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History VideoGame / IggysReckinBalls

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** The IrisOut at the end of the trophy ceremony is accompanied by a very similar sound effect as when it happens on ''WesternAnimation/LooneyTunes''.
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** Snow-eee's voice is inspired by Creator/IsaacHayes, particularly his role as Series/{{Shaft}}.

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** Snow-eee's voice is inspired by Creator/IsaacHayes, saac Hayes, particularly his role as Series/{{Shaft}}.Film/{{Shaft}}.

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* AntiFrustrationFeatures: There are conditional teleporters that will warp you further if the arrow points up or warp you back to an earlier point if the arrow points down. It will still take you further even if you go in shortly after the arrow points down, as long as you at least partially entered the teleporter before the arrow fully flips downward.



* MadeOfExplodium: There doesn't appear to be any explosives attached to the towers that would cause them to explode at the end of each race. The platforms are depicted as simply getting disintegrated in a series of upwards-climbing explosions.



* ShoutOut: Skully sounds amazingly like [[Series/TalesFromTheCrypt The Cryptkeeper]].
** Funkville's background pays heavy homage to the works of Creator/MCEscher, particularly "House of Stairs."

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* ShoutOut: ShoutOut:
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Skully sounds amazingly like [[Series/TalesFromTheCrypt The Cryptkeeper]].
** Snow-eee's voice is inspired by Creator/IsaacHayes, particularly his role as Series/{{Shaft}}.
** Funkville's background pays heavy homage to the works of Creator/MCEscher, particularly "House of Stairs."Relativity" and "Convex and Concave."



* SpitefulAI: The other racers will be much more likely to attack you if you have attacked them in the past (this applies to other AI as well, not just the player).

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* SpitefulAI: The other racers will be much more likely to attack you if you have attacked them in the past (this applies to other AI as well, not just the player). On Hard difficulty though, they are already incredibly aggressive from the start, attacking you just for being nearby. They also don't care if their attacking you causes them to fall off the course, bounce into a hazard, get attacked by another AI racer, or put you in an advantageous position, as long as you've been attacked.
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* EasyModeMockery: Easy difficulty ends the game at World 4, and Medium ends the game at World 6. Only if you set it to Hard does it go all the way to World 9, plus Iggy's Challenge. [[DownplayedTrope Downplayed]] in that the game never actually insults the player, but instead leaves an encouraging message to try it at a harder difficulty.
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** Iggy himself is probably one, since (aside from being a little round ball...thing) he looks just like Iguana Entertainment's iguana mascot. Plus the name: Iggy, iguana...get it?

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* LevelAte: Candy Lane. The towers are made of candy canes and have random other candies jutting out of them.

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* LevelAte: Candy Lane. The towers are made of candy canes and have random other candies jutting out of them. The mountains also have icing at their peaks instead of snow, and they all have cherries on top.


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* VillainProtagonist: Based on the scant story information provided, Iggy and his friends are doing what is basically large scale vandalism of culturally important monuments. The game never attempts to justify what they're doing either.
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* PainPoweredLeap: Touching that dangerous liquid below each tower causes your character to leap up a considerable distance in pain.
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* ViolationOfCommonSense: On some towers, you're best off intentionally dropping into the toxic fluid at the beginning of the race and of each lap, since your character's leap upwards in pain will let them quickly pass through any platform, including armored ones. On Hard difficulty, the AI will do this too, so there's no reason ''not'' to if the opportunity presents itself.
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* AllThereInTheManual: There *is* a plot to the game, as basic as it is. The tracks the players race are called the Sacred Towers, which are the works of the Cho-Dama Kingdom. The purpose and function of the towers are unknown beyond looking [[RuleOfCool pretty cool]] and Iggy invited his friends to race over who gets to blow them up. The various traps and enemies are the inhabitants of the kingdom trying to stop Iggy and his friends who are collectively known as the [[TitleDrop Iggy's Reckin' Balls]].

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* AllThereInTheManual: There *is* ''is'' a plot to the game, as basic as it is. The tracks the players race are called the Sacred Towers, which are the works of the Cho-Dama Kingdom. The purpose and function of the towers are unknown beyond looking [[RuleOfCool pretty cool]] and Iggy invited his friends to race over who gets to blow them up. The various traps and enemies are the inhabitants of the kingdom trying to stop Iggy and his friends who are collectively known as the [[TitleDrop Iggy's Reckin' Balls]].

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