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* AmazingTechnicolorBattlefield: Both the new and N64 Rainbow Road along with Electrodrome as well with all of the flashy colors.



%% ** AmazingTechnicolorBattlefield: Both the new and N64 Rainbow Road along with Electrodrome as well with all of the flashy colors.

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%% ** AmazingTechnicolorBattlefield: Both Electrodrome, being a music-themed track, is built on medley magic. Its already [[http://www.youtube.com/watch?v=PESNXPACz2E pulse-pounding musical beat]] is accompanied by a [[http://www.youtube.com/watch?v=37bemWupRZg much stronger jangling percussive bass]] on an anti-gravity segment of road that drowns out the new and N64 Rainbow Road along normal beat. Then, there's a really trippy anti-gravity area, where the soundtrack changes to a [[http://www.youtube.com/watch?v=9NkTGoMvl1Q twinkling variant]] as racers pass of a stretch of track with Electrodrome as well with all of electronic musical waves and ripples, and even has several shimmering gold sparkles stimulating stronger beats popping up on the flashy colors.screen. Plus, the track itself sounds off some musical stings increasing in key as the player hops across several staggered platforms which light up.

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Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a place-costing FadeToBlack first, less stipulations on getting star ranks, and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of Luigi for his uncanny DeathGlare.

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Notable for reconciling unforgiving and sometimes cheap game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a place-costing FadeToBlack first, less stipulations on getting star ranks, and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell.Shell. However, racers can't hoard items anymore, and must use their current item before getting another one. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of Luigi for his uncanny DeathGlare.


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** The GBA Mario Circuit also gets this treatment. The original ''Super Circuit'' track was totally flat, but now there's a springboard installed underneath a whole section of the track just to spice things up with an anti-gravity segment, amid some oil patches, for good measure.

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Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a place-costing FadeToBlack first, less stipulations on getting star ranks, and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

to:

Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a place-costing FadeToBlack first, less stipulations on getting star ranks, and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

Changed: 77

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Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a place-costing FadeToBlack first, and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

to:

Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a place-costing FadeToBlack first, less stipulations on getting star ranks, and several new power-ups, most notably the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

Changed: 11

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Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a position-costing FadeToBlack first, and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

to:

Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a position-costing place-costing FadeToBlack first, and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

Changed: 17

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Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a FadeToBlack first, and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

to:

Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'' without going through a position-costing FadeToBlack first, and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

Changed: 54

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Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like ''Mario Kart Super Circuit'', and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

to:

Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like he once did ''Mario Kart Super Circuit'', Circuit'' without going through a FadeToBlack first, and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

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It is the first game in the series to feature HD graphics, as well as the first one to have orchestrated music. The main gimmick of this installment is [[GravityScrew anti-gravity]], which allows racers to drive on walls or even upside-down.

to:

It is the first game in the series to feature HD graphics, as well as the first one to have orchestrated music. The main gimmick of this installment is [[GravityScrew anti-gravity]], which allows racers to drive on walls or even upside-down.

Notable for reconciling unforgiving game elements that recurred throughout the series, such as having Lakitu immediately rescue drivers who have gone off course like ''Mario Kart Super Circuit'', and the mighty Super Horn, a counter to the nemesis of all pole position holders, the Spiny Shell. Also notable for its inception of SlowMotion cuts, which has given rise to MemeticMutation in the case of green-capped, mustachioed plumber Luigi for his uncanny DeathGlare.

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* EverybodyOwnsAFord: The Mercedes-Benz [=DLC=] [[https://www.youtube.com/watch?v=oVtUk-mOTNs trailer]].

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* EverybodyOwnsAFord: The Mercedes-Benz [=DLC=] [[https://www.youtube.com/watch?v=oVtUk-mOTNs trailer]].trailer]], though only one of the three models is contemporary.
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* EverybodyOwnsAFord: The Mercedes-Benz [=DLC=] [[https://www.youtube.com/watch?v=oVtUk-mOTNs trailer]].
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* MyFutureSelfAndMe: We have Rosalina and her baby self, the latter of which makes her debut in this game.

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* MyFutureSelfAndMe: We have Rosalina and her The baby self, characters, who are the latter past selves of which makes her debut in this game.Mario, Luigi, Peach, Daisy and Rosalina.

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* DeathGlare: If Luigi hits an opposing racer, he will turn his head and stare at them menacingly.

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* DeathGlare: If When Luigi hits passes an opposing racer, he will turn his head and stare at them menacingly.



** The menu music gain more faster layers based on how close you are to picking everything needed to have an actual race, and the music in races warps when certain power-ups are used. The percussion of the course's song gets deeper if the player is in the lead. ([[EasyModeMockery Unless you're playing on 50CC]].)
** Certain tracks feature multiple mixes of the music playing, with the music seamlessly switching between them depending on where you are in the race. Some variations are minor (like Shy Guy Falls adding the sounds of mining equipment and chanting Shy Guys when near the mines) and others can completely change the tone and/or instrumentation of the music (like Water Park's music becoming calmer when underwater; Dolphin Shoals with three sections--starting zone, cave, and home stretch--with a unique instrumentation each (though it throws away the Variable Mix in the final lap, which only features the saxophone).

to:

** The menu music gain gains more faster layers based on how close you are to picking everything needed to have an actual race, and the race.
** The
music in races warps when certain power-ups power-ups, such as the lightning bolt, are used. used.
**
The percussion of the course's song gets deeper if the player is in the lead. ([[EasyModeMockery [[EasyModeMockery Unless you're playing on 50CC]].)
50CC]].
** Certain tracks feature multiple mixes of the music playing, with the music seamlessly switching between them depending on where you are in the race. Some variations are minor (like Shy Guy Falls adding adds the sounds of mining equipment and chanting Shy Guys when near the mines) and others can completely change the tone and/or instrumentation of the music (like mines.
**
Water Park's music becoming becomes calmer when underwater; during the underwater sections.
**
Dolphin Shoals with has three sections--starting zone, variations. Calmer versions play in the starting zone and cave, and home stretch--with a unique instrumentation each (though it throws away while the Variable Mix in land section at the end features a more upbeat variant with a saxophone melody. Averted on the final lap, which only features the saxophone).saxophone version.
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* DeathGlare: If Luigi hits an opposing racer, he will turn his head and stare at them menacingly.
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** Birdo, who was only seen in the "Women of Racing" ads in the game's version of Royal Raceway (and she wasn't even playable in this one).
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* PromotedTOPlayable: This is the first game in the ''Mario'' series to feature the Koopalings as playable characters.

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* PromotedTOPlayable: PromotedToPlayable: This is the first game in the ''Mario'' series to feature the Koopalings as playable characters.

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The eighth installment in the ''VideoGame/MarioKart'' console series, only available on the Main/WiiU. The game is notable for three new features: [[GravityScrew Anti-gravity racing]], [[SceneryPorn gorgeous HD visuals]], [[ArsonMurderAndJaywalking and the Koopalings]].

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The eighth installment in the ''VideoGame/MarioKart'' console series, only available on the Main/WiiU. The Main/WiiU.

It is the first
game in the series to feature HD graphics, as well as the first one to have orchestrated music. The main gimmick of this installment is notable for three new features: [[GravityScrew Anti-gravity racing]], [[SceneryPorn gorgeous HD visuals]], [[ArsonMurderAndJaywalking and the Koopalings]].anti-gravity]], which allows racers to drive on walls or even upside-down.



* ArtEvolution: ''Mario Kart 8'' is the first HD game in the series, and it shows. The courses in this game feature far more detail than the ones in previous entries. This includes the retro tracks, which get total graphical revamps.

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* ArtEvolution: ''Mario Kart 8'' is the first HD game in the series, and it shows. The courses in this game feature far more detail than the ones in previous entries.installments. This includes the retro tracks, which get total graphical revamps.



* PromotedTOPlayable: This is the first game in the ''Mario'' series to feature the Koopalings as playable characters.



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* ArtEvolution: ''Mario Kart 8'' is the first HD game in the series, and it shows. The courses in this game feature far more detail than the ones in previous entries. This includes the retro tracks, which get total graphical revamps.



* SceneryPorn: ''Mario Kart 8'' is the first HD game in the series, and oh boy, does it ever show. Some of the courses are nothing short of gorgeous, and not just the new tracks either.

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* SceneryPorn: ''Mario Kart 8'' is the first HD game in the series, and oh boy, does it ever show. Some of the courses are nothing short of gorgeous, and not just the new tracks either.
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not an in-universe example of the trope.


* NinjaPirateZombieRobot: Not only does the game give us Metal Mario, but now we are introduced to...Pink Gold Peach! This has prompted players to come up with ridiculous character variations such as Metal Pink Gold Baby Donkey Kong.

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* RibcageRidge: Bone-Dry Dunes has one which acts as an anti-gravity section.



* ShiftingSandLand:
** Bone-Dry Dunes, complete with [[SandIsWater rivers of sand and even sand fountains]].
** Dry Dry Desert from ''Double Dash!!'' returns as a retro track. It's a bit less dry this time around, now featuring an oasis which acts as an underwater section.



* VideogameSettings:



%% ** RibcageRidge: Bone-Dry Dunes



%% ** ShiftingSandLand: Bone-Dry Dunes and GCN Dry Dry Desert
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You can do this anytime. The horn acts as the item button, too.


* EasterEgg: If you're not using Off-TV Play, you can tap the horn on the Wii U gamepad to honk it. The only known thing it does is spook nearby drivers.

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* EasterEgg: If you're not using Off-TV Play, you don't have an item, you can tap the horn on the Wii U gamepad to honk it. The only known thing it does is spook nearby drivers.

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Marathon Level doesn\'t really apply here because of the whole one lap thing. also fixing some indentation


* GimmickLevel: Mario Circuit, the only stage in the game that makes you go twice around the course in one lap, once normally and then upside-down!



* LevelAte: Sweet Sweet Canyon is made of cakes, doughnuts, candy, and other treats.



** GimmickLevel: Mario Circuit, the only stage in the game that makes you go twice around the course in one lap, once normally and then upside-down!



%% ** LevelAte: Sweet Sweet Canyon
** MarathonLevel: Mount Wario and N64 Rainbow Road which are divided into three sections in one lap rather than three laps.



%% ** UnderTheSea: Dolphin Shoals


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* UnderTheSea: Dolphin Shoals is mostly underwater. It's also the only course in the series where the starting line is underwater.
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* SchmuckBait: There are some areas and turns that look like good places to drift but doing so would result in going off course or into a wall in almost all cases--such as the mini-turn after the waterfalls in Shy Guy Falls, the winding road prior to the finish line in Dolphin Shoals, and the cave with sand dunes in Bone Dry Dunes.
* SuspiciouslySimilarSubstitute: While this game did not have a retro Bowser castle course, [=WII=] Grumble Volcano possibly stood in for a retro Bowser castle anyway, as it does have moving platforms similar to the ones in ''VideoGame/MarioKartDS'''s Bowser Castle.
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* AntiGrinding: In ''8'', the amount of VR you obtain in online races is directly affected by how much the others racers have. If you have less than theirs, you'll obtain far more points ''even if you didn't finish in first place,'' though the reverse can also happen, forcing you to look for others with a large amount of VR.
* ArcSymbol: The track maps ''Mario Kart 8'' often feature the number "8" somehow. The version of Mario Circuit for that game and Toad's Turnpike are shaped like an 8, and ''8'''s Rainbow Road, N64 Yoshi's Valley, and the returning N64 Rainbow Road all have 8's in their design.
* AstralFinale: Wii U's Rainbow Road is set on a space station and racers can take short trips through space while racing on Rainbow Road.

to:

* AntiGrinding: In ''8'', the The amount of VR you obtain in online races is directly affected by how much the others racers have. If you have less than theirs, you'll obtain far more points ''even if you didn't finish in first place,'' though the reverse can also happen, forcing you to look for others with a large amount of VR.
* ArcSymbol: The track maps ''Mario Kart 8'' often feature the number "8" somehow. The version of Mario Circuit for that game and Toad's Turnpike are shaped like an 8, and ''8'''s Rainbow Road, N64 Yoshi's Valley, and the returning N64 Rainbow Road all have 8's in their design.
* AstralFinale: Wii U's The new Rainbow Road is set on takes place in and around a space station and racers can take short trips through space while racing on Rainbow Road.station.



* MyFutureSelfAndMe: We have Rosalina and her baby self.

to:

* MyFutureSelfAndMe: We have Rosalina and her baby self.self, the latter of which makes her debut in this game.



* ObviousRulePatch: Bikes in ''Mario Kart 8'' were changed slightly by not allowing the player to pop a wheelie for boosts of speed, which now makes bikes more on par with karts. Bikes in ''Mario Kart Wii'' trumped karts so much that it was impossible to find any time trial record that ''wasn't'' a bike user and online play was also mostly a bike user game.

to:

* ObviousRulePatch: Bikes in ''Mario Kart 8'' this game were changed slightly by not allowing the player to pop a wheelie for boosts of speed, which now makes bikes more on par with karts. Bikes in ''Mario Kart Wii'' trumped karts so much that it was impossible to find any time trial record that ''wasn't'' a bike user and online play was also mostly a bike user game.



** Thanks to new recordings, all the characters sound fresher and newer, especially with all of the new, fresh visuals in this game.

to:

** Thanks to new recordings, all the characters sound fresher and newer, especially with all of the new, fresh visuals in this game.newer.
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* EasterEgg: If you're not using Off-TV Play, you can tap the horn on the Wii U gamepad to honk it. The only known thing it does is spook nearby drivers.
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Once again, X Meets Y is a just for fun game, not a trope.


* XMeetsY: ''Mario Kart Wii'' meets ''VideoGame/FZero''.

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Zero-context examples have been hidden until proper context can be given to those examples to be able to unhide them.


%% All zero-context examples have been hidden. Please do not unhide them unless you can expand the context of how those tropes are used!



* AstralFinale: Rainbow Road.

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* AstralFinale: Wii U's Rainbow Road is set on a space station and racers can take short trips through space while racing on Rainbow Road.



* CyberPunk: Electrodrome

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%% * CyberPunk: Electrodrome



* MyFutureSelfAndMe: Now we have Rosalina and her baby self.

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* MyFutureSelfAndMe: Now we We have Rosalina and her baby self.



** AmazingTechnicolorBattlefield: Both the new and N64 Rainbow Road
*** Electrodrome as well with all of the flashy colors.
** AmusementPark: Water Park
** AthleticArenaLevel: Mario Kart Stadium
** BandLand: 3DS Music Park
** BigBoosHaunt: Twisted Mansion
** BubblyClouds: Cloudtop Cruise
** DiscoTech: Electrodrome

to:

%% ** AmazingTechnicolorBattlefield: Both the new and N64 Rainbow Road
***
Road along with Electrodrome as well with all of the flashy colors.
%% ** AmusementPark: Water Park
%% ** AthleticArenaLevel: Mario Kart Stadium
%% ** BandLand: 3DS Music Park
** %%** BigBoosHaunt: Twisted Mansion
%% ** BubblyClouds: Cloudtop Cruise
%% ** DiscoTech: Electrodrome



** LethalLavaLand: Bowser's Castle and Wii Grumble Volcano
** LevelAte: Sweet Sweet Canyon

to:

%% ** LethalLavaLand: Bowser's Castle and Wii Grumble Volcano
%% ** LevelAte: Sweet Sweet Canyon



** NostalgiaLevel: ALL of the retro courses.
** ObstacleSkiCourse: Mount Wario
** PalmtreePanic: DS Cheep Cheep Beach
** PlanetHeck: Bowser's Castle and Wii Grumble Volcano
** PortTown: Toad Harbor
** RibcageRidge: Bone-Dry Dunes
** RoaringRapids: Shy Guy Falls and 3DS Pirahna Plant Slide
** RuinsForRuinsSake: Thwomp Ruins
** SaharanShipwreck: Bone-Dry Dunes
** ScenicTourLevel: Sunshine Airport
** ShiftingSandLand: Bone-Dry Dunes and GCN Dry Dry Desert
** SlippySlideyIceWorld: Mount Wario and GCN Sherbet Land
** SpaceZone: Rainbow Road
** {{Tomorrowland}}: Electrodrome
** UnderTheSea: Dolphin Shoals
** TheVeryDefinitelyFinalDungeon: Bowser's Castle

to:

%% ** NostalgiaLevel: ALL of the retro courses.
%% ** ObstacleSkiCourse: Mount Wario
%% ** PalmtreePanic: DS Cheep Cheep Beach
%% ** PlanetHeck: Bowser's Castle and Wii Grumble Volcano
%% ** PortTown: Toad Harbor
%% ** RibcageRidge: Bone-Dry Dunes
%% ** RoaringRapids: Shy Guy Falls and 3DS Pirahna Plant Slide
%% ** RuinsForRuinsSake: Thwomp Ruins
%% ** SaharanShipwreck: Bone-Dry Dunes
%% ** ScenicTourLevel: Sunshine Airport
%% ** ShiftingSandLand: Bone-Dry Dunes and GCN Dry Dry Desert
%% ** SlippySlideyIceWorld: Mount Wario and GCN Sherbet Land
%% ** SpaceZone: Rainbow Road
%% ** {{Tomorrowland}}: Electrodrome
%% ** UnderTheSea: Dolphin Shoals
%% ** TheVeryDefinitelyFinalDungeon: Bowser's Castle

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* GoKartingWithBowser: Now go karting with the Koopalings in addition, since they became playable for the first time in a ''Mario'' game.



* KidAppealCharacter: 14 out of 30 characters are this trope. They are Toad, Toadette, all five babies, and all seven Koopalings, so this nearly is the kid-appeal half of the playable roster. Baby Rosalina is introduced in this game.



* SuspiciouslySimilarSubstitute: While this game did not have a retro Bowser castle course, [=WII=] Grumble Volcano possibly stood in for a retro Bowser castle anyway, as it does have moving platforms similar to the ones in ''VideoGame/MarioKartDS'''s Bowser Castle.




to:

* XMeetsY: ''Mario Kart Wii'' meets ''VideoGame/FZero''.
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* BikerBabe: With the return of bikes (and the introduction of ATVs), Peach, Daisy, and Rosalina get alternate biker suits.

to:

* BikerBabe: With the return of bikes (and the introduction of ATVs), [=ATVs=]), Peach, Daisy, and Rosalina get alternate biker suits.

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Fixed example indentation. The N64 Rainbow Road theme is more of an update than a reprise. X Meets Y is a just for fun thing and shouldn\'t be used as a trope.


* AntiFrustrationFeatures: In ''Mario Kart 8'', finishing a Grand Prix in 150cc now also counts as finishing the same set of races in 50cc or 100cc, awarding you the appropriate trophy and stars for all three engine classes. No more [[FakeLongevity wasting time completing Grand Prix again in 50cc and 100cc]] just for OneHundredPercentCompletion! (Mirror Mode does not count, however. So you still have to go through that separately.) Also, for the more average players, if you complete races in 100cc, you also get trophies and stars in 50cc as well.

to:

* AntiFrustrationFeatures: In ''Mario Kart 8'', finishing AntiFrustrationFeatures:
** Finishing
a Grand Prix in 150cc higher engine class now also counts as finishing the same set of races cup in 50cc or 100cc, lower engine classes, awarding you the appropriate trophy and stars for all three engine classes. of them. No more [[FakeLongevity wasting time completing Grand Prix again in 50cc and 100cc]] just for OneHundredPercentCompletion! (Mirror Mirror Mode does not count, however. So however, so you still have to go through that separately.) Also, for the more average players, if you complete races in 100cc, you also get trophies and stars in 50cc as well.



* BatmanCanBreatheInSpace: The background Toads on Rainbow Road need spacesuits, but the racers don't.

to:

* BatmanCanBreatheInSpace: BatmanCanBreatheInSpace:
**
The background Toads on Rainbow Road need spacesuits, but the racers don't.



* NinjaPirateZombieRobot: Not only does the game give us Metal Mario, but now we are introduced to...Pink Gold Peach!
** Which has prompted players to come up with ridiculous character variations such as Metal Pink Gold Baby Donkey Kong.

to:

* NinjaPirateZombieRobot: Not only does the game give us Metal Mario, but now we are introduced to...Pink Gold Peach!
** Which
Peach! This has prompted players to come up with ridiculous character variations such as Metal Pink Gold Baby Donkey Kong.



* TriumphantReprise: The remastered N64 Rainbow Road music sounds much more triumphant than the original version. With the brass section blaring, the fireworks exploding, and the finish line in sight, this truly is the final race in the Mario Kart Grand Prix.
* VariableMix: The menu music gain more faster layers based on how close you are to picking everything needed to have an actual race, and the music in races warps when certain power-ups are used. The percussion of the course's song gets deeper if the player is in the lead. ([[EasyModeMockery Unless you're playing on 50CC]].)
** Additionally, certain tracks feature multiple mixes of the music playing, with the music seamlessly switching between them depending on where you are in the race. Some variations are minor (like Shy Guy Falls adding the sounds of mining equipment and chanting Shy Guys when near the mines) and others can completely change the tone and/or instrumentation of the music (like Water Park's music becoming calmer when underwater; Dolphin Shoals with three sections--starting zone, cave, and home stretch--with a unique instrumentation each (though it throws away the Variable Mix in the final lap, which only features the saxophone).

to:

* TriumphantReprise: The remastered N64 Rainbow Road music sounds much more triumphant than the original version. With the brass section blaring, the fireworks exploding, and the finish line in sight, this truly is the final race in the Mario Kart Grand Prix.
* VariableMix:
VariableMix:
**
The menu music gain more faster layers based on how close you are to picking everything needed to have an actual race, and the music in races warps when certain power-ups are used. The percussion of the course's song gets deeper if the player is in the lead. ([[EasyModeMockery Unless you're playing on 50CC]].)
** Additionally, certain Certain tracks feature multiple mixes of the music playing, with the music seamlessly switching between them depending on where you are in the race. Some variations are minor (like Shy Guy Falls adding the sounds of mining equipment and chanting Shy Guys when near the mines) and others can completely change the tone and/or instrumentation of the music (like Water Park's music becoming calmer when underwater; Dolphin Shoals with three sections--starting zone, cave, and home stretch--with a unique instrumentation each (though it throws away the Variable Mix in the final lap, which only features the saxophone).



* VocalEvolution: Mario sounds a lot more different than usual, with his voice being higher and louder.

to:

* VocalEvolution: VocalEvolution:
**
Mario sounds a lot more different than usual, with his voice being higher and louder.



* WackyRacing
* XMeetsY: ''Mario Kart Wii'' meets ''VideoGame/FZero''.

to:

* WackyRacing
* XMeetsY: ''Mario Kart Wii'' meets ''VideoGame/FZero''.
WackyRacing: It's a kart racer with weapons like shells and banana peels. Naturally, it would fall under this.

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MARIO KART 8!

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_fbook_1719.png]]
[[caption-width-right:300:[[TitleScream "MARIO KAAAART EIIIIIIIIIIIIGHT!!!!!!!!"]]]]

The eighth installment in the ''VideoGame/MarioKart'' console series, only available on the Main/WiiU. The game is notable for three new features: [[GravityScrew Anti-gravity racing]], [[SceneryPorn gorgeous HD visuals]], [[ArsonMurderAndJaywalking and the Koopalings]].
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!!This video game contains examples of:

* AlwaysNight: The remake of the N64 Rainbow Road (which unlike the original version, takes place in the night sky of a city instead of space).
* AntiFrustrationFeatures: In ''Mario Kart 8'', finishing a Grand Prix in 150cc now also counts as finishing the same set of races in 50cc or 100cc, awarding you the appropriate trophy and stars for all three engine classes. No more [[FakeLongevity wasting time completing Grand Prix again in 50cc and 100cc]] just for OneHundredPercentCompletion! (Mirror Mode does not count, however. So you still have to go through that separately.) Also, for the more average players, if you complete races in 100cc, you also get trophies and stars in 50cc as well.
** Usually, you cannot collect an item if you already have one, but if you collect an item box ''just'' before a piranha plant item runs out, you still get the new item. When you throw a boomerang, it doesn't count as having the item while it's in the air, so another item can be collected in its place.
* AntiGrinding: In ''8'', the amount of VR you obtain in online races is directly affected by how much the others racers have. If you have less than theirs, you'll obtain far more points ''even if you didn't finish in first place,'' though the reverse can also happen, forcing you to look for others with a large amount of VR.
* ArcSymbol: The track maps ''Mario Kart 8'' often feature the number "8" somehow. The version of Mario Circuit for that game and Toad's Turnpike are shaped like an 8, and ''8'''s Rainbow Road, N64 Yoshi's Valley, and the returning N64 Rainbow Road all have 8's in their design.
* AstralFinale: Rainbow Road.
* BatmanCanBreatheInSpace: The background Toads on Rainbow Road need spacesuits, but the racers don't.
** There are Toads wearing scuba gear in the underwater sections of Dolphin Shoals, while the racers, including Toad, get along just fine.
* BattleBoomerang: The [[VideoGame/SuperMario3DLand Boomerang Flower]] appears as an item, which allows players to throw up to three boomerangs when they get it.
* BikerBabe: With the return of bikes (and the introduction of ATVs), Peach, Daisy, and Rosalina get alternate biker suits.
* TheBusCameBack: For the babies, Toadette, and Waluigi, who were excluded from ''7''.
* TheCameo: A Blue and Yellow Toad appear as the poster characters for the Two-player Online feature (and can sometimes be seen floating in space in the online play menus, along with a Green Toad). They previously appeared in ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/SuperMario3DLand''.
* CyberPunk: Electrodrome
* CyberpunkIsTechno: Electrodrome's music. It's pretty upbeat though.
* DemotedToExtra: Several:
** Dry Bones becomes a course hazard in Bone-Dry Dunes.
** Dry Bowser becomes a DesertSkull.
** Paratroopa becomes an audience member.
** Wiggler is only available as an ATV.
* DesertSkull: Dry Bowser's skull is seen in Bone-Dry Dunes.
* DramaticDisappearingDisplay: The rank display in the HUD disappears when on the last stretch of a track on its final lap, increasing suspense for close finishes.
* GravityScrew: A major selling point of the game as well as the first time anti-gravity is used in the series.
* LargeHam: Mario, who screams the title and sounds like he is on helium during gameplay.
* MyFutureSelfAndMe: Now we have Rosalina and her baby self.
* NinjaPirateZombieRobot: Not only does the game give us Metal Mario, but now we are introduced to...Pink Gold Peach!
** Which has prompted players to come up with ridiculous character variations such as Metal Pink Gold Baby Donkey Kong.
* ObviousRulePatch: Bikes in ''Mario Kart 8'' were changed slightly by not allowing the player to pop a wheelie for boosts of speed, which now makes bikes more on par with karts. Bikes in ''Mario Kart Wii'' trumped karts so much that it was impossible to find any time trial record that ''wasn't'' a bike user and online play was also mostly a bike user game.
* SceneryPorn: ''Mario Kart 8'' is the first HD game in the series, and oh boy, does it ever show. Some of the courses are nothing short of gorgeous, and not just the new tracks either.
* SchmuckBait: There are some areas and turns that look like good places to drift but doing so would result in going off course or into a wall in almost all cases--such as the mini-turn after the waterfalls in Shy Guy Falls, the winding road prior to the finish line in Dolphin Shoals, and the cave with sand dunes in Bone Dry Dunes.
* TitleScream: Mario delivers this as hammy as possible.
* TriumphantReprise: The remastered N64 Rainbow Road music sounds much more triumphant than the original version. With the brass section blaring, the fireworks exploding, and the finish line in sight, this truly is the final race in the Mario Kart Grand Prix.
* VariableMix: The menu music gain more faster layers based on how close you are to picking everything needed to have an actual race, and the music in races warps when certain power-ups are used. The percussion of the course's song gets deeper if the player is in the lead. ([[EasyModeMockery Unless you're playing on 50CC]].)
** Additionally, certain tracks feature multiple mixes of the music playing, with the music seamlessly switching between them depending on where you are in the race. Some variations are minor (like Shy Guy Falls adding the sounds of mining equipment and chanting Shy Guys when near the mines) and others can completely change the tone and/or instrumentation of the music (like Water Park's music becoming calmer when underwater; Dolphin Shoals with three sections--starting zone, cave, and home stretch--with a unique instrumentation each (though it throws away the Variable Mix in the final lap, which only features the saxophone).
* VideogameSettings:
** AmazingTechnicolorBattlefield: Both the new and N64 Rainbow Road
*** Electrodrome as well with all of the flashy colors.
** AmusementPark: Water Park
** AthleticArenaLevel: Mario Kart Stadium
** BandLand: 3DS Music Park
** BigBoosHaunt: Twisted Mansion
** BubblyClouds: Cloudtop Cruise
** DiscoTech: Electrodrome
** GimmickLevel: Mario Circuit, the only stage in the game that makes you go twice around the course in one lap, once normally and then upside-down!
** LethalLavaLand: Bowser's Castle and Wii Grumble Volcano
** LevelAte: Sweet Sweet Canyon
** MarathonLevel: Mount Wario and N64 Rainbow Road which are divided into three sections in one lap rather than three laps.
** NostalgiaLevel: ALL of the retro courses.
** ObstacleSkiCourse: Mount Wario
** PalmtreePanic: DS Cheep Cheep Beach
** PlanetHeck: Bowser's Castle and Wii Grumble Volcano
** PortTown: Toad Harbor
** RibcageRidge: Bone-Dry Dunes
** RoaringRapids: Shy Guy Falls and 3DS Pirahna Plant Slide
** RuinsForRuinsSake: Thwomp Ruins
** SaharanShipwreck: Bone-Dry Dunes
** ScenicTourLevel: Sunshine Airport
** ShiftingSandLand: Bone-Dry Dunes and GCN Dry Dry Desert
** SlippySlideyIceWorld: Mount Wario and GCN Sherbet Land
** SpaceZone: Rainbow Road
** {{Tomorrowland}}: Electrodrome
** UnderTheSea: Dolphin Shoals
** TheVeryDefinitelyFinalDungeon: Bowser's Castle
* VocalEvolution: Mario sounds a lot more different than usual, with his voice being higher and louder.
** Thanks to new recordings, all the characters sound fresher and newer, especially with all of the new, fresh visuals in this game.
* WackyRacing
* XMeetsY: ''Mario Kart Wii'' meets ''VideoGame/FZero''.

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