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* StationaryEnemy: As per usual, the shulker from the Echoing Void DLC. Previous [=DLCs=] introduced poison-quill vines and [[UndergroundMonkey poison anemones]], which are plants rooted into the ground that can only attack by shooting poisonous quills at you.
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* DualBoss: While this won't happen during missions, the Tower can sometimes pit you against two bosses on a boss floor. The bosses in this case will only consist of mid-bosses like endermen, wildfires and illusioners. Sometimes, you'll be faced with two different bosses (for example: a wildfire and enderman) but on other occasions you could be pitted against two of the same boss (two illusioners).
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*** Cool Down and Cooldown Shot are enchantments that affect artifact cooldown. While the former has a similar effect to the evocation robe and can have their effects be stacked, the latter only decreases the artifact cooldown time for each enemy defeated.

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*** Cool Down and Cooldown Shot are enchantments that affect artifact cooldown. While the former has a similar effect to the evocation robe and can have their effects be stacked, the latter only decreases the artifact cooldown time for each enemy defeated.charge arrow shot.
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* {{BFS}}: ''Minecraft Dungeons'' has a few of these, with the [[BadWithTheBone bone club]] and the [[PurpleIsPowerful obsidian claymore]] being notable examples. Typically, they will have high power and range but will be very slow to use.
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* CooldownManipulation: Given that a lot of the mechanics of ''Minecraft Dungeons'' are affected by cooldowns, there would naturally be a lot of items and enchantments that shortens their duration.
** Artifacts are affected by this trope the most.
*** This is a trait of the evocation robes and its variants, granting a 40% decrease to the cooldown time of artifacts.
*** Cool Down and Cooldown Shot are enchantments that affect artifact cooldown. While the former has a similar effect to the evocation robe and can have their effects be stacked, the latter only decreases the artifact cooldown time for each enemy defeated.
*** The totem of casting artifact works differently from the above. For starters, the artifact is {{Soul Power}}ed, meaning the player needs to defeat mobs to be able to use it. When used, the totem is placed on the ground and displays an AreaOfEffect around it in the form of a blue circle. Anyone in the circle has their artifact cooldowns reset, allowing anyone to quickly use their artifacts again. The range of the Area Of Effect increases with the artifact's power.
** Refreshment is a weapon enchantment that decreases the cooldown of the player's HealingPotion with every mob defeated.
** The Acrobat enchantment decreases the cooldown time between rolls, ranging from a 15% decrease at least to a 45% decrease at most.
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* BubblegloopSwamp : The Soggy Swamp level is this, with its murky greenish water, fog, and patches of a deadly green substance scattered around it. It's also constantly rainy.

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* BubblegloopSwamp : The BubblegloopSwamp: Soggy Swamp level is this, with its murky greenish water, fog, water and patches of a deadly green substance scattered around it. It's also the weather being constantly rainy.foggy and rainy. The area is also home to witches and slimes, the former of which is supplying potions to the Illagers, which is the main the reason the player travels there.

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** Luck of the Sea is another odd case. While it doesn't increase the chance of enemies dropping items, it increases the chance of rare items becoming unique items. This also affects the merchants at the camp.

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** Luck of the Sea is another odd case. While it doesn't increase the chance of enemies dropping items, it increases the chance of rare items becoming unique items.items when dropped by mobs or chests. This also affects the merchants at the camp.



* TeleportSpam: The Arch-Illager, as well as Endermen, use this during combat.

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* TeleportSpam: TeleportSpam:
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The Arch-Illager, as well as Endermen, endermen and enderlings use this during combat.combat, which isn't pleasant as they can make attacks from ranged weapons and the lightning rod miss if the teleport is timed right, wasting your ammo and souls. The latter two can even stall on teleporting back into the playable area.
** The above-mentioned teleportation robes turn the player's roll into a teleport. With that being said, the player can basically do this provided the robes have the Acrobat and Multi-Roll enchantments active.

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* BadWithTheBone: One of the melee weapons introduced in the Flames of the Nether DLC is the bone club, a {{BFS}} built from a giant chunk of bone attached to a very small handle with several bindings. It sports maximum damage and high area at the cost of being one of the slowest weapons in the game.

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* BadWithTheBone: BadWithTheBone:
**
One of the melee weapons introduced in the Flames of the Nether DLC is the bone club, a {{BFS}} built from a giant chunk of bone attached to a very small handle with several bindings. It sports maximum damage and high area at the cost of being one of the slowest weapons in the game.game.
** The skull scythe combines this with SinisterScythe. Functionally, it's a Halloween version of the frost scythe as it has the Freezing enchantment applied.
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* LevelUpFillUp: Leveling up instantly refills the player's health, no strings attached. Can be a ''[[JustInTime huge]]'' boon if it activates if you're surrounded by mobs and at the shores of death.
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* %%VineTentacles: The Jungle Awakens DLC introduces whips as melee weapons with their only unique variant being a literal vine whip that inflicts poison on enemies.

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* %%VineTentacles: %%* VineTentacles: The Jungle Awakens DLC introduces whips as melee weapons with their only unique variant being a literal vine whip that inflicts poison on enemies.
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* %%VineTentacles: The Jungle Awakens DLC introduces whips as melee weapons with their only unique variant being a literal vine whip that inflicts poison on enemies.
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* WhipItGood: The Jungle Awakens DLC introduces whips as melee weapons. They lack attack speed and range but makes up for it in power.
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* AutomaticCrossbow: The rapid crossbow. It has low damage, but high speed, a large ammo supply and can be shot repeatedly if the ranged attack button is held down. Its unique variants also qualify, with the butterfly crossbow shooting an additional arrow for every shot fired near two or more enemies and the auto crossbow essentially being this game's version of a machine gun (that can chew up ammo very quickly).

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* AutomaticCrossbow: AutomaticCrossbows: The rapid crossbow. It has low damage, but high speed, a large ammo supply and can be shot repeatedly if the ranged attack button is held down. Its unique variants also qualify, with the butterfly crossbow shooting an additional arrow for every shot fired near two or more enemies and the auto crossbow essentially being this game's version of a machine gun (that can chew up ammo very quickly).

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* AutomaticCrossbow: The rapid crossbow. It has low damage, but high speed, a large ammo supply and can be shot repeatedly if the ranged attack button is held down. Its unique variants also qualify, with the butterfly crossbow shooting an additional arrow for every shot fired near two or more enemies and the auto crossbow essentially being this game's version of a machine gun (that can chew up ammo very quickly).



** The Harpoon Crossbow is a more straightforward example. Though it cannot penetrate enemies, its unique version, the Nautical Crossbow, has a chance to have this effect. Both have high power, but moderate speed and ammo.

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** The Harpoon Crossbow is a more straightforward example. Though it cannot penetrate enemies, its unique version, the Nautical Crossbow, has a chance to have this effect. Both have high power, but moderate speed and ammo.ammo supply.

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A {{prequel}} novel ''[[Literature/MinecraftDungeonsTheRiseOfTheArchIllager Minecraft Dungeons: The Rise of the Arch-Illager]]'' was published by Del Rey Books.

A new cousin called ''VideoGame/MinecraftLegends'' is releasing in 2023.

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A {{prequel}} novel novel, ''[[Literature/MinecraftDungeonsTheRiseOfTheArchIllager Minecraft Dungeons: The Rise of the Arch-Illager]]'' Arch-Illager]]'', was published by Del Rey Books.

A new cousin called ''VideoGame/MinecraftLegends'' is releasing in 2023.
Books on July 7, 2020, depicting the events that led to the game from the perspective of the Arch Illager, or Archie.



* BattleBoomerang: The Spinblade, an artifact only obtainable through the Flames of the Nether DLC, fits this trope. When used, the player fires the Spinblade in the direction they are facing with it returning to the player after travelling a certain distance, damaging any enemies as long as it's active. If the player moves out of the way of the spinblade when it is returning, it will orbit around the player, gradually decreasing the distance between it and the player. The Spinblade is also capable of destroying projectiles like arrows, {{Energy Ball}}s and tridents, meaning that a good use of the item can turn the Spinblade into an orbiting shield that destroys anything that touches it.

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* BattleBoomerang: The Spinblade, spinblade, an artifact only obtainable through the Flames of the Nether DLC, fits this trope. trope and PrecisionGuidedBoomerang. When used, the player fires the Spinblade spinblade in the direction they are facing with it returning to the player after travelling a certain distance, damaging any enemies as long as it's active. If the player moves out of the way of the spinblade when it is returning, it will orbit around the player, gradually decreasing the distance between it and the player. The Spinblade spinblade is also capable of destroying projectiles like arrows, {{Energy Ball}}s and tridents, meaning that a good use of the item can turn the Spinblade spinblade into an orbiting shield that destroys anything that touches it.
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* RandomDropBooster:
** Looting, as per the source material, though it works differently here as it increases the chance for mobs to drop consumable items when killed.
** Luck of the Sea is another odd case. While it doesn't increase the chance of enemies dropping items, it increases the chance of rare items becoming unique items. This also affects the merchants at the camp.
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* MoneyMultiplier: The Prospector enchantment gives the player a chance for a defeated mob to drop more emeralds when killed. Only the Diamond Pickaxe and The Last Laugh have this enchantment applied by default.

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* GameBreakingBug: Did you purchase the game on [=PlayStation=] 4 with the intent of playing it on a couch with a couple of friends? Well, sucks to be you, because ever since the release of the third DLC, most [=PS4=] users cannot get Local Coop to work at all. So you have to either play alone, or through an Online Coop.

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* GameBreakingBug: GameBreakingBug:
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Did you purchase the game on [=PlayStation=] 4 with the intent of playing it on a couch with a couple of friends? Well, sucks to be you, because ever since the release of the third DLC, most [=PS4=] users cannot get Local Coop to work at all. So you have to either play alone, or through an Online Coop.Coop.
** For some reason, bosses encountered at the end of Daily Trials can sometimes be completely invincible to artifact damage, making the boss harder than it should be. In the case of the Nether Fortress where you fight a Wildfire as the boss, the boss is invincible to ''everything'' as no matter how much damage you deal to it and despite the sound and visual effects playing, its shields will not break. Thankfully, you are still able to [[RingOut knock it off the ledges of the walkway before the room that summons it]], but this is assuming you have a bow with either a ''lot'' of arrows or high knockback.

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** Zombies, Skeletons, Vindicators and Pillagers wearing armor can occasionally be found, with higher difficulties increasing their spawn chance.

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** Zombies, Skeletons, Vindicators and Pillagers wearing armor can occasionally be found, found during missions, with higher difficulties increasing their spawn chance.chance. While they can take more damage from the player, they can also deal more damage due to being equipped with better weapons.


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* UniqueEnemy: Very rarely will you come across a [[LeaningTowerOfMooks chicken jockey tower]] in one of the five missions they can be encountered in, one of which as a summoned enemy from a boss.
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** At level 2981, the visuals break and depict the player at level 1 and countinues counting from there but the player is still required to get as much experience needed to reach 2982.

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** At level 2981, the visuals break and depict the player at level 1 and countinues continues counting from there but the player is still required to get as much experience needed to reach 2982.



** In the Echoing Void DLC, it isn't a common sight to see Endermites fall off the map when attempting to chase the player in missions that take place in The End. This even happens if there is a bridge connecting two islands, which the player may have crossed a few seconds prior.

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** In the Echoing Void DLC, it isn't a common sight to see Endermites endermites fall off the map when attempting to chase the player in missions that take place in The End. This even happens if there is a bridge connecting two islands, which the player may have crossed a few seconds prior.



* BattleBoomerang: The Spinblade, an artifact only obtainable through the Flames of the Nether DLC, fits this trope. When used, the player fires the Spinblade in the direction they are facing with it returning to the player after travelling a certain distance, damaging any enemies as long as it's active. If the player moves out of the way of the spinblade when it is returning, it will orbit around the player, gradually decreasing the distance between it and the player until it reaches the latter. The Spinblade is also capable of destroying projectiles like the {{Energy Ball}}s fired by necromancers and The Nameless One or harpoons and tridents used by sunken skeletons and drowned.

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* BattleBoomerang: The Spinblade, an artifact only obtainable through the Flames of the Nether DLC, fits this trope. When used, the player fires the Spinblade in the direction they are facing with it returning to the player after travelling a certain distance, damaging any enemies as long as it's active. If the player moves out of the way of the spinblade when it is returning, it will orbit around the player, gradually decreasing the distance between it and the player until it reaches the latter. player. The Spinblade is also capable of destroying projectiles like the arrows, {{Energy Ball}}s fired by necromancers and The Nameless One or harpoons and tridents used by sunken skeletons and drowned.tridents, meaning that a good use of the item can turn the Spinblade into an orbiting shield that destroys anything that touches it.
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* BattleBoomerang: The Spinblade, an artifact only obtainable through the Flames of the Nether DLC, fits this trope. When used, the player fires the Spinblade in the direction they are facing with it returning to the player after travelling a certain distance, damaging any enemies as long as it's active. If the player moves out of the way of the spinblade when it is returning, it will orbit around the player, gradually decreasing the distance between it and the player until it reaches the latter. The Spinblade is also one of the few artifacts that can dispel the {{Energy Ball}}s fired by necromancers and The Nameless One.

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* BattleBoomerang: The Spinblade, an artifact only obtainable through the Flames of the Nether DLC, fits this trope. When used, the player fires the Spinblade in the direction they are facing with it returning to the player after travelling a certain distance, damaging any enemies as long as it's active. If the player moves out of the way of the spinblade when it is returning, it will orbit around the player, gradually decreasing the distance between it and the player until it reaches the latter. The Spinblade is also one capable of the few artifacts that can dispel destroying projectiles like the {{Energy Ball}}s fired by necromancers and The Nameless One.One or harpoons and tridents used by sunken skeletons and drowned.
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* ChainLethalityEnabler:
** There are a few enchantments in the game that grant buffs to players for defeating a mob. The higher the level of the enchantment, the longer the buff lasts.
*** Guarding Strike: Defeating an enemy gives the player a temporary shield that lasts 2-4 seconds and halves all damage received during that time.
*** Rampaging: A melee-only enchantment that gives the player a 10% chance of getting a 50% increase to their attack speed for a short time after defeating a mob.
*** Busy Bee: When defeating an enemy, there is a chance for a bee to spawn in its place and assist the player. in contrast to the other enchantments, higher levels increase the chance of the effect occurring.
** The tempest knife and its variants have an effect that grant a brief speed boost to the player after defeating a mob.
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** Archie's discovery of the Orb of Dominance, a glowing purple orb/[[cube]], is why Archie is so powerful and why the Illagers follow his orders out of fear of being punished.

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** Archie's discovery of the Orb of Dominance, a glowing purple orb/[[cube]], orb/cube, is why Archie is so powerful and why the Illagers follow his orders out of fear of being punished.
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* WolverineClaws: The aptly named Maulers are unique gauntlets that were wielded by ancient Illager soldiers and appear to be fashioned from animal claws. They are naturaully enchanted with [[ChainLethalityEnabler Rampaging]].

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* WolverineClaws: The aptly named Maulers are unique gauntlets that were wielded by ancient Illager soldiers and appear to be fashioned from animal claws. They are naturaully naturally enchanted with [[ChainLethalityEnabler Rampaging]].
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* WolverineClaws: The aptly named Maulers are unique gauntlets that were wielded by ancient Illager soldiers and appear to be fashioned from animal claws. They are naturaully enchanted with [[ChainLethalityEnabler Rampaging]].
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Fixed a typo


* CriticalHit: There is an enchantment with this exact name, allowing you to invoke this trope. The enchantment in question gives a chance to inflict triple the enchanted weapon's damage when hitting a hob. Weapons like the Master Katana have this enchantment applied by default.

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* CriticalHit: There is an enchantment with this exact name, allowing you to invoke this trope. The enchantment in question gives a chance to inflict triple the enchanted weapon's damage when hitting a hob.mob. Weapons like the Master Katana have this enchantment applied by default.

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* CriticalHit: There is an enchantment with this exact name, allowing you to invoke this trope. Weapons like the Master Katana have this enchantment applied by default.

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* CriticalHit: There is an enchantment with this exact name, allowing you to invoke this trope. The enchantment in question gives a chance to inflict triple the enchanted weapon's damage when hitting a hob. Weapons like the Master Katana have this enchantment applied by default.default.
** The Enigma Resonator enchantment has the same effect as Critical Hit, but its chance of triggering depends on how many souls the player has.
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* UnnecessaryCombatRoll: Players can roll to avoid attacks at the very last second. Additionally, some of the armor and enchantments enhance rolling, like [[BurningRubber Fire Trail]], which leaves a fire trail when rolling.

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* UnnecessaryCombatRoll: Players can roll to avoid attacks at the very last second. Additionally, some of the armor and enchantments enhance rolling, like [[BurningRubber Fire Trail]], which leaves a [[ExactlyWhatItSaysOnTheTin fire trail trail]] when rolling.

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* BigCreepyCrawlies: The spiders from the base game are here, including the venomous Cave Spiders. While Cave Spiders still approach players and [[StatusInflictionAttack poison]] them, spiders opt to keep their distance from the player and shoot webs at the player. If a player happens to get hit by it, they will get [[AllWebbedUp immobilized in a spider web]] while any spider in the area will run up to them and start attacking.

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* BigCreepyCrawlies: The spiders from the base source game are here, including the venomous Cave Spiders. While Cave Spiders still approach players and [[StatusInflictionAttack poison]] them, spiders opt to keep their distance from the player and shoot webs at the player. If a player happens to get hit by it, they will get [[AllWebbedUp immobilized in a spider web]] while any spider in the area will run up to them and start attacking.



* VersionExclusiveContent: The arcade version is the only way to fight the Mage and Obsidian Monstrosity, both of whom are not encounterable in the home versions of the game. The arcade version also lets the player respectively use the Ender/Curious Armor (unique Guard's Armor) and Frisk[[note]]Who appears in the ending cutscene of Broken Citadel in the Echoing Void DLC but cannot be used as a hero in the home versions[[/note]] as armor and a hero.



* WeaponOfXSlaying: Smite returns from the base game as a weapon enchantment, dealing additional damage to undead mobs. Exclusive to this game are Illager's Bane and Unenchanting, which deal extra damage to Illagers and enchanted mobs respectively.

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* WeaponOfXSlaying: Smite returns from the base source game as a weapon enchantment, dealing additional damage to undead mobs. Exclusive to this game are Illager's Bane and Unenchanting, which deal extra damage to Illagers and enchanted mobs respectively.
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* BattleBoomerang: The Spinblade, an artifact only obtainable through the Flames of the Nether DLC, fits this trope. When used, the player fires the Spinblade in the direction they are facing with it returning to the player after travelling a certain distance, damaging any enemies as long as it's active. If the player moves out of the way of the spinblade when it is returning, it will orbit around the player, gradually decreasing the distance between it and the player until it reaches the latter. The Spinblade is also one of the few artifacts that can dispel the {{Energy Ball}}s fired by necromancers and The Nameless One.

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