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* TheComputerIsACheatingBastard: The AI sometimes uses a standing block to resist a sweep kick. Human players can't do this.



* SoundtrackDissonance: For those familiar with the arcade and SNES versions, the Sega CD version qualifies, since it plays certain tracks on different levels than they were originally intended. The Genesis version also has a couple exclusive stage melodies that aren't found in the arcade and SNES versions, which could be jarring to some players.



* TheComputerIsACheatingBastard: The AI sometimes uses a standing block to resist a sweep kick. Human players can't do this.


* BigNo: If a male character gets grabbed by Goro during his pound move, he'll say "OH NO!!"



* BigNo: If a male character gets grabbed by Goro during his pound move, he'll say "OH NO!!"


** In the SNES port of the first game, Nintendo edited out all the blood, replacing it with an unidentifiable opalescent fluid (that the manual called "sweat"); most of the [[FinishingMove Fatalities]] were also toned down to various degrees to fit Nintendo's censorship policies.[[note]]Raiden's lightning bolt disintegrated the opponent instead of making their head explode; Sub-Zero froze and shattered the opponent instead of ripping their head off; Kano had the same animation as his arcade counterpart, but just clawed his opponent's chest instead of pulling out the opponent's heart (although there ''is'' some non-descript gray thing on his hand when he does it); while Johnny now just sloooowly kicked the opponent and made them fall down. Knocking someone into the pit had them clearly fall between the spikes instead of onto them.[[/note]] The Genesis port was similarly Bowdlerized[[note]]in fact, some of its Fatalities were ''even more'' watered-down than the SNES version: Sub-Zero just does a normal uppercut and Raiden's lightning bolt just knocks the opponent down[[/note]], but one could unlock the violence (and original Fatalities) with a special code. As a result, [[TheyChangedItNowItSucks the SNES version was widely disliked by fans of the arcade version]] (despite being otherwise truer to the arcade original) and the Genesis version was a success, so when the second game was ported, the blood and carnage was left intact (it also helped that, now that the ESRB existed, NOA would be able to have the game uncut by letting it get an M rating).

to:

** In the SNES port of the first game, Nintendo edited out all the blood, replacing it with an unidentifiable opalescent fluid (that the manual called "sweat"); most of the [[FinishingMove Fatalities]] were also toned down to various degrees to fit Nintendo's censorship policies.[[note]]Raiden's lightning bolt disintegrated the opponent instead of making their head explode; Sub-Zero froze and shattered the opponent instead of ripping their head off; Kano had the same animation as his arcade counterpart, but just clawed his opponent's chest instead of pulling out the opponent's heart (although there ''is'' some non-descript gray thing on his hand when he does it); while Johnny now just sloooowly kicked the opponent and made them fall down. Knocking someone into the pit had them clearly fall between the spikes instead of onto them.[[/note]] The Genesis port was similarly Bowdlerized[[note]]in fact, some of its Fatalities were ''even more'' watered-down than the SNES version: Sub-Zero just does a normal uppercut and Raiden's lightning bolt just knocks the opponent down[[/note]], but one could unlock the violence (and original Fatalities) with a special code. As a result, [[TheyChangedItNowItSucks the SNES version was widely disliked by fans of the arcade version]] (despite being otherwise truer to the arcade original) and the Genesis version was a success, so when the second game was ported, the blood and carnage was left intact (it also helped that, now intact. Mortal Kombat II was released on consoles just two weeks before the industry-wide ESRB rating system was rolled out. Nintendo did not have its own rating system as Sega did at the time, so the front of the SNES box had a generic box warning parents that the ESRB existed, NOA would be able to have the game uncut by letting it get an M rating).was unsuitable for players under 17 years of age.


** In the SNES port of the first game, Nintendo edited out all the blood, replacing it with an unidentifiable opalescent fluid (that the manual called "sweat"); most of the [[FinishingMove Fatalities]] were also toned down to various degrees to fit Nintendo's censorship policies.[[note]]Raiden's lightning bolt disintegrated the opponent instead of making their head explode; Sub-Zero froze and shattered the opponent instead of ripping their head off; Kano had the same animation as his arcade counterpart, but just clawed his opponent's chest instead of pulling out the opponent's heart; while Johnny now just sloooowly kicked the opponent and made them fall down. Knocking someone into the pit had them clearly fall between the spikes instead of onto them.[[/note]] The Genesis port was similarly Bowdlerized[[note]]in fact, some of its Fatalities were ''even more'' watered-down than the SNES version: Sub-Zero just does a normal uppercut and Raiden's lightning bolt just knocks the opponent down[[/note]], but one could unlock the violence (and original Fatalities) with a special code. As a result, [[TheyChangedItNowItSucks the SNES version was widely disliked by fans of the arcade version]] and the Genesis version was a success, so when the second game was ported, the blood and carnage was left intact.

to:

** In the SNES port of the first game, Nintendo edited out all the blood, replacing it with an unidentifiable opalescent fluid (that the manual called "sweat"); most of the [[FinishingMove Fatalities]] were also toned down to various degrees to fit Nintendo's censorship policies.[[note]]Raiden's lightning bolt disintegrated the opponent instead of making their head explode; Sub-Zero froze and shattered the opponent instead of ripping their head off; Kano had the same animation as his arcade counterpart, but just clawed his opponent's chest instead of pulling out the opponent's heart; heart (although there ''is'' some non-descript gray thing on his hand when he does it); while Johnny now just sloooowly kicked the opponent and made them fall down. Knocking someone into the pit had them clearly fall between the spikes instead of onto them.[[/note]] The Genesis port was similarly Bowdlerized[[note]]in fact, some of its Fatalities were ''even more'' watered-down than the SNES version: Sub-Zero just does a normal uppercut and Raiden's lightning bolt just knocks the opponent down[[/note]], but one could unlock the violence (and original Fatalities) with a special code. As a result, [[TheyChangedItNowItSucks the SNES version was widely disliked by fans of the arcade version]] (despite being otherwise truer to the arcade original) and the Genesis version was a success, so when the second game was ported, the blood and carnage was left intact.intact (it also helped that, now that the ESRB existed, NOA would be able to have the game uncut by letting it get an M rating).


* FollowTheLeader: Any fighting game with either a focus on {{gor|n}}e or digitized graphics that came out in the wake of ''Mortal Kombat'' was generally considered a knockoff.


** The locales of each stage are fairly mundane compared to the more fantastical environments in the sequels.



* ImpaledWithExtremePrejudice: The Pit contains the first example of a stage fatality.[[note]]The game didn't count it as a fatality unless you performed it with Liu Kang (whose fatility finished with an uppercut that worked like a normal uppercut) - uppercutting someone into the pit only gave you a standard victory.[[/note]]

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* ImpaledWithExtremePrejudice: The Pit contains the first example of a stage fatality.[[note]]The game didn't count it as a fatality unless you performed it with Liu Kang (whose fatility fatality finished with an uppercut that worked like a normal uppercut) - uppercutting someone into the pit only gave you a standard victory.[[/note]]


->''"Goro Lives"''

to:

->''"Goro Lives"''->'''GORO LIVES...'''\\\


The basic storyline of the game was similar to other fighting games at the time: Mortal Kombat is a Shaolin martial arts tournament which has been corrupted by its grandmaster. The [[RunningGag kompetitors]] in this tournament--''[[BruceLeeClone Liu Kang]]'', a Shaolin monk; ''[[DeadpanSnarker Johnny Cage]]'', a Hollywood action film star; ''[[ActionGirl Sonya Blade]]'', a United States Special Forces agent; ''[[SmugSnake Kano]]'', a mercenary/killer-for-hire; ''[[TheMentor Raiden]]'', the God of Thunder; ''[[{{Ninja}} Scorpion]]'', the reborn spectre of a murdered ninja; and ''[[AnIcePerson Sub-Zero]]'', an assassin for the Lin Kuei ninja clan--will fight each other for the right to face the grandmaster, EvilSorcerer ''[[BigBad Shang Tsung]]'', and his champion ''[[TheDragon Goro]]'' for the title of Mortal Kombat's [[DepartmentOfRedundancyDepartment champion]].

The full story wasn't finalized until [[RetCanon after the film adaptation]], which turned the game's basic plot into something more complex. The Mortal Kombat tournament is a balancing device put in place by the Elder Gods; it acts as form of "arbitration" by giving realms with interests in another realm the chance to compete for the right to invade. Under the rules set forth by the Elder Gods, one realm must win ten consecutive Mortal Kombat tournaments against another realm to have a chance at invading the losing realm. Shang Tsung competed in--and won--a Mortal Kombat tournament against Earthrealm generations prior, but was later dethroned by the Great Kung Lao, a high-ranking Shaolin monk. At the next Mortal Kombat, Shang Tsung entered a four-armed monster from Outworld named [[MultiArmedAndDangerous Goro]] into the tournament. Goro killed Kung Lao, won the tournament, and allowed Shang Tsung to take control of it--all at the behest of Outworld's emperor, [[TheManBehindTheMan Shao Kahn]], who wants to conquer Earthrealm. At the time of this game's events, Shang Tsung has overseen the tournament for five hundred years, Goro has won nine consecutive tournaments, and the Mortal Kombat tournament in this game is the last tournament Outworld must win to begin its invasion. Earthrealm's champions must defeat Goro and Shang Tsung to avoid annihilation.

''Mortal Kombat'' is known for being one of the ''most famous'' games to use digitized actors (the ''first'' was ''VideoGame/PitFighter''). The game also stood out at the time of its release due to the (semi-)realistic depictions of blood and violence--especially with its infamous [[FinishingMove Fatalities]]. This is the only game in the series to use a score system. It also featured an Easter Egg in the form of a "bonus" battle: by meeting certain requirements, a player could face [[SecretCharacter Reptile]], a PaletteSwap of Scorpion and Sub-Zero who uses a mix of both their powers.

to:

The basic storyline of the game was similar to other fighting games at the time: Mortal Kombat is a Shaolin martial arts tournament which has been corrupted by its grandmaster. The [[RunningGag kompetitors]] in this tournament--''[[BruceLeeClone Liu Kang]]'', tournament--'''Liu Kang''', a Shaolin monk; ''[[DeadpanSnarker Johnny Cage]]'', '''Johnny Cage''', a Hollywood action film star; ''[[ActionGirl Sonya Blade]]'', a '''Sonya Blade''', an United States Special Forces agent; ''[[SmugSnake Kano]]'', '''Kano''', a mercenary/killer-for-hire; ''[[TheMentor Raiden]]'', '''Raiden''', the God of Thunder; ''[[{{Ninja}} Scorpion]]'', '''Scorpion''', the reborn spectre of a murdered ninja; and ''[[AnIcePerson Sub-Zero]]'', '''Sub-Zero''', an assassin for the Lin Kuei ninja clan--will fight each other for the right to face the grandmaster, EvilSorcerer ''[[BigBad Shang Tsung]]'', '''Shang Tsung''', and his champion ''[[TheDragon Goro]]'' '''Goro''' for the title of Mortal Kombat's [[DepartmentOfRedundancyDepartment champion]].

The full story wasn't finalized until [[RetCanon after the film adaptation]], which turned the game's basic plot into something more complex. The Mortal Kombat tournament is a balancing device put in place by the Elder Gods; it acts as form of "arbitration" by giving realms with interests in another realm the chance to compete for the right to invade. Under the rules set forth by the Elder Gods, one realm must win ten consecutive Mortal Kombat tournaments against another realm to have a chance at invading the losing realm. Shang Tsung competed in--and won--a Mortal Kombat tournament against Earthrealm generations prior, but was later dethroned by the Great Kung Lao, a high-ranking Shaolin monk. At the next Mortal Kombat, Shang Tsung entered a four-armed monster from Outworld named [[MultiArmedAndDangerous Goro]] Goro into the tournament. Goro killed Kung Lao, won the tournament, and allowed Shang Tsung to take control of it--all at the behest of Outworld's emperor, [[TheManBehindTheMan Shao Kahn]], Kahn, who wants to conquer Earthrealm. At the time of this game's events, Shang Tsung has overseen the tournament for five hundred years, Goro has won nine consecutive tournaments, and the Mortal Kombat tournament in this game is the last tournament Outworld must win to begin its invasion. Earthrealm's champions must defeat Goro and Shang Tsung to avoid annihilation.

''Mortal Kombat'' is known for being one of the ''most famous'' games to use digitized actors (the ''first'' was ''VideoGame/PitFighter''). The game also stood out at the time of its release due to the (semi-)realistic depictions of blood and violence--especially with its infamous [[FinishingMove Fatalities]]. This is the only game in the series to use a score system. It also featured an Easter Egg in the form of a "bonus" battle: by meeting certain requirements, a player could face [[SecretCharacter Reptile]], Reptile, a PaletteSwap of Scorpion and Sub-Zero who uses a mix of both their powers.


The basic storyline of the game was similar to other fighting games at the time: Mortal Kombat is a Shaolin martial arts tournament which has been corrupted by its grandmaster. The [[RunningGag kompetitors]] in this tournament--''[[BruceLeeClone Liu Kang]]'', a Shaolin monk; ''[[DeadpanSnarker Johnny Cage]]'', a Hollywood action film star; ''[[ActionGirl Sonya Blade]]'', a United States Special Forces agent; ''[[SmugSnake Kano]]'', a mercenary/killer-for-hire; ''[[TheMentor Raiden]]'', the God of Thunder; ''[[EnsembleDarkhorse Scorpion]]'', the reborn spectre of a murdered ninja; and ''[[AnIcePerson Sub-Zero]]'', an assassin for the Lin Kuei ninja clan--will fight each other for the right to face the grandmaster, EvilSorcerer ''[[BigBad Shang Tsung]]'', and his champion ''[[TheDragon Goro]]'' for the title of Mortal Kombat's [[DepartmentOfRedundancyDepartment champion]].

to:

The basic storyline of the game was similar to other fighting games at the time: Mortal Kombat is a Shaolin martial arts tournament which has been corrupted by its grandmaster. The [[RunningGag kompetitors]] in this tournament--''[[BruceLeeClone Liu Kang]]'', a Shaolin monk; ''[[DeadpanSnarker Johnny Cage]]'', a Hollywood action film star; ''[[ActionGirl Sonya Blade]]'', a United States Special Forces agent; ''[[SmugSnake Kano]]'', a mercenary/killer-for-hire; ''[[TheMentor Raiden]]'', the God of Thunder; ''[[EnsembleDarkhorse ''[[{{Ninja}} Scorpion]]'', the reborn spectre of a murdered ninja; and ''[[AnIcePerson Sub-Zero]]'', an assassin for the Lin Kuei ninja clan--will fight each other for the right to face the grandmaster, EvilSorcerer ''[[BigBad Shang Tsung]]'', and his champion ''[[TheDragon Goro]]'' for the title of Mortal Kombat's [[DepartmentOfRedundancyDepartment champion]].

Added DiffLines:

* [[StageFatality/MortalKombat the franchise's Stage Fatality page]]


->''"Test Your Might."''
->''"Fatality."''
-->-- '''The announcer'''

->''"GET OVER HERE!"''
-->-- '''Scorpion'''

to:

->''"Test Your Might."''
->''"Fatality."''
-->-- '''The announcer'''

->''"GET OVER HERE!"''
-->-- '''Scorpion'''



->Attention:
->''The imperial court of immortals invites warriors of all styles to compete in a tournament of Mortal Kombat.''
->''The contest will be held on the island fortress of Shang Tsung located in the center of the Lost Sea.''
->''Grand prize: Your Continued Existence''
-->--The PC port's AttractMode story screen.






to:

!!See also:
* [[DevelopersForesight/MortalKombat the franchise's Developers' Foresight page]]
* [[ShoutOut/MortalKombat the franchise's Shout Out page]]
----


** One funny thing is that one of the cleaned-up SNES Fatalites, which involved Sub-Zero breaking his opponent's body into pieces after freezing him, was pretty brutal anyway. It was turned into one of his Fatalities in the second game.

to:

** [[HilariousInHindsight One funny thing thing]] is that one of the cleaned-up SNES Fatalites, which involved Sub-Zero breaking his opponent's body into pieces after freezing him, was pretty brutal anyway. It was turned into one of his Fatalities in the second game.



** In a Mirror Match, both characters have the same palette, only one looks slightly darker than thr other. The only character who had a true palette swap was Sonya.

to:

** In a Mirror Match, both characters have the same palette, only one looks slightly darker than thr the other. The only character who had a true palette swap was Sonya.


** In the SNES port of the first game, Nintendo edited out all the blood, replacing it with an unidentifiable opalescent fluid (that the manual called "sweat"); most of the [[FinishingMove Fatalities]] were also toned down to various degrees to fit Nintendo's censorship policies.[[note]]Raiden's lightning bolt disintegrated the opponent instead of making their head explode; Sub-Zero froze and shattered the opponent instead of ripping their head off; Kano had the same animation as his arcade counterpart, but just clawed his opponent's chest instead of pulling out the opponent's heart; while Johnny now just sloooowly kicked the opponent and made them fall down. Knocking someone into the pit had them clearly fall between the spikes instead of onto them.[[/note]] The Genesis port was similarly Bowdlerized[[note]]in fact, some of its Fatalities were ''even more'' watered-down than the SNES version: Sub-Zero just does a normal uppercut and Raiden's lightning bolt just knocks the opponent down[[/note]], but one could unlock the violence (and original Fatalities) with a special code. Sales of the SNES version tanked and the Genesis version was a success, so when the second game was ported, the blood and carnage was left intact.

to:

** In the SNES port of the first game, Nintendo edited out all the blood, replacing it with an unidentifiable opalescent fluid (that the manual called "sweat"); most of the [[FinishingMove Fatalities]] were also toned down to various degrees to fit Nintendo's censorship policies.[[note]]Raiden's lightning bolt disintegrated the opponent instead of making their head explode; Sub-Zero froze and shattered the opponent instead of ripping their head off; Kano had the same animation as his arcade counterpart, but just clawed his opponent's chest instead of pulling out the opponent's heart; while Johnny now just sloooowly kicked the opponent and made them fall down. Knocking someone into the pit had them clearly fall between the spikes instead of onto them.[[/note]] The Genesis port was similarly Bowdlerized[[note]]in fact, some of its Fatalities were ''even more'' watered-down than the SNES version: Sub-Zero just does a normal uppercut and Raiden's lightning bolt just knocks the opponent down[[/note]], but one could unlock the violence (and original Fatalities) with a special code. Sales of As a result, [[TheyChangedItNowItSucks the SNES version tanked was widely disliked by fans of the arcade version]] and the Genesis version was a success, so when the second game was ported, the blood and carnage was left intact.

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