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** Sahnnon's last is a reference to GabrielGarciaMarquez.

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** Sahnnon's Shannon's last name is a reference to GabrielGarciaMarquez.
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** ''VideoGame/CartLife''
** ''VideoGame/TheWalkingDead'' (of course)

to:

** *** ''VideoGame/CartLife''
** *** ''VideoGame/TheWalkingDead'' (of course)
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* Sahnnon's last is a reference to GabrielGarciaMarquez.
Some of the exhibits at the museum are references to other adventure games/creators, ones the devs considered touchstones in the genre:
** ''Portal'' (not the Valve game, [[NamesTheSame but an earlier, unrelated adventure game with the same title]])
** ''VideoGame/MondoMedicals''
** ''VisualNovel/DigitalALoveStory''
** Anna Anthropy

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* ** Sahnnon's last is a reference to GabrielGarciaMarquez.
** Some of the exhibits at the museum are references to other adventure games/creators, ones the devs considered touchstones in the genre:
** *** ''Portal'' (not the Valve game, [[NamesTheSame but an earlier, unrelated adventure game with the same title]])
** *** ''VideoGame/MondoMedicals''
** *** ''VisualNovel/DigitalALoveStory''
** *** Anna Anthropy

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Changed: 135

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* ShoutOut: Some of the exhibits at the museum are references to other adventure games/creators, ones the devs considered touchstones in the genre:

to:

* ShoutOut: ShoutOut:
* Sahnnon's last is a reference to GabrielGarciaMarquez.
Some of the exhibits at the museum are references to other adventure games/creators, ones the devs considered touchstones in the genre:
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* MagicalRealism: Kentucky stops a bit shy of being an EldritchLocation. There's a lot of strange things around, but the general greyness and the insistent stance that all characters take on acting normally offsets it all.

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* MagicalRealism: Stated as a major influence by the developers. Kentucky stops a bit shy of being an EldritchLocation. There's a lot of strange things around, but the general greyness and the insistent stance that all characters take on acting normally offsets it all.
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* UnfazedEveryman: Conway, for all his myriad possible interpretations, will not be affected overmuch by the strange things that happen in the game. Ditto for Shannon, although in her case it's harder to justify her actions by ignorance.

to:

* UnfazedEveryman: Conway, for all his myriad possible interpretations, will not be affected overmuch by the strange things that happen in the game. Ditto for Shannon, although in her case it's harder to justify her actions by ignorance.
ignorance. Such is the backbone of MagicalRealism.
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* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South, with beautiful American folk songs, and releasing over the year. [[EverythingsDeaderWithZombies Just add zombies]] and we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]

to:

* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South, with beautiful American folk songs, and releasing over the year. [[EverythingsDeaderWithZombies Just add zombies]] and we've found 2013's 2013/14's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]
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* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South and releasing over the year. [[EverythingsDeaderWithZombies Just add zombies]] and we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]

to:

* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South South, with beautiful American folk songs, and releasing over the year. [[EverythingsDeaderWithZombies Just add zombies]] and we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]

Added: 4

Changed: 63

Removed: 4

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This game marks the intersection between the AdventureGame and Midwestern ghost stories. This ain't your traditional JumpScare-driven, intentionally freaky GhostStory, mind - This one's more of a kind to make you sit back, and think about your life.

to:

This game marks the intersection between the AdventureGame and Midwestern ghost stories. This ain't your traditional JumpScare-driven, intentionally freaky GhostStory, mind - This mind--this one's more of a kind to [[ArtGame make you sit back, and think about your life.
life]].



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** MondoMedicals
** DigitalALoveStory

to:

** MondoMedicals
''VideoGame/MondoMedicals''
** DigitalALoveStory''VisualNovel/DigitalALoveStory''



** ''Cart Life''
** VideoGame/TheWalkingDead (of course)
* UnfazedEveryman: Conway, for all his myriad possible interpretations, will not be affected overmuch by the strange things that happen in the game. Ditto for Shannon, although in her case it's harder to justify her actions by ignorance.

to:

** ''Cart Life''
''VideoGame/CartLife''
** VideoGame/TheWalkingDead ''VideoGame/TheWalkingDead'' (of course)
* UnfazedEveryman: Conway, for all his myriad possible interpretations, will not be affected overmuch by the strange things that happen in the game. Ditto for Shannon, although in her case it's harder to justify her actions by ignorance.ignorance.

----
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** ''Portal'' (not the Valve game, but an earlier adventure game with the same title)

to:

** ''Portal'' (not the Valve game, [[NamesTheSame but an earlier earlier, unrelated adventure game with the same title)title]])
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** AnnaAnthropy
** CartLife

to:

** AnnaAnthropy
Anna Anthropy
** CartLife''Cart Life''
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Added DiffLines:

* ShoutOut: Some of the exhibits at the museum are references to other adventure games/creators, ones the devs considered touchstones in the genre:
** ''Portal'' (not the Valve game, but an earlier adventure game with the same title)
** MondoMedicals
** DigitalALoveStory
** AnnaAnthropy
** CartLife
** VideoGame/TheWalkingDead (of course)
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None


* DialogueTree: Often as not, you don't really have a choice about what Conway or Shannon say, only about how they say it. On the flipside, this means that about half your dialogue options let you determine what kinds of people they are, or even what histories they had. AlternateCharacterInterpretation abounds.

to:

* DialogueTree: Often as not, you don't really have a choice about what Conway or Shannon controllable characters say, only about how they say it. On the flipside, this means that about half your dialogue options let you determine what kinds of people they are, or even what histories they had. AlternateCharacterInterpretation abounds.
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* InterpretativeCharacter: Conway and Shannon in chapter 1, and Ezra late in Chapter 2. Some basic details about their lives are given. The rest can be made up by the player through the dialogue trees as you go along.

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* InterpretativeCharacter: Conway and Shannon in chapter 1, Lula and Ezra late in Chapter 2. Some basic details about their lives are given. The rest can be made up by the player through the dialogue trees as you go along.
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* GiantFlyer: Chapter 2 features a bald eagle large enough to carry away houses.
* InterpretativeCharacter: Conway and Shannon. Some basic details about their lives are given. The rest can be made up by the player through the dialogue trees as you go along.

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* GiantFlyer: Chapter 2 features Julian, a bald eagle large enough to carry away houses.
* InterpretativeCharacter: Conway and Shannon.Shannon in chapter 1, and Ezra late in Chapter 2. Some basic details about their lives are given. The rest can be made up by the player through the dialogue trees as you go along.
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Added DiffLines:

* ChooseYourOwnAdventure: Stopping at some landmarks activates a dialogue-tree-based exploration of some surreal location of the Kentucky overworld or the Zero. These are often ghost-stories in miniature, like finding and searching an abandoned church with a tape-player playing hymns and sermons inside.
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Shanon might not be able to navigate the Zero, but she does lead Conway in.


The man at the gas station says the way to Dogwood is to take the Zero - the one and only route that goes under Kentucky.

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The Joseph, the man at the gas station station, says the way to Dogwood is to take the Zero - the one and only route that goes under Kentucky.
Kentucky. Shannon knows the way to the Zero, and she'll lead Conway along.


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* AlienGeometries: The Zero is apparently a single endlessly-looping giant cavern. You navigate it by changing directions (clockwise or counterclockwise) at various landmarks.


Added DiffLines:

* GiantFlyer: Chapter 2 features a bald eagle large enough to carry away houses.
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Again, Shannon not actually versed in the Zero.


The man at the gas station says the way to Dogwood is to take the Zero - the one and only route that goes under Kentucky. Shannon knows the way, and she'll lead Conway along.

to:

The man at the gas station says the way to Dogwood is to take the Zero - the one and only route that goes under Kentucky. Shannon knows the way, and she'll lead Conway along.
Kentucky.
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She really doesn\'t


Shannon is the child of a mining family. She repairs [=TVs=] in the back of a bait shop to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.

to:

Shannon is the child of a mining family. She repairs [=TVs=] in the back of a bait shop to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.down.
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minor edits


Conway is a humble deliveryman, working for an antique store delivering good-quality old stuff to those who want it. He's driving through the long Kentucky night, with only his old dog for company. He's got a shipment to deliver, to someplace called "Dogwood Drive." He doesn't know how to get there, and it's not on any maps.

Shannon is the child of a mining family. She repair [=TVs=] in the back of a bait shop to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.

to:

Conway is a humble deliveryman, working for an antique store delivering good-quality old stuff to those who want it. He's driving through the long Kentucky night, with only his old dog for company. He's got a shipment to deliver, deliver to someplace called "Dogwood Drive." He doesn't know how to get there, and it's not on any maps.

Shannon is the child of a mining family. She repair repairs [=TVs=] in the back of a bait shop to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.
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A mixed bag of AdventureGame, InteractiveFiction, and ChooseYourOwnAdventure, ''Kentucky Route Zero'' is a production by Cardboard Games. So far, 1 out of a planned 5 chapters have been released.

to:

A mixed bag of AdventureGame, InteractiveFiction, and ChooseYourOwnAdventure, ''Kentucky Route Zero'' is a production by Cardboard Games. So far, 1 2 out of a planned 5 chapters have been released.
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* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South and releasing over the year. [[EverythingsDeaderWithZombies Just ad zombies]] and we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]

to:

* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South and releasing over the year. [[EverythingsDeaderWithZombies Just ad add zombies]] and we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]
Is there an issue? Send a MessageReason:
None


* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South and releasing over the year. Guess we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]

to:

* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South and releasing over the year. Guess [[EverythingsDeaderWithZombies Just ad zombies]] and we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]
Is there an issue? Send a MessageReason:
None


* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is set in the South and releasing over the year. Guess we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]

to:

* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is with player choices moreso defining the character than choosing their actions, set in the South and releasing over the year. Guess we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Expy}}: Character driven AdventureGame that seems more non-linear than it really is set in the South and releasing over the year. Guess we've found 2013's equivalent of [[VideoGame/TheWalkingDead The Walking Dead.]]
Is there an issue? Send a MessageReason:
None


Shannon is the child of a mining family. She runs a bait shop and repairs old [=TVs=] to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.

to:

Shannon is the child of a mining family. She runs repair [=TVs=] in the back of a bait shop and repairs old [=TVs=] to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.
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None


* {{Bluegrass}}: There's not a lot of music in this game, but when it's not ambient noise, it's bluegrass.

to:

* {{Bluegrass}}: There's not a lot of music in this game, but when it's not ambient noise, it's bluegrass. Appropriate enough for the Bluegrass State.



* DialogueTree: Often as not, you don't really have a choice about what Conway or Shannon say, only about how they say it. One the flipside, this means that about half your dialogue options let you determine what kinds of people they are, or even what histories they had. AlternateCharacterInterpretation abounds.

to:

* DialogueTree: Often as not, you don't really have a choice about what Conway or Shannon say, only about how they say it. One On the flipside, this means that about half your dialogue options let you determine what kinds of people they are, or even what histories they had. AlternateCharacterInterpretation abounds.
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[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/KenttuckyRouteZero_142.JPG]]



Shannon is the child of a mining family. She runs a bait shop and repairs old TVs to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.

to:

Shannon is the child of a mining family. She runs a bait shop and repairs old TVs [=TVs=] to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.
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Added DiffLines:

* RealPlaceBackground: The overworld map is an actual map of Kentucky's major roads.
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Added DiffLines:

This game marks the intersection between the AdventureGame and Midwestern ghost stories. This ain't your traditional JumpScare-driven, intentionally freaky GhostStory, mind - This one's more of a kind to make you sit back, and think about your life.

Conway is a humble deliveryman, working for an antique store delivering good-quality old stuff to those who want it. He's driving through the long Kentucky night, with only his old dog for company. He's got a shipment to deliver, to someplace called "Dogwood Drive." He doesn't know how to get there, and it's not on any maps.

Shannon is the child of a mining family. She runs a bait shop and repairs old TVs to make ends meet. Her family's been suffering financial troubles since the mine closed down, but she knows the underground of Kentucky better than anyone.

The man at the gas station says the way to Dogwood is to take the Zero - the one and only route that goes under Kentucky. Shannon knows the way, and she'll lead Conway along.

A mixed bag of AdventureGame, InteractiveFiction, and ChooseYourOwnAdventure, ''Kentucky Route Zero'' is a production by Cardboard Games. So far, 1 out of a planned 5 chapters have been released.

----
!!Trope Examples:
* TheAlcoholic: One possible interpretation for Conway.
* {{Bluegrass}}: There's not a lot of music in this game, but when it's not ambient noise, it's bluegrass.
* CatchPhrase: An optional one - you can make Conway respond to all questions about his job by saying "It's better than being in a ditch."
* [[spoiler: DeadAllAlong: Shannon's sister, Alice. Maybe.]]
* DialogueTree: Often as not, you don't really have a choice about what Conway or Shannon say, only about how they say it. One the flipside, this means that about half your dialogue options let you determine what kinds of people they are, or even what histories they had. AlternateCharacterInterpretation abounds.
* ElectromagneticGhosts: [[spoiler: The ghosts of miners in the shaft. Flickering images of them appear through the sparking of the electrical rail, but only if the lights are off]].
* ForeShadowing: [[spoiler: Keep pestering the tabletop gamers in the basement of the Equus, and the GM will mention degenerating into madness and how "this is supposed to be a tragedy."]]
* InterpretativeCharacter: Conway and Shannon. Some basic details about their lives are given. The rest can be made up by the player through the dialogue trees as you go along.
* ISeeDeadPeople: [[MaybeMagicMaybeMundane Maybe.]]
* MagicalRealism: Kentucky stops a bit shy of being an EldritchLocation. There's a lot of strange things around, but the general greyness and the insistent stance that all characters take on acting normally offsets it all.
* PreExistingEncounters: Traveling over the map uncovers a variety of locations that Conway can stop and visit, ranging from the scene of an accident to various abandoned buildings. A lot of these can have little GhostStory-esque aspects to them while having nothing to do with the plot.
* UnfazedEveryman: Conway, for all his myriad possible interpretations, will not be affected overmuch by the strange things that happen in the game. Ditto for Shannon, although in her case it's harder to justify her actions by ignorance.

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