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History VideoGame / IcarusProudbottomInTheCurseOfTheChocolateFountain

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Requires commercial failure or other objective evidence audiences were put off.


Despite the fundamentally AudienceAlienatingPremise of a man excreting forever, the game still enjoys a bit of cult popularity for its [[RefugeInAudacity ridiculous premise]] and surprisingly clever and funny writing, along with an 8-bit design aesthetic and great chiptune background music.

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Despite the fundamentally AudienceAlienatingPremise of a man excreting forever, the The game still enjoys a bit of cult popularity for its [[RefugeInAudacity ridiculous premise]] and surprisingly clever and funny writing, along with an 8-bit design aesthetic and great chiptune background music.
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''[[http://labtanner.com/gamedev/index.php?title=1-2-3_Blast_On! Icarus Proudbottom in: The Curse of the Chocolate Fountain]]'' is an independent Flash-based game developed the members of the chiptune band ''1-2-3 Blast On!'', created as a submission for the SomethingAwful Game Development Challenge V, with one unifying theme to base it on: ''You can't stop pooping.''

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''[[http://labtanner.com/gamedev/index.php?title=1-2-3_Blast_On! Icarus Proudbottom in: The Curse of the Chocolate Fountain]]'' is an independent Flash-based game developed the members of the chiptune band ''1-2-3 Blast On!'', created as a submission for the SomethingAwful Website/SomethingAwful Game Development Challenge V, with one unifying theme to base it on: ''You can't stop pooping.''
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An UpdatedRerelease is announced for UsefulNotes/{{Steam}}, bundled with ''Icarus Proudbottom Teaches Typing'', ''Icarus Proudbottom Is Dead!'' (A.K.A. ''Icarus Proudbottom's World of Typing Weekly''), and ''Icarus Proudbottom’s Typing Party''.



* BaitAndSwitch: The first two cutscenes between levels set up different explanations as to why Icarus is endlessly pooping. Only in the third cutscene is the truth revealed. [[spoiler:It wasn't a Chinese buffet or crashing into a laxative truck, but a curse he gained after accidentally running over an old gypsy.]]

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* BaitAndSwitch: The first two cutscenes between levels set up different explanations as to why Icarus is endlessly pooping. Only in the third cutscene is the truth revealed. [[spoiler:It It wasn't a Chinese buffet or crashing into a laxative truck, but a curse he gained after accidentally running over an old gypsy.]]



* [[spoiler:GypsyCurse]]: How Icarus began constantly pooping.

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* [[spoiler:GypsyCurse]]: GypsyCurse: How Icarus began constantly pooping.


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* NonHumanSidekick: Jerry the owl.
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* YouCantGoHomeAgain: [[spoiler:Since Icarus can't stop pooping and had killed BarackObama, the only option left is to explore the universe.]]

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* YouCantGoHomeAgain: [[spoiler:Since Icarus can't stop pooping and had killed BarackObama, UsefulNotes/BarackObama, the only option left is to explore the universe.]]
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* [[spoiler:GypsyCurse]]: How Icarus began constantly pooping.
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* InMediaRes: The game begins with Icarus already flying through the air pooping. There are cutscenes after the first three levels depicting the events leading up to this.

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* InMediaRes: InMediasRes: The game begins with Icarus already flying through the air pooping. There are cutscenes after the first three levels depicting the events leading up to this.
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* RepeatingSoTheAudienceCanHear: Icarus's phone conversation in the cutscene after the first level.

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* RepeatingSoTheAudienceCanHear: Icarus's phone conversation in the cutscene after the first level.level.
* YouCantGoHomeAgain: [[spoiler:Since Icarus can't stop pooping and had killed BarackObama, the only option left is to explore the universe.]]

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We really don't even have to say it, do we?

Despite the fundamentally AudienceAlienatingPremise of a man excreting forever, the game still enjoys a bit of cult popularity for its [[RefugeInAudacity ridiculous premise]] and surprisingly clever and funny writing, along with an 8-bit design aesthetic and great chiptune background music.

to:

[[NotMakingThisUpDisclaimer We really don't even have to say it, do we?

we?]]

Despite the fundamentally AudienceAlienatingPremise of a man excreting forever, the game still enjoys a bit of cult popularity for its [[RefugeInAudacity ridiculous premise]] and surprisingly clever and funny writing, along with an 8-bit design aesthetic and great chiptune background music.music.
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!!This game has examples of:
* BaitAndSwitch: The first two cutscenes between levels set up different explanations as to why Icarus is endlessly pooping. Only in the third cutscene is the truth revealed. [[spoiler:It wasn't a Chinese buffet or crashing into a laxative truck, but a curse he gained after accidentally running over an old gypsy.]]
* CatchPhrase: "Holy Wow!"
* InMediaRes: The game begins with Icarus already flying through the air pooping. There are cutscenes after the first three levels depicting the events leading up to this.
* LongList: In the first intermission, Icarus lists off all the food available at the Chinese buffet, culminating with "four gummy slices of pizza".
* NoNameGiven: Icarus's rival.
* RepeatingSoTheAudienceCanHear: Icarus's phone conversation in the cutscene after the first level.
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[[BetterThanItSounds We really don't even have to say it, do we?]]

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[[BetterThanItSounds We really don't even have to say it, do we?]]
we?
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[[BetterThanItSounds We really don't even have to say it, do we?]]

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