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* KansasCityShuffle: Bishop Mandible traps Bobbin in a cage, but doesn't take the magical distaff Bobbin carries. Big mistake, right? Not quite -- Mandible is actually after the Draft of Opening. He watches Bobbin cast the spell to unlock the cage and then takes the distaff.

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* KansasCityShuffle: Bishop Mandible traps Bobbin in a cage, but doesn't take the magical distaff Bobbin carries. Big mistake, [[CardboardPrisonBig mistake]], right? Not quite [[SubvertedTropeNot quite]] -- Mandible is actually after the Draft of Opening. He watches Bobbin cast the spell to unlock the cage and then takes the distaff.
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* CrackInTheSky: The sky rips open at the end of the game. It's not really a disaster, but dramatic nevertheless at it marks the new boundary between the land, one part ruled by Chaos and one part by the Weavers.

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** So, having created the Ultimate Weapon, they just stand around polishing it [[spoiler:until the BigBad shows up to take it for itself]]. (See WhatAnIdiot on the YMMV page.)



* MessianicArchetype: Bobbin was miraculously born from the Loom itself, [[spoiler:and can resurrect people,]] many will die for his name, but the world's salvation lies in his hands. [[EveryoneIsJesusInPurgatory Ring any bells?]]

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* MessianicArchetype: Bobbin was miraculously born from the Loom itself, [[spoiler:and can resurrect people,]] many will die for his name, but the world's salvation lies in his hands. [[EveryoneIsJesusInPurgatory Ring any bells?]]



* UpdatedRerelease: The CD version, which featured a full CD-quality talkie soundtrack, although [[TheyChangedItNowItSucks much of the previous versions' dialogue, animations, portraits and music were cut]] to fit the whole thing on one disc. Notably, the abbreviated talkie version's script was edited by Creator/OrsonScottCard.

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* UpdatedRerelease: The CD version, which featured a full CD-quality talkie soundtrack, although [[TheyChangedItNowItSucks much of the previous versions' dialogue, animations, portraits and music were cut]] cut to fit the whole thing on one disc. Notably, the abbreviated talkie version's script was edited by Creator/OrsonScottCard.
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* DeaderThanDead: [[spoiler:Bobbin is able to restore dead people by way of the Healing draft, thanks to their souls being nearby and their bodies relatively intact. However, as Hetchel is a victim of the Unmaking draft, there's absolutely nothing left of her to resurrect save for a single feather, which Chaos cruelly claims as a souvenier.]]
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** VGA renderings of the character closeups, first created for the FM-TOWNS release, were planned to be used in the CD-ROM version and are still present in the datafiles. However, except for Chaos, all of them went unused, presumably due to an inability to create convincing lip-sync animations. (One artist, presumably frustrated by all this work going to waste, actually hid a scathing message in the Elder Atropos closeup - LOOM SUCKS!)

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** VGA renderings of the character closeups, first created for the FM-TOWNS release, were planned to be used in the CD-ROM version and are still present in the datafiles. However, except for Chaos, all of them went unused, presumably allegedly due to an inability to create convincing lip-sync animations. (One artist, presumably apparently frustrated by all this work going to waste, actually hid a scathing message in the Elder Atropos closeup - LOOM SUCKS!)

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* DummiedOut: An early screenshot showed a room in the Glassmakers' City with three giant sandglasses, two of which had run out and were sealed up; the last one was open at the top and a worker was pouring sand into it to keep it running. The three sandglasses of course represent [[spoiler: the three Shadows, of which the first two have long since passed, and the third is imminent]]. The room was ultimately cut to save disk space. The sandglasses can still be glimpsed in the 16-color version, in the wide shot of the city (though they were painted out in the VGA upgrade).
** The existence of a puzzle can be deduced: [[spoiler: Bobbin was probably going to use the Emptying draft (which you can play by the time you get to Crystalgard) to empty the sandglasses. The running sands mark the time remaining until the Third Shadow: they were being replenished indefinitely, but presumably Bobbin screws that up and reduces the symbolic time until the Apocalypse to nil. NiceJobBreakingItHero! Alternately, playing the draft in reverse might have ''added'' time before the apocalypse.]]

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* DummiedOut: DummiedOut:
**
An early screenshot showed a room in the Glassmakers' City with three giant sandglasses, two of which had run out and were sealed up; the last one was open at the top and a worker was pouring sand into it to keep it running. The three sandglasses of course represent [[spoiler: the three Shadows, of which the first two have long since passed, and the third is imminent]]. The Some sources say the room was ultimately cut to save disk space.space, while Brian Moriarty claims the room was cut when Crystalguard was redesigned during development. The sandglasses can still be glimpsed in the 16-color version, in the wide shot of the city (though they were painted out in the VGA upgrade).
** *** The existence of a puzzle can be deduced: [[spoiler: Bobbin was probably going to use the Emptying draft (which you can play by the time you get to Crystalgard) to empty the sandglasses. The running sands mark the time remaining until the Third Shadow: they were being replenished indefinitely, but presumably Bobbin screws that up and reduces the symbolic time until the Apocalypse to nil. NiceJobBreakingItHero! Alternately, playing the draft in reverse might have ''added'' time before the apocalypse.]]]] All Moriarty has said on the subject, to date, is that it would've been a time-travelling puzzle.
** VGA renderings of the character closeups, first created for the FM-TOWNS release, were planned to be used in the CD-ROM version and are still present in the datafiles. However, except for Chaos, all of them went unused, presumably due to an inability to create convincing lip-sync animations. (One artist, presumably frustrated by all this work going to waste, actually hid a scathing message in the Elder Atropos closeup - LOOM SUCKS!)
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* BornOfMagic: In game, it's mentioned that Cygna used the Great Loom to create Bobbin. The audio drama goes through the scene, where she weaves a gray thread and creates Bobbin when she is done.

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* BurnTheWitch: In the audio drama, the weavers managed to weave powerful magics into their cloth, causing some less enlightened people to hang some of the weavers. In response, the weavers used some of their wealth to purchase an island off the mainland and reclude there.



* {{Unwinnable}}: While you can backtrack to some drafts when you first need to use them, forgetting to write them down correctly can leave you stuck if you forgot them later unless using a walkthrough or earlier saved game. The healing draft is an excpetion, as its first learned before you can use it, with no obvious way to relearn the draft.

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* {{Unwinnable}}: While you can backtrack to some drafts when you first need to use them, forgetting to write them down correctly can leave you stuck if you forgot them later unless using a walkthrough or earlier saved game. The healing draft is an excpetion, the trope's example, as its first learned before you can use it, with no obvious way to relearn the draft.draft once you need to use it.
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** The Weavers generally remain hooded due to the alleged danger in removing their hoods. Cob is foolish enough to test this rumor with Bobbin. On lower difficulties, the scene [[GoryDiscretionShot suddenly cuts to somewhere else]], and expert (or obscures the head with a flash of light) before sucking in Cob.

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** The Weavers generally remain hooded due to the alleged danger in removing their hoods. Cob is foolish enough to test this rumor with Bobbin. On lower difficulties, the scene [[GoryDiscretionShot suddenly cuts to somewhere else]], and else]]. On expert (or obscures the CD-ROM version) the head is obscured with a flash of light) light before sucking in Cob.
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* GlowingEyes: In the ending of the CD version, Bobbin's eyes will glow to match the note's color.

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* GlowingEyes: In the ending final playable scene of the CD version, Bobbin's eyes will glow to match the note's color.

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* GlowingEyes: In the ending of the CD version, Bobbin's eyes will glow to match the note's color.



** In the CD-ROM version, Rusty gets munched on by the Dragon in a SoundOnlyDeath, with only the hood shown on-screen. Prior versions simply return to Bobbin and show the draft wearing off.



* {{Unwinnable}}: While you can backtrack to some drafts when you first need to use them, forgetting to write them down correctly can leave you stuck if you forgot them later.

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* {{Unwinnable}}: While you can backtrack to some drafts when you first need to use them, forgetting to write them down correctly can leave you stuck if you forgot them later. later unless using a walkthrough or earlier saved game. The healing draft is an excpetion, as its first learned before you can use it, with no obvious way to relearn the draft.

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two versions.


** The Weavers generally remain hooded due to the alleged danger in removing their hoods. Cob is foolish enough to test this rumor with Bobbin -- the scene [[GoryDiscretionShot suddenly cuts to somewhere else]] (or obscures the event with a flash of light on Expert difficulty) and the player sees {{nothing|IsScarier}}.

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** The Weavers generally remain hooded due to the alleged danger in removing their hoods. Cob is foolish enough to test this rumor with Bobbin -- Bobbin. On lower difficulties, the scene [[GoryDiscretionShot suddenly cuts to somewhere else]] else]], and expert (or obscures the event head with a flash of light on Expert difficulty) and the player sees {{nothing|IsScarier}}.light) before sucking in Cob.



*** There is ONE version of the game where you actually get to see Cob get magically sucked into Bobbin's hood.
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* {{Unwinnable}}: If you didn't write down the notes for the drafts or don't consult a walkthrough, you'll get stuck and need to revert to an earlier point.

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* {{Unwinnable}}: If While you didn't write down the notes for the can backtrack to some drafts or don't consult a walkthrough, you'll get stuck and when you first need to revert use them, forgetting to an earlier point.write them down correctly can leave you stuck if you forgot them later.
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At its time of release, ''Loom'' was noted for its ambitious fantasy story, imaginative setting and surprisingly barren user interface: The only item the player could carry was the Distaff, a magical instrument used to shape the world around the player and solve puzzles, which was used by learning and casting short four-note drafts that could be heard around the game world. Most of these drafts were also randomly generated at the start of each game, meaning they would have to be re-learned on each individual playthrough.

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At its time of release, ''Loom'' was noted for its ambitious fantasy story, imaginative setting and surprisingly barren user interface: The only item the player could carry was the Distaff, a magical instrument used to shape the world around the player and solve puzzles, which was used by learning and casting short four-note drafts that could be heard around the game world. Most of these drafts were also randomly generated at the start of each game, meaning they would have to be re-learned on each individual playthrough.
playthrough[[note]]The CD version does not randomize the drafts: instead, you are not allowed to use a draft until you've heard it[[/note]].

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* ApocalypseMaiden

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* ApocalypseMaidenApocalypseMaiden: Bobbin, being conceived through magic, is destined to bring about the Third Shadow.



* ConvectionSchmonvection: The city of the Blacksmiths, the Forge, is a castle protected by a moat filled with molten metal (and the drawbridge seems to be made of iron). Nobody feels any kind of discomfort when crossing it. Then there is Hetchel who [[spoiler:flies into a furnace through one of its pipes to retrieve Bobbin's distaff]]. She comments that she "must not singe the feathers" but otherwise seems to be unharmed.

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* ConvectionSchmonvection: The city of the Blacksmiths, the Forge, is a castle protected by a moat filled with molten metal (and the drawbridge seems to be made of iron). Nobody feels any kind of discomfort when crossing it. Then there is Hetchel who [[spoiler:flies into a furnace through one of its pipes smokestacks to retrieve Bobbin's distaff]]. She comments that she "must not singe the feathers" but otherwise seems to be unharmed.
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* VideoGameCaringPotential: Bobbin can choose to restore the Blacksmiths' firewood supply with the filling draft after escaping their prison cell.
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* EmbarrassingLastName: The protagonist, Bobbin '''Threadbare''', of the Guild of Weavers.
* EmbarrassingNickname: Wellwrought "'''Rusty'''" Nailbender of the Guild of Blacksmiths. He mentions that hardly anyone calls him by his real name.
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** Bishop Mandible [[JustBetweenYouAndMe sure loves to]] [[EvilGloating jawbone.]]
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* DreamMelody: C' - F - G - C. [[spoiler:It turns out to be the Transcendence draft which allows you to turn into a swan and AscendToAHigherPlaneOfExistence.]]

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* DreamMelody: C' - F - G - C.C, which comes up repeatedly, especially when using orbs to view the future. [[spoiler:It turns out to be the Transcendence draft which allows you to turn into a swan and AscendToAHigherPlaneOfExistence.]]
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* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired effect. (You can find this out by saving and reloading, by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)

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* YouShouldntKnowThisAlready: if you try a draft before you've learned heard someone or something else play it, you get a comment from the player character ("I don't think I spun that quite right") or a shower of sparkles to indicate that you've hit an actual spell, but you don't get the desired effect. (You can find this out by saving and reloading, by trying expected effect.[[labelnote:*]]In the CD version, drafts weren't randomized between games, so on your second playthrough you knew all possible drafts--there the drafts. In the floppy version, drafts were randomized at the start of games, so if you reopened an old save file, you'd know all the drafts you'd learned since the first time you opened it. Also, some of the drafts are only four possibilities for easy to guess: Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)example, only has four possibilities.[[/labelnote]]
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* LudicrousGibs: The "[[CruelAndUnusualDeath draft]]" used to kill [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.

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* LudicrousGibs: The "[[CruelAndUnusualDeath draft]]" [[CruelAndUnusualDeath draft]] used to kill [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.
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* LudicrousGibs: The "[[CruelAndUnusualDeath Rending]]" draft as used on [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.

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* LudicrousGibs: The "[[CruelAndUnusualDeath Rending]]" draft as draft]]" used on to kill [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.



* ObviousRulePatch: The second-to-last draft you use is [[spoiler:Unmaking]], which you learn how to cast when [[spoiler:Chaos Unmakes Hetchel]]. In the original version of the game, the same draft was used earlier in a cutscene [[spoiler:when Chaos Unmade Bishop Mandible]], and so anyone capable of playing on Expert mode already knows the draft coming into the final scene--but, as noted under YouShouldntKnowThisAlready below, you still have to wait until after [[spoiler:Hetchel's death]] for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene [[spoiler:to Rending]].

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* ObviousRulePatch: The second-to-last draft you use is [[spoiler:Unmaking]], which you learn how to cast when [[spoiler:Chaos Unmakes Hetchel]]. In the original version of the game, the same draft was used earlier in a cutscene [[spoiler:when Chaos Unmade Bishop Mandible]], and so anyone capable of playing on Expert mode already knows the draft coming into the final scene--but, as noted under YouShouldntKnowThisAlready below, you still have to wait until after [[spoiler:Hetchel's death]] for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene [[spoiler:to [[spoiler:to, presumably, Rending]].
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* LudicrousGibs: The "[[DeaderThanDead Unmaking]]" draft. Naturally, it's irreversible.

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* LudicrousGibs: The "[[DeaderThanDead Unmaking]]" draft."[[CruelAndUnusualDeath Rending]]" draft as used on [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.
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* ObviousRulePatch: The second-to-last draft you use is [[spoiler:Unmaking]], which you learn how to cast when [[spoiler:Chaos Unmakes Hetchel]]. In the original version of the game, the same draft was used earlier in a cutscene [[spoiler:when Chaos Unmade Bishop Mandible]], and so anyone capable of playing on Expert mode already knows the draft coming into the final scene--but, as noted under YouShouldntKnowThisAlready below, you still have to wait until after [[spoiler:Hetchel's death]] for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene [[spoiler:to Rending]].
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* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired affect. (You can find this out by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)
** This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, [[spoiler: Chaos]] uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,[[labelnote:*]]and if you are playing the game on Expert mode, you ''have'' to have a good ear,[[/labelnote]] to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way [[spoiler:(at great personal cost)]] before it will work. (In other versions of the game, you use a different draft.)

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* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired affect. effect. (You can find this out by saving and reloading, by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)
** This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, [[spoiler: Chaos]] uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,[[labelnote:*]]and if you are playing the game on game's Expert mode, you ''have'' to mode is essentially the special mode for people who have a ''exactly'' this kind of good ear,[[/labelnote]] to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way [[spoiler:(at great personal cost)]] before it will work. (In other versions of the game, you use a different draft.)
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* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired affect. (You can find this out by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)
** This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, [[spoiler: Chaos]] uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,[[labelnote:*]]and if you are playing the game on Expert mode, you ''have'' to have a good ear,[[/labelnote]] to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way [[spoiler:(at great personal cost)]] before it will work. (In other versions of the game, you use a different draft.)
** There's also a justified example. [[spoiler:You also know the swan transformation / transcendence draft right from the beginning of the game, if you pay attention to how the Loom works (plus, it's one of the two drafts in the manual, the other one being Opening, the first draft you need to cast); but you can't use it until the very end (as literally the last command you input) because notes on your distaff only unlock as you grow in power, and the swan draft requires the very highest note.]]
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[[UsefulNotes/DigitalDistribution The CD version is available for purchase off of Steam.]] Give it a look sometime.

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[[UsefulNotes/DigitalDistribution The CD version is available for purchase off of Steam.Steam,]] and the floppy version is available for free (but with no ability to save games) through [[https://classicreload.com/loom.html Classic Reload.]] Give it a look sometime.
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*** There is ONE version of the game where you actually get to see Cob get magically sucked into Bobbin's hood.

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** [[spoiler: The CD version has Bobbin state that healing the body was actually easy, but it needed the soul being there, thanks to Mandible's tearing the pattern open in the first place. So, this only works in an actual doomsday scenario.]]

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** [[spoiler: The CD version has Bobbin state that healing the body was actually easy, but it needed required the actual soul being there, which could only happen thanks to Mandible's tearing the pattern open in the first place. So, this only works in an actual doomsday scenario.]]



* DragonHoard: The dragon that steels sheep from the Shepherds lives in a volcano, sitting on a heap of gold.

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* DragonHoard: The dragon that steels steals sheep from the Shepherds lives in a volcano, sitting on a heap of gold.



* EvilIsNotAToy: Bishop Mandible attempts to summon Chaos from the realm of the dead. [[spoiler:[[GenreBlindness This goes about as well as you would expect.]]]]

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* EvilIsNotAToy: Bishop Mandible attempts to summon Chaos and the horde of the dead as his personal army from the realm of the dead. [[spoiler:[[GenreBlindness This goes about as well as you would expect.]]]]



* {{Foreshadowing}}: You encounter several graveyards in the game. Trying to cast "open" on them will result in an ominous rumble and Bobbin going "Uh-oh." but no further effect. You will learn what that is all about.

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* {{Foreshadowing}}: You encounter several graveyards in the game. Trying to cast "open" on them will result in an ominous rumble and Bobbin going "Uh-oh." but no further effect.effect (The CD version has him say [[ShmuckBait "Maybe I shouldn't try that"]]). You will learn what that is all about.



** Rusty Nailbender's actual first name is "Wellwrought". Given that he's apparently a lazy layabout and a bit of failure, it's not hard to see why he's better known by his nickname.

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** Rusty Nailbender's actual first name is "Wellwrought". Given that he's apparently a lazy layabout and a bit of a failure, it's not hard to see why he's better known by his nickname.



** [[spoiler: Even more literal in the CD version : "For this, you will be rewarded. Join me now -- as my SLAVE."]]



* TheWeirdSisters: The three Elders of the Guild of Weavers are named Clotho, Lachesis and Atropos like the Moirai of Myth/GreekMythology. The Weavers have mastered the art of weaving "subtle patterns of influence into the very fabric of reality" and are the keepers of the Great Loom, a device that is able to predict the future as well as to manipulate reality.

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* TheWeirdSisters: The three Elders of the Guild of Weavers are named Clotho, Lachesis and Atropos like the Moirai of Myth/GreekMythology. The Weavers have mastered the art of weaving "subtle patterns of influence into the very fabric of reality" and are the keepers of the Great Loom, a device that is able to predict the future as well as to manipulate manipulating reality.

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