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* WaterGeyserVolley: Inside a pyramid, standing on one part of the floor will create a water geyser, shooting the car out of the pyramid.
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* FlameSpewerObstacle: Some volcanoes shoot out flames that needs to be avoided.
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* AttractMode: The game's attract mode shows the game's instructions, scenes and a short gameplay footage of a player dying quickly.

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* AttractMode: The game's attract mode shows the game's instructions, scenes scenes, and a short gameplay footage of a player dying quickly.
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* AttractMode: The game's attract mode shows the game's instructions, scenes and a short gameplay footage of a player dying quickly.
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* DirectionallySolidPlatforms: Clouds can be jumped through from below.

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Copyedits and expansion


Jump Bug is an arcade game released in 1981. It is the earliest known sidescrolling platformer.

In the game, the player controls a bouncing car. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can also shoot.


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Jump Bug ''Jump Bug'' is an arcade game released in 1981. 1981 by Rock-Ola Manufacturing Corp. under license from Hoei Corp. It is the earliest known sidescrolling side-scrolling platformer.

In the game, the player controls a bouncing car.Volkswagen Beetle. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can also shoot.

shoot.



!!Jump Bug contains examples of

* AmphibiousAutomobile: The car can function normally both out in the and in the water.
* DemBones: One of the enemies includes a skeleton who frequently detaches its head to attack the player.

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!!Jump Bug !!''Jump Bug'' contains examples of

of:

* AmphibiousAutomobile: The car can function normally both out in the on land and in the water.
* DemBones: One of the enemies includes is a human skeleton who that frequently detaches its head skull to attack throw at the player.



* PublicDomainSoundtrack: ''1812 Overture'' by Tchaikovsky plays after completing the pyramid level, and after completing a loop.
* ScoringPoints: The goal of the game is to get as high score as possible.

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* PublicDomainSoundtrack: ''1812 Overture'' "1812 Overture" by Tchaikovsky plays after completing the player completes the pyramid level, and after completing a loop.
loop is completed.
* RoofHopping: The car can do this in city-themed courses.
* ScoringPoints: The goal of the game is to get as high a score as possible.



* StockMoneyBag: Car-sized money bags are found all over the place. They're worth by the amount of points marked. Money bags with '''?''' symbol are worth more.
* TreasureIsBiggerInFiction - Collectable diamonds in this game are car-sized.
* WeaponizedOffspring - In the underwater section, jellyfish send smaller jellyfish after the player.

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* StockMoneyBag: Car-sized money bags are found all over the place. They're worth by the amount of points marked. Money bags with '''?''' symbol are worth more.
* TreasureIsBiggerInFiction - TreasureIsBiggerInFiction: Collectable diamonds in this game are car-sized.
* WeaponizedOffspring - WeaponizedOffspring: In the underwater section, jellyfish send smaller jellyfish after the player.
player.
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* AmphibiousAutomobile: The car can function normally both out in the and in the water.


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* MookMaker: Skeleton blocks frequently spawn fast-moving bats.
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Jump Bug is an arcade game released in 1981. It is the earliest known sidescrolling platformer.

In the game, the player controls a bouncing car. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can also shoot.


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!!Jump Bug contains examples of

*DemBones: One of the enemies includes a skeleton who frequently detaches its head to attack the player.
*EverythingTryingToKillYou: Aliens, fish, birds, jellyfish, jokers and skeletons all want a piece of the car.
*FlamingSkulls: Inside a pyramid, collected treasures cause flaming skulls to appear in their place.
*PublicDomainSoundtrack: ''1812 Overture'' by Tchaikovsky plays after completing the pyramid level, and after completing a loop.
*ScoringPoints: The goal of the game is to get as high score as possible.
*SolidClouds: The car can bounce on the clouds. Clouds with the number or question mark next to them will give points when jumped on.
*StockMoneyBag: Car-sized money bags are found all over the place. They're worth by the amount of points marked. Money bags with '''?''' symbol are worth more.
*TreasureIsBiggerInFiction - Collectable diamonds in this game are car-sized.
*WeaponizedOffspring - In the underwater section, jellyfish send smaller jellyfish after the player.

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