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* VillainProtagonist: The Nomad counts to some degree, as [[spoiler: he mentioned in his "Reason you Suck Speech" Genie gave you the chance [[RefusalOfTheCall to not kill people at the start of the game]], and [[YouBastard you still accepted.]]]]
to:
* VillainProtagonist: The Nomad counts to some degree, as [[spoiler: he mentioned in his "Reason you Suck Speech" Genie gave you the chance [[RefusalOfTheCall to turn around and not kill people at the start of the game]], and [[YouBastard you still accepted.proceeded.]]]]
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* BadassAutomaton: The Jouster
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* BadassAutomaton: The Jouster and other varied bosses.
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* AmbiguousSituation: Just like {{Yume Nikki}} in this regard, but unlike [[ReclusiveArtist Kikiyama]] of YN, myformerselves has actually confirmed several theories himself. Like that [[spoiler: Genies reproductive system is an allegory for how guns necessitate the use of more guns.]]
to:
* AmbiguousSituation: Just like {{Yume Nikki}} in this regard, but unlike [[ReclusiveArtist Kikiyama]] of YN, myformerselves has actually confirmed several theories himself. Like that [[spoiler: Genies reproductive system is an allegory for how guns necessitate end up necessitating the use of more guns.guns in the mind of society by the fear they instill.]]
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* AmbiguousGender: The Nomad looks undoubtedly male, but his singing voice (The battle victory song) is undoubtedly female.
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* BadassArmy: Averted with whatever regiment the "Fish Infantry" deserted to live in The Rift. They waste turns [[PlayerPunch begging for their lives]] more than most of the enemies.
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* BadassArmy: Averted with whatever regiment the "Fish Infantry" deserted to live in The Rift. They waste more turns [[PlayerPunch begging for their lives]] more than most of the enemies. enemies.
* BadassAutomaton: The Jouster
* BadassAutomaton: The Jouster
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In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that [[AnAesop ALL killing is wrong]], even in self defense (though self defense is less bad), and you cannot get rid of the bad karma ,called “Nothings”, once you start to collect them. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
to:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that [[AnAesop ALL killing is wrong]], even in self defense (though self defense is less bad), and you cannot get rid of the bad karma ,called “Nothings”, (called “Nothings”) once you start to collect them. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
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* FetchQuest: Some of the denizens make requests for certain items you can get as [[TwentyBearAsses loot from bosses]].
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* TwentyBearAsses: The "Nothings" needed to end the game, but because they drop from every enemy and count as a karma system it makes collecting them allot more interesting.
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A {{Spiritual Sequel}}, titled [[http://rpgmaker.net/games/4427/ "Moments In Silence"]] has been revealed with a 9/18/2013 release date. It appears to follow a being who accidentally sets free one of the netherworld's "most beloved politicians" and the trials that follow as both try to return their mutually shattered lives to normal. [[MindScrew Or whatever counts as normal in their universe]]. While it appears to have a far more "solid" plot with reoccurring characters and a consistent setting, it doesn't look any less weird even if appears the Rift is no longer present.
to:
A {{Spiritual Sequel}}, Sequel}} that's [[GenreBusting somehow in the Noir genre]], titled [[http://rpgmaker.net/games/4427/ "Moments In Silence"]] has been revealed with a 9/18/2013 release date. The Rift is gone, replaced with a yet unnamed tiered city. It appears to follow a being who accidentally sets free one of the netherworld's "most beloved politicians" and the trials that follow as both try to return their mutually shattered lives to normal. [[MindScrew normal ([[MindScrew Or whatever counts as normal in their universe]]. universe]]), even as an enigmatic being labeled only "The Creator" has made vows to "Drive Out" the "Kings of Earth". While it appears to have a far more "solid" plot with reoccurring characters characters, a recognizable conflict, and a consistent setting, it doesn't look any less weird even if appears the Rift is and Genie are no longer present.
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to:
A {{Spiritual Sequel}}, titled [[http://rpgmaker.net/games/4427/ "Moments In Silence"]] has been revealed with a 9/18/2013 release date. It appears to follow a being who accidentally sets free one of the netherworld's "most beloved politicians" and the trials that follow as both try to return their mutually shattered lives to normal. [[MindScrew Or whatever counts as normal in their universe]]. While it appears to have a far more "solid" plot with reoccurring characters and a consistent setting, it doesn't look any less weird even if appears the Rift is no longer present.
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->''"[[VoidBetweenTheWorlds The Rift]] does not know what it is. It does not even know if others like it exists. [[VillainProtagonist Us]], though, it will certainly learn to cherish."''
to:
->''"[[VoidBetweenTheWorlds The Rift]] does not know what it is. It does not even know if others like it exists. [[VillainProtagonist Us]], though, it will certainly learn to cherish.[[BlatantLies cherish]]."''
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What truly set apart the game from other Yume Nikki Fan games is its dialogue and combat systems:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, even in self defense, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect them. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, even in self defense, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect them. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
to:
What truly set sets apart the game from other Yume Nikki Fan games is are its combat and dialogue and combat systems:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that [[AnAesop ALL killing iswrong, wrong]], even in self defense, defense (though self defense is less bad), and you cannot get rid of the bad karma (called “Nothings”) ,called “Nothings”, once you start to collect them. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that [[AnAesop ALL killing is
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In the case of the latter, most characters have dialogue cobbled together from occult books, celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak]] [[GratuitousSpanish Spanish]]
to:
In the case of the latter, most characters have dialogue cobbled together from occult books, celebrity quotes, short stories, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, [[ArmorPiercingQuestion ask you existential questions, questions]], mock you, urge on your bloodlust, try to creep you out, out,[[AnythingThatMoves hit on you frequently, frequently]], and [[ArsonMurderAndJaywalking try to speak]] [[GratuitousSpanish Spanish]]
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* FauxAffablyEvil: Genie seems designed with this in mind.
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* FauxAffablyEvil: Genie seems designed with this in mind. He's entertaining in a [[{{VideoGame/Borderlands2}} Handsome Jack]] kind of way.
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[[http://middens.tumblr.com/ Middens]] is an RPG Maker game by indie developer [[http://rpgmaker.net/users/myformerselves/ "myformerselves"]], which originally sprung to life as a {{Yume Nikki}} fan game and quickly evolved into... [[WidgetSeries something else entirely]]. Playing as a figure known only as "The Nomad", who flees his home dimension when [[AllThereInTheManual it’s culture dies via assimilation]], you find yourself in an area called [[VoidBetweenTheWorlds The Rift]]. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. A world of anarchy, every being in The Rift is an immigrant who fled their home dimension, taking a chunk of it with them. [[MindScrew These chunks are held together by the silk of worms known as "Virmis"]], and as a result the game world appears as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites.
to:
[[http://middens.tumblr.com/ Middens]] is an RPG Maker game by indie developer [[http://rpgmaker.net/users/myformerselves/ "myformerselves"]], which originally sprung to life as a {{Yume Nikki}} fan game and quickly evolved into... [[WidgetSeries something else entirely]]. Playing as a figure known only as "The Nomad", who flees his home dimension when [[AllThereInTheManual it’s his beloved culture dies via assimilation]], you find yourself in an area called [[VoidBetweenTheWorlds The Rift]]. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. A world of anarchy, every being in The Rift is an immigrant who fled their home dimension, taking a chunk of it with them. [[MindScrew These chunks are held together by the silk of worms known as "Virmis"]], and as a result the game world appears as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites.
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[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/tinyrift_1770.png]]
[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[OurMonstersAreWeird and its denizens horrid"]]-''Genie'']]
[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[OurMonstersAreWeird and its denizens horrid"]]-''Genie'']]
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* BadassArmy: Averted with whatever regiment the "Fish Infantry" deserted to live in The Rift. They waste turns [[YouBastard begging for their lives]] more than most of the enemies.
to:
* BadassArmy: Averted with whatever regiment the "Fish Infantry" deserted to live in The Rift. They waste turns [[YouBastard [[PlayerPunch begging for their lives]] more than most of the enemies.
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* AllThereInTheManual: Plot details about the Nomad's past and motives were only revealed during post release interviews
to:
* AfterTheEnd: Not The Rift itself, [[TimeAbyss as it never had a start]], but many of the denizens of the rift hail from universes where this has happened on scales from cultural (like the Nomad) to cosmic. [[spoiler: Genie himself hails from a society where guns were given their own morality and trusted to execute the wicked. If his siblings are as omnicidal as him, the result and the condition of that society is very easy to guess.]]
* AllThereInTheManual:Plot A few vague plot details about the Nomad's past and motives were only revealed during post release interviews
* AllThereInTheManual:
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* BossGame: While there are some repeating enemies, [[WordOfGod The Author]] stated the game is designed to be this.
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* BossGame: While there are some repeating enemies, [[WordOfGod The Author]] {{Word Of God}} stated the game is designed to be this.
* OmnicidalManiac: [[spoiler: when asked [[ItMakesSenseInContext whom he would feed to the world]] in a hypothetical situation where only blood can keep it from ending, Genies lengthily reply can be paraphrased as "Everyone"]]
* TimeAbyss: The Rift may very well be older than all other universes, even if the set pieces inside it are not.
* VideoGameCrueltyPotential: Its entirely possible to rack up tons of kills simply in self defense if you know where to look, but attacking random victims makes the game go by much faster if your fine living with the guilt.
* VideoGameCrueltyPotential: Its entirely possible to rack up tons of kills simply in self defense if you know where to look, but attacking random victims makes the game go by much faster if your fine living with the guilt.
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* AfterlifeExpress: Appears in the subway. [[spoiler:[[OurMonstersAreWeird As a boss!]]]]
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* DrivenToSuicide: [[spoiler: both In-universe and a meta example. When he has killed enough people, the Nomad is given the option to [[UnusualEuphemism "exeunt"]] himself and travel to the afterlife for the ending when he gets bored of The Rift, or rather when the player does.]]
* EldritchAbomination: How about [[spoiler: the malevolent manifestation of the thoughts that drive every serial killer? Its game portrait just calls it [[ExactlyWhatItSaysOnTheTin "Serial Killer"]]]]. [[AdvertisedExtra Quiddity]] counts as well, but [[spoiler: He's one of Serial Killers manifestations.]]
* EldritchAbomination: How about [[spoiler: the malevolent manifestation of the thoughts that drive every serial killer? Its game portrait just calls it [[ExactlyWhatItSaysOnTheTin "Serial Killer"]]]]. [[AdvertisedExtra Quiddity]] counts as well, but [[spoiler: He's one of Serial Killers manifestations.]]
to:
* DidYouJustPunchOutCthulhu: A handful of the area bosses qualify, taking the form of actual gods from actual religions. Special mention goes to the boss of the Deep Rift: [[spoiler: Kali herself]]
* DrivenToSuicide: [[spoiler:both In-universe and a meta example. When he has killed enough people, the Nomad is given the option to [[UnusualEuphemism "exeunt"]] himself and travel to the afterlife for the ending when he gets he, [[LeaningOnTheFourthWall or rather the player]] grows bored of The Rift, or rather when the player does.Rift.]]
* EldritchAbomination:How about Many, many enemies. But the [[spoiler: enemies in purgatory]] take the cake, especially [[spoiler: the malevolent manifestation of the thoughts that drive every serial killer? Its killer. It's game portrait just calls it [[ExactlyWhatItSaysOnTheTin "Serial Killer"]]]]. [[AdvertisedExtra Quiddity]] counts as well, but [[spoiler: He's s/he's probably one of Serial Killers manifestations.]]
* DrivenToSuicide: [[spoiler:
* EldritchAbomination:
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* MultipleEndings: [[GuideDangIt That hinge on how many "Nothings" you have collected]] a fact never brought up in game
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* MultipleEndings: [[GuideDangIt That hinge on how many "Nothings" you have collected]] collected]], a fact never brought up in gamegame
* NotUsingTheZWord: This was applied to [[UpToEleven all gaming terminology]], supposedly to increase the alien atmosphere the game fosters. If any part of the interface uses an actual gaming term, then its probably accidental. Even the menu is just symbols (+, 0, and an X) rather than the universally known "New Game", "Continue", and "Quit".
* NotUsingTheZWord: This was applied to [[UpToEleven all gaming terminology]], supposedly to increase the alien atmosphere the game fosters. If any part of the interface uses an actual gaming term, then its probably accidental. Even the menu is just symbols (+, 0, and an X) rather than the universally known "New Game", "Continue", and "Quit".
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* VillainProtagonist: The Nomad counts to some degree, as [[spoiler: As mentioned in his "Reason you Suck Speech" Genie gave you the chance [[RefusalOfTheCall to not kill people at the start of the game]], and [[YouBastard you still accepted.]]]]
to:
* VillainProtagonist: The Nomad counts to some degree, as [[spoiler: As he mentioned in his "Reason you Suck Speech" Genie gave you the chance [[RefusalOfTheCall to not kill people at the start of the game]], and [[YouBastard you still accepted.]]]]
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* AdvertisedExtra: The Serial Killer [[AmbiguousGender God/Goddess]] Quiddity was the monster used to show off the combat system in promotional materials. People assumed he would play a bigger role, but hes not even a true area boss as his territory consists of his one room house.
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* BadassArmy: Averted with whatever regiment the "Fish Infantry" deserted to live in The Rift.
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* BadassArmy: Averted with whatever regiment the "Fish Infantry" deserted to live in The Rift. They waste turns [[YouBastard begging for their lives]] more than most of the enemies.
* BadassMoustache: The [[FanNickname "Old Timey"]] world sprite used by certain monsters.
* BadassMoustache: The [[FanNickname "Old Timey"]] world sprite used by certain monsters.
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* EldritchAbomination: How about [[spoiler: the malevolent manifestation of the thoughts that drive every serial killer? Its game portrait just calls it [[ExactlyWhatItSaysOnTheTin "Serial Killer"]]]]. [[AdvertisedExtra Quiddity]] counts as well, but [[spoiler: He's one of Serial Killers manifestations.]]
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* RefusalOfTheCall: You are offered three chances to walk away by Genie. [[NonStandardGameOver Accepting any of them boots you to the title screen.]]
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* VillainProtagonist: The Nomad counts to some degree, as [[spoiler: As mentioned in his "Reason you Suck Speech" Genie gave you the chance [[RefusalOfTheCall to not kill people at the start of the game]], and [[YouBastard you still accepted.]]]]
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In the case of the latter, most characters have dialogue cobbled together from occult books, celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
to:
In the case of the latter, most characters have dialogue cobbled together from occult books, celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
speak]] [[GratuitousSpanish Spanish]]
* AllThereInTheManual: Plot details about the Nomad's past and motives were only revealed during post release interviews
* AmbiguousSituation: Just like {{Yume Nikki}} in this regard, but unlike [[ReclusiveArtist Kikiyama]] of YN, myformerselves has actually confirmed several theories himself. Like that [[spoiler: Genies reproductive system is an allegory for how guns necessitate the use of more guns.]]
* AmbiguousSituation: Just like {{Yume Nikki}} in this regard, but unlike [[ReclusiveArtist Kikiyama]] of YN, myformerselves has actually confirmed several theories himself. Like that [[spoiler: Genies reproductive system is an allegory for how guns necessitate the use of more guns.]]
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* BilingualBonus: Have a Latin textbook nearby for maximum enjoyment. Especially when Virmis are involved
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* BadassArmy: Averted with whatever regiment the "Fish Infantry" deserted to live in The Rift.
* BeautifulVoid: The Rift
* BilingualBonus: Have a Latin textbook nearby for maximum enjoyment. Especially when the Virmis areinvolvedinvolved.
* BeautifulVoid: The Rift
* BilingualBonus: Have a Latin textbook nearby for maximum enjoyment. Especially when the Virmis are
* DrivenToSuicide: [[spoiler: both In-universe and a meta example. When he has killed enough people, the Nomad is given the option to [[UnusualEuphemism "exeunt"]] himself and travel to the afterlife for the ending when he gets bored of The Rift, or rather when the player does.]]
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* MultipleEndings: [[GuideDangIt That hinge on how many "Nothings" you have collected]] a fact never brought up in game
* OurDragonsAreDifferent: The Dragons of The Rift are elementals representing different drugs (IE: Opium Dragon). Gives a new meaning to [[StealthPun "chasing the dragon"]]
* TheReasonYouSuckSpeech: [[spoiler: Genie's speech before the final fight is pretty much one giant barely veiled {{TakeThat}} aimed not so much at the Nomad as to people who enjoy violence in video games.]]
* OurDragonsAreDifferent: The Dragons of The Rift are elementals representing different drugs (IE: Opium Dragon). Gives a new meaning to [[StealthPun "chasing the dragon"]]
* TheReasonYouSuckSpeech: [[spoiler: Genie's speech before the final fight is pretty much one giant barely veiled {{TakeThat}} aimed not so much at the Nomad as to people who enjoy violence in video games.]]
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[[http://middens.tumblr.com/ Middens]] is an RPG Maker game by indie developer [[http://rpgmaker.net/users/myformerselves/ "myformerselves"]], which originally sprung to life as a Yume Nikki fan game and quickly evolved into... [[WidgetSeries something else entirely]]. Playing as a figure known only as "The Nomad", who flees his home dimension when [[AllThereInTheManual it’s culture dies via assimilation]], you find yourself in an area called [[VoidBetweenTheWorlds The Rift]]. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. A world of anarchy, every being in The Rift is an immigrant who fled their home dimension, taking a chunk of it with them. [[MindScrew These chunks are held together by the silk of worms known as "Virmis"]], and as a result the game world is as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites.
to:
[[http://middens.tumblr.com/ Middens]] is an RPG Maker game by indie developer [[http://rpgmaker.net/users/myformerselves/ "myformerselves"]], which originally sprung to life as a Yume Nikki {{Yume Nikki}} fan game and quickly evolved into... [[WidgetSeries something else entirely]]. Playing as a figure known only as "The Nomad", who flees his home dimension when [[AllThereInTheManual it’s culture dies via assimilation]], you find yourself in an area called [[VoidBetweenTheWorlds The Rift]]. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. A world of anarchy, every being in The Rift is an immigrant who fled their home dimension, taking a chunk of it with them. [[MindScrew These chunks are held together by the silk of worms known as "Virmis"]], and as a result the game world is appears as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites.
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What truly set apart the game from other [[YumeNikki]] Fan games is its dialogue and combat systems:
to:
What truly set apart the game from other [[YumeNikki]] Yume Nikki Fan games is its dialogue and combat systems:
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In the case of the latter, most characters have dialogue cobbled together from occult books, celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
to:
In the case of the latter, most characters have dialogue cobbled together from occult books, celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]spanish]]
----
!!This game provides examples of:
*AnyoneCanDie: Including save points!
*BilingualBonus: Have a Latin textbook nearby for maximum enjoyment. Especially when Virmis are involved
*BossGame: While there are some repeating enemies, [[WordOfGod The Author]] stated the game is designed to be this.
*BraggartBoss: The Imp King.
*FauxAffablyEvil: Genie seems designed with this in mind.
*VoidBetweenTheWorlds: The Rift
----
!!This game provides examples of:
*AnyoneCanDie: Including save points!
*BilingualBonus: Have a Latin textbook nearby for maximum enjoyment. Especially when Virmis are involved
*BossGame: While there are some repeating enemies, [[WordOfGod The Author]] stated the game is designed to be this.
*BraggartBoss: The Imp King.
*FauxAffablyEvil: Genie seems designed with this in mind.
*VoidBetweenTheWorlds: The Rift
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->''"[[DarkWorld The Rift]] does not know what it is. It does not even know if others like it exists. [[VillainProtagonist Us]], though, it will certainly learn to cherish."''
to:
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[[http://middens.tumblr.com/ Middens]] is an RPG Maker game by indie developer [[http://rpgmaker.net/users/myformerselves/ "myformerselves"]], which originally sprung to life as a Yume Nikki fan game and quickly evolved into... [[WidgetSeries something else entirely]]. Playing as a figure known only as "The Nomad", who flees his/her home dimension when it’s culture dies via assimilation, you find yourself in an area called The Rift. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. Held together by the silk of worms known as "Virmis", it's appearance in game is as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites, all somehow cobbled together into its own world.
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. [[AnyoneCanDie Who you kill]] and [[KarmaMeter How you justify it to yourself]] is entirely [[WideOpenSandbox up to you]].
What truly set apart the game from other Yume Nikki Fan games is its dialogue and combat systems:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, even in self defense, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. [[AnyoneCanDie Who you kill]] and [[KarmaMeter How you justify it to yourself]] is entirely [[WideOpenSandbox up to you]].
What truly set apart the game from other Yume Nikki Fan games is its dialogue and combat systems:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, even in self defense, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
to:
[[http://middens.tumblr.com/ Middens]] is an RPG Maker game by indie developer [[http://rpgmaker.net/users/myformerselves/ "myformerselves"]], which originally sprung to life as a Yume Nikki fan game and quickly evolved into... [[WidgetSeries something else entirely]]. Playing as a figure known only as "The Nomad", who flees his/her his home dimension when [[AllThereInTheManual it’s culture dies via assimilation, assimilation]], you find yourself in an area called [[VoidBetweenTheWorlds The Rift.Rift]]. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. Held A world of anarchy, every being in The Rift is an immigrant who fled their home dimension, taking a chunk of it with them. [[MindScrew These chunks are held together by the silk of worms known as "Virmis", it's appearance in "Virmis"]], and as a result the game world is as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites, all somehow cobbled together into its own world.sprites.
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. [[AnyoneCanDie Who you kill]] and [[KarmaMeterHow how you justify it to yourself]] is entirely [[WideOpenSandbox up to you]].
What truly set apart the game from otherYume Nikki [[YumeNikki]] Fan games is its dialogue and combat systems:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, even in self defense, and you cannot get rid of the bad karma (called “Nothings”) once you start to collectit.them. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. [[AnyoneCanDie Who you kill]] and [[KarmaMeter
What truly set apart the game from other
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, even in self defense, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect
Changed line(s) 13 (click to see context) from:
In the case of the latter, most characters have dialogue cobbled together from occult books; celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
to:
In the case of the latter, most characters have dialogue cobbled together from occult books; books, celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
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An RPG Maker game by indie developer "myformerselves", it originally sprung to life as a Yume Nikki fan game and quickly evolved into... something else entirely. Playing as a figure known only as "The Nomad", who flees his/her home dimension when it’s culture dies via assimilation, you find yourself in an area called The Rift. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. Held together by the silk of worms known as "Virmis", it's appearance in game is as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites, all somehow cobbled together into its own world.
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[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld and its denizens horrid"]]-'''Genie''']]
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[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld vast,]][[OurMonstersAreWeird and its denizens horrid"]]-'''Genie''']]horrid"]]-''Genie'']]
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->''"The Rift does not know what it is. It does not even know if others like it exists. Us, though, it will certaintly learn to cherish."''
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In the case of the latter, most NPCs have dialogue cobbled together from occult books; celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
to:
In the case of the latter, most NPCs characters have dialogue cobbled together from occult books; celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
to:
In the case of the former, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, even in self defense, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently or become hostile.
Changed line(s) 13 (click to see context) from:
In the case of the latter, most NPCs have dialogue cobbled together from occult books; celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story.
to:
In the case of the latter, most NPCs have dialogue cobbled together from occult books; celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story. As your karma drops lower and lower, the talking gun will hold discussions about philosophy, ask you existential questions, mock you, urge on your bloodlust, try to creep you out, hit on you frequently, and [[ArsonMurderAndJaywalking try to speak spanish]]
Is there an issue? Send a MessageReason:
None
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[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld and its denizens horrid"]]-Genie]]
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[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld and its denizens horrid"]]-Genie]]horrid"]]-'''Genie''']]
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[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld and its denizens horrid"]]]]
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[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld and its denizens horrid"]]]]horrid"]]-Genie]]
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http://indierpgs.com/wordpress/wp-content/uploads/2012/10/Middens-Rift.png
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[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/tinyrift_1770.png]]
[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld and its denizens horrid"]]]]
[[caption-width-right:259:[[WideOpenSandbox "The rift is vast,]][[CrapsackWorld and its denizens horrid"]]]]
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http://indierpgs.com/wordpress/wp-content/uploads/2012/10/Middens-Rift.png
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In the case of the former, most fights are initiated by the player by shooting NPCs and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently.
to:
In the case of the former, most fights are initiated by the player by shooting NPCs and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently.differently or become hostile.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. Who you kill and [[KarmaMeter How you justify it to yourself]] is entirely [[WideOpenSandbox up to you]].
to:
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. [[AnyoneCanDie Who you kill kill]] and [[KarmaMeter How you justify it to yourself]] is entirely [[WideOpenSandbox up to you]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. Who you kill and [[KarmaMeter How you justify it to yourself]] is entirely [[Wideopensandbox up to you]].
to:
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. Who you kill and [[KarmaMeter How you justify it to yourself]] is entirely [[Wideopensandbox [[WideOpenSandbox up to you]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->''"The Rift does not know what it is. It does not even know if others like it exists. Us, though, it will certaintly learn to cherish."''
-->--'''Genie'''
An RPG Maker game by indie developer "myformerselves", it originally sprung to life as a Yume Nikki fan game and quickly evolved into... something else entirely. Playing as a figure known only as "The Nomad", who flees his/her home dimension when it’s culture dies via assimilation, you find yourself in an area called The Rift. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. Held together by the silk of worms known as "Virmis", it's appearance in game is as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites, all somehow cobbled together into its own world.
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. Who you kill and [[KarmaMeter How you justify it to yourself]] is entirely [[Wideopensandbox up to you]].
What truly set apart the game from other Yume Nikki Fan games is its dialogue and combat systems:
In the case of the former, most fights are initiated by the player by shooting NPCs and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently.
In the case of the latter, most NPCs have dialogue cobbled together from occult books; celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story.
-->--'''Genie'''
An RPG Maker game by indie developer "myformerselves", it originally sprung to life as a Yume Nikki fan game and quickly evolved into... something else entirely. Playing as a figure known only as "The Nomad", who flees his/her home dimension when it’s culture dies via assimilation, you find yourself in an area called The Rift. The Rift is essentially the scrap yard of universes, where all the dimensions or parts of dimensions that were unwanted or broken are sent to rot. Held together by the silk of worms known as "Virmis", it's appearance in game is as a mishmash collage of clashing art styles and sources that range from classical paintings to hellish pink Atari sprites, all somehow cobbled together into its own world.
Its plot is minimalist: As you enter the rift, a talking gun known as “Genie” offers his assistance. Now bound “like notes to a song” he informs you of your quest. The rift is sick, and the only cure seems to be to purge a chunk of its residents. Who you kill and [[KarmaMeter How you justify it to yourself]] is entirely [[Wideopensandbox up to you]].
What truly set apart the game from other Yume Nikki Fan games is its dialogue and combat systems:
In the case of the former, most fights are initiated by the player by shooting NPCs and the enemies’ stats are hidden. You could very well challenge a boss that’s completely over leveled and not know it until it you are already dead, which makes every fight foreboding. Its karma system is unique in that ALL killing is wrong, and you cannot get rid of the bad karma (called “Nothings”) once you start to collect it. As your karma drops, the denizens of the rift will start to treat you differently.
In the case of the latter, most NPCs have dialogue cobbled together from occult books; celebrity quotes, the last words of death row inmates, and the occasional shockingly lucid comment, that only enforce the alien atmosphere of the Rift. Most memorable, however, are the discussions held with Genie over the course of the story.