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* WhoWantsToLiveForever: The dwarves who built King Nole's labyrinth did so in exchange for eternal life. Nole delivered on his promise, and there doesn't seem to be any shenanigans going on even 300 years later ... except all they do is sit in Kazalt idling their time away. As they don't have to worry about growing old, they've turned procrastination into a life style.

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* WhoWantsToLiveForever: PlayedWith. The dwarves who built King Nole's labyrinth did so in exchange for eternal life. Nole delivered on his promise, and there doesn't seem to be any shenanigans going on even no zombies or statues or shriveling into grasshoppers, etc... except 300 years later ... except later all they do is sit in Kazalt idling their time away. As they don't have to worry about growing old, they've turned procrastination into a life style.lifestyle. Some enjoy the quiet. Others ask Nigel for some comic books.
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* WhoWantsToLiveForever: The dwarves who built King Nole's labyrinth did so in exchange for eternal life. Nole delivered on his promise, and there doesn't seem to be any shenanigans going on even 300 years later ... except all they do is sit in Kazalt idling their time away. As they don't have to worry about growing old, they've turned procrastination into a life style.
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* SparedByTheAdaptation: A number of things were changed when the game was translated.[[http://tcrf.net/Landstalker]] Most if it was stuff too racy for the American CensorshipBureau: all the sexy goodies in the optional Mercator variety shop became oddities, a BathtubScene was blocked off(but not deleted). Nigel ''[[VictoryIsBoring might]]'' be happier in the American version despite this - [[spoiler:in the Japanese, [[FailureIsTheOnlyOption all of King Nole's treasure is lost]] down a BottomlessPit when the Guardian is defeated. In the American, he gets all the treasure, and ''[[TheDevTeamThinksOfEverything the Gold counter even spins up to quintuple digits to show this!]]'']]

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* SparedByTheAdaptation: A number of things were changed when the game was translated.[[http://tcrf.net/Landstalker]] Most if it was stuff too racy for the American CensorshipBureau: all the sexy goodies in the optional Mercator variety shop became oddities, a BathtubScene was blocked off(but not deleted). Nigel ''[[VictoryIsBoring might]]'' be happier in the American version despite this - [[spoiler:in the Japanese, [[FailureIsTheOnlyOption all of King Nole's treasure is lost]] down a BottomlessPit when the Guardian is defeated. In the American, he gets all the treasure, and ''[[TheDevTeamThinksOfEverything ''[[DevelopersForesight the Gold counter even spins up to quintuple digits to show this!]]'']]
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* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.

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* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction WhereItAllBegan: It takes the bulk of the original game...that was summarily canceled.game before Nigel discovers this, but Friday actually guides him ''directly'' to the place where King Nole's treasure is hidden - however, he lacks the [[spoiler:{{Mineral Macguffin}}s and MacguffinGirl to activate the teleporter]], so he'd have go through everything even if he'd managed to avoid the IndyEscape sequence.
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** The worst one is in the fourth town, Mercator. There is exactly ''one'' vague hint on how you are to progress through the game: a lady in the church who praises Duke Mercator for "walking through town and personally speaking to each and every one of us." Sure enough, talk to an NPC near the castle and you'll spot General Arthur taking some unscheduled time off to go to Madame Yard's ... "ballet studio".

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** The worst one is in the fourth town, Mercator. There is exactly ''one'' vague hint on how you are to progress through the game: a lady in the church who praises Duke Mercator for "walking through town and personally speaking to each and every one of us." Sure enough, talk to [[FakeLongevity once you have]], an NPC near spawns in the castle garden south of the castle. Talk to her and you'll spot General Arthur taking some unscheduled time off to go to Madame Yard's ... "ballet studio".
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* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you. Two of the five {{Mineral MacGuffin}}s it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. The Guardian thus makes him extra crispy before challenging Nigel.]]

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* MacGuffinDeliveryService: You get Nigel gets to keep one ''one'' artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you.captures Friday and invokes HostageForMacGuffin. Two of the five {{Mineral MacGuffin}}s it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. The Guardian thus makes him extra crispy before challenging Nigel.]]
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* DummiedOut: The American version raodblocked a bath scene by putting a maid in front of the door - however the actual scene is still intact and even translated (you can view it with cheats, or on YouTube videos).

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* DummiedOut: The American version raodblocked roadblocked a bath scene by putting a maid in front of the door - however the actual scene is still intact and even translated (you can view it with cheats, or on YouTube videos).
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A action-adventure RPG on the UsefulNotes/SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' and the first ''ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.

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A action-adventure RPG on the UsefulNotes/SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' ''VideoGame/ShiningInTheDarkness'' and the first ''ShiningForce'' ''VideoGame/ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.
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Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/SegaSaturn Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the UsefulNotes/SegaDreamcast game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] Virtual Console.

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Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], UsefulNotes/PlayStationPortable, but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/SegaSaturn Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} [[UsefulNotes/PlayStation PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} [[UsefulNotes/SuperNintendoEntertainmentSystem its rival]]. Nigel and Friday were also featured as playable characters in the UsefulNotes/SegaDreamcast game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] UsefulNotes/{{Wii}}'s Virtual Console.
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A action-adventure RPG on the SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' and the first ''ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.

to:

A action-adventure RPG on the SegaGenesis, UsefulNotes/SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' and the first ''ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.



Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/{{SegaSaturn}} Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the [[UsefulNotes/{{Dreamcast}} Sega Dreamcast]] game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] Virtual Console.

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Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/{{SegaSaturn}} [[UsefulNotes/SegaSaturn Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the [[UsefulNotes/{{Dreamcast}} Sega Dreamcast]] UsefulNotes/SegaDreamcast game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] Virtual Console.
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* ShoutOut: The password which opens the way to King Nole's treasure is [[https://en.wikipedia.org/wiki/In-A-Gadda-Da-Vida "In-nah Gad'da da V'idda."]]
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The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest. Refreshingly [[spoiler: ...the story doesn't have anything to do saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]

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The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest. Refreshingly [[spoiler: ...the story doesn't have anything to do with saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]



* AutoRevive: Eke-eke herbs are available from the start of the game and for cheap. Though they are also normal healing items (healing at least half of Nigel's HP), if Nigel gets knocked out Friday will appear and use one to revive him.

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* AutoRevive: Eke-eke herbs are available from the start of the game and for cheap. Though they are also normal healing items (healing at least half of Nigel's HP), if Nigel gets knocked out Friday will appear and use one to revive him.
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* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you. Two of the five MineralMacGuffins it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. Gola thus makes him extra crispy before challenging Nigel.]]

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* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you. Two of the five MineralMacGuffins {{Mineral MacGuffin}}s it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. Gola The Guardian thus makes him extra crispy before challenging Nigel.]]
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* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a look at it before it's stolen from you. After that, two of the Jewels you acquired are similarly stolen.

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* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before it's stolen [[spoiler:Kayla]] steals it from you. After that, two Two of the Jewels you acquired five MineralMacGuffins it leads to are similarly stolen.stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. Gola thus makes him extra crispy before challenging Nigel.]]
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Alas, it was scheduled for a remake on the [[{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[{{SegaSaturn}} Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the [[{{Dreamcast}} Sega Dreamcast]] game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[{{Wii}} Wii's]] Virtual Console.

to:

Alas, it was scheduled for a remake on the [[{{PSP}} [[UsefulNotes/{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[{{SegaSaturn}} [[UsefulNotes/{{SegaSaturn}} Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[{{Playstation}} [[UsefulNotes/{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[{{SNES}} [[UsefulNotes/{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the [[{{Dreamcast}} [[UsefulNotes/{{Dreamcast}} Sega Dreamcast]] game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[{{Wii}} [[UsefulNotes/{{Wii}} Wii's]] Virtual Console.
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'''Tropes appearing in ''Landstalker'':'''

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'''Tropes !!'''Tropes appearing in ''Landstalker'':'''
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* TeleportSpam: Some enemies have teleporting abilities. [[spoiler:King Nole's spirit]] uses this constantly.



* TeleportSpam: Some enemies have teleporting abilities. [[spoiler:King Nole's spirit]] uses this constantly.
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The biggest draw of the story is a subtle atmosphere of goofiness. Nigel's more than a bit of a ChickMagnet - [[PettingZooPeople hamster girls]], [[HotSkittyOnWailordAction six-inch tall fairies]] and [[WellExcuseMePrincess bitchy princesses]] [[BlessedWithSuck just can't resist him]]. At one point Nigel's youthful looks cause him to be ejected from a building full of beautiful women despite being ReallySevenHundredYearsOld - he then goes to a [[{{Roma}} gypsy witch]] for a little VoluntaryShapeshifting, resulting in the appropriate appearance to enter. He gets a few {{Armor Piercing Slap}}s from his companion for his trouble - only to find out that the building is actually a ''ballet studio''. [[spoiler: Actually, in the Japanese version, the building in question is a brothel...]]

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The biggest draw of the story is a subtle atmosphere of goofiness. Nigel's more than a bit of a ChickMagnet - [[PettingZooPeople hamster girls]], [[HotSkittyOnWailordAction six-inch tall fairies]] and [[WellExcuseMePrincess bitchy princesses]] [[BlessedWithSuck just can't resist him]]. At one point Nigel's youthful looks cause him to be ejected from a building full of beautiful women despite being ReallySevenHundredYearsOld - he then goes to a [[{{Roma}} [[UsefulNotes/{{Romani}} gypsy witch]] for a little VoluntaryShapeshifting, resulting in the appropriate appearance to enter. He gets a few {{Armor Piercing Slap}}s from his companion for his trouble - only to find out that the building is actually a ''ballet studio''. [[spoiler: Actually, in the Japanese version, the building in question is a brothel...]]
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* JokeItem: The Blue Ribbon.
-->"Used Blue Ribbon. Won second place in a beauty contest!"
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* AmericanKirbyIsHardcore: [[http://www.segagagadomain.com/megadrive/landstalker.htm Japanese Nigel]] is a dashing {{Slayers}}-esqe figure. [[http://mycooldreams.at.ua/load/igry/roms_igry/landstalker/4-1-0-5 American Nigel]] is a FrazettaMan. Not as cool as it sounds, given that Nigel still has ''clothes.''

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* AmericanKirbyIsHardcore: [[http://www.segagagadomain.com/megadrive/landstalker.htm Japanese Nigel]] is a dashing {{Slayers}}-esqe LightNovel/{{Slayers}}-esqe figure. [[http://mycooldreams.at.ua/load/igry/roms_igry/landstalker/4-1-0-5 American Nigel]] is a FrazettaMan. Not as cool as it sounds, given that Nigel still has ''clothes.''
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* InformedEquipment: Nigel's color palette gets tweaks to reflect his currently-equipped sword and armor. His boots, on the other hand, do not.

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* BottomlessPits: Averted - pits that look bottomless won't kill you, they'll just drop you down in the room below. Which usually has spikes to land on, enemies to attack you, and whatever else is along the path to climb back up.

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* BottomlessPits: Averted - pits that look bottomless won't kill you, they'll just drop you down in the room below. Which usually has spikes to land on, enemies to attack you, and whatever else is along the path to climb back up. King Nole's labyrinth does, however, have one room whose pit simply wraps back to the top of the room, allowing you to fall endlessly until you steer yourself towards something to land on.



* DamselInDistress: The Massan mayor's daughter gets captured by the neighboring Gumi tribe. Then there's the matter of Princess Lara who mysteriously disappeared from Mercator....



* DummiedOut: American version raodblocked a bath scene by putting a maid in front of the door - however the actual scene is still intact and translated (you can view it with cheats, or on YouTube videos).

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* DummiedOut: The American version raodblocked a bath scene by putting a maid in front of the door - however the actual scene is still intact and even translated (you can view it with cheats, or on YouTube videos).



* OurDragonsAreDifferent: Gola resembles a standard Western dragon, while the dragonlike Zak is a race of dragon-folk called Drakkonians.



* SavePoint: Churches, one in each town. Or more specifically, any time you see a "Record Book" and a priest to give it to ... even if it's a long-dead pile of bones sitting behind a desk in the middle of a dungeon.

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* RollingAttack: The preferred method of attack for Spinner, one of the three Guardians in King Nole's labyrinth.
* SavePoint: Churches, one in each town. Or more specifically, any time you see a "Record Book" and a priest to give it to ... even if it's the 'priest' is just a long-dead withered pile of bones sitting behind a desk in the middle of a dungeon.dungeon and the book is high up on a platform requiring four switches scattered across a mazelike room to access it.



* SwordBeam: The Ice Sword, when fully charged, can fire out a blast of ice magic to hit enemies from a distance. It's also used to solve a few puzzles.

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* SwordBeam: The Ice Sword, when fully charged, can fire out a blast of ice magic to hit enemies from a distance. It's also used to solve a few puzzles. [[spoiler:The spirit of King Nole]] has one too, albeit with an axe.



* TemporaryPlatform: Some platforms fall (after a short delay) when you step on them. They look identical to non-falling platforms, too.
* UseItem: Especially keys (unlike Zelda games where it is automatic) to open doors.

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* TeleportSpam: Some enemies have teleporting abilities. [[spoiler:King Nole's spirit]] uses this constantly.
* TemporaryPlatform: Some platforms fall (after a short delay) when you step on them. They look identical to non-falling platforms, too.
too. The only way to find out? Best not to linger on a platform if you don't need to.
* UseItem: Especially keys to open doors (unlike Zelda games where it is automatic) to open doors.automatic).



* WalkItOff: Healing Boots restore your HP slowly as you walk around.

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* WalkItOff: Healing Boots restore your HP slowly as you walk around. And you'll be doing a LOT of walking when trying to navigate labyrinths and solve puzzles.

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* GetBackHereBoss: The sorceror Mir, who speeds about the room launching fireballs from a distance. He's one of the very few enemies who don't simply try to rush and attack Nigel.

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* GetBackHereBoss: The sorceror Mir, who speeds about the room launching fireballs from a distance. He's one of the very few enemies who don't doesn't simply try to rush and attack Nigel.



* MeaningfulName: The names of deceased persons in the crypt below Mercator are related to the puzzle waiting in that room, some of them are also punny (like "Larcen E.").



* TemporaryPlatform: Some platforms fall (after a short delay) when you step on them.

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* TemporaryPlatform: Some platforms fall (after a short delay) when you step on them. They look identical to non-falling platforms, too.

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* BalefulPolymorph: Once you acquire the Einstein Whistle, you can learn that two dogs named Marty and Bell are actually people under the curse of a WickedWitch. The only way to break the curse? Kill the witch somehow. It gets a little more complicated when the witch decides to turn Nigel into a dog, too.

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* BalefulPolymorph: Once you acquire the Einstein Whistle, you can learn that two dogs named Marty and Bell are actually people under the curse of a WickedWitch. The only way to break the curse? Kill the witch somehow. It somehow, but it gets a little more complicated when the witch decides to turn Nigel into a dog, too.dog too....
* BlackoutBasement: A few rooms in King Nole's labyrinth are pitch-black; all you can see is yourself, enemies, and treasure chests. You have to navigate one in the dark in order to acquire the item to illuminate these rooms.



* BottomlessPits: Averted - pits that look bottomless won't kill you, they'll just drop you down in the room below. Which usually has spikes to land on, and it's a little trip to get back up to where you fell from.

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* BottomlessPits: Averted - pits that look bottomless won't kill you, they'll just drop you down in the room below. Which usually has spikes to land on, enemies to attack you, and it's a little trip whatever else is along the path to get climb back up to where you fell from.up.



* DenialOfDiagonalAttack: Or (given the isometric perspective) denial of horizontal and vertical attack. At least the limitation goes both ways.
* DepthPerplexion: The game's lack of shadows can make it difficult to tell exactly where some platforms are located when trying to make jumps.
* DummiedOut: American version raodblocked a bath scene by putting a maid in front of the door - however the actual scene is still in there (you can view it with cheats, or on YouTube videos).

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* DenialOfDiagonalAttack: Or (given the isometric perspective) denial of horizontal and vertical attack. At least enemies suffer the limitation goes both ways.
same limitation.
* DepthPerplexion: The game's lack of shadows can make it difficult to tell exactly where some platforms are located when trying to make jumps.
jumps. This is part of what makes the game's difficulty so memorable, as it complicates judging ''precisely'' where you are, your enemies are, and whether or not that platform in front of you is...well...actually in front of you.
* DummiedOut: American version raodblocked a bath scene by putting a maid in front of the door - however the actual scene is still in there intact and translated (you can view it with cheats, or on YouTube videos).



* GenreSavvy: Attendants at Madame Yard's in Mercator are fully aware of the fact that teenage boys are always trying to figure out what goes on in the broth-- err, [[CensorshipBureau ballet studio]]. Even the town's fortuneteller is in on it, readily giving Nigel a spell to make him look like an ordinary (human) adult.

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* GenreSavvy: Attendants at Madame Yard's in Mercator are fully aware of the fact that teenage boys are always trying to figure find out what goes on in makes the broth-- err, [[CensorshipBureau ballet studio]].studio]] so popular with castle guards. Even the town's fortuneteller is in on it, readily giving Nigel a spell to make him look like an ordinary (human) adult.



** Admittedly, the case of lack of shadows is part of what gives the game its distinct difficulty. Judging ''precisely'' where you are, your enemies are, and whether or not that platform in front of you is...well...actually in front of you. This was really the only argument some fans had against the lost remake's addition of a rotatable camera as well as a number of the puzzles relied on what you ''couldn't'' see.



* MoneySpider: Almost every enemy drops money when they're defeated.

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* MoneySpider: Almost every enemy drops money when they're defeated. They might randomly drop an Eke-eke herb or other healing item, but it's usually cash.



* PressurePlate: Some switches only remain active as long as something is weighing them down -- Nigel, a nearby block or pot, or so on. A few puzzles are even solved by getting enemies to weigh down the switch for you.

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* PressurePlate: Some switches only remain active as long as something is weighing them down -- be it Nigel, a nearby block or pot, or so on. A few puzzles are even solved by getting enemies to weigh down the switch for you.



* SpikesOfDoom: A standard fixture of many dungeons, but at least they're stationary, and don't actually do that much damage. There are also spiked balls in both small and large sizes.

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* SpikesOfDoom: A standard fixture of many dungeons, but at least they're stationary, and don't actually do that much damage. There Then there are also the spiked balls balls, which come in both small and large sizes.sizes....



* SwordBeam: The Ice Sword, when fully charged, can fire out a blast of ice magic to hit enemies from a distance.

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* SwordBeam: The Ice Sword, when fully charged, can fire out a blast of ice magic to hit enemies from a distance. It's also used to solve a few puzzles.


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* WaitingPuzzle: Two puzzles in the crypt below Mercator are solved by doing absolutely nothing for about half a minute. The Lake Shrine dungeon also has a few rooms where you are locked in and must wait for a switch to appear ... while being attacked by enemies.
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* GenreSavvy: Attendants at Madame Yard's in Mercator are fully aware of the fact that teenage boys are always trying to figure out what goes on in the broth-- err, [[CensorshipBereau ballet studio]]. Even the town's fortuneteller is in on it, readily giving Nigel a spell to make him look like an ordinary (human) adult.

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* GenreSavvy: Attendants at Madame Yard's in Mercator are fully aware of the fact that teenage boys are always trying to figure out what goes on in the broth-- err, [[CensorshipBereau [[CensorshipBureau ballet studio]]. Even the town's fortuneteller is in on it, readily giving Nigel a spell to make him look like an ordinary (human) adult.

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this page needs more tropes!


* BrokenBridge: Played Straight, [[spoiler:Right after the first town]]
* CraniumRide for fun and profit. Needed to solve some of the many many MANY puzzles.

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* AttackAttackAttack: Enemy AI is very basic - most foes will simply rush Nigel and attack.
* AutoRevive: Eke-eke herbs are available from the start of the game and for cheap. Though they are also normal healing items (healing at least half of Nigel's HP), if Nigel gets knocked out Friday will appear and use one to revive him.
* BalefulPolymorph: Once you acquire the Einstein Whistle, you can learn that two dogs named Marty and Bell are actually people under the curse of a WickedWitch. The only way to break the curse? Kill the witch somehow. It gets a little more complicated when the witch decides to turn Nigel into a dog, too.
* BossBattle: Mostly of the WolfpackBoss or EliteMook variety. Curiously, only a few of them actually have boss-battle music to punctuate the encounter.
* BottomlessPits: Averted - pits that look bottomless won't kill you, they'll just drop you down in the room below. Which usually has spikes to land on, and it's a little trip to get back up to where you fell from.
* BrokenBridge: Played Straight, [[spoiler:Right after Early in the first town]]
game, warriors from Gumi smashed the bridge connecting the road from Massan. There are plenty of other (non literal) examples blocking passage to the next town.
* CraniumRide for CraniumRide: For fun and profit. Needed It's needed to solve some of the many many MANY puzzles.puzzles, too.



* DummiedOut: American version -blocked- a bath scene by putting an immovable maid in front of the door - however viewing it now is easy with the magic of cheats. or youtube.

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* DenialOfDiagonalAttack: Or (given the isometric perspective) denial of horizontal and vertical attack. At least the limitation goes both ways.
* DepthPerplexion: The game's lack of shadows can make it difficult to tell exactly where some platforms are located when trying to make jumps.
* DummiedOut: American version -blocked- raodblocked a bath scene by putting an immovable a maid in front of the door - however viewing the actual scene is still in there (you can view it now is easy with the magic of cheats. cheats, or youtube. on YouTube videos).



* FireIceLightning: Three of the swords you collect are the Magic (fire) Sword, Thunder Sword, and Ice Sword.
* GenreSavvy: Attendants at Madame Yard's in Mercator are fully aware of the fact that teenage boys are always trying to figure out what goes on in the broth-- err, [[CensorshipBereau ballet studio]]. Even the town's fortuneteller is in on it, readily giving Nigel a spell to make him look like an ordinary (human) adult.
* GetBackHereBoss: The sorceror Mir, who speeds about the room launching fireballs from a distance. He's one of the very few enemies who don't simply try to rush and attack Nigel.



* GuideDangIt: Happens a lot throughout the game, but a particularly jarring example occurs when trying to get into the second dungeon. The item you need to access it is found in a totally nondescript house and blends in perfectly among all the background objects. You're given a vague hint as to what it is from one of the people standing outside the dungeon, but it's still easily missed.
** The worst one is in the fourth town. There is exactly ''one'' vague hint on how you are to progress through the game: a lady in the church who praises Duke Mercator for "walking through town and personally speaking to each and every one of us."

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* GuideDangIt: Happens a lot throughout the game, but a particularly jarring example occurs when trying to get into the second dungeon. The item you need to access it is found in a totally (relatively) nondescript house and blends in perfectly among all the background objects. You're given a vague hint as to what it is from one of the people standing outside the dungeon, but it's still easily missed.
** The worst one is in the fourth town.town, Mercator. There is exactly ''one'' vague hint on how you are to progress through the game: a lady in the church who praises Duke Mercator for "walking through town and personally speaking to each and every one of us."" Sure enough, talk to an NPC near the castle and you'll spot General Arthur taking some unscheduled time off to go to Madame Yard's ... "ballet studio".



* InterchangeableAntimatterKeys although only for the dungeon you're in. Seem familiar?
* IsometricProjection: One of the big features that set this game apart from other action-adventure games of the time. ...however, the lack of shadows made this problematic for jumping sequences. Not to mention the rather, shall we say, rudimentary control system; the Genesis controller had no diagonal inputs, so to move northwest, the player has to hit both "left" and "up". This is particularly annoying on emulators if you play on keyboard.
** Admittedly, the case of lack of shadows is part of what gives the game its distinct difficulty. Judging ''precisely'' where you are, your enemies are, and whether or not that platform in front of you is...well...actually in front of you. This was really the only argument some fans had against the lost remake's addition of a rotatable camera as well as a number of the puzzles relied on what you ''couldn't see.''

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* InterchangeableAntimatterKeys although only for the dungeon you're in.HostageForMacGuffin: How Kayla snatches an artifact from Nigel.
* InterchangeableAntimatterKeys: Although you can't mix-and-match them between dungeons (not that you'd get many opportunities to anyway).
Seem familiar?
* IsometricProjection: One of the big features that set this game apart from other action-adventure games of the time. ...however, the lack of shadows made this problematic for jumping sequences. Not to mention the rather, shall we say, rudimentary control system; the Genesis controller had no diagonal inputs, so to move northwest, the player has to hit both "left" and "up". "up" (as a consolation, hitting one direction by itself will subsequently move Nigel in that diagonal direction, and Nigel has a minor ability to automatically navigate corners). This is particularly annoying on emulators emulators, if you're playing on keyboard (it's not an issue if you play on keyboard.
have a gamepad or analog joystick to make the diagonals easier).
** Admittedly, the case of lack of shadows is part of what gives the game its distinct difficulty. Judging ''precisely'' where you are, your enemies are, and whether or not that platform in front of you is...well...actually in front of you. This was really the only argument some fans had against the lost remake's addition of a rotatable camera as well as a number of the puzzles relied on what you ''couldn't see.'' ''couldn't'' see.
* ItemFarming: Just a few dungeons have Eke-eke herbs simply laying on the floor for you to pick up; they respawn when you leave the room, allowing you to pick them up all over again.



* NounVerber: The name of the game!

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* {{Leitmotif}}: Kayla and her two goons have their own theme music which plays every time they appear.
* LizardFolk: Lizardmen are among the enemy types; they're generally stronger than skeletons and unicorns, and are armed with a sword and shield.
* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a look at it before it's stolen from you. After that, two of the Jewels you acquired are similarly stolen.
* MoneySpider: Almost every enemy drops money when they're defeated.
* MushroomSamba: There's a strange book in Destel's church. Insist that the priest read some of its "spells", and the screen will go pink and ripply.
* NounVerber: The name of the game!Land + Stalker



* PressurePlate: Some switches only remain active as long as something is weighing them down -- Nigel, a nearby block or pot, or so on. A few puzzles are even solved by getting enemies to weigh down the switch for you.
* SavePoint: Churches, one in each town. Or more specifically, any time you see a "Record Book" and a priest to give it to ... even if it's a long-dead pile of bones sitting behind a desk in the middle of a dungeon.



* StockVideoGamePuzzle: Many. A hefty amount of which are NintendoHard.

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* SpikesOfDoom: A standard fixture of many dungeons, but at least they're stationary, and don't actually do that much damage. There are also spiked balls in both small and large sizes.
* StockVideoGamePuzzle: Many. A hefty amount Mostly of the switch/pressure-plate and platform variety. Some of which are NintendoHard.quite NintendoHard.
* SuspiciousVideoGameGenerosity: You almost ''never'' find a SavePoint inside a dungeon, only in town churches. Then you arrive at the "Lake Shrine" and discover it has a save point only two screens from the front entrance. ThisIsGonnaSuck....
* SwordBeam: The Ice Sword, when fully charged, can fire out a blast of ice magic to hit enemies from a distance.



* UseItem not that the game gives you hints to do so at the time.
* WalkItOff: Healing Boots!

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* UseItem not that the game gives TemporaryPlatform: Some platforms fall (after a short delay) when you hints step on them.
* UseItem: Especially keys (unlike Zelda games where it is automatic)
to do so at the time.
open doors.
* WalkItOff: Healing Boots!Boots restore your HP slowly as you walk around.


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* WingedHumanoid: Friday the fairy, and bounty hunter Zak the Drakkonian (dragon-folk).
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** Admittedly, the case of lack of shadows is part of what gives the game its distinct difficulty. Judging ''precisely'' where you are, your enemies are, and whether or not that platform in front of you is...well...actually in front of you. This was really the only argument some fans had against the lost remake's addition of a rotatable camera as well as a number of the puzzles relied on what you ''couldn't see.''
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The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest.
Refreshingly [[spoiler: ...the story doesn't have anything to do saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]

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The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest.
quest. Refreshingly [[spoiler: ...the story doesn't have anything to do saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]
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A action-adventure RPG on the SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' and the first ''ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.

The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest.
Refreshingly [[spoiler: ...the story doesn't have anything to do saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]

During said quest, you'll come across all manner of classic fantasy creatures...ranging from winged demons, talking...bears?, more fairies, not-so-evil-Wizards, skeletons, orcs, etc. The big difference for the time was the perspective; Landstalker plays out entirely in an isometric view (think of the basic viewpoint for most Tactical RPG's and you'll get the idea). The novelty of it is that it makes the core aspect of puzzle solving rather difficult at various times since you can't alter the angle at which you see the world. This would also make for some extremely punishing platforming... as Nigel doesn't leave a shadow (landing jumps at later sequences becomes mostly trial and error). As noted, the biggest chunk of this game is in a myriad of puzzles to solve in the dungeons, ranging from laughably easy to mind-breakingly difficult; the smoothness of control however still made gameplay quite fun. Oh, and the music isn't something to overlook either - this game had plenty of [[{{EarWorm}} addicting songs]].

The biggest draw of the story is a subtle atmosphere of goofiness. Nigel's more than a bit of a ChickMagnet - [[PettingZooPeople hamster girls]], [[HotSkittyOnWailordAction six-inch tall fairies]] and [[WellExcuseMePrincess bitchy princesses]] [[BlessedWithSuck just can't resist him]]. At one point Nigel's youthful looks cause him to be ejected from a building full of beautiful women despite being ReallySevenHundredYearsOld - he then goes to a [[{{Roma}} gypsy witch]] for a little VoluntaryShapeshifting, resulting in the appropriate appearance to enter. He gets a few {{Armor Piercing Slap}}s from his companion for his trouble - only to find out that the building is actually a ''ballet studio''. [[spoiler: Actually, in the Japanese version, the building in question is a brothel...]]

Alas, it was scheduled for a remake on the [[{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[{{SegaSaturn}} Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the [[{{Dreamcast}} Sega Dreamcast]] game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[{{Wii}} Wii's]] Virtual Console.
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'''Tropes appearing in ''Landstalker'':'''
* AmericanKirbyIsHardcore: [[http://www.segagagadomain.com/megadrive/landstalker.htm Japanese Nigel]] is a dashing {{Slayers}}-esqe figure. [[http://mycooldreams.at.ua/load/igry/roms_igry/landstalker/4-1-0-5 American Nigel]] is a FrazettaMan. Not as cool as it sounds, given that Nigel still has ''clothes.''
* BrokenBridge: Played Straight, [[spoiler:Right after the first town]]
* CraniumRide for fun and profit. Needed to solve some of the many many MANY puzzles.
* DayOfTheWeekName: Friday the Fairy, natch
* DummiedOut: American version -blocked- a bath scene by putting an immovable maid in front of the door - however viewing it now is easy with the magic of cheats. or youtube.
* ExpositionFairy: Friday.
* FairyCompanion: Getting redundant?
* FetchQuest: Though not so many as you'd think.
* GirlFriday: Quite literally.
* GoldfishPoopGang: Kayla and her two goons...they get into progressively crappier situations for their trouble.
* GuideDangIt: Happens a lot throughout the game, but a particularly jarring example occurs when trying to get into the second dungeon. The item you need to access it is found in a totally nondescript house and blends in perfectly among all the background objects. You're given a vague hint as to what it is from one of the people standing outside the dungeon, but it's still easily missed.
** The worst one is in the fourth town. There is exactly ''one'' vague hint on how you are to progress through the game: a lady in the church who praises Duke Mercator for "walking through town and personally speaking to each and every one of us."
* HeroesPreferSwords: Nigel uses ''only'' swords, nothing else - you get a handful of them throughout the game; each one better than the last.
* InterchangeableAntimatterKeys although only for the dungeon you're in. Seem familiar?
* IsometricProjection: One of the big features that set this game apart from other action-adventure games of the time. ...however, the lack of shadows made this problematic for jumping sequences. Not to mention the rather, shall we say, rudimentary control system; the Genesis controller had no diagonal inputs, so to move northwest, the player has to hit both "left" and "up". This is particularly annoying on emulators if you play on keyboard.
* JerkWithAHeartOfGold: Friday. Also Nigel.
* KleptomaniacHero: Slightly averted. Your inventory is only so large.
* NounVerber: The name of the game!
* OurElvesAreBetter: Nigel the Landstalker himself (although amidst all the other crazy characters roaming about, he's never really singled out). Other elves are pretty sparse in game.
* SparedByTheAdaptation: A number of things were changed when the game was translated.[[http://tcrf.net/Landstalker]] Most if it was stuff too racy for the American CensorshipBureau: all the sexy goodies in the optional Mercator variety shop became oddities, a BathtubScene was blocked off(but not deleted). Nigel ''[[VictoryIsBoring might]]'' be happier in the American version despite this - [[spoiler:in the Japanese, [[FailureIsTheOnlyOption all of King Nole's treasure is lost]] down a BottomlessPit when the Guardian is defeated. In the American, he gets all the treasure, and ''[[TheDevTeamThinksOfEverything the Gold counter even spins up to quintuple digits to show this!]]'']]
* StockVideoGamePuzzle: Many. A hefty amount of which are NintendoHard.
* TempleOfDoom: Quite a few actually. Complete with requisite crushing boulders to the point where they are obviously used for puzzles.
* UseItem not that the game gives you hints to do so at the time.
* WalkItOff: Healing Boots!
* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.
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