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* CatchYourDeathOfCold: spending too long in the canal will give Snake a cold, necessitating either some additional backtracking to find medicine to cure it or heightened caution, as he'll randomly sneeze and draw guards' attention unless cured.

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* CatchYourDeathOfCold: spending Spending too long in the canal will give Snake a cold, necessitating either some additional backtracking to find medicine to cure it or heightened caution, as he'll randomly sneeze and draw guards' attention unless cured.

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*CatchYourDeathOfCold: spending too long in the canal will give Snake a cold, necessitating either some additional backtracking to find medicine to cure it or heightened caution, as he'll randomly sneeze and draw guards' attention unless cured.


* HollywoodAcid: At some places you will encounter shallow puddles of unspecified acid which will instantly kill Snake if he takes one step into it.

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* HollywoodAcid: At some places places, you will encounter shallow puddles of unspecified acid which will instantly kill Snake if he takes one step into it.

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* HollywoodAcid: At some places you will encounter shallow puddles of unspecified acid which will instantly kill Snake if he takes one step into it.


* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, Solid Snake is Creator/MelGibson, Dr. Madnar is Albert Einstein, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch, and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] This was likely not an issue in 1990, since the game was Japan-exclusive, and celebrities in the western world likely would not have cared, or even have known about it. But once the franchise became an international hit and Konami ported the game to modern consoles (by including an updated version in re-releases of VideoGame/MetalGearSolid3SnakeEater), they had to change them to avoid any likeness infringement. So every portrait was changed to the style of Yoji Shinkawa (the character designer for Metal Gear Solid), with the characters having portraits of their modern designs.

to:

* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, Solid Snake is Creator/MelGibson, Dr. Madnar is Albert Einstein, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch, and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] This was likely not an issue in 1990, since the game was Japan-exclusive, and celebrities in the western Western world likely would not have cared, or even have known about it. But However, once the franchise became an international hit and Konami ported the game to modern consoles (by consoles, by including an updated version in re-releases of VideoGame/MetalGearSolid3SnakeEater), ''VideoGame/MetalGearSolid3SnakeEater'', they had to change them to avoid any likeness infringement. So As such, every portrait was changed to the style of Yoji Shinkawa (the Shinkawa, the character designer for Metal Gear Solid), with of the characters having portraits of their modern designs.''Metal Gear'' series.


* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, Solid Snake is Creator/MelGibson, Dr. Madnar is Albert Einstein, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch, and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] This was likely not an issue in 1990, since the game was Japan-exclusive, and celebrities in the western world likely would not have cared, or even have known about it. But when Konami ported the game to modern consoles (by including an updated version in re-releases of VideoGame/MetalGearSolid3SnakeEater), they had to change them to avoid any likeness infringement. So every portrait was changed to the style of Yoji Shinkawa (the character designer for Metal Gear Solid), with the characters having portraits of their modern designs. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new portraits.

to:

* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, Solid Snake is Creator/MelGibson, Dr. Madnar is Albert Einstein, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch, and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] This was likely not an issue in 1990, since the game was Japan-exclusive, and celebrities in the western world likely would not have cared, or even have known about it. But when once the franchise became an international hit and Konami ported the game to modern consoles (by including an updated version in re-releases of VideoGame/MetalGearSolid3SnakeEater), they had to change them to avoid any likeness infringement. So every portrait was changed to the style of Yoji Shinkawa (the character designer for Metal Gear Solid), with the characters having portraits of their modern designs. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new portraits.


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** As stated above, the character portraits in all versions of the game other than the original [=MSX2=] version were changed from those heavily resembling celebrities at the time to recognizable modern designs of the characters. But even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new portraits. This was almost definitely done for legal reasons.


* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, Solid Snake is Creator/MelGibson, Dr. Madnar is Albert Einstein, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch, and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] This was likely not an issue in 1990, since the game was Japan-exclusive, and celebrities in the western world likely would not have cared, or even have known about it. But when Konami ported the game to modern consoles (by including an updated version in re-releases of [[VideoGame/MetalGearSolid3SnakeEater]]), they had to change them to avoid any likeness infringement. So every portrait was changed to the style of Yoji Shinkawa (the character designer for Metal Gear Solid), with the characters having portraits of their modern designs. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new portraits.

to:

* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, Solid Snake is Creator/MelGibson, Dr. Madnar is Albert Einstein, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch, and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] This was likely not an issue in 1990, since the game was Japan-exclusive, and celebrities in the western world likely would not have cared, or even have known about it. But when Konami ported the game to modern consoles (by including an updated version in re-releases of [[VideoGame/MetalGearSolid3SnakeEater]]), VideoGame/MetalGearSolid3SnakeEater), they had to change them to avoid any likeness infringement. So every portrait was changed to the style of Yoji Shinkawa (the character designer for Metal Gear Solid), with the characters having portraits of their modern designs. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new portraits.


* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] The rip-offs were so obvious that when Konami re-released the game on later platforms, they had to change them to avoid any likeness infringement. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new Yoji Shinkawa-style portraits.

to:

* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time.[[note]]Most notably, Solid Snake is Creator/MelGibson, Dr. Madnar is Albert Einstein, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch eyepatch, and [[spoiler:Gray Fox]] is Creator/TomBerenger.[[/note]] The rip-offs were so obvious that This was likely not an issue in 1990, since the game was Japan-exclusive, and celebrities in the western world likely would not have cared, or even have known about it. But when Konami re-released ported the game on later platforms, to modern consoles (by including an updated version in re-releases of [[VideoGame/MetalGearSolid3SnakeEater]]), they had to change them to avoid any likeness infringement. So every portrait was changed to the style of Yoji Shinkawa (the character designer for Metal Gear Solid), with the characters having portraits of their modern designs. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new Yoji Shinkawa-style portraits.


** Solid Snake's origin as a clone of [[spoiler:Big Boss]] is non-existent in this game and the two are simply former commanding officer and subordinate.

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** Solid Snake's origin as a clone of [[spoiler:Big Boss]] is non-existent never mentioned in this game and the two are they're simply former commanding officer commander/subordinate turned enemies. This goes at odds with Snake's account of this game's events in the first ''Metal Gear Solid'', which reveals the relation between the two and subordinate.makes it seem as if there was some kind of LukeIAmYourFather moment just before the final battle.


''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the UsefulNotes/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Creator/{{Konami}} commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that a sequel without his input or consent was in development from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own sequel, resulting in one of the most critically acclaimed 8-bit games of all time.

to:

''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the UsefulNotes/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Creator/{{Konami}} commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that a sequel without his input or consent was in development from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own authorized sequel, resulting in one of the most critically acclaimed 8-bit games of all time.


''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the UsefulNotes/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Konami commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that Creator/{{Konami}} developed a sequel without his consent from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own sequel, resulting in one of the most critically acclaimed 8-bit games of all time.

to:

''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the UsefulNotes/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Konami Creator/{{Konami}} commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that Creator/{{Konami}} developed a sequel without his input or consent was in development from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own sequel, resulting in one of the most critically acclaimed 8-bit games of all time.


** The [=MSX2=] version also featured comparisons between Big Boss and William Alexander Morgan (a real life American mercenary who fought for the Cuban revolution) in both the in-game script and the manual. The references to William Morgan were removed in later versions.

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** The [=MSX2=] version also featured comparisons between Big Boss and William Alexander Morgan (a real life American mercenary who fought for the Cuban revolution) in both the in-game script and the manual. The references to William Morgan were removed in later versions.



*** [[spoiler:In universe, itís possible that this explanation was used to cover up any possible discovery of Venom Snakeís body (which contained, among other things, a cybernetic arm). In other words, this deliberately fake or botched intel is continuing the cover up of Big Bossí phantom.]]


*** [[In universe, itís possible that this explanation was used to cover up any possible discovery of Venom Snakeís body (which contained, among other things, a cybernetic arm). In other words, this deliberately fake or botched intel is continuing the cover up of Big Bossí phantom.]]

to:

*** [[In [[spoiler:In universe, itís possible that this explanation was used to cover up any possible discovery of Venom Snakeís body (which contained, among other things, a cybernetic arm). In other words, this deliberately fake or botched intel is continuing the cover up of Big Bossí phantom.]]


*** In universe, itís possible that this explanation was used to cover up any possible discovery of Venom Snakeís body (which contained, among other things, a cybernetic arm). In other words, this deliberately fake or botched intel is continuing the cover up of Big Bossí phantom.

to:

*** In [[In universe, itís possible that this explanation was used to cover up any possible discovery of Venom Snakeís body (which contained, among other things, a cybernetic arm). In other words, this deliberately fake or botched intel is continuing the cover up of Big Bossí phantom. ]]

Added DiffLines:

*** In universe, itís possible that this explanation was used to cover up any possible discovery of Venom Snakeís body (which contained, among other things, a cybernetic arm). In other words, this deliberately fake or botched intel is continuing the cover up of Big Bossí phantom.

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