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* FullMotionVideo: Similar to ''VideoGame/TheSeventhGuest'', the game's cast were filmed against bluescreen backdrops, and then rendered translucent to appear as ghosts.

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* FullMotionVideo: Similar to ''VideoGame/TheSeventhGuest'', the game's cast were filmed against bluescreen backdrops, and then rendered translucent to appear as ghosts.backdrops.
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* FullMotionVideo: Similar to ''VideoGame/TheSeventhGuest'', the game's cast were filmed against bluescreen backdrops, and then rendered translucent to appear as ghosts.
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* BodyHorror: [[spoiler: Reading John Mahlerbe's journal reveals that Jan's hideous deformities stem from the various herbal treatments he gave Jan while in the Goodman Home for Boys, many of them causing great pain as a side effect. To make things worse, John himself admits he really didn't know the pharmacology of what he was administering. And yet his ethics were still employed on ''Herculania.'']]
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* ShellGame: Leo loses some cash when Billy challenges him to a shell game, played with cards.
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* CondensationClue: Turning on the ship's sauna reveals a bible verse drawn on the glass door; It's also the code for Grace Thermon's room.

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* CondensationClue: Turning on the ship's sauna reveals a bible verse drawn on the glass door; It's door, which is also the code for Grace Thermon's room.
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* {{Leitmotif}}: Each guest's stateroom has music that pertains to their respective dream worlds.
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* ButThouMust: Invoked by Matthew before he first uses the Neurographicon.
--> '''Matthew:''' This is a gateway to other worlds. If I don't get in, I'll never know the full story.
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condensation clue

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* CondensationClue: Turning on the ship's sauna reveals a bible verse drawn on the glass door; It's also the code for Grace Thermon's room.

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* MysteriousAntarctica: Like in ''VideoGame/{{Penumbra}}'', the game takes place in Northern Greenland, as Jan had hijacked the ship into going there when J.C. Pharris had tried to turn it towards New York instead. The minute it ran around, Pharris set out to find [[spoiler: Matthew's father]] in search of help.
* PoweredByAForsakenChild: The Neurographicon gets its power from the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives. Resolving a person's dream world makes the owner of that dream fully pass on.


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* MysteriousAntarctica: Like in ''VideoGame/{{Penumbra}}'', the game takes place in Northern Greenland, as Jan had hijacked the ship into going there when J.C. Pharris had tried to turn it towards New York instead. The minute it ran aground, Pharris set out to find [[spoiler: Matthew's father]] in search of help.
* PoweredByAForsakenChild: The Neurographicon gets its power from the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives.


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* RuleOfThree: Each dream world consists of 3 puzzles, which reward you with an item to bring to a certain location. Completing all 3 puzzles makes the owner of that dream fully pass on, and completing all 4 of the victim's dreams [[spoiler: unlocks access to Claire's healing chamber.]]
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* MysteriousAntarctica: Like in ''VideoGame/{{Penumbra}}'', the game takes place in Northern Greenland, as Jan had hijacked the ship into going there when J.C. Pharris had tried to turn it towards New York instead. The minute it ran around, Pharris set out to find [[spoiler: Matthew's father]] in search of help.
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* BookcasePassage: In Leo's dream world, a fireplace in the pub rotates upon completing a beer tap puzzle, uncovering a secret passage leading to an adjacent building.
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* JumpScare: When opening part of the ship's freight hatch causes you to slip, fall inside, and land ''right on top of'' [[spoiler: Mahlerbe's corpse]].
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* TheAmazon: John Mahlerby first discovered the concept of revitalization through half-death, from an Indonesian tribe called the Kailigi, on an island off the coast of Sumatra. Their ceremony, "Kwala Seliki Hiatu", is what the Neurographicon was eventually based on, and which you partake in solving the ship's mysteries.

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* TheAmazon: John Mahlerby Mahlerbe first discovered the concept of revitalization through half-death, from an Indonesian tribe called the Kailigi, on an island off the coast of Sumatra. Their ceremony, "Kwala Seliki Hiatu", is what the Neurographicon was eventually based on, and which you partake in solving the ship's mysteries.



* DrivenToSuicide: [[spoiler: John Mahlerby]] hung himself from the deck, in despair from the ramifications behind helping Jan.

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* DrivenToSuicide: [[spoiler: John Mahlerby]] Mahlerbe]] hung himself from the deck, in despair from the ramifications behind helping Jan.



* GottaKillEmAll: In a twisted sense. Jan set about knocking out each of the guests and stuffing them into the Neurographicon so he could try healing Claire again, and he roped Dr. Mahlerby into it. By the time they were finished, J.C. Pharris found out.
* KickTheDog: Jan received this to no end during his lifetime, and Leo did this to the point that he coaxed Belle's dog into jumping overboard, all because it wouldn't stop biting his leg.

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* GottaKillEmAll: In a twisted sense. Jan set about knocking out each of the guests and stuffing them into the Neurographicon so he could try healing Claire again, and he roped Dr. Mahlerby Mahlerbe into helping him do it. By the time they were finished, J.C. Pharris found out.
* KickTheDog: Jan received this to no end during his lifetime, and Leo did demonstrates this to the point that he coaxed by coaxing Belle's dog into jumping overboard, all because it wouldn't stop biting his leg.



* MyGodWhatHaveIDone: Dr. Mahlerby says this word for word when he realized the ramifications of his helping Jan. Before that, he was still reluctant to help out with his plan.

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* MyGodWhatHaveIDone: Dr. Mahlerby Mahlerbe says this word for word when he realized the ramifications of his helping Jan. Before Even before that, he was still reluctant to help out with his Jan's plan.
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* EstablishingCharacterMoment: The intro gives away what all of Jan's family members were like when they were young, even if you don't know who they are yet. You can also rewatch each person's scene in the Neurographicon's control room.
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* SnakeCharmer: You have to be this to a cobra in Belle's dream world, in a puzzle that involves choosing the right instrument out of several others. It also results in some rather nice music.

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* SnakeCharmer: You have to be this to a cobra in Belle's dream world, in a puzzle that involves choosing the right instrument out of several others. It also results in some rather nice music.music.
* VomitDiscretionShot: Billy gets seasick and yacks into a toilet - and keeps dragging on his cigar while he's at it, but the camera angle and bluescreen overlay show no actual puke taking place.
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* TheAmazon: John Mahlerby first discovered the concept of revitalization through half-death, from an Indonesian tribe called the Kailigi, on an island off the coast of Sumatra. Their ceremony, "Kwala Seliki Hiatu", is what the Neurographicon was eventually based on, and which you partake in solving the ship's mysteries.


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* ArcWords: "Dreams of the Dead".
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* PoweredByAForsakenChild: The Neurographicon gets its power by the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives. Resolving a person's dream world makes the owner of that dream fully pass on.

to:

* PoweredByAForsakenChild: The Neurographicon gets its power by from the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives. Resolving a person's dream world makes the owner of that dream fully pass on.

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* ArabianNightsDays: Belle Swan's dream world, based on the fact that she's an exotic dancer. However, during her first trial with the Neurogaphicon, she noticed that [[AndIMustScream she wasn't able to wake herself up]], at least until Jan turned it off himself.



* PoweredByAForsakenChild: The Neurographicon gets its power by the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives.

to:

* GottaKillEmAll: In a twisted sense. Jan set about knocking out each of the guests and stuffing them into the Neurographicon so he could try healing Claire again, and he roped Dr. Mahlerby into it. By the time they were finished, J.C. Pharris found out.
* KickTheDog: Jan received this to no end during his lifetime, and Leo did this to the point that he coaxed Belle's dog into jumping overboard, all because it wouldn't stop biting his leg.
* PoweredByAForsakenChild: The Neurographicon gets its power by the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives. Resolving a person's dream world makes the owner of that dream fully pass on.
* MyGodWhatHaveIDone: Dr. Mahlerby says this word for word when he realized the ramifications of his helping Jan. Before that, he was still reluctant to help out with his plan.
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* SchizoTech: ''Herculania'' is run by both solar and ''uranium'' power. And it's from 1928.

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* SchizoTech: ''Herculania'' is run by both solar and ''uranium'' power. And it's from 1928.1928.
* SnakeCharmer: You have to be this to a cobra in Belle's dream world, in a puzzle that involves choosing the right instrument out of several others. It also results in some rather nice music.
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* CarnivalOfFear: Billy's dream world, given the unsettling music and dark sky.

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* CarnivalOfFear: CircusOfFear: Billy's dream world, given the unsettling music and dark sky.

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* TheAlcoholic: Leo. Helps that he's Irish.



* BabysitterFromHell: Grace Thermon, big time. She was the headmistress at the Goodman Home, but her methods were so harsh that they eventually got her fired. She was still just as strict even when on ''Herculania'', much to the annoyance of the others.
--> '''Billy:''' Loosen up, Miss Grace! We're not in the home anymore!



* CigarChomper: Billy Mexler sure loves those Cuban cigs.

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* CigarChomper: Billy Mexler sure loves those Cuban cigs.CarnivalOfFear: Billy's dream world, given the unsettling music and dark sky.
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* FeaturelessProtagonist: Matthew Holmes appears in person during the introductory cutscene, just barely holding together from the arctic cold. When the gameplay kicks in, he'll still speak on occasion, but we never see his body, though more likely a developer oversight on that part.

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* FeaturelessProtagonist: Matthew Holmes appears in person during the introductory cutscene, just barely holding together from the arctic cold. When the gameplay kicks in, he'll he still speak speaks on occasion, but we never see his body, though more likely a developer oversight on that part.body.
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* HumanResources: The Neurographicon gets its power by the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives.

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* HumanResources: PoweredByAForsakenChild: The Neurographicon gets its power by the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives.
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* BabysitterFromHell: Grace Thermon, big time. She was the headmistress at the Goodman Home, but her methods were so harsh that they eventually got her fired. She was still just as strict even when on ''Herculania'', much to the annoyance of the others.
--> '''Billy:''' Loosen up, Miss Grace! We're not in the home anymore!


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* RageAgainstTheReflection: Jan, frustrated at his deformed face and Claire's polio, does this to his cabin's mirror, so much so that the impact from his ghostly self shatters it in the real world.


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* SceneryPorn: The ship is ripe with Art Deco designs, and the dream worlds are remarkably intricate in detail.
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* AllJustADream: Matthew goes back and forth thinking that's what his adventure really is, not helped by prolonged exposure to arctic weather.

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* TheAlcoholic: Leo. Helps that he's Irish.



* BookEnds: The game's intro begins with a woman, presumably Claire Moon, who says, "We thought you'd never find us", then ends with what could be the same person, except dressed in a coat, saying, "We thought we'd never find you." It's implied that this was the result of [[spoiler: Matthew finally rescuing Claire from the Neurographicon, but we never directly see it actually taking place.]]



* EveryoneIsRelated: Jan hand-picked his passengers, all of them members or friends of his family. Them meeting each other was a less than ideal experience.



* TheAlcoholic: Leo. Helps that he's Irish.

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* TheAlcoholic: Leo. Helps ReunionRevenge: It's implied that he's Irish.this was Jan's true reason for inviting his family to the ship.
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The year is 1928, fish oil magnate and member of the Explorers' Club, Commander Theodore Holmes is attempting to travel across the North Pole in a hot air balloon. As he is making preparations, a man suffering from the climate stumbles in and mutters many incoherent words, he mentions a luxury liner called the ''Herculania'' and that the people on it need help. Intrigued by this, he proceeds in the direction of the liner...and disappears. In 1952, Matthew Holmes has embarked upon a quest to find his father and gain some closure. Unfortunately, he has lost his way and is separated from the rest of his party in a blizzard. He has begun to lose control of his understanding between dreams and reality and is about to succumb to the weather when he suddenly discovers the ship that his father was searching for. Could this ship hold the answers to his disappearance?

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The year is 1928, and fish oil magnate and member of the Explorers' Club, Commander Theodore Holmes is attempting to travel across the North Pole in a hot air balloon. As he is making preparations, a man suffering from the climate stumbles in and mutters many incoherent words, he mentions a luxury liner called the ''Herculania'' and that the people on it need help. Intrigued by this, he proceeds in the direction of the liner...and disappears. In 1952, Matthew Holmes has embarked upon a quest to find his father and gain some closure. Unfortunately, he has lost his way and is separated from the rest of his party in a blizzard. He has begun to lose control of his understanding between dreams and reality and is about to succumb to the weather when he suddenly discovers the ship that his father was searching for. Could this ship hold the answers to his disappearance?



* DrivenToSuicide: John Mahlerby hung himself from the deck, in despair from the ramifications behind helping Jan.

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* DrivenToSuicide: [[spoiler: John Mahlerby Mahlerby]] hung himself from the deck, in despair from the ramifications behind helping Jan.
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--> ''July 15th, 1952. The Arctic twilight; A season between light and dark, life and death, waking and sleeping, life and death. Matthew Holmes records his final words.''

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--> ''July 15th, 1952. The Arctic twilight; A season between light and dark, life and death, waking and sleeping, life and death. Matthew Holmes records his final words.''

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* AbusiveParents: Jan's family is ''chock full'' of abusive members. Even his caretaker and roomate weren't any better.

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* AbusiveParents: Jan's family is ''chock full'' of abusive members. Even his caretaker and roomate roommate weren't any better.



* FeaturelessProtagonist: Matthew Holmes appears in person during the introductory cutscene, just barely holding together from the arctic cold. When the gameplay kicks in, he'll still speak on occasion, but we never see his body, though more likely a developer oversight on that part.

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* DrivenToSuicide: John Mahlerby hung himself from the deck, in despair from the ramifications behind helping Jan.
* FeaturelessProtagonist: Matthew Holmes appears in person during the introductory cutscene, just barely holding together from the arctic cold. When the gameplay kicks in, he'll still speak on occasion, but we never see his body, though more likely a developer oversight on that part.part.
* GhostShip: And there are actual ghosts on board.
* HumanResources: The Neurographicon gets its power by the death-like trances its subjects are placed in after receiving their blood samples. This power is then used to heal another person, and controlled by a final one. Ideally, it's designed to revive the subjects after use, but...[[spoiler: Jan]] had other motives.
* TheAlcoholic: Leo. Helps that he's Irish.
* SchizoTech: ''Herculania'' is run by both solar and ''uranium'' power. And it's from 1928.
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first tropes

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This game, released in 1998, is a first-person adventure game similar to Myst with a point and click interface. However, the player may also pan around a location by clicking and dragging the mouse. Clicking the mouse to go in a certain direction results in a transition video showing the player's movement.

The year is 1928, fish oil magnate and member of the Explorers' Club, Commander Theodore Holmes is attempting to travel across the North Pole in a hot air balloon. As he is making preparations, a man suffering from the climate stumbles in and mutters many incoherent words, he mentions a luxury liner called the ''Herculania'' and that the people on it need help. Intrigued by this, he proceeds in the direction of the liner...and disappears. In 1952, Matthew Holmes has embarked upon a quest to find his father and gain some closure. Unfortunately, he has lost his way and is separated from the rest of his party in a blizzard. He has begun to lose control of his understanding between dreams and reality and is about to succumb to the weather when he suddenly discovers the ship that his father was searching for. Could this ship hold the answers to his disappearance?

!!Morpheus contains examples of:
* AbusiveParents: Jan's family is ''chock full'' of abusive members. Even his caretaker and roomate weren't any better.
* ApocalypticLog: All over the place. The game even outright starts with the protagonist recording one.
--> ''July 15th, 1952. The Arctic twilight; A season between light and dark, life and death, waking and sleeping, life and death. Matthew Holmes records his final words.''
* CigarChomper: Billy Mexler sure loves those Cuban cigs.
* DreamLand: What you enter when using the Neurographicon.
* FeaturelessProtagonist: Matthew Holmes appears in person during the introductory cutscene, just barely holding together from the arctic cold. When the gameplay kicks in, he'll still speak on occasion, but we never see his body, though more likely a developer oversight on that part.

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