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* BigFancyCastle: There are no fewer than five areas set in Bowser's Castle, including two of the main courses.


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* HoistByHisOwnPetard: While we don't actually get to see it happen, [[spoiler:Bowser's speech when defeated in the final battle implies that he's about to be trapped in the nightmare realm in Mario's place as the latter escapes]].
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* Adaptational Name Change: Several of the levels had their names changed when the game was updated to Version 1.2.

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* Adaptational Name Change: AdaptationalNameChange: Several of the levels had their names changed when the game was updated to Version 1.2.
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'''Mario's Nightmare 64''' is a GameMod of ''VideoGame/SuperMario64'' by Aeolus that has 140 Power Stars to collect and focuses on [[PlatformHell nightmarish difficulty]]. It also has levels nested within levels, requiring a lot of exploration.

The plot, such as it is, is that Bowser has somehow trapped Mario within a never-ending nightmare, and Mario must collect Power Stars in order to escape. Sadly, what the nightmares lack in raw scare factor, they make up for by being hair-pullingly difficult to safely navigate.

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!!Tropes featured in Mario's Nightmare 64:

* Adaptational Name Change: Several of the levels had their names changed when the game was updated to Version 1.2.
* ConvectionSchmonvection: Played straight in most areas, but averted with a vengeance in Course 7, Volcano Interior, where all but the uppermost regions of the course passively drain Mario's health as he traverses the already-hazardous terrain.
* ShiftingSandLand: Course 8, Lost in the Sands[=/=]Sandstorm Desert, is a desert area much like the TropeNamer, with multiple pyramids to explore. As the name implies, it also has [[BlackoutBasement god-awful visibility]], resulting in lots of FakeDifficulty and TrialAndErrorGameplay.

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