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* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired effect. (You can find this out by saving and reloading, by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)

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* YouShouldntKnowThisAlready: if you try a draft before you've learned heard someone or something else play it, you get a comment from the player character ("I don't think I spun that quite right") or a shower of sparkles to indicate that you've hit an actual spell, but you don't get the desired effect. (You can find this out by saving and reloading, by trying expected effect.[[labelnote:*]]In the CD version, drafts weren't randomized between games, so on your second playthrough you knew all possible drafts--there the drafts. In the floppy version, drafts were randomized at the start of games, so if you reopened an old save file, you'd know all the drafts you'd learned since the first time you opened it. Also, some of the drafts are only four possibilities for easy to guess: Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)example, only has four possibilities.[[/labelnote]]


* LudicrousGibs: The "[[CruelAndUnusualDeath draft]]" used to kill [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.

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* LudicrousGibs: The "[[CruelAndUnusualDeath draft]]" [[CruelAndUnusualDeath draft]] used to kill [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.


* LudicrousGibs: The "[[CruelAndUnusualDeath Rending]]" draft as used on [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.

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* LudicrousGibs: The "[[CruelAndUnusualDeath Rending]]" draft as draft]]" used on to kill [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.



* ObviousRulePatch: The second-to-last draft you use is [[spoiler:Unmaking]], which you learn how to cast when [[spoiler:Chaos Unmakes Hetchel]]. In the original version of the game, the same draft was used earlier in a cutscene [[spoiler:when Chaos Unmade Bishop Mandible]], and so anyone capable of playing on Expert mode already knows the draft coming into the final scene--but, as noted under YouShouldntKnowThisAlready below, you still have to wait until after [[spoiler:Hetchel's death]] for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene [[spoiler:to Rending]].

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* ObviousRulePatch: The second-to-last draft you use is [[spoiler:Unmaking]], which you learn how to cast when [[spoiler:Chaos Unmakes Hetchel]]. In the original version of the game, the same draft was used earlier in a cutscene [[spoiler:when Chaos Unmade Bishop Mandible]], and so anyone capable of playing on Expert mode already knows the draft coming into the final scene--but, as noted under YouShouldntKnowThisAlready below, you still have to wait until after [[spoiler:Hetchel's death]] for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene [[spoiler:to [[spoiler:to, presumably, Rending]].


* LudicrousGibs: The "[[DeaderThanDead Unmaking]]" draft. Naturally, it's irreversible.

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* LudicrousGibs: The "[[DeaderThanDead Unmaking]]" draft."[[CruelAndUnusualDeath Rending]]" draft as used on [[spoiler:Bishop Mandible]]. Naturally, it's irreversible.

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* ObviousRulePatch: The second-to-last draft you use is [[spoiler:Unmaking]], which you learn how to cast when [[spoiler:Chaos Unmakes Hetchel]]. In the original version of the game, the same draft was used earlier in a cutscene [[spoiler:when Chaos Unmade Bishop Mandible]], and so anyone capable of playing on Expert mode already knows the draft coming into the final scene--but, as noted under YouShouldntKnowThisAlready below, you still have to wait until after [[spoiler:Hetchel's death]] for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene [[spoiler:to Rending]].


* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired affect. (You can find this out by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)
** This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, [[spoiler: Chaos]] uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,[[labelnote:*]]and if you are playing the game on Expert mode, you ''have'' to have a good ear,[[/labelnote]] to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way [[spoiler:(at great personal cost)]] before it will work. (In other versions of the game, you use a different draft.)

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* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired affect. effect. (You can find this out by saving and reloading, by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)
** This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, [[spoiler: Chaos]] uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,[[labelnote:*]]and if you are playing the game on game's Expert mode, you ''have'' to mode is essentially the special mode for people who have a ''exactly'' this kind of good ear,[[/labelnote]] to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way [[spoiler:(at great personal cost)]] before it will work. (In other versions of the game, you use a different draft.)

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* YouShouldntKnowThisAlready: if you try a draft before you've learned it, you get a shower of sparkles to indicate you've hit an actual spell, but you don't get the desired affect. (You can find this out by trying all possible drafts--there are only four possibilities for Night Vision, for example--or by playing the CD version, which did not randomize drafts between games.)
** This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, [[spoiler: Chaos]] uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,[[labelnote:*]]and if you are playing the game on Expert mode, you ''have'' to have a good ear,[[/labelnote]] to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way [[spoiler:(at great personal cost)]] before it will work. (In other versions of the game, you use a different draft.)
** There's also a justified example. [[spoiler:You also know the swan transformation / transcendence draft right from the beginning of the game, if you pay attention to how the Loom works (plus, it's one of the two drafts in the manual, the other one being Opening, the first draft you need to cast); but you can't use it until the very end (as literally the last command you input) because notes on your distaff only unlock as you grow in power, and the swan draft requires the very highest note.]]


[[UsefulNotes/DigitalDistribution The CD version is available for purchase off of Steam.]] Give it a look sometime.

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[[UsefulNotes/DigitalDistribution The CD version is available for purchase off of Steam.Steam,]] and the floppy version is available for free (but with no ability to save games) through [[https://classicreload.com/loom.html Classic Reload.]] Give it a look sometime.

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*** There is ONE version of the game where you actually get to see Cob get magically sucked into Bobbin's hood.


** [[spoiler: The CD version has Bobbin state that healing the body was actually easy, but it needed the soul being there, thanks to Mandible's tearing the pattern open in the first place. So, this only works in an actual doomsday scenario.]]

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** [[spoiler: The CD version has Bobbin state that healing the body was actually easy, but it needed required the actual soul being there, which could only happen thanks to Mandible's tearing the pattern open in the first place. So, this only works in an actual doomsday scenario.]]



* DragonHoard: The dragon that steels sheep from the Shepherds lives in a volcano, sitting on a heap of gold.

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* DragonHoard: The dragon that steels steals sheep from the Shepherds lives in a volcano, sitting on a heap of gold.



* EvilIsNotAToy: Bishop Mandible attempts to summon Chaos from the realm of the dead. [[spoiler:[[GenreBlindness This goes about as well as you would expect.]]]]

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* EvilIsNotAToy: Bishop Mandible attempts to summon Chaos and the horde of the dead as his personal army from the realm of the dead. [[spoiler:[[GenreBlindness This goes about as well as you would expect.]]]]



* {{Foreshadowing}}: You encounter several graveyards in the game. Trying to cast "open" on them will result in an ominous rumble and Bobbin going "Uh-oh." but no further effect. You will learn what that is all about.

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* {{Foreshadowing}}: You encounter several graveyards in the game. Trying to cast "open" on them will result in an ominous rumble and Bobbin going "Uh-oh." but no further effect.effect (The CD version has him say [[ShmuckBait "Maybe I shouldn't try that"]]). You will learn what that is all about.



** Rusty Nailbender's actual first name is "Wellwrought". Given that he's apparently a lazy layabout and a bit of failure, it's not hard to see why he's better known by his nickname.

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** Rusty Nailbender's actual first name is "Wellwrought". Given that he's apparently a lazy layabout and a bit of a failure, it's not hard to see why he's better known by his nickname.



** [[spoiler: Even more literal in the CD version : "For this, you will be rewarded. Join me now -- as my SLAVE."]]



* TheWeirdSisters: The three Elders of the Guild of Weavers are named Clotho, Lachesis and Atropos like the Moirai of Myth/GreekMythology. The Weavers have mastered the art of weaving "subtle patterns of influence into the very fabric of reality" and are the keepers of the Great Loom, a device that is able to predict the future as well as to manipulate reality.

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* TheWeirdSisters: The three Elders of the Guild of Weavers are named Clotho, Lachesis and Atropos like the Moirai of Myth/GreekMythology. The Weavers have mastered the art of weaving "subtle patterns of influence into the very fabric of reality" and are the keepers of the Great Loom, a device that is able to predict the future as well as to manipulate manipulating reality.


** [[spoiler: The CD version has Bobbin state that healing the body is easy, but it needed the soul being there, thanks to Mandible's tearing the pattern open in the first place.]]

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** [[spoiler: The CD version has Bobbin state that healing the body is was actually easy, but it needed the soul being there, thanks to Mandible's tearing the pattern open in the first place.place. So, this only works in an actual doomsday scenario.]]

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** [[spoiler: The CD version has Bobbin state that healing the body is easy, but it needed the soul being there, thanks to Mandible's tearing the pattern open in the first place.]]


[[DigitalDistribution The CD version is available for purchase off of Steam.]] Give it a look sometime.

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[[DigitalDistribution [[UsefulNotes/DigitalDistribution The CD version is available for purchase off of Steam.]] Give it a look sometime.

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* CopyProtection: Early releases of the game would start off by showing a picture of a Guild along with a name of a Thread, then prompting the user to put in a sequence of four on-screen buttons that could only be found in the Book of Patterns that shipped with the game. If they put in the correct pattern, the game would proceed. Later releases (including some re-releases of the floppy version, unusually enough) omitted this.


* PublicDomainSoundtrack: All the music in the game is from Tchaikovsky's ''SwanLake''.

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* PublicDomainSoundtrack: All the music in the game is from Tchaikovsky's ''SwanLake''.''Theatre/SwanLake''.

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