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* SecretCharacter: With the exception of Miis (complete all cups of any given class), all of them unlocked through completing 150cc cups with gold. In order from Mushroom to Lighting, the unlockable drivers are Daisy, Wario, Rosalina, Metal Mario, Shy Guy, Honey Queen, Wiggler, and Lakitu.
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* BatScare: There are Swoopers on Rock Rock Mountain, as well as a glider that resembles them.

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* BatScare: There are Swoopers on When you enter the tunnel in Rock Rock Mountain, as well as a glider that resembles them.bunch of Swoopers will suddenly fly forward.



* DarkReprise: The music for Neo Bowser City includes quite a few reprises, including the music of Toad/Mario Circuit, [[VideoGame/MarioKart64 Toad's Turnpike]], [[VideoGame/MarioKartWii Mario/Luigi Circuit]], and even this game's title theme. While the melodies don't sound inherently darker, it may count due to the music playing in a city owned by the BigBad of the franchise.

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* DarkReprise: The music for Neo Bowser City includes quite a few reprises, including the music of Toad/Mario Circuit, [[VideoGame/MarioKart64 Toad's Turnpike]], [[VideoGame/MarioKartWii Mario/Luigi Circuit]], and even this game's title theme. While the melodies don't sound inherently darker, it may count due to the music playing in a city named after (and presumably owned by by) the BigBad of the ''Mario'' franchise.

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Did some stuff, and also moving Nintendo Hard to ymmv


* AirplaneArms: Wiggler is almost constantly doing this with his upper two arms.
* AmphibiousAutomobile: After all, underwater racing wouldn't be the same without them.
* {{Antepiece}}:

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* AirplaneArms: Wiggler is almost constantly doing this with seen holding out his upper two arms.
* AmphibiousAutomobile: The karts, which originally drove mostly on land, gain the ability to drive underwater. After all, underwater racing wouldn't be the same without them.
* {{Antepiece}}: {{Antepiece}}:



* BigBoosHaunt: Though the game doesn't introduce a new spooky track, it does bring back Luigi's Mansion from ''VideoGame/MarioKartDS''.
* BigCreepyCrawlies: ''7'' includes the first appearances of Wiggler and Honey Queen/Queen Bee as playable drivers (and only appearance in the latter's case). The game also features Stingbies from ''VideoGame/SuperMario3DLand'' on Honeybee Hive in Battle Mode.

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* BigBoosHaunt: Though the game doesn't introduce a new spooky track, it does bring back Luigi's Mansion from ''VideoGame/MarioKartDS''.
''VideoGame/MarioKartDS''; it's still the same haunted mansion from that game, though the Portrait Ghosts were replaced with Boo paintings.
* BigCreepyCrawlies: ''7'' includes the first appearances of Wiggler and Honey Queen/Queen Bee as playable drivers (and only appearance in the latter's case). While they are as large as the other racers, they aren't threatening. The game also features Stingbies from ''VideoGame/SuperMario3DLand'' on Honeybee Hive in Battle Mode.Mode, which are smaller but more threatening.



* DarkReprise: The music for Neo Bowser City includes quite a few reprises. Including the music of Toad/Mario Circuit, [[VideoGame/MarioKart64 Toad's Turnpike]], [[VideoGame/MarioKartWii Mario/Luigi Circuit]], and even this game's title theme.

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* DarkReprise: The music for Neo Bowser City includes quite a few reprises. Including reprises, including the music of Toad/Mario Circuit, [[VideoGame/MarioKart64 Toad's Turnpike]], [[VideoGame/MarioKartWii Mario/Luigi Circuit]], and even this game's title theme.theme. While the melodies don't sound inherently darker, it may count due to the music playing in a city owned by the BigBad of the franchise.



* {{Egopolis}}: Neo Bowser City is one. And more so in its upgrade for ''Mario Kart 8''.

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* {{Egopolis}}: Neo Bowser City is one.is named after the evil king of the Koopas, and features motifs of him everywhere. And more so in its upgrade for ''Mario Kart 8''.



* JungleJapes: DK Jungle, which in this game incorporates a section based on the Golden Temple from ''VideoGame/DonkeyKongCountryReturns'', as well as the Tiki enemies from that game.

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* JungleJapes: DK Jungle, which Jungle is obviously surrounded by jungle hence the name, with the trees being denser in this game the beginning and the karts soon jumping on a flower platform and crossing a bridge across a waterfall near DK's hut. It also incorporates a section based on the Golden Temple from ''VideoGame/DonkeyKongCountryReturns'', as well as the Tiki enemies from that game.



* MagicCarpet: Ridden by some Shy Guys in Shy Guy Bazaar.

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* MagicCarpet: Ridden by some At the end of Shy Guy Bazaar, you'll find Shy Guys in Shy Guy Bazaar.flying on carpets.



* NintendoHard: Most players of reasonable ability will be able to breeze through the 50cc and 100cc classes and achieve three stars regardless of player/kart selections. Then there is a noticeable difficulty spike on 150cc and 150cc Mirror where the enemies become much more ruthless, have a better spread of items and track specific hazards become much harder to dodge because of the speeds involved. Achieving a three star rating on every cup takes a LOT of perseverance.



** Cheep Cheep Lagoon are Wii Koopa Cape are this with UnderTheSea vibes.

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** Cheep Cheep Lagoon are Wii Koopa Cape are mix this with UnderTheSea vibes.UnderTheSea: the former is mainly underwater but also has a beachside and cave section, and the latter is set on a mountain instead of a beach, but still has beach vibes here and there.



** [=N64=] Koopa Troopa Beach, on the other hand, is a more traditional example.
* PinballZone: Waluigi Pinball, returning from ''Mario Kart DS'' (although Waluigi himself is absent from this installment).

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** [=N64=] Koopa Troopa Beach, on the other hand, is a more traditional example.
example. Like the original, you race on the shore of the island, and this time you can actually go underwater.
* PinballZone: Waluigi Pinball, returning from ''Mario Kart DS'' DS'', is mainly the same pinball machine course as the original (although Waluigi himself is absent from this installment).
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The [[NumberedSequels seventh game]] in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/Nintendo3DS in 2011.

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The [[NumberedSequels seventh game]] in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS in 2011.



** The top screen on the UsefulNotes/Nintendo3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly. On top of this, the added beat to the music that plays when you have a big lead in a race doesn't play on the easy setting.

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** The top screen on the UsefulNotes/Nintendo3DS Platform/Nintendo3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly. On top of this, the added beat to the music that plays when you have a big lead in a race doesn't play on the easy setting.

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