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* SaveScumming: Averted because of an autosave system and one slot per game, presumably to prevent the player from backtracking after meeting an unpleasant end as was common with readers of the books.

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* SaveScumming: Averted because of an autosave system and one slot per game, presumably to prevent the player from backtracking after meeting an unpleasant end as was common with readers of the books.books due to their difficulty.
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* ClassicCheatCode: Inputting the Konami Code on the menu screen brings up a screen giving the lyrics to the national anthem of Sommerlund.
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** [[spoiler: After fighting your way to the top of the tower in the last chapter right before the final boss, you find a secret forge that lets you repair all your weapons and armor for free. Meaning the game's nice enough not to make you get all the way to the top and then ask you to fight the last boss with broken weapons and armor. Too bad you'll know nothing about it on your first playthrough and probably go back to the bottom to pay to get them fixed once or twice.]]

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* MacGuffin:

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* LongLostRelative: The previously unknown brother of main series villain Vonotar the Traitor appears in this game.
* MacGuffin: Leandra's prototype for an engine devised from her research on ancient Shianti power sources.
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* AmuletofConcentratedAwesome: Gunzar wears one to become a truly worthy end boss. It even forces Lone Wolf to fight a BattleInTheCenterOfTheMind a couple times on the way to the final battle.
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Maybe not but the button on the cube screen that activates it is pretty obvious if you have the relevant ability.


* AntiFrustrationFeatures: If solving puzzles is not your thing, picking the "6th sense" Kai Discipline will give you the answer for Shianti Cube puzzles immediately. Of course, the game [[GuideDangIt doesn't tell you that]] from the beginning.

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* AntiFrustrationFeatures: If solving puzzles is not your thing, picking the "6th sense" Kai Discipline will give you the answer for Shianti Cube puzzles immediately. Of course, the game [[GuideDangIt doesn't tell you that]] from the beginning.
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* PointOfNoReturn: [[spoiler: After the first chapter, the first area is closed off completely.]]

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* PointOfNoReturn: [[spoiler: After finishing each of the first chapter, the first area is closed off completely.]]four acts, there's no going back to a previous area.
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The font might make it unclear, but it's 'Drak'. Definitely Drak.


** Warlord Gunzar and some Dhak can summon Doomwolves.

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** Warlord Gunzar and some Dhak Drakkarim can summon Doomwolves.



* DirtyCoward: Darklord Haakon leaves all of the fighting to Gunzar in the final showdown since he's afraid of being within striking distance of the Sommerswerd, one of the only things that can slay a Darklord. His fear is well justified, considering Sommerswerd's capable of emitting SwordBeam as well (they also had to save him for the books, where he's brave enough to take on Lone Wolf himself).
* DualWield: Lone Wolf can do this if he trades his shield for a secondary weapon. Unusual for this trope, he cannot use both weapon for a combo attack. The offhand weapon is used either to parry or to cause StandardStatusEffects like Stun or Bleeding. Several Dhakkarim do this too.

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* DirtyCoward: Darklord Haakon leaves all of the fighting to Gunzar in the final showdown since he's afraid of being within striking distance of the Sommerswerd, one of the only things that can slay a Darklord. His fear is well justified, considering Sommerswerd's capable of emitting SwordBeam as well (they also had to save him for (as pointed out by the books, where he's brave enough to take on Lone Wolf himself).
narration in the game as well).
* DualWield: Lone Wolf can do this if he trades his shield for a secondary weapon. Unusual for this trope, he cannot use both weapon for a combo attack. The offhand weapon is used either to parry or to cause StandardStatusEffects like Stun or Bleeding. Several Dhakkarim Drakkarim do this too.



* LargeAndInCharge: Warlord Gunzar is HUGE compared to regular Dhakkarim.

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* LargeAndInCharge: Warlord Gunzar is HUGE compared to regular Dhakkarim.Drakkarim.
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* SaveScumming: Averted because of an autosave system and one slot per game, presumably to prevent a situation common to the books where players would bookmark a choice and go back to it if an unfavorable outcome resulted.

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* SaveScumming: Averted because of an autosave system and one slot per game, presumably to prevent a situation the player from backtracking after meeting an unpleasant end as was common to with readers of the books where players would bookmark a choice and go back to it if an unfavorable outcome resulted.books.
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* SaveScumming: Averted because of an autosave system, presumably to prevent a situation common to the books where players would bookmark a choice and go back to it if an unfavorable outcome resulted.

to:

* SaveScumming: Averted because of an autosave system, system and one slot per game, presumably to prevent a situation common to the books where players would bookmark a choice and go back to it if an unfavorable outcome resulted.
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* SaveScumming: Averted because of an autosave system, presumably to prevent a situation common to the books where players would bookmark a choice and go back to it if an unfavorable outcome resulted.
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* {{Mana}}: Lone Wolf's Kai powers and the Sommerswerd now run off a mana meter.
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* WalkingArmory: Lone Wolf carries one primary weapon, one ranged weapon with ammo, the Sommerswerd, and either a shield or a second melee weapon.

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* WalkingArmory: Lone Wolf carries one primary weapon, one ranged weapon with ammo, the Sommerswerd, and either a shield or a second melee weapon.weapon.
* WeaponTwirling: Lone Wolf sometimes does a slow version as a fight's beginning.
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* ScarfOfAsskicking: Lone Wolf wears one of these instead of his long cloak that the books always mention as a Kai Lord's signature garment.
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* HyperactiveMetabolism: Food is a type of restorative item in this game, unlike in the books where food just keeps you from getting weaker through hunger.

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* HyperactiveMetabolism: Food is a type of restorative item in this game, unlike in the books where food just keeps you from getting weaker through hunger. The tradeoff in this game is you can only eat outside of fights, but potions can be used anytime.
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* EscortMission / YouShallNotPass: Lone Wolf needs to protect Leandra while she does repair to an elevator in the open from subsequent waves of enemies.

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* EscortMission / YouShallNotPass: Lone Wolf needs to protect Leandra while she does repair repairs to an elevator in the open from subsequent waves of enemies. Mercifully it's just a regular fight, if somewhat tough for that point in the game, without you having to actually make a special effort to protect her from enemies.
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* HyperactiveMetabolism: Food is a type of restorative item in this game, unlike in the books where food just keeps you from getting weaker through hunger.
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** UnbreakableWeapons: The Sommerswerd.

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** UnbreakableWeapons: The Sommerswerd.Sommerswerd, which was a gift to mankind from the gods themselves.
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* DirtyCoward: Darklord Haakon leaves all of the fighting to Gunzar in the final showdown since he's afraid of being within striking distance of the Sommerswerd, one of the only things that can slay a Darklord. His fear is well justified, considering Sommerswerd's capable of emitting SwordBeam as well.

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* DirtyCoward: Darklord Haakon leaves all of the fighting to Gunzar in the final showdown since he's afraid of being within striking distance of the Sommerswerd, one of the only things that can slay a Darklord. His fear is well justified, considering Sommerswerd's capable of emitting SwordBeam as well.well (they also had to save him for the books, where he's brave enough to take on Lone Wolf himself).
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* BiggerBad: Darklord Harkon, who only sort of shows up at the end and doesn't really get involved in anything.

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* BiggerBad: Darklord Harkon, Haakon, who only sort of shows up at the end and doesn't really get involved in anything.anything (but then, it does have to save him for the fifth book).
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The story is penned by Joe Dever himself, and written exclusively for the videogame, not an adaptation of any book.

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The story is penned by Joe Dever himself, and written exclusively for the videogame, not an adaptation of any book.
book. Dever himself also voices the intro.

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* DirtyCoward: Darklord Haakon leaves all of the fighting to Gunzar in the final showdown since he's afraid of being within striking distance of the Sommerswerd, one of the only things that can slay a Darklord.

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* DirtyCoward: Darklord Haakon leaves all of the fighting to Gunzar in the final showdown since he's afraid of being within striking distance of the Sommerswerd, one of the only things that can slay a Darklord. His fear is well justified, considering Sommerswerd's capable of emitting SwordBeam as well.



* EarlyGameHell: As the game goes on, Lone Wolf gains access to deeper statistic pools, more resources, and better equipment, reducing the intensity of the difficulty.

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* EarlyGameHell: The game is much harder at the beginning. As the game goes on, Lone Wolf gains access to deeper statistic pools, Wolf's stats and equipment become better, which gives you more resources, wiggle room and better equipment, reducing makes the intensity of the difficulty. battles more forgiving.



* GeniusBruiser: Leandra. A reasonably capable fighter and a crackshot with her crossbow, she is also a skilled inventor like her father.

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* GeniusBruiser: Leandra. A reasonably capable fighter and a crackshot with her crossbow, she is also a skilled inventor like and mechanic, even better than her father.



* MagicKnight: Lone Wolf. He is mainly a fighter, but knows several support spells.
* ManaDrain: Sort of. Killing enemies restores some Kai Power. Executing them with Sommerswerd restores a much larger portion.

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* MacGuffin:
* MagicKnight: Lone Wolf. He is mainly a fighter, but knows several support spells.
spells. The Vordaks, who master a variety of destructive spells and wield a massive mace in battle, can also be considered this.
* ManaDrain: Sort of. Killing enemies restores some Kai Power. Executing them with Sommerswerd restores a much larger portion.amount.



* MoneyGrinding: From chapter II act II, the player can make use of RandomEncounters to kill enemies for loot and money.
* MookChivalry: Lone Wolf never has to fight more than 3 enemies at a time, because of the game engine. In large battles, enemies always come in waves of 3 at most.

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* MoneyGrinding: From chapter II act Act 2 of Chapter II, the player can make use of RandomEncounters to kill enemies for loot and money.
* MookChivalry: Lone Wolf never has to fight more than 3 enemies at a time, because of the game engine. In large battles, enemies always come in waves of 3 at most.3.

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A videogame spin off of the Literature/LoneWolf series of {{Gamebook}}s by Joe Dever. Combining the Gamebook genre of written narrative and multiple choice puzzle along with video game combat system using CombatantCooldownSystem, various touchscreen minigames. The game was released in an EpisodicGame format for [=IOS=] and Android, and in a single release for Steam.

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A videogame spin off of the Literature/LoneWolf series of {{Gamebook}}s by Joe Dever. Combining The game combines the Gamebook genre of written narrative and multiple choice puzzle along with video game a combat system using CombatantCooldownSystem, various touchscreen minigames.CombatantCooldownSystem and QuickTimeEvents. The game was released in an EpisodicGame format for [=IOS=] and Android, and in a single release for Steam.



As for the books, the story is penned by Joe Dever himself, and is brand new for the videogame, not an adaptation of one of the books.

The game's website [[http://lonewolfthegame.com/ is located here]].

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As for the books, the The story is penned by Joe Dever himself, and is brand new written exclusively for the videogame, not an adaptation of one of the books.

any book.

The game's website is located [[http://lonewolfthegame.com/ is located here]].


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* ClimbingClimax: The final chapter sees Lone Wolf makes his way up the Dark Tower to retrieve the McGuffin. The final battle, appropriately enough, takes place atop the Dark Tower.


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* StormingTheCastle: The entire final chapter consists of Lone Wolf storming the Dark Tower.


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* UnwittingInstigatorOfDoom: Leandra. Her trying to use the [[spoiler: Shianti Cube as power source for her prototype engine is what draws the enemy to the village in the first place.]]
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* NoHeroDiscount: Each chapter has at least one place where Lone Wolf can buy equipment. In the first and second chapter, it is pointed out that Lone Wolf insists on paying for the items, because the village in his care just barely survived a Giak attack and needs every supply they can get. Later on, however, the "merchants" available become more and more ridiculous. In chapter 3, he trades [[spoiler: with Vann, a man who's trapped in Crystal Chamber with no chance to escape, and in chapter 4, with an imprisoned and tortured blacksmith that has gone insane]]. He still has to pay full price for everything, and the game just stops trying to explain.
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* GuySmashGirlShoot: Lone Wolf and Leandra, when they briefly fight together.

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* GuySmashGirlShoot: GuysSmashGirlsShoot: Lone Wolf and Leandra, when they briefly fight together.

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added tropes


* BlessedWithSuck: Vann and Gunn, whom you meet in chapter 3, are trapped in the Crystal Chamber of Shianti Temple. They can potentially live forever without food, water or sleep, but [[spoiler: getting too far away from the chamber will kill them.]]



* GameplayAndStorySegregation: The Codex warns using the Sommerswerd will draw enemies to the user "like moths to a flame", but it has no such effect in-game.

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* ForScience: The Shianti Temple has, among other things, a very big laboratory where they perform less than humane experience on their test subjects.
* GameplayAndStorySegregation: The Codex warns that using the Sommerswerd will draw enemies to the user "like moths to a flame", but it has no such effect in-game.



* MindRape: The "Mind Blast" attack is basically this.



* RapidAging: Happens to [[spoiler:Gunn, see BlessedWithSuck above.]]



* StandardStatusEffects: Lone Wolf can Stun enemies, set them on fire, poison them, disarm them, incapacitate them. Vordak can use the "Silence" move to prevent Lone Wolf from using spells.



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added tropes


* AnimalMotifs: Lone Wolf has one, in the form of a recurring Alpha wolf. He mentions the link himself - like the wolf, Lone Wolf is beholden to protect his subjects.
* AutomaticCrossbows: Leandra's. It's also her invention.

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* AnimalMotifs: Lone Wolf has one, in the form of a recurring Alpha wolf. He mentions the link himself - like the wolf, Lone Wolf he is beholden to protect his subjects.
* AntiFrustrationFeatures: If solving puzzles is not your thing, picking the "6th sense" Kai Discipline will give you the answer for Shianti Cube puzzles immediately. Of course, the game [[GuideDangIt doesn't tell you that]] from the beginning.
*
AutomaticCrossbows: Leandra's. It's also her invention.Leandra's invention and weapon of choice.
* BattleInTheCenterOfTheMind: At the end of [[spoiler: chapter 3, Lone Wolf is trapped in a dream where he fights his dark counterpart.]]



* BreakableWeapons: All weapons and armor have a durability rating that go down with use.
* CanineCompanion: Can summon one during battle with the "Animal Kinship" Kai Discipline.

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* BowAndSwordInAccord: One of the possible equipment setups for Lone Wolf.
* BreakableWeapons: All weapons and armor have a durability rating that go down with use.
use. While they don't exactly "break", their stats are lowered to the point of being useless.
** UnbreakableWeapons: The Sommerswerd.
* CanineCompanion: Can Lone Wolf can summon one during battle with battles, using the "Animal Kinship" Kai Discipline.



* ChooseYourOwnAdventure: At several points in the game, the player is faced with a problem and has to pick a solution. Choices either weaken enemies, help you avoid fights altogether, or put you in even more troubles. Some have more long lasting consequences, such as determining whether an NPC die or live to help you later.

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* ChooseYourOwnAdventure: At several points in In the reading portion of the game, the player is continually faced with a problem problems and has to pick a solution. Choices either weaken enemies, help you avoid fights altogether, or put you in even more troubles. Some have more long lasting consequences, such as determining whether an NPC die or live to help you later.later.
** IShallTauntYou: Taunting enemies to cause them to break ranks or run into traps.
** LeeroyJenkins: Rushing in battles head first to surprise or intimidate enemies.
** StealthExpert: With the appropriate skill, you can avoid fights or sneak up for a surprise attack.



** FinishingMove: There are at least 3 different animations for executing an enemy with the sword, burning them up like vampires in sunlight.

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** FinishingMove: There are at least 3 5 different animations for executing an enemy with the sword, burning them up like vampires in sunlight.



* FantasyMetals: Bronin. The higher-tiered weapons in the game is made from this metal.



* GameplayAndStorySegregation: The Codex warns that the use of the Sommerswerd multiple times shall cause the darkness to descend upon Lone Wolf, but it has no effect in-game.
* GeniusBruiser: Leandra. A capable fighter and a crackshot with her crossbow, she is also a skilled inventor like her father.

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* FlechetteStorm: One type of ranged weapons available is throwing daggers.
* GameplayAndStorySegregation: The Codex warns that the use of using the Sommerswerd multiple times shall cause will draw enemies to the darkness user "like moths to descend upon Lone Wolf, a flame", but it has no such effect in-game.
* GeniusBruiser: Leandra. A reasonably capable fighter and a crackshot with her crossbow, she is also a skilled inventor like her father.father.
* GuySmashGirlShoot: Lone Wolf and Leandra, when they briefly fight together.



* LevelGrinding: Although Lone Wolf doesn't gain exp from kills, engaging in combat allows him to level up his weapon skills and Sommerswerd attacks.



* MagicKnight: Lone Wolf. He is mainly a fighter, but knows several support spells.



* PeninsulaOfPowerLeveling: In chapter 2, the area below Rockstarn Village, south of the Great Chasm. Enemies are plentiful and are comfortably beatable. You have easy access to 2 human camps, so it's trivial to heal and sell off unwanted stuff.
* PlotCoupon: In the first chapter, Lone Wolf has to find components to fix the elevator and pursue the enemy.



* PowerGlows: Lone Wolf's eyes glow briefly when he uses a Kai power or the Sommerswerd. The Sommerswerd glows when in use. As do regular weapons empowered by Lone Wolf's Weapon Mastery discipline.

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* PoweredByAForsakenChild: [[spoiler: The Shianti Cubes, each contains a soul.]]
* PowerGlows: Lone Wolf's eyes glow briefly when he uses a Kai power or the Sommerswerd. The Sommerswerd glows when in use. As do regular weapons empowered by Lone Wolf's Weapon Mastery discipline. The Shianti Cubes as well.



* SpreadShot: Lone Wolf can accomplish this with throwing knives or with crossbows.

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* SpreadShot: Lone Wolf can accomplish this with throwing knives or with crossbows.knives.
* StatGrinding: Although Lone Wolf doesn't gain exp from kills, engaging in combat allows him to level up his weapon skills and Sommerswerd attacks.


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* {{BFS}}: Sommerswerd, a large two handed magical sword.



* CanineCompanion: Can summon one during battle with the Animal Kinship Kai Discipline.

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* BreakableWeapons: All weapons and armor have a durability rating that go down with use.
* CanineCompanion: Can summon one during battle with the Animal Kinship "Animal Kinship" Kai Discipline.



* ChooseYourOwnAdventure: At several points in the game, the player is allowed to pick solutions for some problem. Choices either weaken enemies, help you avoid fights altogether, or put you in even more troubles. Some have more long lasting consequences, such as determining whether an NPC die or live to help you later.

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* ChooseYourOwnAdventure: At several points in the game, the player is allowed faced with a problem and has to pick solutions for some problem.a solution. Choices either weaken enemies, help you avoid fights altogether, or put you in even more troubles. Some have more long lasting consequences, such as determining whether an NPC die or live to help you later.



* CoolDown: Every attack and spell has one. The Sommerswerd has a universal cooldown that affects all of its attacks (meaning you can't use two different attacks consecutively)



* CoolSword: The Sommerswerd (Summer sword), Lone Wolf's signature weapon.
** {{BFS}}: It's a large two handed magical sword.
** FlamingSword: When it's being charged for an attack.
** SwordBeam: It can be focused on an enemy or swept horizontally for a room-clearing move.
** FinishingMove: There are at least 3 different animations for executing an enemy with the sword, burning them up like vampires in sunlight.



* FlamingSword: The Sommerswerd.



* LevelGrinding: Although Lone Wolf doesn't gain exp from kills, engaging in combat allows him to level up his weapon skills and Sommerswerd attacks.



* MoneyGrinding: From chapter II act II, the player can make use of RandomEncounters to kill enemies for loot and money.



* PowerCrystal: The Shianti Cubes can act as PowerSource to power Shianti-made machineries. Or a really destructive bomb.

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* PowerCrystal: The Shianti Cubes can act as PowerSource to power Shianti-made machineries. Or a really destructive bomb.hand grenade.



* RandomEncounters: When Lone Wolf moves from one location to another, he can randomly get ambushed on the way.



* SwordBeam: The Sommerswerd's attacks are all this.


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* TraumaInn: Lone Wolf can meditate anywhere to fully recover Vitality, Endurance and Kai power. Paying to stay at a human camp has the same effect, but keeps player safe from enemy attacks when resting.

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* ChooseYourOwnAdventure: At several points in the game, the player is allowed to pick solutions for some problem. Choices either weaken enemies, help you avoid fights altogether, or put you in even more troubles. Some have more long lasting consequences, such as determining whether an NPC die or live to help you later.



* DualWield: Lone Wolf can do this if he trades his shield for a secondary weapon. Unusual for this trope, he cannot use both weapon for a combo attack. Several Dhakkarim do this too.

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* DualWield: Lone Wolf can do this if he trades his shield for a secondary weapon. Unusual for this trope, he cannot use both weapon for a combo attack. The offhand weapon is used either to parry or to cause StandardStatusEffects like Stun or Bleeding. Several Dhakkarim do this too.



* MookChivalry: Lone Wolf never has to fight more than 3 enemies at a time, because of the game engine. In large battles, enemies always come in waves of 3 at most.



* PsychicPowers: The Mindblast/Mindshield disciplines, and the Sixth Sense discipline.


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* PressXToNotDie: Most of the game's combat is this.
* PsychicPowers: The Mindblast/Mindshield disciplines, and the Sixth Sense discipline.
* PointOfNoReturn: [[spoiler: After the first chapter, the first area is closed off completely.]]
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* DualWield: Lone Wolf can do this if he trades his shield for a secondary weapon. Unusual for this trope, he cannot use both weapon for a combo attack.
** Several Dhakkarim do this too.

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* DualWield: Lone Wolf can do this if he trades his shield for a secondary weapon. Unusual for this trope, he cannot use both weapon for a combo attack.
**
attack. Several Dhakkarim do this too.too.
* EarlyGameHell: As the game goes on, Lone Wolf gains access to deeper statistic pools, more resources, and better equipment, reducing the intensity of the difficulty.

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