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''Luminous Avenger [=iX=]'' is a spinoff title in the ''VideoGame/AzureStrikerGunvoltSeries'', developed by Creator/IntiCreates for the UsefulNotes/NintendoSwitch, UsefulNotes/{{PlayStation 4}}, and PC via UsefulNotes/{{Steam}} and released on September 26, 2019. Set sometime after ''VideoGame/AzureStrikerGunvolt'', the game follows the adventures of Copen, secondary protagonist, anti-hero and Gunvolt's rival, under the ''Gunvolt Chronicles'' banner.

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''Luminous Avenger [=iX=]'' is a spinoff title in the ''VideoGame/AzureStrikerGunvoltSeries'', developed by Creator/IntiCreates for the UsefulNotes/NintendoSwitch, UsefulNotes/{{PlayStation 4}}, Platform/NintendoSwitch, Platform/PlayStation4, and PC via UsefulNotes/{{Steam}} Platform/{{Steam}} and released on September 26, 2019. Set sometime after ''VideoGame/AzureStrikerGunvolt'', the game follows the adventures of Copen, secondary protagonist, anti-hero and Gunvolt's rival, under the ''Gunvolt Chronicles'' banner.
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** Bakto: ''Film/BackToTheFuture''.

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** Bakto: ''Film/BackToTheFuture''.''Film/BackToTheFuture1''.
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** The Japanese title is 白き鋼鉄のX, or "iX of the White Steel".
** In a strange inversion, the Japanese version adopts the localized term "Septima" to refer to the superpowers that Adepts use; in the previous games, it was called "Seventh". Played straight when they then use the term "Septima Holder" to refer to the meta-humans, while the localized version still goes with "Adepts".

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** The Japanese title is 白き鋼鉄のX, or "白き鋼鉄のX", which translates to "iX of the White Steel".
** In a strange inversion, the Japanese version adopts the localized term "Septima" to refer to the superpowers that Adepts use; in the previous games, it was called "Seventh". Played straight when they then use the term "Septima Holder" to refer to the meta-humans, {{Differently Powered Individual}}s, while the localized version still goes with "Adepts". "Adepts".



** In the prologue stage, using Reload Crush on the cracked floor where the second Checkpoint is will cause a statue of Creepy Electro-Whip Guy to fall from the ceiling and play an accompanying voice clip.

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** In the prologue stage, using Reload Crush on the cracked floor where the second Checkpoint is will cause a statue of Romeo (AKA Creepy Electro-Whip Guy from the first ''Azure Striker Gunvolt'') to fall from the ceiling and play an accompanying voice clip.



* EasyLevelsHardBosses: Copen's ability to fly frequently allows him to bypass obstacles and enemies and his prevasion ability can negate most damage sources. Bosses in contrast generally have means to hit him even while airborne and most have attacks (entire movesets in some cases) that bypass his prevasion ability. Learning to fight them without prevasion can be quite a Difficulty Spike for new players.

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* EasyLevelsHardBosses: Copen's ability to fly frequently allows him to bypass obstacles and enemies and his prevasion Prevasion ability can negate most damage sources. Bosses in contrast generally have means to hit him even while airborne and most have attacks (entire movesets in some cases) that bypass his prevasion Prevasion ability. Learning to fight them without prevasion Prevasion can be quite a Difficulty Spike challenge for new players.



** Considering [[spoiler:the association between The Muse and butterflies]], it should become painfully obvious what the Butterfly Effect is referring to.

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** Considering [[spoiler:the association between The Muse and butterflies]], it should become painfully obvious what the Butterfly Effect is referring to.to in hindsight.
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** Dystnine: ''Film/DistrictNine''. Dystnine's role as a being who has developed supernatural and inexplicable powers and is now on the run from a powerful MegaCorp who wishes to experiment on him for their own gain mirrors the plight of Wikus in the titular film.

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** Dystnine: ''Film/DistrictNine''.''Film/District9''. Dystnine's role as a being who has developed supernatural and inexplicable powers and is now on the run from a powerful MegaCorp who wishes to experiment on him for their own gain mirrors the plight of Wikus in the titular film.
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* HardModePerks: Playing on Flawless difficulty gives you the biggest score bonus after clearing a stage. It also enables use of the OD High Pride ability, which gives a scaling damage multiplier when in Overdrive.

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* HardModePerks: Playing on Flawless Fearless difficulty gives you the biggest score bonus after clearing a stage. It also enables use of the OD High Pride ability, which gives a scaling damage multiplier when in Overdrive.



* HeKnowsAboutTimedHits: In one chat, Lola talks about how she can stay in Muse Form for longer when Copen is in a good mood, such as when the Kudos meter on the left side of the screen reaches 1000 Kudos or more. Kyota is understandably confused by the use of the terms "Kudos" and "left side of the screen", which Lola just brushes off as "technical jargon".

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* HeKnowsAboutTimedHits: In one chat, Lola talks about how she can stay in Muse Form form for longer when Copen is in a good mood, such as when the Kudos meter on the left side of the screen reaches 1000 Kudos or more. Kyota is understandably confused by the use of the terms "Kudos" and "left side of the screen", which Lola just brushes off as "technical jargon".
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* ThePointsMeanNothing: Unlike previous games there's no [[AchievementSystem Challenge System]] to incentivise going for better level rankings and times by offering additional credits/crafting parts. The only reward for getting the highest rankings is now a star on the file select screen.

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* ThePointsMeanNothing: Unlike previous games there's no [[AchievementSystem Challenge System]] to incentivise going for better level rankings and times by offering additional credits/crafting parts. The only reward for getting the highest rankings is now a star on the file select screen. Which is a good thing given that the ranking system is ''much'' less forgiving than the Azure Striker games.

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Bonus Boss -> Superboss. Spiritual Successor -> Creator Driven Successor


* BonusBoss: You can fight Blade EX via DLC, who has a teal PaletteSwap and uses [[SuperMode Berserk Trigger]] on top of another one as his DesperationAttack to make every attack even faster, bigger, and more dangerous. It also not only heals him to max HP on use, he will [[SelfRecoverySurprise keep using it at low HP]] and requires bursting down at low health to kill (or if you're particuarly insane, make him repeat 7 more times).



* DownloadableContent: You can get a BonusBoss, Blade EX, for $1.99. As per the usual Inti DLC schedule, early adopters (within two weeks after release) can get him for free.

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* DownloadableContent: You can get a BonusBoss, {{superboss}}, Blade EX, for $1.99. As per the usual Inti DLC schedule, early adopters (within two weeks after release) can get him for free.



* SpiritualSuccessor: The game has a fair bit in common with the first entry in the ''VideoGame/MegaManZero'' series, being a gaiden game starring the original protagonist's [[RedOniBlueOni red-colour-coded]] rival character who steps up to fight a genocidal regime seeking to wipe out one half of the population [[spoiler: in a ruined future after a time skip from the main series. Copen being a cyborg and the villain being an evil counterpart of the original hero re-enforces these parallels. Furthermore, as in the end of the ''Zero'' series, the villain is someone who [[TheUsurper took over]] an already awful dystopian government and managed to make it [[FromBadToWorse even worse]]]].


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* {{Superboss}}: You can fight Blade EX via DLC, who has a teal PaletteSwap and uses [[SuperMode Berserk Trigger]] on top of another one as his DesperationAttack to make every attack even faster, bigger, and more dangerous. It also not only heals him to max HP on use, he will [[SelfRecoverySurprise keep using it at low HP]] and requires bursting down at low health to kill (or if you're particuarly insane, make him repeat 7 more times).
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* EarlyInstallmentWeirdness: [[spoiler:If you've played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the Sumeragi infantrymen do not sport their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} beam rifles as a standard issue weapon rather than a more practical one that can toggle between semi or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here. Of course, this is all justified or at least handwaved by how this is an AlternateContinuity where Sumeragi has a new leadership with ''much'' different intentions that could have very well bled over into technological progress.]]

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* EarlyInstallmentWeirdness: [[spoiler:If you've [[spoiler:To those who've already played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the ''VideoGame/AzureStrikerGunvolt3''. The Sumeragi infantrymen here do not sport their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} beam rifles as a standard issue weapon rather than a more practical one that can toggle between semi or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here. Of course, this is all justified or at least handwaved by how this is an AlternateContinuity where Sumeragi has a new leadership with ''much'' different intentions that could have very well bled over into technological progress.]]
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* EarlyInstallmentWeirdness: [[spoiler:If you've played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the Sumeragi infantrymen do not sport their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} blasters as a standard issue weapon rather than a more practical one that can toggle between semi or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here. Of course, this is all justified or at least handwaved by how this is an AlternateContinuity where Sumeragi has new leadership with ''much'' different intentions that could have very well bled over into technological progress.]]

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* EarlyInstallmentWeirdness: [[spoiler:If you've played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the Sumeragi infantrymen do not sport their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} blasters beam rifles as a standard issue weapon rather than a more practical one that can toggle between semi or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here. Of course, this is all justified or at least handwaved by how this is an AlternateContinuity where Sumeragi has a new leadership with ''much'' different intentions that could have very well bled over into technological progress.]]
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* EarlyInstallmentWeirdness: [[spoiler:If you've played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the Sumeragi infantrymen do not sport their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} blasters as a standard issue weapon rather than a more practical one that can toggle between semi or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here.]]

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* EarlyInstallmentWeirdness: [[spoiler:If you've played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the Sumeragi infantrymen do not sport their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} blasters as a standard issue weapon rather than a more practical one that can toggle between semi or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here. Of course, this is all justified or at least handwaved by how this is an AlternateContinuity where Sumeragi has new leadership with ''much'' different intentions that could have very well bled over into technological progress.]]
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* EarlyInstallmentWeirdness: [[spoiler:If you've played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the Sumeragi mooks here do not use their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} blasters as a standard issue weapon rather than a more practical one that can toggle between semi-auto or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here.]]

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* EarlyInstallmentWeirdness: [[spoiler:If you've played ''VideoGame/AzureStrikerGunvolt3'' you'll notice that the Sumeragi mooks here infantrymen do not use sport their redesigned combat armor, instead simply opting for a slightly modified version from a century ago. In addition, they still retain their semi-automatic {{BFG}} blasters as a standard issue weapon rather than a more practical one that can toggle between semi-auto semi or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here.]]
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* EarlyInstallmentWeirdness: [[spoiler:If you have played ''VideoGame/AzureStrikerGunvolt3'' you will notice that the Sumeragi mooks here do not use their updated and redesigned combat armor, instead simply opting for a slightly modified version from a century ago. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here.]]

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* EarlyInstallmentWeirdness: [[spoiler:If you have you've played ''VideoGame/AzureStrikerGunvolt3'' you will you'll notice that the Sumeragi mooks here do not use their updated and redesigned combat armor, instead simply opting for a slightly modified version from a century ago.ago. In addition, they still retain their semi-automatic {{BFG}} blasters as a standard issue weapon rather than a more practical one that can toggle between semi-auto or full-auto. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here.]]
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Added DiffLines:

* EarlyInstallmentWeirdness: [[spoiler:If you have played ''VideoGame/AzureStrikerGunvolt3'' you will notice that the Sumeragi mooks here do not use their updated and redesigned combat armor, instead simply opting for a slightly modified version from a century ago. This can make the difference all the more noticeable as ''3'' is only ''set'' several decades as opposed to a century here.]]
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* ThemeNaming: The Sumeragi Falcons (except Rebellio) are named after science fiction movies.
** Blade: ''Film/BladeRunner''.
** Crimm: ''Film/PacificRim''.
** Stella: ''{{Film/Interstellar}}''. Makes more sense when you combine her Japanese name ("Inters") with her English dub name.
** Dystnine: ''Film/DistrictNine''.
** Isola: ''Isola: Persona 13''.

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* ThemeNaming: The Sumeragi Falcons (except Rebellio) are named after science fiction movies.
movies, in some cases serving as a MeaningfulName.
** Blade: ''Film/BladeRunner''.
''Film/BladeRunner''. The plot of ''Blade Runner'' deals with androids human enough to replace actual humans, echoing [[spoiler:Blade's role as a loyal drone created in the image of Gunvolt to replace him in Asimov's scheme]].
** Crimm: ''Film/PacificRim''.
''Film/PacificRim''. Possibly an on-the-nose allusion to Hollywood's obsession with explosions and special effects.
** Stella: ''{{Film/Interstellar}}''. Makes more sense when you combine her Japanese name ("Inters") with her English dub name.
name. ''Insterstellar'' features time dilation as a major plot element, which is a phenomenon caused by extreme gravitational forces.
** Dystnine: ''Film/DistrictNine''.
''Film/DistrictNine''. Dystnine's role as a being who has developed supernatural and inexplicable powers and is now on the run from a powerful MegaCorp who wishes to experiment on him for their own gain mirrors the plight of Wikus in the titular film.
** Isola: ''Isola: Persona 13''. The film deals with a girl with multiple personality disorder, not unlike Isola having two very different personas in and out of the spotlight.
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Added DiffLines:

* ThemeNaming: The Sumeragi Falcons (except Rebellio) are named after science fiction movies.
** Blade: ''Film/BladeRunner''.
** Crimm: ''Film/PacificRim''.
** Stella: ''{{Film/Interstellar}}''. Makes more sense when you combine her Japanese name ("Inters") with her English dub name.
** Dystnine: ''Film/DistrictNine''.
** Isola: ''Isola: Persona 13''.
** Bakto: ''Film/BackToTheFuture''.
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* UngratefulBastard: Not all Mino hideouts welcome Copen and Lola, despite their efforts in warding off Mino lairs from Sumeragi attacks. In a chat, Lola and Copen tell Kohaku that not long ago some minos threw rocks on them when they entered their hideout, and most of th3 Minos shy away from Copen because of the risks that accompany him.

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* UngratefulBastard: Not all Mino hideouts welcome Copen and Lola, despite their efforts in warding off Mino lairs from Sumeragi attacks. In a chat, Lola and Copen tell Kohaku that not long ago some minos threw rocks on them when they entered their hideout, and most of th3 the Minos shy away from Copen because of the risks that accompany him.
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* UngratefulBastard: Not all Mino hideouts welcome Copen and Lola, despite their efforts in warding off Mino lairs from Sumeragi attacks. In a chat, Lola and Copen tell Kohaku that not long ago some minos threw rocks on them when they entered their hideout, and most of th3 minos shy away from Copen because of the risks that accompany him.

to:

* UngratefulBastard: Not all Mino hideouts welcome Copen and Lola, despite their efforts in warding off Mino lairs from Sumeragi attacks. In a chat, Lola and Copen tell Kohaku that not long ago some minos threw rocks on them when they entered their hideout, and most of th3 minos Minos shy away from Copen because of the risks that accompany him.
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** Copen seems to be extremely adverse to conversations related to the Butterfly Effect or sometimes even mentions of it, that at one point Lola had to restrain herself from explaining it to Kohaku. Of course he does [[spoiler:because, that's his '''sister's disembodied brain.''']]

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** Copen seems to be extremely adverse to conversations related to the Butterfly Effect or sometimes even mentions of it, that at one point Lola had to restrain herself from explaining it to Kohaku. Of course he does [[spoiler:because, [[spoiler:because that's his '''sister's disembodied brain.''']]''sister's disembodied'' '''''brain.''''']]
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** Copen seems to be extremely adverse to conversations related to the Butterfly Effect or sometimes even mentions of it, that at one point Lola had to restrain herself from explaining it to Kohaku. Of course he does, [[spoiler:'''''THAT'S HIS SISTER'S DISEMBODIED BRAIN.''''']]

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** Copen seems to be extremely adverse to conversations related to the Butterfly Effect or sometimes even mentions of it, that at one point Lola had to restrain herself from explaining it to Kohaku. Of course he does, [[spoiler:'''''THAT'S HIS SISTER'S DISEMBODIED BRAIN.''''']]does [[spoiler:because, that's his '''sister's disembodied brain.''']]
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* UngratefulBastard: Not all Mino hideouts welcome Copen and Lola, despite their efforts in warding off Mino lairs from Sumeragi attacks. In a chat, Lola and Copen tell Kohaku that not long ago some minos threw rocks on them when they entered their hideout, and most mino shy away Copen because of the risks that accompany him.

to:

* UngratefulBastard: Not all Mino hideouts welcome Copen and Lola, despite their efforts in warding off Mino lairs from Sumeragi attacks. In a chat, Lola and Copen tell Kohaku that not long ago some minos threw rocks on them when they entered their hideout, and most mino of th3 minos shy away from Copen because of the risks that accompany him.

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