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** A collectible newspaper found on Helghan near the end of [[spoiler: ''Shadow Fall'' provides a clue what happened to Sev and Rico; they returned to Vekta after the war, but were forced to go into hiding after the Helghast remnants declared them war criminals for their role in the Terracide.]]



** By ShadowFall, [[spoiler:the planet is still being mined for its Petrusite though its output is smaller than previous records due to the dangerous environment, collapsed infrastructure, and bitter underground-dwelling survivors.]]

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** By ShadowFall, ''Shadow Fall'', [[spoiler:the planet is still being mined for its Petrusite though its output is smaller than previous records due to the dangerous environment, collapsed infrastructure, and bitter underground-dwelling survivors.]]



** In the first game, Rico's melee with his heavy machinegun would have him send the Helghast skyward by ramming the barrel up, between their legs, and then knock them out with a RifleButt when they land.

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** In the first game, Rico's melee with his heavy machinegun would have him send the Helghast skyward by ramming the barrel up, between their legs, and then knock them out with a RifleButt rifle butt when they land.



* ItHasBeenAnHonor: In ''Killzone 2'', [[spoiler: Templar's speech over the intercom when the New Sun has been boarded, slightly foreshadows what happens next.]]

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* ItHasBeenAnHonor: In ''Killzone 2'', [[spoiler: Templar's speech over the intercom when the New Sun ''New Sun'' has been boarded, slightly foreshadows what happens next.]]



* TheManBehindTheMan: The United Colonial Nations (UCN) which is essentialy Earth's government ruling over all colonies. They have the strongest military force in the Killzone universe and are using the local ISA forces as proxies to keep a tight controll over all colonies. ISA commanders and shadowmarshals are trained directly by the UCN's military, in order to ensure their loyality to Earth first. Despite being directly responsible for the entire conflict in all Killzone games, they are only passingly mentioned and never directly seen.
** In Shadowfall they are also responsible for forcing Vekta's government into giving the survivors of Helghan half of their capital city without time of the locals to relocate peacefully, instead allowing the Helghast free hand to deport them with any force they like as seen in the intro.

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* TheManBehindTheMan: The United Colonial Nations (UCN) which is essentialy Earth's government ruling over all colonies. They have the strongest military force in the Killzone universe and are using the local ISA forces as proxies to keep a tight controll over all colonies. ISA commanders and shadowmarshals shadow marshals are trained directly by the UCN's military, in order to ensure their loyality to Earth first. Despite being directly responsible for the entire conflict in all Killzone games, they are only passingly mentioned and never directly seen.
** In Shadowfall Shadow Fall they are also responsible for forcing Vekta's government into giving the survivors of Helghan half of their capital city without time of the locals to relocate peacefully, instead allowing the Helghast free hand to deport them with any force they like as seen in the intro.



* NoOSHACompliance: The ISA Intruders from ''Killzone'' 2 and 3 are probably the most unsafe [[DropShip drop ships]] in scifi history, being little more than a flat platform with engines, a cockpit, and landing gear. In game they don't even have seatbelts! Somewhat justified, the ingame fluff mentions they were originally designed to transport ammo and equipment, but were modified for troop transport due to logistics problems.



*** Stahl: (Looks up at the moniter) "[[ClusterFBomb Fuck. Fuck. FUUUUUUUUUUUUCK!!!"]]

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*** Stahl: ---> '''Stahl:''' (Looks up at the moniter) "[[ClusterFBomb Fuck. Fuck. FUUUUUUUUUUUUCK!!!"]]



* WeAreStrugglingTogether: Happens on both sides in ''Killzone 3''. The Helghast leadership is split between Orlock and Stahl, eventually triggering a full on EnemyCivilWar in orbit of Helghan. And for the ISA remnants, Rico and Narville are constantly at odds over how they should conduct their guerilla war, with Sev stuck trying to mediate and keep them on-mission.



*** [[spoiler: Confirmed in a collectible piece of intel in ''Shadow Fall''.]]



* {{Zeerust}}: Killzone 2. Your weapons look like they belong in 2020, not two centuries later, and not even with any fancy attachments, as compared to the first game. There are no drop pods. the helghast switch from hovertanks to conventional ones (which are retrofitted/modified mining vehicles). There are no lasers, except for those in space. There isn't even any "netrocentric" crap, walking mecha suits, or UCAV, except for the Helghasts. This is ''especially'' evident in the ISA gear, where what was once heavy body armor and a metallic "collar" are now light vests, PAGST helmets, and an orange sweater.

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* {{Zeerust}}: Killzone 2. Your weapons look like they belong in 2020, not two three centuries later, and not even with any fancy attachments, as compared to the first game. There are no drop pods. the helghast Helghast switch from hovertanks to conventional ones (which are retrofitted/modified mining vehicles). There are no lasers, except for those in space. There isn't even any "netrocentric" crap, walking mecha suits, or UCAV, except for the Helghasts.Helghast. This is ''especially'' evident in the ISA gear, where what was once heavy body armor and a metallic "collar" are now light vests, PAGST helmets, and an orange sweater.


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** In the case of the Helghast, it may be justified by them sending their best equipped armies to Vekta for the invasion, and being forced to leave their tech behind when the it failed. The forces defending Helghan are reserves that were equipped with whatever they could bring out of mothballs to repel the ISA.

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* BigBad: Visari, until his death in the second game.
* BigBadEnsemble:
** In the wake of Visari's death, Orlock and Stahl are locked in a power struggle, making them the primary antagonists of the third game, though Stahl edges out by the end.
** Stahl returns in ''Shadow Fall'', this time competing with Sinclair.

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* VideoGameCaringPotential: During ''Shadow Fall'', Kellan has several opportunities to help Helghast civilians.
** The ability to revive fallen teammates in ''2'' and ''3'' was presumably meant to invoke this. However, downed teammates automatically revive when the last enemy in the area is dead, which is much less dangerous than leaving cover in the middle of a firefight to tend to them.


--> '''Stahl''': Give me that! [[GenreSavvy Stop broadcasting on an open channel]]!

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--> '''Stahl''': Give me that! [[GenreSavvy Stop broadcasting on an open channel]]!channel!


* AnticlimaxBoss: In the original, [[spoiler:General Adams]] isn't very tough, being fairly immobile and taken out with two explosive shots on even the hardest difficulty

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* AnticlimaxBoss: In the original, [[spoiler:General Adams]] isn't very tough, being fairly immobile and taken out with two explosive shots on even the hardest difficulty


* YouAllLookFamiliar: A huge criticism of the first game. There were a total of three enemy types - assault rifle, shotgun, and heavy gunner. Except for one level where you catch the Helghans off-guard at a temporary shelter and they're partially out of their combat gear, they're all the same. This also applied to the ISA soldier models, one particularly humorous instance being when [[spoiler:General Adams]] kills his communication officier, only for an identical fellow to report to him in the next cutscene. [[http://farm4.static.flickr.com/3403/3427440204_be22b3f6dc_b.jpg The sequel makes this better]].

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* YouAllLookFamiliar: A huge criticism of the first game. There were a total of three enemy types - assault rifle, shotgun, and heavy gunner. Except for one level where you catch the Helghans off-guard at a temporary shelter and they're partially out of their combat gear, they're all the same. This also applied to the ISA soldier models, one particularly humorous instance being when [[spoiler:General Adams]] kills his communication officier, only for an identical fellow to report to him in the next cutscene. [[http://farm4.static.flickr.com/3403/3427440204_be22b3f6dc_b.jpg The sequel makes this better]].greatly increased the enemy roster]] and gave the ISA grunts [[HelmetsAreHardlyHeroic generic mostly face-covering helmets]] to make their identical nature less conspicuous.


* UniqueEnemy: In ''Killzone 2'', only a handful of [[EliteMooks Elite Shock Troopers]] appear in the entire game, all in a single level. In ''Killzone 3'', there are only 2 of them in the entire game. ''Killzone 3'' has Stahl's EliteMooks (Capture Troopers and Hazmat Troopers), who appear frequently in cutscenes but only appear vey rarely in actual gameplay.

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* UniqueEnemy: In the first game, a single Laser Designator Helghast appears, at the end of Chapter 7. In ''Killzone 2'', only a handful of [[EliteMooks Elite Shock Troopers]] appear in the entire game, all in a single level. In ''Killzone 3'', there are only 2 of them in the entire game. ''Killzone 3'' has Stahl's EliteMooks (Capture Troopers and Hazmat Troopers), who appear frequently in cutscenes but only appear vey rarely in actual gameplay.



* YouAllLookFamiliar: A huge criticism of the first game. There were a total of three enemy types - assault rifle, shotgun, and heavy gunner. Except for one level where you catch the Helghans off-guard at a temporary shelter and they're partially out of their combat gear, they're all the same. [[http://farm4.static.flickr.com/3403/3427440204_be22b3f6dc_b.jpg The sequel makes this better]].

to:

* YouAllLookFamiliar: A huge criticism of the first game. There were a total of three enemy types - assault rifle, shotgun, and heavy gunner. Except for one level where you catch the Helghans off-guard at a temporary shelter and they're partially out of their combat gear, they're all the same. This also applied to the ISA soldier models, one particularly humorous instance being when [[spoiler:General Adams]] kills his communication officier, only for an identical fellow to report to him in the next cutscene. [[http://farm4.static.flickr.com/3403/3427440204_be22b3f6dc_b.jpg The sequel makes this better]].


** And of course, the Helghast resemble, and are likely inspired by, the Protect Gears from Mamoru Oshii's ''[[Anime/JinRohTheWolfBrigade Kerberos Saga]]''. And the heavies in the second game [[VideoGame/BioShock seem a little familiar]]. Of course, [[ShrugOfGod Guerrilla Games hasn't commented on this and said nothing to confirm or deny it, considering that a lot of people at forum boards were asking about this.]]

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** And of course, the Helghast resemble, and are likely inspired by, the Protect Gears from Mamoru Oshii's ''[[Anime/JinRohTheWolfBrigade Kerberos Saga]]''.''Franchise/KerberosSaga''. And the heavies in the second game [[VideoGame/BioShock seem a little familiar]]. Of course, [[ShrugOfGod Guerrilla Games hasn't commented on this and said nothing to confirm or deny it, considering that a lot of people at forum boards were asking about this.]]

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* WhatTheHellHero: Multiple people yell at Rico in 2 and 3 for his dumbass decisions, such as getting Garza killed and [[spoiler:killing Scolar Visari.]]

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* HorribleJudgeOfCharacter: In Killzone 3, the ISA wants to end the war, and so is urging Narville to ''surrender his troops.'' To the ''Helghast.'' And yet expects the Helghast to abide by treaties and TheLawsAndCustomsOfWar.


* AirVentPassageway: Killzone: Shadow Fall has these prominently featured in most levels of the campaign and even certain multiplayer maps.

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* AirVentPassageway: Killzone: ''Killzone: Shadow Fall Fall'' has these prominently featured in most levels of the campaign and even certain multiplayer maps.


* Killzone ([=PS2=], 2004)
* Killzone: Liberation (PSP, 2006)
* Killzone 2 ([=PS3=], 2009)
* Killzone 3 ([=PS3=], 2011)
* Killzone: Mercenary (PS Vita, 2013)
* Killzone: Shadow Fall ([=PS4=], 2013)

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* Killzone ''Killzone'' ([=PS2=], 2004)
* Killzone: Liberation ''Killzone: Liberation'' (PSP, 2006)
* Killzone 2 ''Killzone 2'' ([=PS3=], 2009)
* Killzone 3 ''Killzone 3'' ([=PS3=], 2011)
* Killzone: Mercenary ''Killzone: Mercenary'' (PS Vita, 2013)
* Killzone: ''Killzone: Shadow Fall Fall'' ([=PS4=], 2013)


''Killzone: Shadow Fall'' is set 30 years after the events of Killzone 3. The series returns to planet Vekta, where the Helghast have been given asylum after the catastrophic, but accidental destruction of Helghan at the end of the ISA's ill fated expedition. The Helghast naturally harbor deep hatred for the ISA for their loss, and a wave of devastating terrorist attacks threatens a new world war. Players will take control of Shadow Marshal Lucas Kellan; tasked in keeping the balance between the Vektans and Helghast, as both ISA and Helgan extremists position their forces to strike.

to:

''Killzone: Shadow Fall'' is set 30 years after the events of Killzone 3. The series returns to planet Vekta, where the Helghast have been given asylum after the catastrophic, but accidental accidental, destruction of Helghan at the end of the ISA's ill fated expedition. The Helghast naturally harbor deep hatred for the ISA for their loss, and a wave of devastating terrorist attacks threatens a new world war. Players will take control of Shadow Marshal Lucas Kellan; tasked in keeping the balance between the Vektans and Helghast, as both ISA and Helgan extremists position their forces to strike.


** ''Shadow Fall'' is possibly the darkest in the series yet, transitioning from an action packed war game into a more nuanced espionage thriller with GrayAndGreyMorality in full effect.

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** ''Shadow Fall'' is possibly the darkest in the series yet, transitioning from an action packed war game into a more nuanced espionage thriller with GrayAndGreyMorality GreyAndGrayMorality in full effect.

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