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Moving Nintendo Hard entry to the YMMV section while also Fixing and Adding


* Burner Man, weak to Ice Wall,[[note]] or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]] gives [[FireBreathingWeapon Wave Burner]]

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* Burner Man, weak to Ice Wall,[[note]] or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]] Wall, gives [[FireBreathingWeapon Wave Burner]]



* BossArenaIdiocy: Burner Man has spikes on either side of his battlefield. If you hit his body with the Ice Wall, Burner Man will fall in. PainPoweredLeap ensues, draining even more of his [[LifeMeter stamina]].

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* BossArenaIdiocy: Burner Man has spikes on either side on both sides of his battlefield. If you hit his body manage to strike him with the Ice Wall, Wall in order to stun him and then push him into crashing within either spike pit, Burner Man will fall in. in and PainPoweredLeap ensues, draining even more of his [[LifeMeter stamina]].



* NintendoHard: Probably the hardest game in the series.
** Most of the boss fights outside of Green Devil and Cold Man are grueling to fight, ''especially'' if you fight them without their weakness. Dynamo Man is just a sample of how cruel the game can get -- besides his annoying attack pattern, he can heal himself on a whim, and attack you while he's still healing. And if you do get his health low enough, he'll pull a DesperationAttack on you that is very hard to dodge. Unless you have super reflexes and a lot of patience with how often he regenerates, the battle will really feel like a LuckBasedMission.
** The second Wily level really takes the cake; you have to fight ''three'' bosses in a row, and the third one has a whopping three forms.
** The Game Boy Advance port unwittingly makes playing as Bass, who already suffers from taking more damage than Mega Man and a weaker arm cannon, even ''harder'' due to his dash move not having a button mapped to it--that slight split second difference between the SNES dash button and the GBA "Tap left/right twice" will give you a ''lot'' of grief.



* PainPoweredLeap: Burner Man when he falls into the [[BossArenaIdiocy spikes surrounding his arena]]. Naturally, though, he wouldn't jump on them himself, so what do you do? Shove an ice wall in his direction and he'll get pushed into them by the block's momentum.

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* PainPoweredLeap: Burner Man when he falls into the [[BossArenaIdiocy spikes surrounding his arena]]. Naturally, though, he wouldn't jump on them himself, so what do you do? Shove an ice wall Ice Wall in his direction and he'll get pushed into them by the block's momentum.
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* Burner Man, weak to Ice Wall,[[note]]or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]] gives [[FireBreathingWeapon Wave Burner]]

to:

* Burner Man, weak to Ice Wall,[[note]]or Wall,[[note]] or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]] gives [[FireBreathingWeapon Wave Burner]]
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* Burner Man, weak to Ice Wall [[note]]or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]], gives [[FireBreathingWeapon Wave Burner]]

to:

* Burner Man, weak to Ice Wall [[note]]or Wall,[[note]]or rather, [[PuzzleBoss you need to stun him with Ice Wall and then push it to send him crashing into the spike pits on either edge of the room]][[/note]], room]][[/note]] gives [[FireBreathingWeapon Wave Burner]]
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Added DiffLines:

* FabricatedBlackmail: Burner Man was ordered by King to burn down forests lest he die, though this "Spare nature and you die" threat is all a lie.
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* SlasherSmile: Dr. Wily rocks one in his mugshot on the Stage Select screen.
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''Mega Man & Bass'' was released on the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] in 1998 as a GaidenGame to ''VideoGame/MegaMan8''. [[NoExportForYou It was only released in Japan]] under its Japanese title, ''Rockman & Forte'', since the SNES was dead everywhere else in the world by that time. It was eventually ported to the UsefulNotes/GameBoyAdvance in 2003 where it saw an international release.

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''Mega Man & Bass'' was released on the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] in 1998 as a GaidenGame to ''VideoGame/MegaMan8''. [[NoExportForYou It was only released in Japan]] under its Japanese title, ''Rockman & Forte'', since the SNES was dead everywhere else in the world by that time. It was eventually ported to the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2003 where it saw an international release.



The game also received a [[NoExportForYou Japan-only]] follow-up for the UsefulNotes/WonderSwan called ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Mega Man & Bass: Challenger from the Future]]''.

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The game also received a [[NoExportForYou Japan-only]] follow-up for the UsefulNotes/WonderSwan Platform/WonderSwan called ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Mega Man & Bass: Challenger from the Future]]''.

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