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Added DiffLines:
* WaterGeyserVolley: Inside a pyramid, standing on one part of the floor will create a water geyser, shooting the car out of the pyramid.
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* FlameSpewerObstacle: Some volcanoes shoot out flames that needs to be avoided.
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Changed line(s) 8 (click to see context) from:
* AttractMode: The game's attract mode shows the game's instructions, scenes and a short gameplay footage of a player dying quickly.
to:
* AttractMode: The game's attract mode shows the game's instructions, scenes scenes, and a short gameplay footage of a player dying quickly.
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Added DiffLines:
* AttractMode: The game's attract mode shows the game's instructions, scenes and a short gameplay footage of a player dying quickly.
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None
Added DiffLines:
* DirectionallySolidPlatforms: Clouds can be jumped through from below.
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Copyedits and expansion
Changed line(s) 1,5 (click to see context) from:
Jump Bug is an arcade game released in 1981. It is the earliest known sidescrolling platformer.
In the game, the player controls a bouncing car. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can also shoot.
In the game, the player controls a bouncing car. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can also shoot.
to:
In the game, the player controls a bouncing
Changed line(s) 7,10 (click to see context) from:
!!Jump Bug contains examples of
* AmphibiousAutomobile: The car can function normally both out in the and in the water.
* DemBones: One of the enemies includes a skeleton who frequently detaches its head to attack the player.
* AmphibiousAutomobile: The car can function normally both out in the and in the water.
* DemBones: One of the enemies includes a skeleton who frequently detaches its head to attack the player.
to:
* AmphibiousAutomobile: The car can function normally both
* DemBones: One of the enemies
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* PublicDomainSoundtrack: ''1812 Overture'' by Tchaikovsky plays after completing the pyramid level, and after completing a loop.
* ScoringPoints: The goal of the game is to get as high score as possible.
* ScoringPoints: The goal of the game is to get as high score as possible.
to:
* PublicDomainSoundtrack: ''1812 Overture'' "1812 Overture" by Tchaikovsky plays after completing the player completes the pyramid level, and after completing a loop.
loop is completed.
* RoofHopping: The car can do this in city-themed courses.
* ScoringPoints: The goal of the game is to get as high a score as possible.
* RoofHopping: The car can do this in city-themed courses.
* ScoringPoints: The goal of the game is to get as high a score as possible.
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* StockMoneyBag: Car-sized money bags are found all over the place. They're worth by the amount of points marked. Money bags with '''?''' symbol are worth more.
* TreasureIsBiggerInFiction - Collectable diamonds in this game are car-sized.
* WeaponizedOffspring - In the underwater section, jellyfish send smaller jellyfish after the player.
* TreasureIsBiggerInFiction - Collectable diamonds in this game are car-sized.
* WeaponizedOffspring - In the underwater section, jellyfish send smaller jellyfish after the player.
to:
* StockMoneyBag: Car-sized money bags are found all over the place. They're worth by the amount of points marked. Money bags with '''?''' symbol are worth more.
*TreasureIsBiggerInFiction - TreasureIsBiggerInFiction: Collectable diamonds in this game are car-sized.
*WeaponizedOffspring - WeaponizedOffspring: In the underwater section, jellyfish send smaller jellyfish after the player.
player.
*
*
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Added DiffLines:
* AmphibiousAutomobile: The car can function normally both out in the and in the water.
Added DiffLines:
* MookMaker: Skeleton blocks frequently spawn fast-moving bats.
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None
Added DiffLines:
Jump Bug is an arcade game released in 1981. It is the earliest known sidescrolling platformer.
In the game, the player controls a bouncing car. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can also shoot.
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!!Jump Bug contains examples of
*DemBones: One of the enemies includes a skeleton who frequently detaches its head to attack the player.
*EverythingTryingToKillYou: Aliens, fish, birds, jellyfish, jokers and skeletons all want a piece of the car.
*FlamingSkulls: Inside a pyramid, collected treasures cause flaming skulls to appear in their place.
*PublicDomainSoundtrack: ''1812 Overture'' by Tchaikovsky plays after completing the pyramid level, and after completing a loop.
*ScoringPoints: The goal of the game is to get as high score as possible.
*SolidClouds: The car can bounce on the clouds. Clouds with the number or question mark next to them will give points when jumped on.
*StockMoneyBag: Car-sized money bags are found all over the place. They're worth by the amount of points marked. Money bags with '''?''' symbol are worth more.
*TreasureIsBiggerInFiction - Collectable diamonds in this game are car-sized.
*WeaponizedOffspring - In the underwater section, jellyfish send smaller jellyfish after the player.
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In the game, the player controls a bouncing car. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can also shoot.
----
!!Jump Bug contains examples of
*DemBones: One of the enemies includes a skeleton who frequently detaches its head to attack the player.
*EverythingTryingToKillYou: Aliens, fish, birds, jellyfish, jokers and skeletons all want a piece of the car.
*FlamingSkulls: Inside a pyramid, collected treasures cause flaming skulls to appear in their place.
*PublicDomainSoundtrack: ''1812 Overture'' by Tchaikovsky plays after completing the pyramid level, and after completing a loop.
*ScoringPoints: The goal of the game is to get as high score as possible.
*SolidClouds: The car can bounce on the clouds. Clouds with the number or question mark next to them will give points when jumped on.
*StockMoneyBag: Car-sized money bags are found all over the place. They're worth by the amount of points marked. Money bags with '''?''' symbol are worth more.
*TreasureIsBiggerInFiction - Collectable diamonds in this game are car-sized.
*WeaponizedOffspring - In the underwater section, jellyfish send smaller jellyfish after the player.
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