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** There's an unnamed robotic enemy type with a rounded body, spindly limbs, and snapping crocodile-like jaws, that when killed spills [[RobotBlood black sludge]] everywhere.

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** There's an unnamed robotic enemy type with a rounded body, spindly limbs, and snapping crocodile-like jaws, that when killed spills [[RobotBlood [[MachineBlood black sludge]] everywhere.
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Described by Bushuev as a "cocktail made from bits of ''VideoGame/{{Doom}}'', ''VideoGame/{{Blood}}'', ''VideoGame/{{Quake}}'', ''VideoGame/SeriousSam'', with ''Unreal Engine 4'' as the blender'', ''[=illWill=]'' casts the player as a demon slayer, awakening in an empty, abandoned building with absolutey no memories of how he got there. Inexplicably, numerous hellish-looking monsters have infested the building, and after collecting a shotgun he'll shoot his way out.

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Described by Bushuev as a "cocktail made from bits of ''VideoGame/{{Doom}}'', ''VideoGame/{{Blood}}'', ''VideoGame/{{Quake}}'', ''VideoGame/SeriousSam'', with ''Unreal Engine 4'' as the blender'', blender", ''[=illWill=]'' casts the player as a demon slayer, awakening in an empty, abandoned building with absolutey no memories of how he got there. Inexplicably, numerous hellish-looking monsters have infested the building, and after collecting a shotgun he'll shoot his way out.
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Unrelated to the RPG, ''VideoGame/IllWill''.
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* AllLowercaseLetters: The title deliberately starts with a lowercase "i". Although the "W" in the very middle is in caps.

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* MascotMooks: The Painheads tends to fulfill this role in promotional materials. Even the game's trailer shows one of them pulling the ''Unreal'' logo behind... moments before it gets exploded by someone firing a shotgun offscreen.

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* MascotMooks: MascotMook: The Painheads tends to fulfill this role in promotional materials. Even the game's trailer shows one of them pulling the ''Unreal'' logo behind... moments before it gets exploded by someone firing a shotgun offscreen.


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* NoNameGiven: None given to your player character, oddly enough. Most of the enemies ''do'' have names, save for those floating mono-eyed purple jellyfish creatures, the wolfman-esque feral beasts who can pounce on you, those rounded robots who bleeds sludge (NOT the Spider enemies), and a few.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/illwill_free_download.png]]
[[caption-width-right:350:Another day, another indie FPS {{gorn}}fest about sending TheLegionsOfHell back to where they belong...]]

''[=illWill=]'' is a 2023 FirstPersonShooter developed by a single person, Russian computer programmer Slava Bushuev, one which draws inspiration from old-school, {{gorn}}-loaded FPS games popular in the 90s.

Described by Bushuev as a "cocktail made from bits of ''VideoGame/{{Doom}}'', ''VideoGame/{{Blood}}'', ''VideoGame/{{Quake}}'', ''VideoGame/SeriousSam'', with ''Unreal Engine 4'' as the blender'', ''[=illWill=]'' casts the player as a demon slayer, awakening in an empty, abandoned building with absolutey no memories of how he got there. Inexplicably, numerous hellish-looking monsters have infested the building, and after collecting a shotgun he'll shoot his way out.

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!! Blood, guts, bullets, gore and tropes.
* AlienBlood: Painheads have white blood. And because of how [[MadeOfPlasticine flimsy]] they are, a shotgun blast results in a massive geyser of white.
* AmbiguousSituation: How did you get into this monster-infested realm, devoid of humans? Are you dragged in hell, like the Doomguy? Is the game set AfterTheEnd, and you're the last human alive? Or did you voluntarily choose to enter the netherworld, because reasons? Or, if the opening level can be assumed to be you awakening in a mental hospital, is the whole game [[ThroughTheEyesOfMadness seen through the eyes of a deranged mental patient]]?
* AmnesiacHero: Just... who are you, exactly? And why are all these monsters coming after you? Unfortunately the game doesn't have an answer - you finish the last stage by walking through a door marked "The End" and it just ends there.
* ConjoinedTwins: Mifiks King, the FinalBoss, is made from three KingMook versions of the Mifiks enemy, sharing a single torso on multiple mechanical legs.
* ContainerMaze: After escaping the first stage's mansion, your next area is an abandoned shipping yard filled with dozens of containers you'll need to navigate through, infested with monsters.
* CoolCrown: All the bosses wears a gigantic golden crown, besides being larger than their non-boss mook counterparts.
* EverythingTryingToKillYou: Expectedly, if anything onscreen is moving, it's an enemy.
* FungusHumongous: One stage in a forest sees you crossing a copse of tree-sized mushrooms. With ''[[TheTreesHaveFaces faces]]'' on their trunks. They can't attack on their own (the area's main threat comes from Painheads, floating jellyfishes, and various monsters coming out behind the shrooms) but some of the shrooms can periodically vomit a wave of acidic liquid that hurts you if hit.
* GiantMook: Behemoths, toad-like demons are the largest common enemies who tanks several hits before going down.
* TheGoomba: Two easy-to-kill, basic monsters infests much of the game's first half:
** Slaughterers, despite their names, are overweight, slow-moving humanoid creatures who lumbers awkwardly around the place while trying to spit acidic globs at you, alongside a meat cleaver for hacking from up close. It takes around two shots to kill them and they appear in large numbers early on for target practice.
** Painheads are tiny, imp-like creatures whose heads are (true to their name) embedded with dozens of pins. Despite being introduced ''after'' Slaughterers in the first level, they're actually even weaker enemies who dies in one hit.
* {{Gorn}}: The game is as gory as the 90s FPS classics that inspires it, with mooks blasting their HighPressureBlood all over the place with each kill.
* GrenadeLauncher: You can obtain one which fires long-range, exploding canisters. It even works on enemies high in the air, like those purple octopus-things.
* KingMook: ALL the bosses (five of them) are sized-up, giant versions of the game's recurring enemies. Which the game simply labels as "King X" - in order: King Slaughterer II, King Painhead, King Behemoth, King Spider, and Mifiks King.
* LightningGun: You collect one called the Soul Ripper early on, which fires a concentrated orange lightning bolt on enemies. Mooks killed by said weapon tends to leave behind a charred carcass.
* MascotMooks: The Painheads tends to fulfill this role in promotional materials. Even the game's trailer shows one of them pulling the ''Unreal'' logo behind... moments before it gets exploded by someone firing a shotgun offscreen.
* MechaMooks:
** There's an unnamed robotic enemy type with a rounded body, spindly limbs, and snapping crocodile-like jaws, that when killed spills [[RobotBlood black sludge]] everywhere.
** The Spider enemies may be a subversion. It's an UnnecessarilyCreepyRobot resembling a walking eyeball on spider-legs, but it [[UnroboticReveal bleeds red when killed]].
* NoPlotNoProblem: The Steam description outright states "the game doesn't have a plot in the usual sense", and the gameplay shows ''exactly that''. But then again, who needs a plot when you spend the game killing monsters while going from point A to point B, using increasingly larger weapons all the way?
* NoodlePeople: The humanoid Mifiks enemies are tall, skinny purple creatures with ridiculously thin limbs.
* {{Oculothorax}}: One of the few unnamed enemies, a floating purple octopus-creature with a gigantic eye in the middle of it's face. That it shoots EyeBeams from.
* OminousFog: One of the stages appears to be set in an alternate version of London's Hyde Park, where there's plenty of fog obscuring the background while massive amounts of monsters shows up front. You fight the first boss, King Slaughterer, in this area.
* SkeletonsInTheCoatCloset: The Slaughterer enemies, including their boss King Slaughterer, wears necklaces made of ''human'' skulls. Suddenly, the abscence of humans in the game's verse makes a lot of sense...
* TakenForGranite: One of your weapons shoots [[SpikeShooter spikes]] containing slow-moving petrifying poison. Enemies with multiple spikes embedded on them will suddenly turn grey and solidify while mid-attack.
* UnnecessarilyCreepyRobot: The Spider enemies, despite their name, are actually robotic eyeballs on mechanical spider-legs who looks just as creepy-looking as the flesh-and-blood monsters. Then again, they ''[[AmbiguousRobots do]]'' [[AmbiguousRobots bleed red when killed]]...
* YourHeadASplode: Tends to happen to enemies - especially Slaughterers and Behemoths - when you blast them from point-blank using shotguns or grenades. They actually [[DiedStandingUp die without keeling over]], with their neck-stumps behaving like a malfunctioning drinking fountain loaded with tomato juice.
* ZergRush: The standard MO of every single enemy type have them trying to overwhelm you in large numbers. In the earlier stages it's mostly the Painheads, Spiders and Slaughterers who does this, but late into the game you'll be swarmed by legions of even stronger enemies.
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