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* ArtisticLicenseMilitary: Both Dane and Setzer, despite being Sergeants, are shown having the stripes of a Private First Class in the cutscenes of ''Husky''. Thankfully, Setzer's rank in later cutscenes, as well as promotional material, show him with the correct Sergeant's stripes.

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* ArtisticLicenseMilitary: Both Dane and Setzer, despite being Sergeants, are shown having the stripes of a Private First Class in the cutscenes of ''Husky''. Thankfully, Setzer's rank in later cutscenes, as well as promotional material, show him with the correct Sergeant's stripes.on their uniforms.
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* EquipmentUpgrade: All weapons and grenades come with various upgrades that increase their lethality, such as a GrenadeLauncher for rifles or larger magazines for submachine guns.
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'''Paratrooper:''' Who do the [[ThoseWackyNazis Nazis]] fear the most?\\

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'''Paratrooper:''' Who do the [[ThoseWackyNazis Nazis]] [[TheDreaded fear the most?\\most?]]\\
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* EvilTowerOfOminousness: Der Flakturm, a massive flak tower being used as the final German stronghold on the Rhine.
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* ArtisticLicenseMilitary: Both Dane and Setzer, despite being Sergeants, are shown having the stripes of a Private First Class in the cutscenes of ''Husky''. Thankfully, Setzer's rank in later cutscenes show him with the correct Sergeant's stripes.

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* ArtisticLicenseMilitary: Both Dane and Setzer, despite being Sergeants, are shown having the stripes of a Private First Class in the cutscenes of ''Husky''. Thankfully, Setzer's rank in later cutscenes cutscenes, as well as promotional material, show him with the correct Sergeant's stripes.

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* ArtisticLicenseHistory: There were no Flak Towers in Essen, Germany, much less being assaulted by American paratroopers late in World War II. The only ones built were located in cities like Berlin, Vienna, and Hamburg, and the only ones assaulted were by Soviet forces.

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* ArtisticLicenseHistory: ArtisticLicenseHistory:
**
There were no Flak Towers in Essen, Germany, much less being assaulted by American paratroopers late in World War II. The only ones built were located in cities like Berlin, Vienna, and Hamburg, and the only ones assaulted were by Soviet forces.


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* ArtisticLicenseMilitary: Both Dane and Setzer, despite being Sergeants, are shown having the stripes of a Private First Class in the cutscenes of ''Husky''. Thankfully, Setzer's rank in later cutscenes show him with the correct Sergeant's stripes.

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* ArtificialBrilliance: The Axis troops, especially a lot of the later ones encountered, are capable of squad tactics, and are very much capable of [[PinnedDown suppressing]] a player into taking cover and forcing said player to use fire-and-maneuver tactics. At the same time, however...
* ArtificialStupidity: One criticism of the game was how dated the A.I. was at certain times, like simply trying to rush the player without firing a single shot.

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* ArtificialBrilliance: ArtificialBrilliance:
** Your teammates can be surprisingly good shots at times, as they can melee or kill enemies in one hit, potentially saving Travers from inescapable situations.
**
The Axis troops, especially a lot of the later ones encountered, are capable of squad tactics, and are very much capable of [[PinnedDown suppressing]] a player into taking cover and forcing said player to use fire-and-maneuver tactics. At the same time, however...
* ArtificialStupidity: ArtificialStupidity:
**
One criticism of the game was how dated the enemy A.I. was at certain times, like simply trying to rush the player without firing a single shot.shot.
** Your teammates' A.I. is just as bad most of the time, as they're easily taken down by the dozens in firefights thanks to taking little to no cover.
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* ConceptArtGallery: Earning medals for certain in-game actions will unlock bonus videos featuring various stages of the game's development, ranging from literal concept art of the in-game missions, to the weapon animations and cinematic creation.
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* BattleCry: Travers' squadmates frequently yell "Airborne!" during combat, which also doubles as a TitleDrop.
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* AllForNothing: Despite the 82nd securing the Nijmegen bridge and Col. Webb's confident after-action report stating that fighting would end swiftly, Operation Market-Garden ends in failure due to circumstances outside of their control, specifically the British 1st Airborne Division becoming overwhelmed by incessant attacks from the Waffen-SS offscreen.


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* HomeByChristmas: Said word-for-word by Travers' superior officer during the briefing for Operation Market-Garden. As we all know, this wouldn't be the case, as the War in Europe would go on for 8 more months.
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* GrenadeLauncher: The final upgrades for the M1 Garand, Springfield, Kar 98, and Gewehr 43 give them rifle grenade launchers that allow them to fire either Mk. II or Model 24 grenades from their barrels.
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* BittersweetEnding: [[spoiler:Travers manages to blow up Der Flakturm, the last German stronghold on the Rhine, but the rest of his squad, including his superior Sgt. Setzer and buddy Pvt. Wirth, are killed in the heavy fighting.]]

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* BittersweetEnding: [[spoiler:Travers manages to blow up Der Flakturm, the last German stronghold on the Rhine, but and survives the battle and the end of the War in Europe. But the rest of his squad, including his superior Sgt. Setzer and buddy Pvt. Wirth, are killed in the heavy fighting.]]
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* BittersweetEnding: [[spoiler:Travers manages to blow up Der Flakturm, the last German stronghold on the Rhine, but the rest of his squad, including his superior Sgt. Setzer and buddy Pvt. Wirth, are killed in the heavy fighting.]]
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* ICanStillFight: One Paratrooper during the start of the ''Avalanche'' drop gets wounded by flak while nearing the drop zone, but chooses to jump with the rest of Travers' platoon anyway.


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* OperationBlank: The alternate names for each of the missions sans the training one are "Operation" combined with the actual codenames of each respective campaign.
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* ImproperlyPlacedFirearms: The Italian blackshirts use German weapons, since they only show up for about five minutes in Operation Husky before giving way for Germans entirely. Your side also has a form of this; while the distinctive holster for the [=M1A1=] Carbine is present on the models of several of the 82nd Airborne men, the Carbine itself is not available, forcing you and your allies to use the M1 Garand and M1918 BAR as your primarily long guns, when such weapons were very ill-suited for paradrop operations.

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* ImproperlyPlacedFirearms: The Italian blackshirts use German weapons, since they only show up for about five minutes in Operation Husky before giving way for Germans entirely. Your side also has a form of this; while the distinctive holster for the [=M1A1=] Carbine is present on the models of several of the 82nd Airborne men, the Carbine itself is not available, forcing you and your allies to use the M1 Garand and M1918 BAR as your primarily long guns, when such weapons arms that were very ill-suited for paradrop operations.operations like the M1 Garand and M1918 BAR.

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->'''Paratrooper:''' Who does the Army [[ElitesAreMoreGlamorous trust]] the most?
->'''Other Paratroopers:''' Airborne!
-> '''Paratrooper:''' Who do the [[ChickMagnet ladies love the most]]?
-> '''Other Paratroopers:''' Airborne!!
-> '''Paratrooper:''' Who do the [[ThoseWackyNazis Nazis]] fear the most?
-> '''Other Paratroopers:''' Airborne!!!

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->'''Paratrooper:''' Who does the Army [[ElitesAreMoreGlamorous trust]] the most?
->'''Other
most?\\
'''Other
Paratroopers:''' Airborne!
->
Airborne!\\
'''Paratrooper:''' Who do the [[ChickMagnet ladies love the most]]?
->
most]]?\\
'''Other Paratroopers:''' Airborne!!
->
Airborne!!\\
'''Paratrooper:''' Who do the [[ThoseWackyNazis Nazis]] fear the most?
->
most?\\
'''Other Paratroopers:''' Airborne!!!



* ImproperlyPlacedFirearms: The Italian blackshirts use German weapons, since they only show up for about five minutes in Operation Husky before giving way for Germans entirely. Your side also has a form of this; while the distinctive holster for the [=M1A1=] Carbine is present on the models of several of the 82nd Airborne men, the Carbine itself is not available, forcing you and your allies to use the M1 Garand and M1918 BAR as your primarily long guns, when such weapons were very ill-suited for paradrop operations.



* JokeItem: The Karabiner 98k is this. It's basically a bolt-action rifle without a scope, with a fairly long bolt-pull time of about 1.5 seconds (significantly longer than in, say, ''VideoGame/Battlefield1''). However, unlike the game's other bolt-action rifle (the Springfield sniper with scope), the Karabiner 98k takes 2 shots to the torso to kill an enemy, giving it ''by far'' the lowest [=DPS=] and highest time-to-kill of any weapon in the game. It basically combines the slower rate of fire of the Springfield with the lower damage of the semi-auto M1 Garand or Gewehr 43. There's absolutely no reason to use it unless you really like a challenge, and tellingly enemies stop carrying it after the first level.

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* JokeItem: The Karabiner 98k is this. It's basically a bolt-action rifle without a scope, with a fairly long bolt-pull time of about 1.5 seconds (significantly longer than in, say, ''VideoGame/Battlefield1''). However, unlike the game's other bolt-action rifle (the Springfield sniper with scope), the Karabiner 98k takes 2 shots to the torso to kill an enemy, giving it ''by far'' the lowest [=DPS=] DPS and highest time-to-kill of any weapon in the game. It basically combines the slower rate of fire of the Springfield with the lower damage of the semi-auto M1 Garand or Gewehr 43. There's absolutely no reason to use it unless you really like a challenge, or you think the [[GrenadeLauncher rifle grenade]] attachment might be worth using, and tellingly enemies stop carrying it after the first level.



* LaterInstallmentWeirdness: This game, rather than focus on the OSS, focuses instead on a frontline US Army unit, the Paratroopers. And rather than starting at a fixed location, with a fixed choice of weapons, and advancing from there, this one gives you the freedom to drop anywhere along a semi-open area, and even allow you to pick your weapons at the start.

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* LaterInstallmentWeirdness: This game, rather than focus on the OSS, focuses instead on a frontline US Army unit, the Paratroopers.paratroopers of the 82nd Airborne Division. And rather than starting at a fixed location, with a fixed choice of weapons, and advancing from there, this one gives you the freedom to drop anywhere along a semi-open area, and even allow you to pick your weapons at the start.



* MadeOfIron: The Nazi Storm Elites. Although in videogame dynamics they enjoy more or less the same size-toughness proportion than a tank, their appearance is simply that of uniformed men in gas masks, nothing which could explain their ability to shrug off all kinds of no-vital part damage. However, it's heavily implied that they're wearing bullet-resistant flak jackets under their coats, thus explaining to some degree their durability against most small arms.

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* MadeOfIron: The Nazi Storm Elites. Although in videogame dynamics they enjoy more or less the same size-toughness proportion than as a tank, their appearance is simply that of uniformed men in gas masks, nothing which could explain their ability to shrug off all kinds of no-vital part damage. However, it's heavily implied that they're wearing bullet-resistant flak jackets under their coats, thus explaining to some degree their durability against most small arms.



* QuoteMine: While each mission has one name in OperationBlank format, following the names of the real operations from the war, they also have a secondary name taken from a quote displayed at the beginning of the level dealing with paratroopers. For instance, Operation Avalanche begins with a quote from General James M. Gavin stating "show me a man who will jump out of an airplane, and I'll show you a man who will fight" - the mission, as such, is titled "The Show".

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* QuoteMine: While each mission has one name in OperationBlank format, following the names of the real operations from the war, they also have a secondary name taken from a quote displayed at the beginning of the level dealing with paratroopers. For instance, Operation Avalanche begins with a quote from the 82nd Airborne's Commanding General during the war, General James M. Gavin Gavin, stating "show me a man who will jump out of an airplane, and I'll show you a man who will fight" - the mission, as such, mission is thus titled "The Show".

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was that supposed to be some kind of joke


* QuoteMine: While each mission has one name in OperationBlank format, following the names of the real operations from the war, they also have a secondary name taken from a quote displayed at the beginning of the level dealing with paratroopers. For instance, Operation Avalanche begins with a quote from General James M. Gavin stating "show me a man who will jump out of an airplane, and I'll show you a man who will fight" - the mission, as such, is titled "The Show".



* StupidJetpackHitler: Played with, but ultimately downplayed. While some of the Nazi troops and imagery (most notably the Storm Elites) do seem like something out of a ''VideoGame/{{Wolfenstein}}'' game, they use actual equipment and are wearing uniforms that were standard-issue or in widespread use for the time. Similarly, the interior of the flak tower was compared in some reviews to the [[Franchise/DeathStar Death Star]] set, but it was arguably just how real life flak towers looked like inside.

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* StupidJetpackHitler: Played with, but ultimately downplayed. While some of the Nazi troops and imagery (most notably the Storm Elites) do seem like something out of a ''VideoGame/{{Wolfenstein}}'' game, they use actual equipment and are wearing uniforms that were standard-issue or in widespread use for the time. Similarly, the interior of the flak tower was compared in some reviews to the [[Franchise/DeathStar [[Franchise/StarWars Death Star]] set, but it was arguably just how real life flak towers looked like inside.
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* AluminumChristmasTrees: Apparently, WebVideo/ZeroPunctuation thought [[https://en.wikipedia.org/wiki/Flak_tower flak towers]] were completely fictional.

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* AluminumChristmasTrees: Apparently, WebVideo/ZeroPunctuation WebAnimation/ZeroPunctuation thought [[https://en.wikipedia.org/wiki/Flak_tower flak towers]] were completely fictional.
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** The Germans also attempt to use one to destroy the Nijmegen bridge during Operation Market-Garden. Travers, however, destroys it before it can even be used.
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* TakeCover: While the game doesn't have as detailed a cover system as, say, ''GearsOfWar'', you do take noticeably reduced damage while behind cover and are therefore encouraged to fire from cover as much as possible. The game's movement system which prevents you from moving when aiming down sights, but which allows you to lean or peak over cover when doing so, further emphasizes the usage of cover.

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* TakeCover: While the game doesn't have as detailed a cover system as, say, ''GearsOfWar'', ''VideoGame/GearsOfWar'', you do take noticeably reduced damage while behind cover and are therefore encouraged to fire from cover as much as possible. The game's movement system which prevents you from moving when aiming down sights, but which allows you to lean or peak over cover when doing so, further emphasizes the usage of cover.
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The game is notable for being able to land anywhere at the start of each level. Potentially, this means that players can have a unique experience each time they play a level, making it easier or harder depending on the location they landed on. Also notable is the ability to upgrade every single weapon in-game, such as the Thompson receiving a drum magazine and grip, and the M1 Garand receiving adjustable sights and a Rifle Grenade launcer.

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The game is notable for being able to land anywhere at the start of each level. Potentially, this means that players can have a unique experience each time they play a level, making it easier or harder depending on the location they landed on. Also notable is the ability to upgrade every single weapon in-game, such as the Thompson receiving a drum magazine and grip, and the M1 Garand receiving adjustable sights and a Rifle Grenade launcer.
launcher.
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NeedsWikiMagicLove
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The game is notable for being able to land anywhere at the start of each level. Potentially, this means that players can have a unique experience each time they play a level, making it easier or harder depending on the location they landed on.

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The game is notable for being able to land anywhere at the start of each level. Potentially, this means that players can have a unique experience each time they play a level, making it easier or harder depending on the location they landed on.
on. Also notable is the ability to upgrade every single weapon in-game, such as the Thompson receiving a drum magazine and grip, and the M1 Garand receiving adjustable sights and a Rifle Grenade launcer.
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* FriendlyFireProof: Your allies will twitch and complain when shot by you, but don't actually take damage. This is a good thing, too, since they have a bad habit of running through your line of fire; their uniforms are also pretty easy to mistake for that of some of the enemy soldiers, too, particularly the forest camo worn by the Waffen-SS.
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* ContinuityNod: During the parachute jump at the start of Operation Husky, [[VideoGame/MedalOfHonorVanguard Frank Keegan's]] C-47 can be seen falling out of the sky with one of the engines on fire.
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Characters are listed [[Characters/MedalOfHonor here]].

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Characters are listed [[Characters/MedalOfHonor [[Characters/MedalOfHonorAirborne here]].
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* NoSwastikas: Instead, all German symbols on flags or loading screens are either Balkenkreuz or German eagles.

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* OrphanedSetup: The penultimate level has one of the paratroopers in your plane start on a joke: "What do you get when you cross a Nazi and a cockroach?" The plane takes fire and one of the bullets [[BoomHeadshot hits him through the head]] before he can give the punchline.



* RegeneratingHealth: The game uses the "health blocks" system from games like ''VideoGame/{{Pariah}}'', ''VideoGame/EscapeFromButcherBay'', ''VideoGame/Condemned2Bloodshot'', etc. Your health is divided into 4 segments, each segment regenerates if it is only partially drained, but if the full segment is drained you need to find a health kit to restore it.

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* RegeneratingHealth: The game uses the "health blocks" system from games like ''VideoGame/{{Pariah}}'', ''VideoGame/EscapeFromButcherBay'', ''VideoGame/Condemned2Bloodshot'', etc. Your health is divided into 4 segments, and each segment regenerates if it is only partially drained, but if the full segment is drained you need to find a health kit to restore it.
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* ThoseWackyNazis: Per the series tradition, but the Nazi Storm Elites take the cake. Despite the latter falling under this though, '''[[TheDreaded DO]] [[BossInMookClothing NOT]] [[MadeOfIron UNDERESTIMATE]] [[HeavilyArmoredMook THEM]]'''.
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* UrbanWarfare: Most of the levels take place within a village or a city. The exceptions are ''Avalanche'' and ''Neptune'', where the fighting takes place in a commandeered archaeological dig site and near the beach, naturally.

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