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* 24HourArmor: While this trope was already averted for NPC lords, in this game it's averted for the player as well, who has a battle outfit and a civilian outfit (both can be changed, but the civilian outfit can only use low-level equipment.)

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* 24HourArmor: TwentyFourHourArmor: While this trope was already averted for NPC lords, in this game it's averted for the player as well, who has a battle outfit and a civilian outfit (both can be changed, but the civilian outfit can only use low-level equipment.)
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* 24HourArmor: While this trope was already averted for NPC lords, in this game it's averted for the player as well, who has a battle outfit and a civilian outfit (both can be changed, but the civilian outfit can only use low-level equipment.)
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Works titles are only italized



'''''Mount & Blade II: Bannerlord''''' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''[[VideoGame/MountAndBlade Mount & Blade: Warband]]''. After a 10-year development period, It was released in Early Access on March 30th, 2020.

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\n'''''Mount ''Mount & Blade II: Bannerlord''''' Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''[[VideoGame/MountAndBlade Mount & Blade: Warband]]''. After a 10-year development period, It was released in Early Access on March 30th, 2020.
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** ''Battanians'': The Celtic peoples of Western Europe who opposed the Romans, specifically those of the British Isles (the Irish, Welsh, and Picts).

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** ''Battanians'': The Celtic peoples of Western Europe who opposed the Romans, specifically those of the British Isles (the Irish, Welsh, and Picts).Picts), with some influence from the pre-Roman peoples of Thrace as well.
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* GameMod: The game has a thriving mod scene mere days after release, long before the official mod tool is even released.

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* GameMod: The game already has a thriving mod scene mere days after release, long before the official mod tool is even released.out.
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** The term "Vaegir Guard" is mentioned in the dialogue of a Sturgian companion. The Kingdom of Vaegir is also major faction of the previous games and is based in the same area as Sturgia.

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** The term "Vaegir Guard" is mentioned in the dialogue of a Sturgian companion. The Kingdom Grand Principality of Vaegir the Vaegirs is also a major faction of the previous games and is based in the same area as Sturgia.



** The Kingdom of Vlandia is, on paper, one of the stronger factions, since they start with a significant amount of territory. However, their clans don't really like each other very much. While they have significant power, they have serious issues bringing their full power to bear, meaning smaller, but more united factions, can counter their punch. In the official ''Warband'' lore, once Vlandia becomes Swadia, these issues boil over and result in the southern portion of the realm becoming the Rhodoks.

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** The Kingdom of Vlandia is, on paper, one of the stronger factions, since they start with a significant amount of territory. However, their clans don't really like each other very much. While they have significant power, they have serious issues bringing their full power to bear, meaning smaller, but more united factions, can counter their punch. In the official ''Warband'' lore, once Vlandia becomes Swadia, these issues boil over and result in the southern portion of the realm becoming the Rhodoks.Rhodok Republic.



** ''The Empire'': The Empire is three different factions, but all share the same troop tree and culture, inspired by Rome; both late antiquity and medieval history (more commonly referred to as the Byzantine Empire). Their currently divided state is basically an expy of the Crisis of the Third Century.

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** ''The Empire'': The Empire is three different factions, but all share the same troop tree and culture, inspired by Rome; the Roman Empire in both late antiquity and medieval history (more commonly referred to as the Byzantine Empire). Their currently divided state is basically an expy of the Crisis of the Third Century.



** ''Khuzait Khanate'': The Huns and other steppe raiders of Late Antiquity, as well as their later equivalents the Cossacks and Tartars.

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** ''Khuzait Khanate'': The Huns and other steppe raiders of Late Antiquity, as well as their later equivalents equivalents, the Cossacks and Tartars.Tatars.

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Wrong trope, that's Call Forward.


* CallForward:
** One of the Clans that makes up the Khuzait Khanate is the Khergit Clan, who either split or take over from the Khuzaits and press westward, deeper into the crumbling Empire and its successor states, becoming the Khergit Khanate.
** In a similar fashion, one of the clans of the Asarai is the Banu Sarran clan, the predecessors of the Sarranid Sultanate from ''Warband''.
** The term "Vaegir Guard" is mentioned in the dialogue of a Sturgian companion. The Kingdom of Vaegir is also major faction of the previous games and is based in the same area as Sturgia.



* EarlyBirdCameo:
** One of the Clans that makes up the Khuzait Khanate is the Khergit Clan, who in canon ''Warband'' lore will apparently either split or take over from the Khuzaits and press westward deeper into the crumbling Empire and its successor states, becoming the Khergit Khanate that has been part of the game since the original ''Mount & Blade''.
** In a similar fashion, one of the clans of the Asarai is the Banu Sarran clan, which would probably take control over the Aserai Sultanate to form the Sarranid Sultanate we see in ''Warband''.
** The term "Vaegir Guard" is mentioned in the dialog of a Sturgian companion. The Kingdom of Vaegir is a major faction in the first game and is based in the same area as Sturgia.



* TheFriendNobodylikes: Like in ''Warband'', some nobles are outright jerks, feeling nothing about raiding caravans, and like ''Warband'', honorable lords don't like them very much. This only goes so far, though; even if they are an asshole, if you execute them, even the honorable Lords will think less of you; however, they won't be quite as angry as if you'd killed someone less deserving of it. They're still a noble, after all.

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* TheFriendNobodylikes: Like in ''Warband'', some nobles are outright jerks, feeling nothing about raiding caravans, and like ''Warband'', honorable lords don't like them very much. This only goes so far, though; even if they are an asshole, if you execute them, even the honorable Lords lords will think less of you; however, they won't be quite as angry as if you'd killed someone less deserving of it. They're still a noble, after all.



* IstanbulNotConstantinople: Many cities on the northwestern segment of the map have familiar but different names, representing the linguistic drift that will take place in the 200 or so years between the era of ''Bannerlord'' and the time of ''Warband''. Praven, for example, has an extra D, Sargoth is Sargot, Uxhal is Orks Hall, Shariz is Charas, etc.

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* IstanbulNotConstantinople: Many cities on the northwestern segment of the map have familiar but different names, representing the linguistic drift that will take place in the 200 or so years between the era of ''Bannerlord'' and the time of ''Warband''. Praven, for example, has an extra D, is Pravend, Sargoth is Sargot, Uxhal is Orks Ocs Hall, Shariz is Charas, etc.
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* GameMod: The game has a thriving mod scene mere days after release, long before the official mod tool is even released.
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* ProtagonistTitle: [[spoiler: The Bannerlord is a title that refers to anyone who possesses the lost Imperial banners, which the player becomes as part of the main quest.]]
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Spoke with nobles


* GreatOffscreenWar: "Neretze's Folly" was a major war that left the empire in its current state: An alliance of Sturgians, Battanians and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic, wherein the imperials were slaughtered by falxmen and warriors that had ambushed them. Neretzes fell in battle as the imperial camp was stormed by the Sturgians, with the dragon banner lost and only a handful of soldiers escaping to the safety imperial territory. Subsequently, the leader of these soldiers, Arenicos, was declared the new emperor by the senate. Discovering more about ''Neretze's Folly'' is one of the first quests you receive in order to discover more about the lore of the Empire and explore the lands of Calradia.

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* GreatOffscreenWar: "Neretze's Folly" was is the in-universe nickname for a major war battle that left the empire in its current state: An alliance of Sturgians, Battanians and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic, wherein the imperials were slaughtered by falxmen and warriors that had ambushed them. Neretzes fell in battle as the imperial camp was stormed by the Sturgians, with the dragon banner lost and only a handful of soldiers escaping to the safety imperial territory. Subsequently, the leader of these soldiers, Arenicos, was declared the new emperor by the senate. Discovering more about ''Neretze's Folly'' is one of the first quests you receive in order to discover more about the lore of the Empire and explore the lands of Calradia.
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None


* IstanbulNotConstantinople: Many cities on the northwestern segment of the map have familiar but different names, representing the linguistic drift that will take place in the 200 or so years between the era of ''Bannerlord'' and the time of ''Warband''. Praven, for example, has an extra D, Sargoth is Sargot, Shariz is Charas, etc.

to:

* IstanbulNotConstantinople: Many cities on the northwestern segment of the map have familiar but different names, representing the linguistic drift that will take place in the 200 or so years between the era of ''Bannerlord'' and the time of ''Warband''. Praven, for example, has an extra D, Sargoth is Sargot, Uxhal is Orks Hall, Shariz is Charas, etc.
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None


* TheClan: Each lord of a faction belongs to a Clan, which is their family; rather than fiefs being assigned to lords, they're instead assigned to Clans. Given that lords can die, either through battle or old age, the holdings remain in the family. The Player is not immune to this; they belong to a Clan of their own (you can start with siblings, and nieces/nephews), and can gain new family members through childbirth (your Companions are also said to be part of your Clan).

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* TheClan: Each lord of a faction belongs to a Clan, which is their family; rather than fiefs being assigned to lords, they're instead assigned to Clans. Given that lords can die, either through battle or old age, the holdings remain in the family. The Player is not immune to this; they belong to a Clan of their own (you can start with siblings, and nieces/nephews), own, and can gain new family members through marriage and childbirth (your Companions are also said to be part of your Clan).



* MercenaryUnits: The game features several minor factions, each of whom can serve as mercenaries for the different major nations.

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* MercenaryUnits: The game features several minor factions, each of whom can serve as mercenaries for the different major nations. You can be one yourself.



* RegimeChange: For the first time in the main series, given that AnyoneCanDie, factions can and will change rulers without the player pressing a claim, or scripted events. The exact matter of succession is determined by that faction's laws. More interstingly, the player is not limited to being the monarch of their own, created faction; if the laws allow it, the player can take the reins of one of the existing factions.

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* RegimeChange: For the first time in the main series, given that AnyoneCanDie, factions can and will change rulers without the player pressing a claim, or scripted events. The exact matter of succession is determined by that faction's laws. More interstingly, interestingly, the player is not limited to being the monarch of their own, created faction; if the laws allow it, the player can take the reins of one of the existing factions.
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None


''Mount & Blade II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''[[VideoGame/MountAndBlade Mount & Blade: Warband]]''. After a 10-year development period, It was released in Early Access on March 30th, 2020.

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''Mount '''''Mount & Blade II: Bannerlord'' Bannerlord''''' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''[[VideoGame/MountAndBlade Mount & Blade: Warband]]''. After a 10-year development period, It was released in Early Access on March 30th, 2020.
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None


** ''Vlandians'': The Normans and other Viking states that established themselves throughout Western Europe.
** ''Khuzait Khanate'': The Huns and other steppe raiders of Late Antiquity.
** ''Sturgia'': The early nations of Kievan Rus and modern-day Russia.

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** ''Vlandians'': The Normans and other Viking states that established themselves throughout Western Europe.
Europe, pre-William the Conqueror's invasion of the British Isles.
** ''Khuzait Khanate'': The Huns and other steppe raiders of Late Antiquity.
Antiquity, as well as their later equivalents the Cossacks and Tartars.
** ''Sturgia'': The early nations of Kievan Rus and modern-day Russia.Russia with a dash of post-Viking era Scandinavia.
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None


* GreatOffscreenWar: ''"Neretze's Folly"'' was a major war that left the empire in its current state: An alliance of Sturgians, Battanians and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic, wherein the imperials were slaughtered by falxmen and warriors that had ambushed them. Neretzes fell in battle as the imperial camp was stormed by the Sturgians, with the dragon banner lost and only a handful of soldiers escaping to the safety imperial territory. Subsequently, the leader of these soldiers, Arenicos, was declared the new emperor by the senate. Discovering more about ''Neretze's Folly'' is one of the first quests you recieve in order to discover more about the lore of the Empire and Calradia.

to:

* GreatOffscreenWar: ''"Neretze's Folly"'' "Neretze's Folly" was a major war that left the empire in its current state: An alliance of Sturgians, Battanians and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic, wherein the imperials were slaughtered by falxmen and warriors that had ambushed them. Neretzes fell in battle as the imperial camp was stormed by the Sturgians, with the dragon banner lost and only a handful of soldiers escaping to the safety imperial territory. Subsequently, the leader of these soldiers, Arenicos, was declared the new emperor by the senate. Discovering more about ''Neretze's Folly'' is one of the first quests you recieve receive in order to discover more about the lore of the Empire and explore the lands of Calradia.
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None


*** The unseen Vaegir guards is a clear allusion to the Varangian guards in the Byzantine Empire. They are even recruited from Sturgia, which was itself a fantasy counterpart to Kievan Rus where the original Varangian guards came from.

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*** The unseen Vaegir guards is a clear allusion to the Varangian guards in of the Byzantine Empire. They are even recruited from Sturgia, which was itself a fantasy counterpart to Kievan Rus where the original Varangian guards came from.
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*** The unseen Vaegir guards is a clear allusion to the Varangian guards in the Byzantine Empire. They are even recruited from Sturgia, which was itself a fantasy counterpart to Kievan Rus where the original Varangian guards came from.

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* EarlyBirdCameo: One of the Clans that makes up the Khuzait Khanate is the Khergit Clan, who in canon ''Warband'' lore will apparently either split or take over from the Khuzaits and press westward deeper into the crumbling Empire and its successor states, becoming the Khergit Khanate that has been part of the game since the original ''Mount & Blade''.

to:

* EarlyBirdCameo: EarlyBirdCameo:
**
One of the Clans that makes up the Khuzait Khanate is the Khergit Clan, who in canon ''Warband'' lore will apparently either split or take over from the Khuzaits and press westward deeper into the crumbling Empire and its successor states, becoming the Khergit Khanate that has been part of the game since the original ''Mount & Blade''.


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** The term "Vaegir Guard" is mentioned in the dialog of a Sturgian companion. The Kingdom of Vaegir is a major faction in the first game and is based in the same area as Sturgia.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GreatOffscreenWar: ''"Neretze's Folly"'' was a major war that left the empire in its current state: An alliance of Sturgians, Battanians and Vlandians had declared war against the Empire and its Aserai and Khuzait allies. Under Emperor Neretzes, the army marched into Battanian lands, culminating in the Battle of Pendraic, wherein the imperials were slaughtered by falxmen and warriors that had ambushed them. Neretzes fell in battle as the imperial camp was stormed by the Sturgians, with the dragon banner lost and only a handful of soldiers escaping to the safety imperial territory. Subsequently, the leader of these soldiers, Arenicos, was declared the new emperor by the senate. Discovering more about ''Neretze's Folly'' is one of the first quests you recieve in order to discover more about the lore of the Empire and Calradia.
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None

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* StormingTheCastle: Sieges return, and have been overhauled - no longer is it only a single siege tower or ladder, now it can be by bombardment to make breaches, battering rams, multiple towers and ladders, or any combination thereof. Furthermore, sieges receive a VideoGame/TotalWar style deployment phase.
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* ProudMerchantRace: The Aserai are a confederation of [[MerchantCity Merchant Cities]], and Aserai [=PCs=] have a reduced trade penalty and can buy caravans more cheaply.
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* OffWithHisHead: The game allows you to execute captured lords - or face such a fate yourself.
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standard works italizing


''Mount & Blade II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to [[VideoGame/MountAndBlade Mount & Blade: Warband]]. After a 10-year development period, It was released in Early Access on March 30th, 2020.

to:

''Mount & Blade II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to [[VideoGame/MountAndBlade ''[[VideoGame/MountAndBlade Mount & Blade: Warband]].Warband]]''. After a 10-year development period, It was released in Early Access on March 30th, 2020.
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* SkewedPriority: If a hostile lord is chasing a looter gang before meeting you, they will continue to chase that gang instead of focusing on you. This may allow you to avoid many unwinnable fights by simply letting the lord engage the looters while you slip by him.

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* SkewedPriority: SkewedPriorities: If a hostile lord is chasing a looter gang before meeting you, they will continue to chase that gang instead of focusing on you. This may allow you to avoid many unwinnable fights by simply letting the lord engage the looters while you slip by him.
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None

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* SkewedPriority: If a hostile lord is chasing a looter gang before meeting you, they will continue to chase that gang instead of focusing on you. This may allow you to avoid many unwinnable fights by simply letting the lord engage the looters while you slip by him.
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There is no warband page.


''Mount & Blade II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''VideoGame/MountAndBlade: Warband''. After a 10-year development period, It was released in Early Access on March 30th, 2020.

to:

''Mount & Blade II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''VideoGame/MountAndBlade: Warband''.[[VideoGame/MountAndBlade Mount & Blade: Warband]]. After a 10-year development period, It was released in Early Access on March 30th, 2020.
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None


''Mount & Blade II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''VideoGame/MountAndBlade''. After a 10-year development period, It was released in Early Access on March 30th, 2020.

to:

''Mount & Blade II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''VideoGame/MountAndBlade''.''VideoGame/MountAndBlade: Warband''. After a 10-year development period, It was released in Early Access on March 30th, 2020.



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No trope potholing.


* ColourCodedForYourConvenience: MUCH more than in the previous games, as Taleworlds wants players to know at a glance who belongs to what faction. As a result, this has led to...
** ColorCodedArmies: Soldiers who belong to a faction and wear heraldic armor will all wear the same color, with only the emblem of their leader's clan differing.
** ColorCodedCharacters: Unlike the original ''Mount & Blade'' and ''Warband'', where every nobleman had a banner that could be radically different from even other nobles of the same faction, every clan has an emblem instead, which is laid over a banner with their faction's primary color.

to:

* ColourCodedForYourConvenience: MUCH more than in the previous games, as Taleworlds wants players to know at a glance who belongs to what faction. As a result, this has led to...
**
ColorCodedArmies: Soldiers who belong to a faction and wear heraldic armor will all wear the same color, with only the emblem of their leader's clan differing.
** * ColorCodedCharacters: Unlike the original ''Mount & Blade'' and ''Warband'', where every nobleman had a banner that could be radically different from even other nobles of the same faction, every clan has an emblem instead, which is laid over a banner with their faction's primary color.

Added: 60

Changed: 3

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''Mount & Blade 2: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''VideoGame/MountAndBlade''. After a 10-year development period, It was released in Early Access on March 30th, 2020.

to:

''Mount & Blade 2: II: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''VideoGame/MountAndBlade''. After a 10-year development period, It was released in Early Access on March 30th, 2020.


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!!''Mount & Blade II: Bannerlord'' provides the examples of:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bannerlordcoverat_7.jpg]]

''Mount & Blade 2: Bannerlord'' is a [[WideOpenSandbox Sandbox]] [[ActionRPG Action]]-StrategyRPG developed by [=TaleWorlds=] Entertainment and {{Prequel}} to ''VideoGame/MountAndBlade''. After a 10-year development period, It was released in Early Access on March 30th, 2020.

Set in the MedievalEuropeanFantasy of Calradia two hundred years before the event of the first game, the player is put in the final days of the [[DoomedByCanon doomed]] Calradic Empire. Without an official heir being declared by the late emperor, the Empire is torn asunder by civil war as three different factions fight to crown their candidate. Taking advantage of its divided state, opportunistic foes gather to tear the Empire apart. Canonically, the Empire falls and is replaced by the factions seen in the original M&B, but the player is free to alter the course of history as they see fit.

----
* AncestralWeapon: The game features a robust crafting system, allowing players to design all sorts of weird and unique weapons, give them a name, and use them in battle. With ''Bannerlord'' featuring dynastic elements (if your character dies, you take over as someone else in your clan), these weapons your character crafted can pass down the generations.
* AnyoneCanDie: Unlike in ''Warband'' the player may freely execute enemy lords. Doing so has been indicated by the devs to be a bad idea, with how angry people will get depending on the lord in question; fewer people will weep if you kill a dishonorable piece of crap, but he was still part of the aristocracy and therefore supposed to be above such things. Especially given that (depending on settings) the player's OWN immortality card has been revoked. Wind up a captive of someone you've pissed off and you might find yourself on the executioner's block, and if you don't have anyone in your clan to take over, it's game over.
* ChokepointGeography: The map is significantly larger than the ''Warband'' map, expanding to new lands to the east and south, and the terrain as a whole (even in the area that matches ''Warband'') is significantly more mountainous to promote this.
* CivilWar: The Calradic Empire that was a prominent part of the original game's backstory is still around, however, it is currently divided into three separate chunks, each of which recognizes a different Emperor depending on who they think has the right to name the Emperor, and each of which wants to conquer the others to establish their succession method.
* TheClan: Each lord of a faction belongs to a Clan, which is their family; rather than fiefs being assigned to lords, they're instead assigned to Clans. Given that lords can die, either through battle or old age, the holdings remain in the family. The Player is not immune to this; they belong to a Clan of their own (you can start with siblings, and nieces/nephews), and can gain new family members through childbirth (your Companions are also said to be part of your Clan).
* ColourCodedForYourConvenience: MUCH more than in the previous games, as Taleworlds wants players to know at a glance who belongs to what faction. As a result, this has led to...
** ColorCodedArmies: Soldiers who belong to a faction and wear heraldic armor will all wear the same color, with only the emblem of their leader's clan differing.
** ColorCodedCharacters: Unlike the original ''Mount & Blade'' and ''Warband'', where every nobleman had a banner that could be radically different from even other nobles of the same faction, every clan has an emblem instead, which is laid over a banner with their faction's primary color.
* CulturalPosturing: The Calradic Empire might be ruled by an Emperor, and yes, that person might have complete autocratic authority over them all, but they are NOT a monarchy. Let them repeat that: Not. A. Monarchy.
* DividedWeFall: The Calradic Empire has split into three, each viewing their Emperor as the sole legitimate one, and their succession method as the best. In canon, the Empire will fall; the player can strive to prevent it (or help it do so).
** The Kingdom of Vlandia is, on paper, one of the stronger factions, since they start with a significant amount of territory. However, their clans don't really like each other very much. While they have significant power, they have serious issues bringing their full power to bear, meaning smaller, but more united factions, can counter their punch. In the official ''Warband'' lore, once Vlandia becomes Swadia, these issues boil over and result in the southern portion of the realm becoming the Rhodoks.
* EarlyBirdCameo: One of the Clans that makes up the Khuzait Khanate is the Khergit Clan, who in canon ''Warband'' lore will apparently either split or take over from the Khuzaits and press westward deeper into the crumbling Empire and its successor states, becoming the Khergit Khanate that has been part of the game since the original ''Mount & Blade''.
** In a similar fashion, one of the clans of the Asarai is the Banu Sarran clan, which would probably take control over the Aserai Sultanate to form the Sarranid Sultanate we see in ''Warband''.
* ElectiveMonarchy: The Western and Northern segments of the divided Calradic Empire both want to practice this, of a sort; the issue that divides them is exactly who will be doing the electing. The Northern Empire is led by Senator Lucan, who wants the right to crown the Emperor returned to the Senate, while the Western Empire is led by Garios, who believes the Army should be the one to decide the rights.
* TheEmperor: Three, actually, but they all claim to be the only true Emperor, and the Calradic Empire has become divided between them in a civil war that has weakened the Empire against the greed of their neighbors.
* FantasyCounterpartCulture: Would it really be ''Mount & Blade'' without them?
** ''The Empire'': The Empire is three different factions, but all share the same troop tree and culture, inspired by Rome; both late antiquity and medieval history (more commonly referred to as the Byzantine Empire). Their currently divided state is basically an expy of the Crisis of the Third Century.
** ''Aserai Sultanate'': The people of the Arabian Peninsula from before the Islamic conquests.
** ''Battanians'': The Celtic peoples of Western Europe who opposed the Romans, specifically those of the British Isles (the Irish, Welsh, and Picts).
** ''Vlandians'': The Normans and other Viking states that established themselves throughout Western Europe.
** ''Khuzait Khanate'': The Huns and other steppe raiders of Late Antiquity.
** ''Sturgia'': The early nations of Kievan Rus and modern-day Russia.
* FeudingFamilies: The Clans of various factions are not necessarily unified; for example, Vlandia is a significantly powerful faction on paper, but is held back by the fact that there are significant tensions between their Clans, keeping them from being organized enough to bring their significant power against anyone else that well. Creating your own family and diving head-first into the ranks of feuding families is a significant part of the game.
* TheFriendNobodylikes: Like in ''Warband'', some nobles are outright jerks, feeling nothing about raiding caravans, and like ''Warband'', honorable lords don't like them very much. This only goes so far, though; even if they are an asshole, if you execute them, even the honorable Lords will think less of you; however, they won't be quite as angry as if you'd killed someone less deserving of it. They're still a noble, after all.
* GameOver: Of the lineage of the original game, ''Warband'', and this one, this game is the first to actually allow you to game over. Depending on your settings, your player character may very well die, either in combat, executed by another lord, or just of old age. If you don't have another member of your Clan to take control of, it's game over.
* TheHeroDies: Depending on your settings, you can die from anything, in battle, executed, or of mere old age. If you have more family in your Clan, you can take over as that character; if you don't , it's Game Over.
* TheHorde: The Khuzait Khanate, much like their descendants of the original game's time, the Khergits.
* IntrepidMerchant: Your clan can start and send out caravans that will automatically trade with settlements, making you significant wealth.
* IstanbulNotConstantinople: Many cities on the northwestern segment of the map have familiar but different names, representing the linguistic drift that will take place in the 200 or so years between the era of ''Bannerlord'' and the time of ''Warband''. Praven, for example, has an extra D, Sargoth is Sargot, Shariz is Charas, etc.
* LostRomanLegion: Calradic Legion, and played with. The Legion is still around, but due to the decline of the Empire, the lords and Emperor moved away from the system of Legions and adopted a Byzantine-style Theme system. A sizable number of Legionnaires felt betrayed and broke away from the Empire, forming the Legion of the Betrayed. They're pretty much nothing but mercenaries now, and will fight for any faction (including the three Imperial factions) who can afford to pay them.
* TheLowMiddleAges: Calradia is still in its version of these, compared to the original game's High Middle Ages.
* MercenaryUnits: The game features several minor factions, each of whom can serve as mercenaries for the different major nations.
* OffTheRails: Being that this is a prequel, from the moment you start the game, history will almost certainly proceed very differently from how it does in canon.
* {{Prequel}}: Technically, the game is this to the original title, as it's set 200 years in the past during the last days of the Calradic Empire, part of that game's backstory. Of course, given the sandbox nature of the series, the moment you arrive in the land, history has become yours to change.
* PregnantBadass: The devs have indicated that female player characters will not be penalized or limited in any way when they are bearing children, as laying up a player for several months might be realistic, but isn't much fun.
* RegimeChange: For the first time in the main series, given that AnyoneCanDie, factions can and will change rulers without the player pressing a claim, or scripted events. The exact matter of succession is determined by that faction's laws. More interstingly, the player is not limited to being the monarch of their own, created faction; if the laws allow it, the player can take the reins of one of the existing factions.
* {{Retcon}}: The region of land called Calradia is significantly expanded (most of the territory still held by the Calradic Empire doesn't even fall on the section of the map that lines up with ''Warband''), and the terrain has been made a lot more mountainous in order to promote more tactical use of the geography (choke points and ambush sites and such). That said, most of the cities that we remember, usually under slightly different but recognizable names (Pravend is the future Praven, Charas is Shariz, etc.) to reflect ''Warband's'' 200 years of language drift, are pretty close to where they are in ''Warband''.
* SuccessionCrisis: The Calradic Empire is in one of these; by rule, they insist they are not a monarchy, and Emperor is only the most powerful position and succession has been decided by the Emperor nominating an heir, the Senate agreeing that the choice was worthy, and the Army accepting him as Emperor. But as the Empire has lost much of its strength and territory, after the death of Emperor Arenicos, it has divided into three separate factions, each with their own idea for how new Emperors should be crowned.
** Senator Lucan of the Northern Empire wants the power to crown the Emperor returned to the Senate.
** Garios of the Western Empire feels that the Army, as the truest representative of the people, should be the ones to acclaim the Emperor.
** Rhagaea, the Emperor's widow, wants hereditary succession, as her and the Emperor's only child, his daughter Ira, should rule.
* VestigialEmpire: The Calradic Empire once controlled much more of the map, stretching all the way west to the coastline; Pravend might have even been their capital. But as their strength has waned, their ability to keep their neighbors at bay has as well, and much of their territory has been lost, and now the Empire has splintered in three. Re-uniting the Empire and taking back their old lands, though, can be a goal of the player.
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