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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; if you aren't living in total poverty on the fringe of civilization, then you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.

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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; if in. If you aren't living in total poverty on the fringe of civilization, then you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll They ''will'' eventually overwhelm your kingdom's defenses, defenses; it's not of a question of ''if'', it's a question of '''''when'''''.
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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; if you aren't living in total poverty on the fringe of civilization, then you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.
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None


* Crapsack: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.

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* Crapsack: CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; you live in constant dread of monsters that live only to loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
None


* Crapsack: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; you live in constant dread of monsters that live only to steal everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.

to:

* Crapsack: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; you live in constant dread of monsters that live only to steal loot and pillage everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.
Is there an issue? Send a MessageReason:
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* Crapsack: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place to live in; you live in constant dread of monsters that live only to steal everything that isn't nailed down and attack every night in [[ZergRush greater and greater numbers.]] It's not a question of ''if'' they'll eventually overwhelm your kingdom's defenses, it's a question of '''''when'''''.

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* DamnYouMuscleMemory: If you play with a controller, they changed the 'throw coin' button between ''Kingdom: Classic'' and ''New Lands.''


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* DamnYouMuscleMemory: If you play with a controller, they changed the 'throw coin' button between ''Kingdom: Classic'' and ''New Lands.''
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* DamnYouMuscleMemory: If you play with a controller, they changed the 'throw coin' button between ''Kingdom: Classic'' and ''New Lands.''

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* CastFromMoney: Dropping gold behind you is a quick way to make lesser Greed return to their portals, and if they directly attack you, you lose a gold piece anyway. Also, in the update, giving Knights more gold gives them more hit points to work with.



* CastFromMoney: Dropping gold behind you is a quick way to make lesser Greed return to their portals, and if they directly attack you, you lose a gold piece anyway. Also, giving Knights more gold gives them more hit points to work with.

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* CastFromMoney: Dropping gold behind you is a quick way to make lesser Greed return to their portals, and if they directly attack you, you lose a gold piece anyway. Also, giving Knights more gold gives them more hit points to work with.



* CrutchCharacter: For a single coin, the Merchant can be sent out to his trading post, bringing back a considerable amount of money every day. However, may not spawn on island 3 and will not spawn on island 4 and 5.

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* CrutchCharacter: For a single coin, the Merchant can be sent out to his trading post, bringing back a considerable amount of money every day. However, may not spawn on island 3 and will not spawn on island 4 and 5.5, and expanding your kingdom will often force you to chop down trees on either side of his shack, which eliminates it from the map.


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* KnightInShiningArmor: Upgrading to the final castle allows you to recruit Knights, which can lead archers in charges to destroy portals.


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* SiegeEngines: Catapults are one of the earlier variants available to your kingdom, but if you find the right person, you can also build ballistae. Naturally, they're used for home defense rather than sieges in this game.

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* FlyingMook: One subtype of Greed is a flying creature that ''eats'' your subjects. It straight up ''eats'' them.

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* FlyingMook: One subtype of Greed is a flying creature that ''eats'' Trappers pick up your subjects. It straight archers and carry them away. If you defeat them before they fly too far off, the peasants will pick up ''eats'' them.the bow they dropped if another greed hasn't already claimed it.



* GiantMook: One type of Greed is a massive creature that takes a lot of punishment.

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* GiantMook: One type of Greed is a Breeders are massive creature creatures that takes a lot of punishment.



* CrutchCharacter: For a single coin, the Merchant can be sent out to his trading post, bringing back a considerable amount of money every day. However, he cannot spawn on some of the later islands.

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* CrutchCharacter: For a single coin, the Merchant can be sent out to his trading post, bringing back a considerable amount of money every day. However, he cannot may not spawn on some of the later islands.island 3 and will not spawn on island 4 and 5.



* FisherKing: A good reflection of how well you're doing, as each island has a finite number of resources. If you populate your kingdom too much, or if the process of building up your kingdom takes too long, then the forests will die and the waters will dry up sometime around the 25th day. Farmers will eventually throw away their tools and return to being jobless peasants since they can't farm anymore, and rabbits and deer won't respawn. If you don't have a merchant to gather money for you, you can run out of money entirely, making it impossible for you to get off the island.

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** A giant Christmas Tree can be decorated with enough coin, which will reward Rudolph with a sled that generates presents filled with coin over time, giving you more than 5 times the amount you paid to get it.

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** A giant Christmas Tree can be decorated with enough coin, which will reward Rudolph with a sled that generates presents filled with coin over time, giving you more than 5 times the amount you paid to get it. You need the Santa suit for the presents to drop though.



* DifficultButAwesome: The Bear mount has the least amount of stamina out of all the mounts, including the starter horse. However, it recovers very quickly and can kill rabbits, deer, and the Greed when you run them over. You can hunt for coins where your archers can't reach.



* TheHermit: Several different types can potentially be found; each specialises in a different kind of upgrade for your towers.

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* TheHermit: Several different types can potentially be found; each specialises specializes in a different kind of upgrade for your towers.


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* StatusBuff: The War Horse mount increases the HP of your citizens for about 30 seconds when you charge past them. They're able to take about 3 or 4 hits from the greed before they're defeated.
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* UnwinnableByInsanity: Islands have finite resources. Eventually, the forests will wither up and die, the animals will no longer respawn, and the waters will dry up, making it impossible to earn money from farming and hunting. At this point, having a merchant gather money for you at the start of each new day is the only way to make any money at all, assuming you even have one on the island in the first place. As long as you don't clear out the trees immediately next to the Merchant's gathering place, you'll be fine, but if you do, you lose the merchant, just like if you clear the trees surrounding beggar camps.

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* UnwinnableByInsanity: UnwinnableByDesign: Islands have finite resources. Eventually, the forests will wither up and die, the animals will no longer respawn, and the waters will dry up, making it impossible to earn money from farming and hunting. At this point, having a merchant gather money for you at the start of each new day is the only way to make any money at all, assuming you even have one on the island in the first place. As long as you don't clear out the trees immediately next to the Merchant's gathering place, you'll be fine, but if you do, you lose the merchant, just like if you clear the trees surrounding beggar camps.

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* FisherKing: A good reflection of how well you're doing, as each island has a finite number of resources. If you populate your kingdom too much, or if the process of building up your kingdom takes too long, then the forests will die and the waters will dry up sometime around the 25th day. Farmers will eventually throw away their tools and return to being jobless peasants since they can't farm anymore, and rabbits and deer won't respawn. If you don't have a merchant to gather money for you, you can run out of money entirely, making it impossible for you to get off the island.




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* UnwinnableByInsanity: Islands have finite resources. Eventually, the forests will wither up and die, the animals will no longer respawn, and the waters will dry up, making it impossible to earn money from farming and hunting. At this point, having a merchant gather money for you at the start of each new day is the only way to make any money at all, assuming you even have one on the island in the first place. As long as you don't clear out the trees immediately next to the Merchant's gathering place, you'll be fine, but if you do, you lose the merchant, just like if you clear the trees surrounding beggar camps.
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* MusicalSpoiler: You can hear the ominous music of the Blood Moon start playing well before you start to see it in the sky.


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* ChristmasEpisode: Playing in December alters the environment.
** The weather will snow.
** There are snowmen you can pay 3 coins to change your colors and outfit to a Santa suit.
** Rudolph becomes a steed, and standing around wild deer for a few seconds will make them begin to follow you. You can lure them into archers to hunt them.
** A giant Christmas Tree can be decorated with enough coin, which will reward Rudolph with a sled that generates presents filled with coin over time, giving you more than 5 times the amount you paid to get it.
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Ahh, apparently you can win this game. You can survive the onslaught if you build up your forces enough.


* NoEnding: You can't win this game, you can only survive for as long as you can. Destroying the two portals on either side of the screen will stop the Greed from approaching from that side, but destroying all 4 portals will result in a massive onslaught of literally dozens of Flying Greed and numerous Greed Giants coming at you from both sides.

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* AllThereInTheManual: Nothing in the game itself ever mention the Greed by name. There's no text beyond the opening itself.



* NoEnding: You can't win this game, you can only survive for as long as you can. Destroying the two portals on either side of the screen will stop the Greed from approaching from that side, but destroying all 4 portals will result in a massive onslaught of literally dozens of Flying Greed and numerous Greed Giants coming at you from both sides.



* TheSiege: Almost every night.

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* TheSiege: Almost every night. White full moons will be pretty light, but blood moons hold nothing back.




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* {{Teleportation}}: Destroying and rebuilding the portals will let you teleport anywhere on the map for a single coin, but you have to choose a location before the timer runs out.
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* GuileHero: The player character. You don't actually fight the Greed yourself, you pay others to do that for you. how well you do in the game depends entirely on how much coin you have and how smart you are in spending it.

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* GuileHero: The player character. You don't actually fight the Greed yourself, you pay others to do that for you. how How well you do in the game depends entirely on how much coin you have and how smart you are in spending it.
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* GuileHero: The player character. You don't actually fight the Greed yourself, you pay others to do that for you. how well you do in the game depends entirely on how much coin you have and how smart you are in spending it.
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* AndYourLittleDogToo: The Greed will abduct your dog if given the chance.


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* EvilDetectingDog: The Dog barks in the direction the Greed are approaching from, giving you some forewarning about impending attacks.

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* ColorCodedCharacters: Your Monarch's dress/cape matches the main color of your kingdom's heraldry. Beggars wear drab shades of brown until you give them a coin, outfitting them in a random pale color. Hunters, Builders and Farmers wear bolder colors; Knights wear colors based off of your heraldry, and the archers who join them wear the same shades to show their alleigance.



* FlyingMook: One subtype of Greed is a flying creature that ''eats'' your subjects. It straight up ''eats'' them.



* FlyingMook: One subtype of Greed is a flying creature that ''eats'' your subjects. It straight up ''eats'' them.



* MookMaker: The Gates.

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* MoneySpider: Bunnies drop single gold coins when killed; Deer drop three.
* MookMaker: The Gates. The Greed Giants can also spawn smaller Greeds.



* TheHermit: Several different types can potentially be found; each specialises in a different kind of upgrade.

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* TheHermit: Several different types can potentially be found; each specialises in a different kind of upgrade.upgrade for your towers.
* RedSkyTakeWarning: Whenever a portal gets destroyed, the skies immediately darken, even if it's the middle of the day. This signifies that [[spoiler:you're about to go through a retaliatory Blood Moon wave]].
* SolidGoldPoop: Unicorns literally expel gold coins. All it takes is giving them a bit of grass to eat.
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* CrutchCharacter: For a single coin, the Merchant can be sent out to his trading post, bringing back a considerable amount of money every day. However, he cannot spawn on some of the later islands.
* FollowYourNose: The Bakery draws beggars towards it to make recruitment easier.


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* TheHermit: Several different types can potentially be found; each specialises in a different kind of upgrade.
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** The same system applies to your followers. The single coin you pay to recruit them serves as their main hit point; the equipment you buy them affords them a second shot.

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** The same system applies to your followers. The single coin you pay to recruit them serves as their main hit point; the equipment you buy them affords them a second shot. In ''New Lands'', Knights can carry up to five coins to serve as extra HP.
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On August 9th, 2016, an updated version entitled ''Kingdom: New Lands'' was released, expanding upon the original gameplay and adding a campaign in which the player's goal moves beyond simply surviving towards expanding and establishing yourself in different areas.


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** The same system applies to your followers. The single coin you pay to recruit them serves as their main hit point; the equipment you buy them affords them a second shot.


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* OneHitPointWonder: Your monarch without their crown, and your followers without their equipment.


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!!''Kingdom: New Lands'' also contains examples of:

* CoolHorse: You can now find more steeds in the wild. Not all of them are horses, either.
* GetOnTheBoat: One of the major additions in ''New Lands'' is building up a boat piece by piece, then guiding it to the dock. As long as you've secured a map, you can then move on to another area, potentially bringing troops and gold along to help give you an advantage in the next area.
* SpiritAdvisor: A fallen monarch points your ruler towards viable sites upon which to build your new settlements.
* {{Teleportation}}: Possible through the use of [[spoiler:conquered and rebuilt portals]].
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* GiantMook: One type of Greed is a massive creature that takes a lot of punishment.
* FlyingMook: One subtype of Greed is a flying creature that ''eats'' your subjects. It straight up ''eats'' them.


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* MalevolentMaskedMen: While not necessarily men, the Greed wear various masks that also serve as hit points.
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* WeakenedByTheLight: The Greed burn up in sunlight.

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* WeakenedByTheLight: The Greed burn up in sunlight.
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* LifeMeter: Your coin purse effectively doubles as this; if you're hit by the Greed or anything else, you drop gold. If you don't have any gold, you run the risk of losing your crown...


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* SlowMotionDrop: If the crown is knocked off your ruler's head, the camera tracks its arc while it flies through the air. If you're quick, you might be able to [[DesperateObjectCatch retrieve it]] before any of the monsters can reach it...
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* ModestRoyalty: Aside from their crown, the King just wears a cloak, shirt and white pants. A Queen

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* ModestRoyalty: Aside from their crown, the King just wears a cloak, shirt and white pants. A Queen wears only a dress.
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* BadMoonRising: When the Blood Moon rises, you'd better be ready...


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* TheSiege: Almost every night.
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* Automaton Horses: {{Averted}}. Your steed ''will'' tire out, which can put you in a bit of a bind if you're currently fleeing from the Greed.

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* Automaton Horses: AutomatonHorses: {{Averted}}. Your steed ''will'' tire out, which can put you in a bit of a bind if you're currently fleeing from the Greed.
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-->''Wise Rulers know their kingdom will fall. Brave Rulers do not despair.''

A lone monarch rides through the wilderness. Though all they have is their crown, their coin purse, and their noble steed, a meagre number of coins is all they need to carve out their place in the world. Gold opens many doors; it sways wanderers to your side, arms them with bow, hammer or scythe, builds walls... and draws the attention of the Greed. Foul creatures that lay siege to your lands, night after night...

Produced by Raw Fury Games, ''[[http://rawfury.com/games/kingdom/ Kingdom]]'' is a side-scrolling strategy game with heavy focus on [[ResourcesManagementGameplay managing your resources]].

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!!This StrategyGame contains examples of:

* Automaton Horses: {{Averted}}. Your steed ''will'' tire out, which can put you in a bit of a bind if you're currently fleeing from the Greed.
* CoolCrown: Make certain you protect yours.
* EvolvingTitleScreen: The title appears within the game as a stone monument which crumbles as you ride past. If you skip the tutorial, it will remain waiting out in the forest and only collapse when you finally head out that way.
* GhibliHills: The area surrounding your lands is ''beautiful''.
* {{Greed}}: The [[MeaningfulName Greed]] are driven by this, stealing whatever they can get their claws on.
* ModestRoyalty: Aside from their crown, the King just wears a cloak, shirt and white pants. A Queen
* MookMaker: The Gates.
* ResourcesManagementGameplay: The crux of the game. Hire followers, build up your lands and defenses, everything revolves around spending your coin wisely and protecting your investments.
* WeakenedByTheLight: The Greed burn up in sunlight.

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