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Trope was cut/disambiguated due to cleanup


* DropTheHammer: There's a mook who uses a sledgehammer to smash you up, and their attacks deals far more damage than fists or kicks. Though you can avoid their attacks, and if they miss they'll be LeftStuckAfterAttack on the ground for a few seconds.

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* AdvertisedExtra: The intro cutscene depicts Judy as a major playable character, but gets kidnapped.



* TwoGuysAndAGirl: Alfred, Frank and Chris, in that order.

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* TwoGuysAndAGirl: Alfred, Frank and Chris, in that order. It was a FourManBand until Judy got kidnapped.
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* PaletteSwap: Several of your enemies are recoloured versions of existing sprites. In particular, the DualBoss, Dragon and Tiger, who uses the same body but wear different-coloured robes (one wears blue with magenta markings, one wears magenta with blue markings, no we can't tell which is which).

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* PaletteSwap: Several of your enemies are recoloured versions of existing sprites. In particular, the DualBoss, Dragon and Tiger, who uses the same body but wear different-coloured robes (one wears blue with magenta markings, one wears magenta with blue markings, no we can't tell which is which).which) - and even better, you fought a different-coloured version of one of them in the singular earlier in the stage!



* SequentialBoss: Crimson King, the FinalBoss, needs to be defeated twice. You take him down in the initial battle, and proceeds to the station's exit only to see him waiting for you, [[TheCoatsAreOff sans his overcoat]], with a new healthbar.

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* SequentialBoss: Crimson King, the FinalBoss, needs to be defeated twice. You take him down in the initial battle, and proceeds to the station's exit only to see him waiting for you, [[TheCoatsAreOff sans his overcoat]], with a new healthbar.new, much larger healthbar and more dangerous moveset.



* WhereAreTheyNowEpilogue: After the final stage, the game then skips to a few years later depicting the heroes in the aftermath of ther Crimson Gang's downfall; Frank fulfills his dream of opening a hot-dog stand, Chris joining various martial arts tournaments worldwide and winning championships everywhere she goes, and Alfred settling down with Judy to [[BabiesEverAfter raise a family]].

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* WhereAreTheyNowEpilogue: After the final stage, the game then skips to a few years later depicting the heroes in the aftermath of ther the Crimson Gang's Kings' downfall; [[BruiserWithASoftCenter Frank fulfills his childhood dream of opening a hot-dog stand, stand in a nearby amusement park]], Chris joining joins various martial arts tournaments worldwide and winning wins championships everywhere she goes, and Alfred settling settles down with Judy to [[BabiesEverAfter raise a family]].
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* BareYourMidriff: Chris' biker jacket and hot pants have her navel peeking through.
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The female playable character is Chris, not Judy (the kidnapped one).


The Legionnaires are a team of four righteous martial artists and vigilantes, dedicated to take down the Crimson King and his gang. After they've thwarted the Crimson Gang's activities, the Crimson King orders for his minions to kidnap one of them, Judy, as ransom. The remaining three - consisting of karate trainee Alfred, kickboxer Judy and heavyweight boxer Frank, embarks on a rescue mission.

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The Legionnaires are a team of four righteous martial artists and vigilantes, dedicated to take down the Crimson King and his gang. After they've thwarted the Crimson Gang's activities, the Crimson King orders for his minions to kidnap one of them, Judy, as ransom. The remaining three - consisting of karate trainee Alfred, kickboxer Judy Chris and heavyweight boxer Frank, embarks on a rescue mission.
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* BadassInDistress: Judy, another martial artist, spends the entire game kidnapped.
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* PalatteSwap: Several of your enemies are recoloured versions of existing sprites. In particular, the DualBoss, Dragon and Tiger, who uses the same body but wear different-coloured robes (one wears blue with magenta markings, one wears magenta with blue markings, no we can't tell which is which).

to:

* PalatteSwap: PaletteSwap: Several of your enemies are recoloured versions of existing sprites. In particular, the DualBoss, Dragon and Tiger, who uses the same body but wear different-coloured robes (one wears blue with magenta markings, one wears magenta with blue markings, no we can't tell which is which).
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5c14bf13_efec_456b_8027_d2d2a2f84d03.jpg]]
[[caption-width-right:350:This is one asskicking legion...]]

''Legionnaire'' is a 1992 BeatEmUp arcade game made by Creator/{{Tecmo}} and TAD Corporation.

Set in the fictional surbrurb of Blood City, a powerful crime lord called the Crimson King had taken control over the justice system, with his illicit activities of weapons and drug trafficking turning Blood City into a hotbed of corruption.

The Legionnaires are a team of four righteous martial artists and vigilantes, dedicated to take down the Crimson King and his gang. After they've thwarted the Crimson Gang's activities, the Crimson King orders for his minions to kidnap one of them, Judy, as ransom. The remaining three - consisting of karate trainee Alfred, kickboxer Judy and heavyweight boxer Frank, embarks on a rescue mission.

Unrelated to the [[LegionOfLostSouls trope about the French Foreign Legion]]. Or a certain Van Damme war movie.
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!! ''Legionnaire'' contain examples of:
* {{Acrofatic}}: Pretty Piggy, one of the earlier bosses. Whose bulging, oversized stomach is ''huge'', but doesn't stop him from leaping and pouncing at you.
* ActionBomb: A really weird example; sometimes you'll be assailed by suicide bombers, who leaps from above and detonates themselves upon landing.
* BareYourMidriff: Chris' biker jacket and hot pants have her navel peeking through.
* BigBad: The Crimson King leads the Crimson Gang in terrorizing Blood City. He's also the FinalBoss you fought at the center of his space station hideout.
* CrateExpectations: Smashing crates and containers will produce bonus items and food to boost your health.
* DropTheHammer: There's a mook who uses a sledgehammer to smash you up, and their attacks deals far more damage than fists or kicks. Though you can avoid their attacks, and if they miss they'll be LeftStuckAfterAttack on the ground for a few seconds.
* DualBoss:
** Dragon and Tiger, the boss of the train stage, attacks in tandem.
** Pretty Piggy's sprites are recycled and {{degraded|boss}} into two enemies in a later stage.
* DynamicEntry: Area 1 of Stage 1 have two mooks getting blown up and off their feet, by the players entering the area.
* GameplayAndStorySegregation:
** In the first area, you're caught in an explosion and falls for three stories... only to land on your feet with zilch damage to your health. Yet you're still vulnerable to being punched in the face...
** In a later stage, you're on a RopeBridge fighting assorted enemies, and after you defeat everyone a turret then automatically destroys the bridge you're on, causing you to fall for like a mile without hurting yourself.
* GameOverMan: Run out of continues? You're then treated to a cutscene of the Crimson King menacingly observing a trapped Judy [[UnwillingSuspension hanging on chains]], gloating all the way.
* IWillPunishYourFriendForYourFailure: The opening cinematics actually name-drops this trope when Judy gets abducted by Pretty Piggy:
--> What fools you are, trying to stop us!\\
Your friend here will be punished as a warning to anyone else who dares to ressist our rules!
* LocomotiveLevel: The third stage is set atop a moving train, and you fight your way from the back to the front.
* PalatteSwap: Several of your enemies are recoloured versions of existing sprites. In particular, the DualBoss, Dragon and Tiger, who uses the same body but wear different-coloured robes (one wears blue with magenta markings, one wears magenta with blue markings, no we can't tell which is which).
* PinataEnemy: One of the mooks (the skinny one in a blue jumpsuit, with goggles and a huge nose) can barely put up a fight, and once hit he'll scram from the area, dropping behind health and bonuses along the way. You can also [[KickTheDog hit him repeatedly as he flees and make him drop more items]].
* RoaringRampageOfRescue: The very premise of the game have you beating up assorted thugs and mooks of the Crimson Gang across Blood City in order to rescue Judy.
* SequentialBoss: Crimson King, the FinalBoss, needs to be defeated twice. You take him down in the initial battle, and proceeds to the station's exit only to see him waiting for you, [[TheCoatsAreOff sans his overcoat]], with a new healthbar.
* ShouldersOfDoom: There's an enemy dressed like a biker punk who wears spiked shoulder-pads... on his right shoulder, while keeping his left bare.
* SpaceBase: The final level is, ''inexplicably'', set in the Crimson Gang's space station hideout. The second-to-last stage have you defeating the boss and entering a rocket ready to take off, and somehow you're fighting enemies with the cosmos in the background windows.
* TwoGuysAndAGirl: Alfred, Frank and Chris, in that order.
* WhereAreTheyNowEpilogue: After the final stage, the game then skips to a few years later depicting the heroes in the aftermath of ther Crimson Gang's downfall; Frank fulfills his dream of opening a hot-dog stand, Chris joining various martial arts tournaments worldwide and winning championships everywhere she goes, and Alfred settling down with Judy to [[BabiesEverAfter raise a family]].
* WolverineClaws: There's a recurring midget mook enemy who attacks with a pair of knuckle-attached claws on both hands.
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