own weapons.
* BigDamnHeroes: Richard and Marcus Cromwell are considered to be heroes.
* ChewingTheScenery: The Gorgs especially almost always talk very loudly in that manner.
* CoolShip: The ''Angelwing'' is capable of single-handedly taking on an enemy battleship, despite being a cruiser. This does require a proper loadout, however.
** The giant Vardrag city-ships also qualify, as do the three alien ships capable of teleporting during battle.
* DeflectorShields: Most ships (with the exception of Earth ships) have these.
* EarthShatteringKaboom: Destroyed ships explode in a blazing flash. If camera is zoomed into the explosion, the screen shakes.
* [[TheEmpire Empire, The]]: The Gorg Empire and the Vardrag Confederacy.
* [[TheEndOfTheWorldAsWeKnowIt End of the World as We Know It, The]]: Earth is taken over by the Mechanoids and remade to suit their needs.
* EnergyWeapon: Energy shells, lasers (offensive and flak), and energy skeeters.
* FrickinLaserBeams: Lasers are used both to disable/destroy enemy ship systems and to defend against fighters and missiles. Shown as bright beams of varying colors and thickness. Travel instantly to target. Also see WaveMotionGun.
* GuideDangIt: The mission briefings don't usually give a good idea on the best loadout for the mission, requiring either at least one playthrough or reading a walkthrough. Additionally, the poorly done {{Stealth Based Mission}}s require precise actions and timing, which are almost impossible without prior knowledge of the events.
* HordeOfAlienLocusts: The Locust.
* HumansAreWarriors: The Vardrag allied with the Noah colony in exchange for their superior war-making skills.
* ImportedAlienPhlebotinum: Noah colonists incorporate Vardrag technology into their ships. Also, Kissaki Syndicate managed to reverse-engineer several ''Angelwing'' systems and sell them as their own inventions.
* IOweYouMyLife: If the player managed to save Chief Zatuk from his clan's dissenters, he will appear in the second last mission with his Gorg battleship. His ship has a siege laser which can be useful.
* IronButtMonkey: Vice Admiral Norbank. While his tactics almost fail every time, he seemingly able to shrug off anything. Survived from being blown up by the Raptors' Cataclysm missiles while seemingly the escape pods are caught in the blast, took a hit from a Gorg Siege Laser in the face, and even survived after the mechanoids taken over his ship.
* ISOStandardHumanSpaceship: Non-Noah human ships lack advanced technology such as DeflectorShields, FTLTravel, and ArtificialGravity. They are grey or black and highly reminiscent of ''Series/BabylonFive'' human ships, including spinning sections to provide pseudo-gravity.
* KillSat: Defence platforms.
* LimitBreak: [[spoiler:Mechanoid Angel]]. Capable of all but trashing a battleship in a single salvo, but hope you weren't planning on doing anything else with the ''Angelwing'''s power reserve since launching it eats the lot.
* MightyGlacier: Battleships and the Vardrag city-ships.
* NighInvulnerability: Don't shoot Mechanoids. They'll absorb the energy and get stronger.
* NukeEm: Some missiles/torpedoes are nuclear-tipped.
* OrganicTechnology: The Locust.
** The Ghost use organic ships.
* PeaceThroughSuperiorFirepower: The Vardrag's way of life.
* PortalNetwork: The wormholes.
* {{Precursors}}: The Creators made the Mechanoids and were all but wiped out. Several made it to the Solar System and set up a base near Pluto. They carefully guided human development to allow the creation of [=AIs=] compatible with their own.
* RobotWar: The Mechanoids are [=AIs=] which use robotic spaceborne shapes for transportation.
* SpaceNavy: The Noah colony and the Gorgs have a full complement of warships of various classes.
* SpaceWhale: The Locust queen.
* TechnicalPacifist: The Vardrag have no stomach for war. However, their weapons are extremely powerful, and they will not hesitate to use them for defense.
* TimedMission: Certain [[StealthBasedMission Stealth Based Missions]] are timed.
* ThatOneLevel: The stealth mission, and the mission after it which also requires some stealth.
* TheVirus: The Mechanoids, a hybrid of computer virus and something like the Replicators.
* WaveMotionGun: The Siege Laser requires the combined energy of up to four ships to fire. However, it is capable of quickly taking down any known shield.
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