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* ArbitraryHeadcountLimit: Averted as incoming villagers are strictly limited by the number of beds of all houses. Nobody ever thought of being a beggar on the streets or overstuffing a house.

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* ArbitraryHeadcountLimit: Averted as incoming Averted. Incoming villagers are strictly limited by the number of beds of all houses. Nobody No-one ever thought thinks of being a beggar on the streets or overstuffing a house.



* CosmeticAward: The statues of Fig and Barbara serve absolutely no purpose other than to prove you've made it as a lord. The Grand Hall also serves no purpose as of the current build.
** No longer true for Fig and Lord Nextrazlus (the dragon statue). Fig induces tree growth in a radius around him, while Nextrazlus attracts invading dragons for a short time.
* DueToTheDead: Dead villagers now need a graveyard to be buried, otherwise the corpses will start spreading a plague.

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* CosmeticAward: The statues statue of Fig and Barbara and the Grand Hall currently serve absolutely no purpose other than to prove you've made it as a lord. The Grand Hall also serves no purpose as (The statues of the current build.
** No longer true for
Fig and Lord Nextrazlus (the dragon statue). Fig induces used to be this trope, but after an update became useful for inducing tree growth in a radius around him, while Nextrazlus attracts itself, and temporarily distracting invading dragons for a short time.
dragons, respectively.)
* DueToTheDead: Dead villagers now need a graveyard to be buried, otherwise buried in, or the corpses will start spreading a plague.



* HornyVikings: Barbarian raiders periodically raid you and raze your buildings, sometimes even kidnapping villagers. Later, they'll even bring wall breaking Ogres!

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* HornyVikings: Barbarian raiders periodically raid you and raze your buildings, sometimes even kidnapping villagers. Later, they'll even bring wall breaking wall-breaking Ogres!



* WitchClassic: Your map may contain a single tile with a hut, where you are given the option to interact with the Witch. Giving her the resources she periodically requests improves your standing with her, and eventually you'll get access to her spells that can destroy dragons and wipe out raiders.

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* WitchClassic: Your map may Maps always contain a single tile with a hut, where you are given the option to interact with the Witch. Giving her the resources she periodically requests improves your standing with her, and eventually you'll get access to her spells that can destroy dragons and wipe out raiders.

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* HomeGuard: With the barracks, you can start recruiting villagers and convert them to militia who fight under a general. They mainly serve as ground defense against raiders.


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* SmashMook: The raiding Ogre units target siege towers first.


* ArbitraryHeadcountLimit: Averted as incoming villagers are strictly limited by the number of beds of all houses. Nobody ever thought of being a beggar on the streets or overstuffing a house.



* CosmeticAward: The statues of Fig and Barbara serve absolutely no purpose other than to prove you've made it as a lord.

to:

* CosmeticAward: The statues of Fig and Barbara serve absolutely no purpose other than to prove you've made it as a lord. The Grand Hall also serves no purpose as of the current build.



* DueToTheDead: Dead villagers now need a graveyard to be buried, otherwise the corpses will start spreading a plague.
* HideYourChildren: All villagers are working adults. New villagers only come from abroad.



* LandOfOneCity: Averted with the islands update. Now you can make outposts on other islands with different names.



* RealTimeWithPause
* RPGElements: Citizens improve their skills over time, giving the building they're working in with a bonus on production or happiness.




to:

* WitchClassic: Your map may contain a single tile with a hut, where you are given the option to interact with the Witch. Giving her the resources she periodically requests improves your standing with her, and eventually you'll get access to her spells that can destroy dragons and wipe out raiders.
* YouRequireMoreVespeneGas: Your village/city/kingdom will require Wood, Stone, Iron Ore, Food, and Money to survive. Food, wood and stone are early requirements, while iron and money needs come later.

Added DiffLines:

** No longer true for Fig and Lord Nextrazlus (the dragon statue). Fig induces tree growth in a radius around him, while Nextrazlus attracts invading dragons for a short time.
* HornyVikings: Barbarian raiders periodically raid you and raze your buildings, sometimes even kidnapping villagers. Later, they'll even bring wall breaking Ogres!
* NotInMyBackyard: Like other sims, industrial buildings placed near houses will cause a reduction in happiness for the occupants of the house.
* OurDragonsAreDifferent: These dragons seem interested only in burning down your buildings.
* PlagueDoctor: The villagers who get assigned to the clinic and hospital will be fashioned after these.


* AllMythsAreTrue: And apparently have a grudge against your city. Lone dragons will periodically attack it, as will ogres ]working with Viking raiders.

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* AllMythsAreTrue: And apparently have a grudge against your city. Lone dragons will periodically attack it, as will ogres ]working working with Viking raiders.




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* ViolationOfCommonSense: Fresh water tiles can be found next to saltwater ones.

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''Kingdoms and Castles'' is a city-builder game released by Lion Shield in July 2017. You play as the lord of a...German?...settlement that must be built from scratch on a randomly-generated map of the player's choice. The game has no plot, instead focusing on the idyllic experience of growing a quaint town in the countryside; one mode removes the need for an army entirely.

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!!This game includes the following tropes:

* AllMythsAreTrue: And apparently have a grudge against your city. Lone dragons will periodically attack it, as will ogres ]working with Viking raiders.
* AnimalMotifs: Among the banners a player can choose to decorate their castle with is a blue lion and a red bird.
* AntiFrustrationFeatures: The effects of both types of irrigation stack, so the player can construct both windmills ''and'' the more expensive/effective reservoirs without fear of wasting the resources that went into building the former.
* AwesomeButImpractical: Just one reservoir can turn ''an eighth'' of the map into a fertile paradise, but building them (and the aqueducts they need, and the waterwheels, and so on) requires an insane amount of resources.
* CosmeticAward: The statues of Fig and Barbara serve absolutely no purpose other than to prove you've made it as a lord.

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