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* UnintentionallyUnwinnable: Virus gauntlets in the second and third games feature Shadow viruses, which can only be deleted with sword-attribute attacks. If you don't have any of them in your folder, the only thing you can really do is reset.

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* UnintentionallyUnwinnable: Virus gauntlets in the second and third games feature Shadow viruses, which can only be deleted with sword-attribute attacks. If you don't have any of them in your folder, the only thing you can really do is reset. The sixth game avoids this situation with the similar Nightmare viruses, as each version has a Cross form with a sword-attribute charge shot[[note]]Slash in ''Gregar'', Tomahawk in ''Falzar''[[/note]]... unless, for some reason, you decided not to pick up that Cross.
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** While Dr. Regal tends to attract a ''lot'' of snark from the fandom for being the BigBad of ''Battle Network 4'' (which is almost universally reviled by the fandom) and ''5'' (which is also divisive mainly for being part of the same "era" of the series as ''4'') and being a very straightforward CardCarryingVillain, his ultimate plan in ''5'' is to use MentalFusion and TheCorruption to MindRape the entire planet into embracing evil and lawless anarchy, and he also [[WouldHurtAChild thinks nothing of harming kids]] or [[ColdBloodedTorture torturing his captive to get the information he wants.]]

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** While Dr. Regal tends to attract a ''lot'' of snark from the fandom for being the BigBad of ''Battle Network 4'' (which is almost universally reviled by the fandom) and ''5'' (which is also divisive mainly for being part of the same "era" of the series as ''4'') and being a very straightforward CardCarryingVillain, his ultimate plan in ''5'' is to use MentalFusion and TheCorruption to MindRape the entire planet into embracing evil and lawless anarchy, and he also [[WouldHurtAChild thinks nothing of harming kids]] or [[ColdBloodedTorture torturing his captive to get the information he wants.]]
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** While Dr. Regal tends to attract a ''lot'' of snark from the fandom for being the BigBad of ''Battle Network 4'' (which is almost universally reviled by the fandom) and ''5'' (which is also divisive mainly for being part of the same "era" of the series as ''4'') and being a very straightforward CardCarryingVillain, his ultimate plan in ''5'' is to use MentalFusion and TheCorruption to MindRape the entire planet into embracing evil and lawless anarchy, and he also [[WouldHurtAChild thinks nothing of harming kids]] and [[ColdBloodedTorture torturing his captive to get the information he wants.]]

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** While Dr. Regal tends to attract a ''lot'' of snark from the fandom for being the BigBad of ''Battle Network 4'' (which is almost universally reviled by the fandom) and ''5'' (which is also divisive mainly for being part of the same "era" of the series as ''4'') and being a very straightforward CardCarryingVillain, his ultimate plan in ''5'' is to use MentalFusion and TheCorruption to MindRape the entire planet into embracing evil and lawless anarchy, and he also [[WouldHurtAChild thinks nothing of harming kids]] and or [[ColdBloodedTorture torturing his captive to get the information he wants.]]
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** Many members of WWW commit terrorist acts where what they do in Cyberworld effects the real world, and show no compunction with [[WouldHurtAChild harming children]], sometimes even directly attempting to do so. Gospel in ''2'' takes that [[FromBadToWorse to the next level]], committing genuine bombings, gassing houses with children inside, attempting to destroy a dam and kill everyone nearby with the flooding, wiping out all of the NetNavis of Yumland, and are straight up referred to as a "NetMafia" that will attempt to kill anyone that gets in their way, even turning on their own [[YouHaveFailedMe for failure]]. While other games nearly kill characters in some way or another, this one has folks burned, blown up, directly wounded and everything with all the violent intentions implied, even if no one actually dies. The fact that their leader is an abused, orphaned child who turned to the internet after becoming misanthropic, and it's heavily implied Wily reached out to him anonymously and inspired the foundation of Gospel adds even more RealismInducedHorror regarding children being radicalized online. Later games toned this down significantly to fit their intended ratings better.

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** Many members of WWW commit terrorist acts where what they do in Cyberworld effects the real world, and show no compunction with [[WouldHurtAChild harming children]], sometimes even directly attempting to do so. Gospel in ''2'' takes that [[FromBadToWorse to the next level]], committing genuine bombings, gassing houses with children inside, attempting to destroy a dam and kill everyone nearby with the flooding, wiping out all of the NetNavis Navis of Yumland, and are straight up referred to as a "NetMafia" "Net Mafia" that will attempt to kill anyone that gets in their way, even turning on their own [[YouHaveFailedMe for failure]]. While other games nearly kill characters in some way or another, this one has folks burned, blown up, directly wounded and everything with all the violent intentions implied, even if no one actually dies. The fact that their leader is an abused, orphaned child who turned to the internet after becoming misanthropic, and it's heavily implied Wily reached out to him anonymously and inspired the foundation of Gospel adds even more RealismInducedHorror Realism Induced Horror regarding children being radicalized online. Later games toned this down significantly to fit their intended ratings better.

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* VileVillainSaccharineShow: Dr. Regal tends to attract a ''lot'' of snark from the fandom for being the BigBad of ''Battle Network 4'' (which is almost universally reviled by the fandom) and ''5'' (which is disliked largely for being part of the same "era" of the series as ''4''), largely due to being a very straightforward CardCarryingVillain; that said, his ultimate plan is to use MentalFusion and TheCorruption to MindRape the planet.

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* VileVillainSaccharineShow: VileVillainSaccharineShow:
** Many members of WWW commit terrorist acts where what they do in Cyberworld effects the real world, and show no compunction with [[WouldHurtAChild harming children]], sometimes even directly attempting to do so. Gospel in ''2'' takes that [[FromBadToWorse to the next level]], committing genuine bombings, gassing houses with children inside, attempting to destroy a dam and kill everyone nearby with the flooding, wiping out all of the NetNavis of Yumland, and are straight up referred to as a "NetMafia" that will attempt to kill anyone that gets in their way, even turning on their own [[YouHaveFailedMe for failure]]. While other games nearly kill characters in some way or another, this one has folks burned, blown up, directly wounded and everything with all the violent intentions implied, even if no one actually dies. The fact that their leader is an abused, orphaned child who turned to the internet after becoming misanthropic, and it's heavily implied Wily reached out to him anonymously and inspired the foundation of Gospel adds even more RealismInducedHorror regarding children being radicalized online. Later games toned this down significantly to fit their intended ratings better.
** While
Dr. Regal tends to attract a ''lot'' of snark from the fandom for being the BigBad of ''Battle Network 4'' (which is almost universally reviled by the fandom) and ''5'' (which is disliked largely also divisive mainly for being part of the same "era" of the series as ''4''), largely due to ''4'') and being a very straightforward CardCarryingVillain; that said, CardCarryingVillain, his ultimate plan in ''5'' is to use MentalFusion and TheCorruption to MindRape the planet.entire planet into embracing evil and lawless anarchy, and he also [[WouldHurtAChild thinks nothing of harming kids]] and [[ColdBloodedTorture torturing his captive to get the information he wants.]]
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* GenericDoomsdayVillain: Dr. Regal in the fourth game. His character (slightly) improved by the time the fifth game came along.

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* GenericDoomsdayVillain: Both Duo and Dr. Regal in the fourth game. His game exist only to serve as antagonistic forces in the main story without much reason for it other than somebody had to fulfill that role, with the former being a GiantSpaceFleaFromNowhere brought in at the story's final level and expresses no personality of any sort. Regal's character at least (slightly) improved by the time the fifth game came along.

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* InSpiteOfANail: Somehow, most of the Net Navis share the same names, abilities, weapons, appearances, and general motifs from the ''Classic'' timeline for no apparent reason, and most of the people involved are on their same respective sides of good and evil. Furthermore, Dr. Wily is a roboticist just like in the ''Classic'' series. Instead of trying to take over the world because of his jealousy towards Dr. Light for being recognized by the scientific community over him, Wily retaliates against society for choosing internet technology over the field of robotics.



** The ''true'' Invincibility Power-Up is a special condition introduced in the third game, marked by the user glowing green for a period of time. Usually this effect is only provided by the Trumpy virus to its allies via MagicMusic, but the player can summon his own Trumpy by using a Fanfare chip; it also occasionally appears as one of Bug Style [=MegaMan's=] random {{Buff}}s. ''Battle Network 5'' notably included a variety of new ways to gain the status, including through the Bonus Panel in Liberation Missions, as Knight Soul (who becomes invincible whenever he uses a non-dimming battle chip in his front column), or using the [=DarkInvis=] chip, the last of which also causes the Navi to go berserk, randomly warping around the field and using random techniques selected from his battle history.

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** The ''true'' Invincibility Power-Up is a special condition introduced in the third game, marked by the user glowing green for a period of time. Usually this effect is only provided by the Trumpy virus to its allies via MagicMusic, but the player can summon his own Trumpy by using a Fanfare chip; it also occasionally appears as one of Bug Style [=MegaMan's=] random {{Buff}}s.Buffs. ''Battle Network 5'' notably included a variety of new ways to gain the status, including through the Bonus Panel in Liberation Missions, as Knight Soul (who becomes invincible whenever he uses a non-dimming battle chip in his front column), or using the [=DarkInvis=] chip, the last of which also causes the Navi to go berserk, randomly warping around the field and using random techniques selected from his battle history.


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* MonsterOfTheWeek: In each major scenario, Lan and Mega Man get involved in a incident being caused by criminal's Net Navi, then jacking into the net to battle them.
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** A corrupted program in the first game says, "[[VideoGame/ZeroWing All your base are belong to us!]]" A different corrupted program from the same place says "[[Film/PulpFiction I will strike down upon thee with great vengeance and furious anger!]]"

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** A corrupted program in the first game says, "[[VideoGame/ZeroWing All your base are belong to us!]]" A different corrupted program from the same place says "[[Film/PulpFiction I will strike down upon thee with great vengeance and furious anger!]]"fuuurious anger!]]" [[RuleOfThree Yet another corrupted program from the same place]] says "[[Film/TaxiDriver You lookin' at me? You lookin' at ME?]]"
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* CutscenePowerToTheMax

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* CutscenePowerToTheMaxCutscenePowerToTheMax:
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** For some ''incredibly odd reason'', nobody else seems to notice that the world's about to end. Yeah, some of the enemy bases are in pretty hidden locations, but in ''Battle Network 2'', the BigBad is hiding out inside a large condominium building that's ''getting merged'' with the internet located in a conspicuously irradiated city.Now ''how'' in the ''hell'' does somebody ''not'' notice that? This is lampshaded by Chaud when he says that the official netbattlers are all in La-la land.

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** For some ''incredibly odd reason'', nobody else seems to notice that the world's about to end. Yeah, some of the enemy bases are in pretty hidden locations, but in ''Battle Network 2'', the BigBad is hiding out inside a large condominium building that's ''getting merged'' with the internet located in a conspicuously irradiated city. Now ''how'' in the ''hell'' does somebody ''not'' notice that? This is lampshaded by Chaud when he says that the official netbattlers are all in La-la land.
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* MultiplayerOnlyItem:
** The [=NaviCust=] programs Beat, Rush, and Tango only work in multiplayer, with Beat (who steals the first Mega/Giga-class chip the opponent tries to use) and Rush (paralyzes the opponent the first time that they try to use Invis or [=PopUp=]) in particular only making sense in a PlayerVersusPlayer environment.
** There are also a number of chips that are available in single-player but are clearly intended for [=PvP=], being near-worthless for single-player outside of [[ThisLooksLikeAJobForAquaman fringe situations]]:
*** Interrupt from [=BN1=] breaks all of the opponent's chips. This is devastating for multiplayer, but basically does nothing for single-player because most viruses don't carry chips.
*** Each of the latter three mainline games have one or more chips that are capable of disabling [=NaviCust=] programs. These effects are obviously only meaningful in multiplayer since no single-player enemy has access to [=NaviCust=].
*** [=BugFix=] and [=BN6's HubBatch=] chips are incredibly impractical for single player, being limited to one per Folder and having MB ratings that prevent them from being bookmarked. They make much more sense to build around in multiplayer, where finishing quickly is not a priority.

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* CardCycling: Cards are "Chips" and manual activation is the only way to use the "Custom Screen", which allows choosing more of them, but discarding any that haven't been used. And depending on the game, chip loss only happens if a new loadout is selected:
** The "Add" function. Discard your loaded chips and fight one turn without any chips so that your Custom Screen's chip selection expands by the same amount of previously loaded chips, on future turns.
*** The second game.
*** The third game.
** Several games in the series have a Shuffle command, allowing replacing unselected Battle Chips with other unused chips in the Folder where chips are drawn from:
*** Search Soul: Can do it thrice per Custom Screen:
*** ''[[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon 4]]'': Comes from Red Sun. Can be acquired in Blue Moon with a link cable to connect the cartridges.
*** ''[[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan 5]]''
*** ''[[VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar 6]]'': The "Chip Shuffle" [=NaviCust=] program. Only once per Custom Screen.

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* CardCycling: Cards There are "Chips" and manual activation is ways to manipulate the only way chips available to use you in the "Custom Screen", which allows choosing more of them, but discarding any that haven't been used. And depending on the game, chip loss only happens if a new loadout is selected:
Custom Screen.
** The "Add" function. Discard function in the second and third game lets you discard your loaded chips and current chip selection, fight one turn without any chips so that for a turn, and for the rest of the battle, your custom capacity is increased by the number of chips you discarded.
** In the fourth and fifth game, Search Soul lets you Shuffle the unselected chips in
your Custom Screen's chip selection expands by the same amount of previously loaded chips, on future turns.
*** The second game.
*** The third game.
** Several games
Screen up to three times, helping you put combos together. There's a "Shuffle" NaviCust program in the series have a sixth game that replicates this function, but only lets you Shuffle command, allowing replacing unselected Battle Chips with other unused chips in the Folder where chips are drawn from:
*** Search Soul: Can do it thrice per Custom Screen:
*** ''[[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon 4]]'': Comes from Red Sun. Can be acquired in Blue Moon with a link cable to connect the cartridges.
*** ''[[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan 5]]''
*** ''[[VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar 6]]'': The "Chip Shuffle" [=NaviCust=] program. Only
once per turn.
** Dust Cross in the sixth game lets you "recycle" your current chip selection, returning them to the folder and drawing replacements immediately once per turn in the
Custom Screen.Screen.
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Crosswicking.

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* CardCycling: Cards are "Chips" and manual activation is the only way to use the "Custom Screen", which allows choosing more of them, but discarding any that haven't been used. And depending on the game, chip loss only happens if a new loadout is selected:
** The "Add" function. Discard your loaded chips and fight one turn without any chips so that your Custom Screen's chip selection expands by the same amount of previously loaded chips, on future turns.
*** The second game.
*** The third game.
** Several games in the series have a Shuffle command, allowing replacing unselected Battle Chips with other unused chips in the Folder where chips are drawn from:
*** Search Soul: Can do it thrice per Custom Screen:
*** ''[[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon 4]]'': Comes from Red Sun. Can be acquired in Blue Moon with a link cable to connect the cartridges.
*** ''[[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan 5]]''
*** ''[[VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar 6]]'': The "Chip Shuffle" [=NaviCust=] program. Only once per Custom Screen.
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Crosswicking

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* TourismDerailingEvent: In each game, Lan and his friends take a trip to a popular spot that comes under danger when a [[MonsterOfTheWeek Villain of the Week]] uses their Net Navi to cause mayhem by [[VideoGame/MegaManBattleNetwork2 setting bombs around a camp]], or having [[VideoGame/MegaManBattleNetwork3WhiteAndBlue animals go rampant at the zoo]].
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Crosswicking new trope.

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* RandomLootExchanger: Every game has a machine called a Chip Trader that allows you to exchange a set number of Battle Chips or [=BugFrags=] to obtain a random chip in return. Each Trader has its own turn-in requirements and chip pool it draws from, with the ones asking for more chips or [=BugFrags=] having better potential drops.

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* PurposefullyOverpowered: The ''Legacy Collection'' has a feature called Buster MAX Mode that multiplies the damage of uncharged [=MegaBuster=] shots by 100. This was introduced to allow players to more easily breeze through the story if they so choose.

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* PurposefullyOverpowered: The ''Legacy Collection'' has a feature called Buster MAX Mode that multiplies the damage of uncharged [=MegaBuster=] shots by 100. This was introduced [[StoryDifficultySetting to allow players to more easily breeze through the story story]] if they so choose.



* StoryDifficultySetting: The ''Legacy Collection'' adds a "Buster MAX" mode to all its games, which gives the player a vastly overpowered Mega Buster attack.
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* StoryDifficultySetting: The ''Legacy Collection'' adds a "Buster MAX" mode to all its games, which gives the player a vastly overpowered Mega Buster attack.
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redirect to franchise page


*** ''Battle Network 3'' gave secret attacks to the Guts Punch series (which activates when you enter the traditional command for the [[VideoGame/StreetFighter Hadouken]] when using the first chip) and the [=MetalMan=] Navi Chip's code allows you to place [=MetalMan=]'s short-ranged PowerFist almost anywhere on the field.

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*** ''Battle Network 3'' gave secret attacks to the Guts Punch series (which activates when you enter the traditional command for the [[VideoGame/StreetFighter [[Franchise/StreetFighter Hadouken]] when using the first chip) and the [=MetalMan=] Navi Chip's code allows you to place [=MetalMan=]'s short-ranged PowerFist almost anywhere on the field.

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** One of the earliest viruses in all games except ''4'' is a stationary cannon that sends out a moving crosshair whenever Mega is in line with them (Canodumb in ''1-3'', [=CanGuard=] in ''5'', Gunner in ''6''). Should he touch the crosshair, the virus will fire after a split-second. The latter two appropriately give Mega Cursor-element chips upon defeat.

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** One of the earliest viruses in all games except ''4'' is a stationary {{stationary|Enemy}} cannon that sends out a moving crosshair whenever Mega is in line with them (Canodumb in ''1-3'', [=CanGuard=] in ''5'', Gunner in ''6''). Should he touch the crosshair, the virus will fire after a split-second. The latter two appropriately give Mega Cursor-element chips upon defeat.



** Sure the Copybots in ''6'' cannot use Battle Chips, [[spoiler:but that is not a problem when one of your arm is a sword. Both [=ProtoMan=] and Colonel gladly used this to their advantage. It even applies to [=MegaMan=] himself when he is kidnapped and forcibly transformed into his Beast Out form, then let loose in the rral world. His Beast Out's natural weapons (claws or talons and wings) can do just as much damage.]]

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** Sure the Copybots in ''6'' cannot use Battle Chips, [[spoiler:but that is not a problem when one of your arm is a sword. Both [=ProtoMan=] and Colonel gladly used this to their advantage. It even applies to [=MegaMan=] himself when he is kidnapped and forcibly transformed into his Beast Out form, then let loose in the rral real world. His Beast Out's natural weapons (claws or talons and wings) can do just as much damage.]]



--->'''Chaud:''' ''"[=ProtoMan=]! Don't listen to their nonsense! Jack out, now!"''
--->'''[=ProtoMan=]:''' ''"Wait, please, Lord Chaud!!"''

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--->'''Chaud:''' ''"[=ProtoMan=]! Don't listen to their nonsense! Jack out, now!"''
--->'''[=ProtoMan=]:'''
now!"''\\
'''[=ProtoMan=]:'''
''"Wait, please, Lord Chaud!!"''



* PuzzleBoss: Protectos in ''Battle Network 2'' and Numbers in ''Battle Network 3''. [=ShadeMan=] Omega in ''Battle Network 4'' counts as this, as well as a GetBackHereBoss.

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* PuzzleBoss: PuzzleBoss:
**
Protectos in ''Battle Network 2'' and 2''
**
Numbers in ''Battle Network 3''. 3''
**
[=ShadeMan=] Omega in ''Battle Network 4'' counts as this, as well as is also a GetBackHereBoss.



** Trumpy viruses deal no damage but provide support to the enemy either by granting temporary invincibility or inflicting StatusEffects on you. The more advanced versions of this virus either has a longer invincibility-granting song or plays a song that fully heals all other viruses. They are hence often priority targets.

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** Trumpy viruses deal no damage but provide support to the enemy either by granting temporary invincibility or inflicting StatusEffects on you.a NonDamagingStatusInflictionAttack. The more advanced versions of this virus either has a longer invincibility-granting song or plays a song that fully heals all other viruses. They are hence often priority targets.


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* StationaryEnemy: One of the earliest viruses in all games except ''4'' is a cannon that sends out a moving crosshair whenever Mega is in line with them (Canodumb in ''1-3'', [=CanGuard=] in ''5'', Gunner in ''6''). Should he touch the crosshair, the virus will fire after a split-second. The latter two appropriately give Mega Cursor-element chips upon defeat.
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** Due to limited text space, there's no way to fit in what a battlechip actually does in its description. A handful of Battle Chips even have secret commands that unlock special functions and attack variations. The most famous of these are Variable Sword and Neo Variable, but there are others, like the Guts Punch series and the Navi Chips for [=BeastMan=], [=MetalMan=], and [=SlashMan=].

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** Due to limited text space, there's no way to fit in what a battlechip actually does in its description. A handful of Battle Chips even have secret commands that unlock special functions and attack variations. The most famous of these are Variable Sword and Neo Variable, but there are others, like the Guts Punch series and the Navi Chips for [=BeastMan=], [=MetalMan=], and [=SlashMan=]. Some chips even poof out when the [[SituationalSword conditions needed to use it aren't fulfilled]], but the game doesn't tell you what exactly it is for each chip.
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* ForWantOfANail: Played straight during the original trilogy, in which the setting is a world where Dr. Light (Tadashi Hikari) turned to computer networking technology instead of robotics. [[PostScriptSeason Red Sun and Blue Moon]], however, created a world map inconsistent with the classic series and introduced a modified Duo, altered from his classic SpaceCop self into a CaptainErsatz of ComicBook/{{Galactus}}. Both following games and sequel series ''Star Force'' freely engaged in ContinuityDrift, though the original premise of the setting was [[ContinuitySnarl not officially abandoned]].

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* ForWantOfANail: Played straight during the original trilogy, in which the setting is a world where Dr. Light (Tadashi Hikari) turned to computer networking technology instead of robotics. [[PostScriptSeason Red Sun and Blue Moon]], however, created a world map inconsistent with the classic series and introduced a modified Duo, altered from his classic SpaceCop SpacePolice self into a CaptainErsatz of ComicBook/{{Galactus}}. Both following games and sequel series ''Star Force'' freely engaged in ContinuityDrift, though the original premise of the setting was [[ContinuitySnarl not officially abandoned]].
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* CompanyCrossReferences: The Hadoken input from ''Franchise/StreetFight'' (Down, Down-Left or Down-Right, then Left or Right) can be used with [=ShadeMan=]'s chips to have them inflict status ailments.

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* CompanyCrossReferences: The Hadoken input from ''Franchise/StreetFight'' ''Franchise/StreetFighter'' (Down, Down-Left or Down-Right, then Left or Right) can be used with [=ShadeMan=]'s chips to have them inflict status ailments.
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** The sixth game used [=AquaMan=].EXE's ''Anime/MegaManNTWarrior'' name of [=SpoutMan=], despite him being [=AquaMan=] in ''4'' because [[Comicbook/{{Aquaman}} DC just decided to randomly enforce their rights to the name in America]].

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** The sixth game used [=AquaMan=].EXE's ''Anime/MegaManNTWarrior'' name of [=SpoutMan=], despite him being [=AquaMan=] in ''4'' because [[Comicbook/{{Aquaman}} DC just decided to randomly enforce their rights to the name in America]]. [[DitchingTheDubNames The Legacy Collection fixed this]].



** An ''inverted'' example is the second game's FinalBoss. Despite being an alternate incarnation of classic Bass' AttackAnimal, it kept it's original name of Gospel, rather than Treble. In other words, the localization team declined to make a change the fandom was expecting to see. As it stands, Treble would've been a poor name, lacking the drama and power of Gospel.

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** An ''inverted'' example is the second game's FinalBoss. Despite being an alternate incarnation of classic Bass' AttackAnimal, it kept it's its original name of Gospel, rather than Treble. In other words, the localization team declined to make a change the fandom was expecting to see. As it stands, Treble would've been a poor name, lacking the drama and power of Gospel.
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* FriendshipHatingAntagonist: Bass is a powerful Navi built by a benevolent scientist named Cossack. He was so powerful that [[spoiler:when a disaster occurred on the net because of the "Primordial Net", known as Alpha, [[TheScapegoat he was blamed instead]] and attacked within an inch of his life.]] He managed to escape and swore off trusting humans and Navis with operators, relying only on his ability to obtain new powers and abilities via his "Get Ability Program" and his own strength. This naturally brings him into conflict with Lan and Mega Man, who are literally BashBrothers who strongly believe in ThePowerOfFriendship.
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** Due to limited text space, there's no way to fit in what a battlechip does in its description. A handful of Battle Chips even have secret commands that unlock special functions and attack variations. The most famous of these are Variable Sword and Neo Variable, but there are others, like the Guts Punch series and the Navi Chips for [=BeastMan=], [=MetalMan=], and [=SlashMan=].

to:

** Due to limited text space, there's no way to fit in what a battlechip actually does in its description. A handful of Battle Chips even have secret commands that unlock special functions and attack variations. The most famous of these are Variable Sword and Neo Variable, but there are others, like the Guts Punch series and the Navi Chips for [=BeastMan=], [=MetalMan=], and [=SlashMan=].



** Finding the Beta (''3'') and SP/DS (''5'') versions of bosses becomes this for the two games since not only they are rare random encounters, but their locations differ from their Alpha/[=V2=] versions.

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** Finding the Beta (''3'') and SP/DS (''5'') Omega versions of bosses in ''3'' and ''5'' becomes this for the two games since not only they are rare random encounters, but their locations differ from their Alpha/[=V2=] versions.versions. Some bosses even have specific prerequisites that need to be fulfilled first or during the search for them.
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* TwentyMinutesIntoTheFuture: The series takes place during the ever popular year of 20XX. The first game was made back in 2001, when the internet was just beginning to be a household thing, hence the EverythingIsOnline focus. It's actually both amusing and scary how accurate-to-life some parts of this series are now that we've more-or-less hit that twenty minutes in RealLife as of 2017.

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* TwentyMinutesIntoTheFuture: The series takes place during the ever popular year of 20XX. The first game was made back in 2001, when the internet was just beginning to be a household thing, hence the EverythingIsOnline focus. It's actually both amusing and scary how accurate-to-life some parts of this series are now that we've more-or-less hit that twenty minutes in RealLife as of 2017.RealLife.
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** Alpha from ''3'' is the prototype of the internet, an all-consuming metal-and-blob-like entity that assimilates all in its path. Its [=AlphaBug=] spawn are smaller versions of it that can even corrupt panels they land on.
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* BlobMonster:
** The Null, Void, and [[BreadEggsBreadedEggs Null&Void]] viruses in ''2'' are slime monsters that constantly regenerate, can push Mega or obstacles, and spawn whirlpool traps around Mega's area that deal huge damage if stepped on.
** The Slimer, Slimey, and Slimest viruses in ''3'' are cute-looking blobs that hop around into Mega's area, stealing any area that they hop on.

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* TakesOneToKillOne: Some enemies with Breaking attacks ([=KnightMan=] and [=DrillMan=]) are protected by shields that can only be bypassed by other attacks that pierces through armor, like other Breaking attacks.

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* TakesOneToKillOne: TakesOneToKillOne:
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Some enemies with Breaking attacks ([=KnightMan=] and [=DrillMan=]) are protected by shields that can only be bypassed by other attacks that pierces through armor, like other Breaking attacks.attacks.
** The Shadow enemies in ''2'' and ''3'', as well as the Nightmare enemies from ''6'' can only be harmed by Sword attacks. The Shadow cards that the former drop allow Mega to perform a Step Sword attack in place of his charged shot when it's active, while the Summon Black chip that the latter drop makes a Nightmare appear from a hole on the field to deal a Wide Sword attack on the nearest enemy.
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** Machine Sword deals a lot of damage, but only hits paralyzed foes.

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** Machine Sword deals a lot of damage, but only hits paralyzed foes. Element Sword only hits enemies that are currently standing on elemental panels. Assassin Sword hits both paralyzed enemies and those on an elemental panel.

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