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* TheLoad: There's a risk of girls who frequently drink or smoke becoming liabilities if you can't nail the sequence for setting up your errand girl(s). They get stressed at a slower rate as long as you keep the cigs and booze coming, but if their supply is interrupted they get rapidly stressed and are stuck in a vicious cycle of needing the Day Spa until you correct the shortage.

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* TheLoad: There's a risk of girls who frequently drink or smoke (i.e. Audrey, Jessie, Nora) becoming liabilities if you can't nail the sequence for setting up your errand girl(s). They get stressed at a slower rate as long as you keep the cigs and booze coming, but if their supply is interrupted they get rapidly stressed and are stuck in a vicious cycle of needing the Day Spa until you correct the shortage.

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* TheLoad:
** There's a risk of girls who frequently drink or smoke becoming liabilities if you can't nail the sequence for setting up your errand girl(s). They get stressed at a slower rate as long as you keep the cigs and booze coming, but if their supply is interrupted they get rapidly stressed and are stuck in a vicious cycle of needing the Day Spa until you correct the shortage.

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* TheLoad:
**
TheLoad: There's a risk of girls who frequently drink or smoke becoming liabilities if you can't nail the sequence for setting up your errand girl(s). They get stressed at a slower rate as long as you keep the cigs and booze coming, but if their supply is interrupted they get rapidly stressed and are stuck in a vicious cycle of needing the Day Spa until you correct the shortage.
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tropen't


* YouGottaHaveBlueHair: Some of the girls, including Nikki from the [[VideoGame/HuniePop last game]], will have strange hair colors such as green, pink, peach, purple, white and even ''rainbow''. Zoey, and fittingly Sarah, are the queens of this.

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* DrugsAreGood: Audrey's coke addiction is stated to be "awesome". Cocaine can also be bought for your girls to speed up their actions. Weed can be used to minimize a girl's stress.

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* DrugsAreGood: DrugsAreGood:
**
Audrey's coke addiction is stated to be "awesome". "awesome".
**
Cocaine enables any task to be completed in half the time, and causes a girl equipped with heels or a magazine to earn talent or style (respectively) at quadruple speed. This is amazingly good, especially when coke is used for shopping to get enough coke for everyone, and can also be bought for your girls to speed up their actions. form the basis of an optimal strategy.
**
Weed can be used to minimize a girl's stress.



* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the adult shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores. When tallying up your end score, the game even acknowledges who you designated as your "Errand Girl". On rock hard difficulty it becomes necessary to have two errand girls to cover consumables, and preferably a third to handle recruiting and the item store.

to:

* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the adult shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the it--the Shopping Basket, which Basket--which doubles the amount of booze and cigs that the user brings back from the stores. When tallying up your end score, the game even acknowledges who you designated as your "Errand Girl". On rock hard difficulty it becomes necessary to have two at least two, and preferably three errand girls to cover handle consumables, and preferably a third to handle recruiting recruiting, and the item store.



* TheLoad: There's a risk of girls who frequently drink or smoke becoming liabilities if you can't nail the sequence for setting up your errand girl(s). They get stressed at a slower rate as long as you keep the cigs and booze coming, but if their supply is interrupted they get rapidly stressed and are stuck in a vicious cycle of needing the Day Spa until you correct the shortage.

to:

* TheLoad: TheLoad:
**
There's a risk of girls who frequently drink or smoke becoming liabilities if you can't nail the sequence for setting up your errand girl(s). They get stressed at a slower rate as long as you keep the cigs and booze coming, but if their supply is interrupted they get rapidly stressed and are stuck in a vicious cycle of needing the Day Spa until you correct the shortage.



* TheMillstone: Any girl who ends up getting AIDS can't do ''any'' tasks, not even make trips to the Corner or Liquor stores, without having the Steroids item used on them, which only lasts for three in-game days. Other incurable [=STDs=] carry nasty penalties, but won't render your girls unable to do the most menial tasks - at that point, you're better off shelving her.

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* TheMillstone: Any girl who ends up getting AIDS can't do ''any'' tasks, not even make trips to the Corner or Liquor stores, without having the Steroids item used on them, which only lasts for three in-game days. Other incurable [=STDs=] carry nasty penalties, but won't render your girls unable to do the most menial tasks - at that point, tasks. In either case, you're still probably better off shelving her.



* OneCurseLimit: The [=STD=] system in this game works this way. There are 5 different [=STDs=] that the girls can acquire while being escorts, but each girl can only have one [=STD=] at a time because you can't send her to escort anymore until her current one is cured.

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* OneCurseLimit: The [=STD=] system in this game works this way. There are 5 different [=STDs=] that the girls can acquire while being escorts, but each girl can only have one [=STD=] at a time because you can't send her to escort anymore again until her current one is cured.



* TakeThatUs: The trailer for ''[=HunieCam=] Studio'' says it is brought to you by ''"basement dwelling virgins"'', and that it's a game ''"absolutely nobody asked for"''.

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* TakeThatUs: The trailer for ''[=HunieCam=] Studio'' says it is brought to you by ''"basement dwelling ''"basement-dwelling virgins"'', and that it's a game ''"absolutely nobody asked for"''.
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** A girl who has both high talent and high style can do her own photo shoots to gain the greatest possible number of fans, and earn more money from each fan when they do cam shows. The problem is that a girl's wage doubles each time you raise either talent or style by one point, so that whereas a girl with 1 talent and 1 style earns $1/hr, a girl with 5 talent and 5 style earns $256/hr. High wages can negate the benefit of the money she brings in, so it makes more sense to have style-heavy girls who focus on photo shoots and talent-heavy girls who focus on cam shows. At least in normal mode you can take a style-dominant girl who's built up a large fanbase and max her talent later on in order to turn her into a money earner, and you can consider hiring a girl with high base stats like Renee or Marlena from the modeling agency in the later game when you've accumulated the fanbase and items to support them. In hard mode there's no such wiggle room because the starting wage is $3/hr, which means a 5-5 girl costs ''$768/hr!'' And sure, you can cut that in half with a piggy bank, but by the late game you need all available slots for fetish items to increase fan count. All that makes even Lola, Candace, and Brooke kind of tricky to work with in hard mode, while making Renee and especially Marlena practically out of the question.

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** A girl who has both high talent and high style can do her own photo shoots to gain the greatest possible number of fans, and earn more money from each fan when they do cam shows. The problem is that a girl's wage doubles each time you raise either talent or style by one point, so that whereas a girl with 1 talent and 1 style earns $1/hr, a girl with 5 talent and 5 style earns $256/hr. High wages can negate the benefit of the money she brings in, so it makes more sense to have style-heavy girls who focus on photo shoots and talent-heavy girls who focus on cam shows. At least in normal mode you can take a style-dominant girl who's built up a large fanbase and max her talent later on in order to turn her into a money earner, and you can consider hiring a girl with high base stats like Renee or Marlena from the modeling agency in the later game when you've accumulated the fanbase and items to support them. In hard mode there's no such wiggle room because the starting wage is $3/hr, which means a 5-5 girl costs ''$768/hr!'' And sure, you can cut that in half with a piggy bank, but by the late game you need all available slots for fetish items to increase fan count. All that makes even Lola, Candace, and Brooke kind of tricky to work with in hard mode, while making Renee and especially Marlena practically out of barely usable except for the question.seedy motel.
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efuel!


* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the adult shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores. When getting the score, the game even acknowledges who you designated as your "Errand Girl". On rock hard difficulty it becomes necessary to have two errand girls to cover consumables, and preferably a third to handle recruiting and the item store.

to:

* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the adult shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores. When getting the tallying up your end score, the game even acknowledges who you designated as your "Errand Girl". On rock hard difficulty it becomes necessary to have two errand girls to cover consumables, and preferably a third to handle recruiting and the item store.
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[[caption-width-right:350:''[[Music/DojaCat I love when we get freaky on camera...]]'']]
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* LuckBasedMission: It's up to chance which three girls you can choose from in any one trip to the modeling agency, or which six items you can choose from in any one trip to the adult shop. In hard mode it can really throw you off if you can't get the girl your build works best with right out the gate. If your early game strategy involves using girls who drink or smoke, you'll be in trouble if you aren't lucky enough to get the Shopping basket from your first or second trip.

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* LuckBasedMission: It's up to chance which three girls you can choose from in any one trip to the modeling agency, or which six items you can choose from in any one trip to the adult shop. In hard mode it can really throw you off if you can't don't get the girl your build works best with right out the gate. If your early game strategy involves using girls who drink or smoke, you'll be in trouble gate, and you're ''screwed'' if you aren't lucky enough to have bad luck with the adult shop several times in a row and can't get the Shopping shopping basket from your first or second trip.when you need it. When you're thwarted thusly by bad luck in the opening days, it's better to just give up and start over.
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** A girl who has both high talent and high style can do her own photo shoots to gain the greatest possible number of fans, and earn more money from each fan when they do cam shows. The problem is that a girl's wage doubles each time you raise either talent or style by one point, so that whereas a girl with 1 talent and 1 style earns $1/hr, a girl with 5 talent and 5 style earns $256/hr. High wages can negate the benefit of the money she brings in, so it makes more sense to have style-heavy girls who focus on photo shoots and talent-heavy girls who focus on cam shows. At least in normal mode you can take a style-dominant girl who's built up a large fanbase and max her talent later on in order to turn her into a money earner, and you can consider hiring a girl with high base stats like Renee or Marlena from the modeling agency in the later game when you've accumulated the fanbase and items to support them. In hard mode there's no such wiggle room because the starting wage is $3/hr, which means a 5-5 girl costs ''$768''/hr. And sure, you can cut that in half with a piggy bank, but by the late game you need all available slots for fetish items to increase fan count. All that makes even Lola, Candace, and Brooke kind of tricky to work with in hard mode, while making Renee and especially Marlena practically out of the question.

to:

** A girl who has both high talent and high style can do her own photo shoots to gain the greatest possible number of fans, and earn more money from each fan when they do cam shows. The problem is that a girl's wage doubles each time you raise either talent or style by one point, so that whereas a girl with 1 talent and 1 style earns $1/hr, a girl with 5 talent and 5 style earns $256/hr. High wages can negate the benefit of the money she brings in, so it makes more sense to have style-heavy girls who focus on photo shoots and talent-heavy girls who focus on cam shows. At least in normal mode you can take a style-dominant girl who's built up a large fanbase and max her talent later on in order to turn her into a money earner, and you can consider hiring a girl with high base stats like Renee or Marlena from the modeling agency in the later game when you've accumulated the fanbase and items to support them. In hard mode there's no such wiggle room because the starting wage is $3/hr, which means a 5-5 girl costs ''$768''/hr. ''$768/hr!'' And sure, you can cut that in half with a piggy bank, but by the late game you need all available slots for fetish items to increase fan count. All that makes even Lola, Candace, and Brooke kind of tricky to work with in hard mode, while making Renee and especially Marlena practically out of the question.

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* AwesomeButImpractical:
** A girl who has both high talent and high style can do her own photo shoots to gain the greatest possible number of fans, and earn more money from each fan when they do cam shows. The problem is that a girl's wage doubles each time you raise either talent or style by one point, so that whereas a girl with 1 talent and 1 style earns $1/hr, a girl with 5 talent and 5 style earns $256/hr. High wages can negate the benefit of the money she brings in, so it makes more sense to have style-heavy girls who focus on photo shoots and talent-heavy girls who focus on cam shows. At least in normal mode you can take a style-dominant girl who's built up a large fanbase and max her talent later on in order to turn her into a money earner, and you can consider hiring a girl with high base stats like Renee or Marlena from the modeling agency in the later game when you've accumulated the fanbase and items to support them. In hard mode there's no such wiggle room because the starting wage is $3/hr, which means a 5-5 girl costs ''$768''/hr. And sure, you can cut that in half with a piggy bank, but by the late game you need all available slots for fetish items to increase fan count. All that makes even Lola, Candace, and Brooke kind of tricky to work with in hard mode, while making Renee and especially Marlena practically out of the question.
** Hiring a high talent girl from the modeling agency before you've gotten a large enough fanbase for her through advertising or a photo shoot girl who serves the same fetishes. Talent enables a girl to earn more money from her fans, but if there isn't a large enough fanbase she will cost more money to employ than she earns.



* CommonplaceRare: You only have a small chance of finding a single condom on any trip to the adult store, despite the fact that in real life they're usually sold in packs of 10+.

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* CommonplaceRare: You only have a small chance of finding a single condom on any trip to the adult store, shop, despite the fact that in real life they're usually sold in packs of 10+.


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* LuckBasedMission: It's up to chance which three girls you can choose from in any one trip to the modeling agency, or which six items you can choose from in any one trip to the adult shop. In hard mode it can really throw you off if you can't get the girl your build works best with right out the gate. If your early game strategy involves using girls who drink or smoke, you'll be in trouble if you aren't lucky enough to get the Shopping basket from your first or second trip.
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* YouGetMeCoffee: Each of the girls is interested in cam work according to her bio, but you can pick whichever one you like to be a mere gofer who's always fetching supplies and never gets to perform on camera. Nikki, Kyana, and Tiffany are most suited to this role because they don't drink or smoke and have minimum talent and style when you recruit them, meaning they're low maintainence and you can pay them the lowest wage while your actual cam girls are earning the big bucks.

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* AchievementMockery: The game awards the player an achievement for contracting all six [=STDs=] on a single save file. While this is technically a matter of luck, [=STDs=] can be prevented with the correct items, meaning that catching so many of them would be the result of extremely poor decision-making.

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* AchievementMockery: The game awards the player an achievement for contracting all six [=STDs=] on a single save file. While this is technically a matter of luck, [=STDs=] can be prevented with the correct items, meaning that catching so many of them would be the result of extremely poor decision-making. Either that, or using the last-day motel spam technique.



* CigaretteOfAnxiety[=/=]INeedAFreakingDrink: Cigarettes and drinks are used to reduce the amount of stress a smoking and/or drinking girl suffers from making her activities, allowing her to work for more time before having to hit the spa. Running out causes the girls with those requirements to skyrocket in stress. There are equippable items that take away their requirement, though, but this has the tradeoff of them being able to cater to fewer fetishes.

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* CigaretteOfAnxiety[=/=]INeedAFreakingDrink: Cigarettes and drinks are used to reduce the amount of stress a smoking and/or drinking girl suffers from making her activities, allowing her to work for more a longer time before having to hit the spa. Running out causes the girls with those requirements to skyrocket in stress. There are equippable items that take away their requirement, though, but this has the tradeoff of them being able taking up item slots that could be used to cater to fewer fetishes.



* ExperienceBooster: The Stripper Heels and the Fashion Magazine halve the time it takes to increase a girl's Talent or Style, respectively.
* EyeCatch: To compensate for the lack of visual in-game fanservice, the loading screen has images of the girls in various fanservice-y moments.

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* ExperienceBooster: The Stripper Heels and the Fashion Magazine halve the time it takes to increase a girl's Talent or Style, respectively.
respectively, while cocaine makes a girl do any task faster.
* EyeCatch: To compensate for the lack of visual in-game fanservice, the loading screen has images of the girls in various fanservice-y moments. You can collect each girl's leading image by unlocking all of her outfits.



* GodzillaThreshold: If you're on the last day, and you need money to buy the last couple ads that will put you over the top, spamming the sleazy motel with all your girls even if you don't have condoms becomes a justified tactic. They will all have an STD by the time you're done, killing that save file for post-game fooling around, but if you only care about your 21 day high score the ends justify the means.



* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the sex shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores. When getting the score, the game even acknowledges who you designated as your "Errand Girl".

to:

* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the sex adult shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores. When getting the score, the game even acknowledges who you designated as your "Errand Girl". On rock hard difficulty it becomes necessary to have two errand girls to cover consumables, and preferably a third to handle recruiting and the item store.



* TheLoad: Any of the girls who frequently smoke or drink, initially. Sure, both those activities lower the girls' stress, but it also means ''constant'' trips to the Corner and Liquor stores unless you fit them with a wine jug and/or nicotine patch.

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* TheLoad: Any There's a risk of the girls who frequently drink or smoke or drink, initially. Sure, both those activities lower becoming liabilities if you can't nail the girls' stress, sequence for setting up your errand girl(s). They get stressed at a slower rate as long as you keep the cigs and booze coming, but it also means ''constant'' trips to if their supply is interrupted they get rapidly stressed and are stuck in a vicious cycle of needing the Corner and Liquor stores unless Day Spa until you fit them with a wine jug and/or nicotine patch. correct the shortage.



* MultinationalTeam: Aside of the already diverse cast from ''[=HuniePop=]'', there's a Russian woman, a Brazilian woman and a girl from the Pacific.

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* MultinationalTeam: Aside of the already diverse cast from ''[=HuniePop=]'', there's a Russian woman, a Brazilian woman woman, and a girl from the Pacific.



* OneCurseLimit: The [=STD=] system in this game works this way. There are 5 different [=STDs=] that the girls can acquire while being escorts, but each girl can only have one [=STD=] at a time, and cannot get a different one until her current one is cured (if possible).

to:

* OneCurseLimit: The [=STD=] system in this game works this way. There are 5 different [=STDs=] that the girls can acquire while being escorts, but each girl can only have one [=STD=] at a time, and cannot get a different one time because you can't send her to escort anymore until her current one is cured (if possible).cured.



* YourSizeMayVary: Many of the girls look considerably more buxom in their images than in their sprites.

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* YourSizeMayVary: Many of the girls look considerably more buxom in their wardrobe achievement images than in their sprites.sprites.
* VideoGameCrueltyPotential: As mentioned, you can make your girls have unprotected sex with clients and cause them to get an STD up to and including AIDS, just because you want immediate cash. Furthermore, instead of taking care of her illness you could just get another girl to replace her.
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YMMV trope on the main page


* BreadEggsMilkSquick: Aside the two default fetishes a girl satisfies, there's optional fetishes you can boost her up with. You know, the usuals: sex toys, an AnimalEaredHeadband for the furries, a ball gag for those into bondage, a gallon of water for those that have a pee fetish, and a [[TheLastOfTheseIsNotLikeTheOthers chocolate cake for the people]] [[{{Squick}} that like cake farting]].

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* BreadEggsMilkSquick: Aside the two default fetishes a girl satisfies, there's optional fetishes you can boost her up with. You know, the usuals: sex toys, an AnimalEaredHeadband for the furries, a ball gag for those into bondage, a gallon of water for those that have a pee fetish, and a [[TheLastOfTheseIsNotLikeTheOthers chocolate cake for the people]] [[{{Squick}} that like cake farting]].farting.
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* STDImmunity: {{Averted|Trope}}. The girls can get ''different'' [=STDs=] at the Sleazy Motel working as escorts. Some can be cured by antibiotics, while others are incurable. They cause different penalties to the stats, but if a character gets AIDS then they can't do ''anything'' anymore (without steroids).

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* STDImmunity: {{Averted|Trope}}. The girls can get six ''different'' kinds of [=STDs=] at the Sleazy Motel working as escorts. Some Four of them can be cured by antibiotics, while others the other two are incurable. They cause different penalties to the stats, but if a character gets AIDS then they can't do ''anything'' anymore (without steroids).

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'''''[=HunieCam=] Studio''''' is a Western [[SimulationGame Business Sim]] in the same way that ''[[VideoGame/HuniePop HuniePop]]'' is a DatingSim. Created by the same developer, Ryan Koons, it casts the player in the role of being a "Camgirl Tycoon" in charge of their own website and employees, with the mission of making as many fans as possible in twenty-one days. A number of those potential employees are characters from the original ''[[VideoGame/HuniePop HuniePop]]''.

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'''''[=HunieCam=] Studio''''' ''[=HunieCam=] Studio'' is a Western [[SimulationGame Business Sim]] in the same way that ''[[VideoGame/HuniePop HuniePop]]'' is a DatingSim. Created by the same developer, Ryan Koons, it casts the player in the role of being a "Camgirl Tycoon" in charge of their own website and employees, with the mission of making as many fans as possible in twenty-one days. A number of those potential employees are characters from the original ''[[VideoGame/HuniePop HuniePop]]''.



* ShoutOut: One website/community in the Promos tab is named [[Website/DeviantART DegenerateART]]. Another, catering to the Tattoo fetish, is named Homicide Girls, alluding to the real-life pin-up website Suicide Girls. There's also an Asian fetish site called Sakura Spirits, likely a reference to the Sakura line of adult visual novels.

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* ShoutOut: ShoutOut:
**
One website/community in the Promos tab is named [[Website/DeviantART DegenerateART]]. Another, catering to the Tattoo fetish, is named Homicide Girls, alluding to the real-life pin-up website Suicide Girls. There's also an Asian fetish site called Sakura Spirits, likely a reference to the Sakura line of adult visual novels.
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* {{Cap}}: You can have up to 99 cigs and drinks.
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-->'''[=HuniePotDev:=]''' "[Nudity] just doesn’t go with the art style. Trust me, we tried it, it’s… weird."

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-->'''[=HuniePotDev:=]''' "[Nudity] [Nudity] just doesn’t go with the art style. Trust me, we tried it, it’s… it's... weird."
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-->'''[=HuniePotDev:=]''' "The continuity in Hunie games is like Zelda. In 20 years we'll make up a timeline trying to piece it all together."

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-->'''[=HuniePotDev:=]''' "The The continuity in Hunie games is like Zelda. In 20 years we'll make up a timeline trying to piece it all together."
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* CallBack: There are several to ''[=HuniePop=]''

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* CallBack: There are several to ''[=HuniePop=]''''[=HuniePop=]'':
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-->'''[=HuniePotDev:=]''' "Ideally we can make each project something totally unique. We're not interested in being a sequel-ware company."

to:

-->'''[=HuniePotDev:=]''' "Ideally Ideally we can make each project something totally unique. We're not interested in being a sequel-ware company."
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* CigaretteOfAnxiety[=/=]INeedAFreakingDrink: Cigarettes and drinks are used to reduce the amount of stress a smoking and/or drinking girl sufferes from making her activities, allowing her to work for more time before having to hit the spa. Running out causes the girls with those requirements to skyrocket in stress. There are equippable items that take away their requirement, though, but this has the tradeoff of them being able to cater to fewer fetishes.

to:

* CigaretteOfAnxiety[=/=]INeedAFreakingDrink: Cigarettes and drinks are used to reduce the amount of stress a smoking and/or drinking girl sufferes suffers from making her activities, allowing her to work for more time before having to hit the spa. Running out causes the girls with those requirements to skyrocket in stress. There are equippable items that take away their requirement, though, but this has the tradeoff of them being able to cater to fewer fetishes.
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Not even zig-zagged, really. Money For Nothing is when regular play grows your income much faster than your opportunities to spend it. It doesn't have anything to do with whether the money is a means to the goal rather than the goal itself. HunieCam play is not so easy that you never have to worry about going into debt, or run out of upgrades and promotions to buy. The money is definitely for something.


* MoneyForNothing: Zig-zagged. While money is needed to buy upgrades (that get increasingly more expensive) and to pay your girls (that with every level up start to charge higher the hour), your final success or failure depends on how many fans you've racked up by your deadline. So money is important, but it's important for getting fans more effectively.
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* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the sex shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores.

to:

* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the sex shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores. When getting the score, the game even acknowledges who you designated as your "Errand Girl".
Is there an issue? Send a MessageReason:
None


* AnimalEaredHeadband: You can buy them in the Adult Shop and give one to the girls to appeal to the UsefulNotes/FurryFandom.

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* AnimalEaredHeadband: You can buy them in the Adult Shop and give one to the girls to appeal to the UsefulNotes/FurryFandom. The wardrobe of some girls also offer this, such as Jessie with her bunnie outfit hairstyle.
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** The handheld that Nikki is playing in her CG is very obviously a Nintendo 3DS, and there are two controllers on the shelf in the background that are extremely reminiscent of Wii remotes (they're thin and rectangular, and have wrist-straps).

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** The handheld that Nikki is playing in her CG is very obviously a Nintendo 3DS, UsefulNotes/Nintendo3DS, and there are two controllers on the shelf in the background that are extremely reminiscent of Wii remotes (they're thin and rectangular, and have wrist-straps).
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** Some of the returning girls' [=CGs=] are similar to their photos in ''[=HuniePop=]]'':

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** Some of the returning girls' [=CGs=] are similar to their photos in ''[=HuniePop=]]'':''[=HuniePop=]'':

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* AdaptationPersonalityChange: Downplayed. While the returning girls' fundamental personalities are the same, many of them have been given slight development to explain how they came to work as camgirls. Notable examples include Beli becoming more comfortable with her sexuality, and Lola looking for a career change out of frustration.



* BleachedUnderpants: Despite a way more risque premise than the first game, it has no explicit pornographic content.

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* AssShove: Never shown explicitly, but heavily implied by the Butt Plug item. Giving it to a girl allows her to cater to fans of the Anal category.
* BleachedUnderpants: Despite a way more risque premise than the first game, it has no explicit pornographic content. Though this has more to do with nudity not suiting the art style than anything else.



* BuxomIsBetter: Fans of the Huge Tits category certainly think so. Inverted for fans of the Flat Chest category.
* CallBack: There are several to ''[=HuniePop=]''
** One of the Asian fetish sites you can advertise on is called "Yellow Plague", which is how Kyu described her love of Asian girls.
** One of the Bondage fetish sites is called "Closet Freaks", which is how Kyu described [[CovertPervert Beli]] after seeing her panties.
** One of the Squirting fetish sites is called "Milky Pink Pie", a reference to Tiffany's favourite colour.
** Aiko's underwear is called "Naughty Teacher", a reference to one of her bedroom lines.
** The Stuffed Whale and Stuffed Sheep date gifts are visible in the background of Nikki's CG.
** The vibrator and butt plug items use similar sprites to the Pocket Vibe and Fairy's Tail, two of Kyu's unique gift items.
** Some of the returning girls' [=CGs=] are similar to their photos in ''[=HuniePop=]]'':
*** Tiffany's CG has her in an almost identical pose to her post-coital photo, the only real difference being that she has a skirt on.
*** Beli's CG has her in a very similar pose to her post-coital photo, with her lower body lifted up and her legs folded back over her head. The only real difference is that she's doing a handstand instead of resting on her shoulders.
*** Jessie's CG is a picture of her doing a cam show, just like her third photo. It has several similar elements, such as the box of tissues on the table and the identical webcam.



* CommonplaceRare: You only have a small chance of finding a single condom on any trip to the adult store, despite the fact that in real life they're usually sold in packs of 10+.



* ConvenientlyCommonKink: Many of the girls react enthusiastically to any item they're given, including ones that involve catering to rare or unusual fetishes. While some others might express shock, no girl is unwilling to cater to any fetish, even something like Cake Farting.



* DespairEventHorizon: The girls becoming too depressed to do ''any'' kind of work if they catch AIDS suggests this.



* ExactlyWhatItSaysOnTheTin: Most of the girls' outfits have creative and interesting names, apart from Beli's underwear. It's just called "Underwear".



* ExperienceBooster: The Stripper Heels and the Fashion Magazine halve the time it takes to increase a girl's Talent or Style, respectively.



* FanservicePack: Inverted for the most part with returning girls, with most of them going down at least one cup size. Played straight with Nikki, who went from a C to a DD cup with no explanation (though she's also 28 pounds heavier than she was in ''[=HuniePop=]'', so it's possible that all the extra weight just went to her breasts.
* GameplayAndStorySegregation: Some of the returning girls from ''[=HuniePop=]'' have canonical interest in some of the fetishes you can cater to, such as bondage for Aiko or anal sex for Jessie. These girls still can't cater to those fetishes unless you give them appropriate accessories.



* ItemCaddy: A very common strategy is to have one girl serve as a dedicated gopher, doing nothing but making runs to the stores and occasionally the sex shop. On teams with a lot of heavily addicted characters, this role becomes absolutely essential. There's even a special item for it - the Shopping Basket, which doubles the amount of booze and cigs that the user brings back from the stores.
* LikesOlderWomen: Jessie, Brooke, and Nadia attract this type of fan.



* ShoutOut: One website/community in the Promos tab is named [[Website/DeviantART DegenerateART]]. Another, catering to the Tattoo fetish, is named Homicide Girls, alluding to the real-life pin-up website Suicide Girls.

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* ShoutOut: One website/community in the Promos tab is named [[Website/DeviantART DegenerateART]]. Another, catering to the Tattoo fetish, is named Homicide Girls, alluding to the real-life pin-up website Suicide Girls. There's also an Asian fetish site called Sakura Spirits, likely a reference to the Sakura line of adult visual novels.
** The handheld that Nikki is playing in her CG is very obviously a Nintendo 3DS, and there are two controllers on the shelf in the background that are extremely reminiscent of Wii remotes (they're thin and rectangular, and have wrist-straps).
* SkillGateCharacter: Girls with moderate or no vices are much easier to manage than their more-indulgent counterparts, but stress out faster. New players will find them easier to keep happy, but more addicted characters are pretty much essential to getting high scores due to being able to do more work before needing to spend time in the spa.


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** At the beginning of a new game, she'll tell you that she won't be paying you because she's already doing you a huge favour by letting you manage her girls, saying "this is the closest you're getting to female interaction right now."
** She also calls the player a "sick freak" when explaining fetishes.


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* YourSizeMayVary: Many of the girls look considerably more buxom in their images than in their sprites.
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* AnimalEaredHeadband: You can buy them in the Adult Shop and give one to the girls to appeal to the FurryFandom.

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* AnimalEaredHeadband: You can buy them in the Adult Shop and give one to the girls to appeal to the FurryFandom.UsefulNotes/FurryFandom.
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* AchievementMockery: The game awards the player an achievement for contracting all six [=STDs=] on a single save file. While this is technically a matter of luck, [=STDs=] can be prevented with the correct items, meaning that catching so many of them would be the result of extremely poor decision-making.
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* OneCurseLimit: The [=STD=] system in this game works this way. There are 5 different [[=STDs=]] that the girls can acquire while being escorts, but each girl can only have one [=STD=] at a time, and cannot get a different one until her current one is cured (if possible).

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* OneCurseLimit: The [=STD=] system in this game works this way. There are 5 different [[=STDs=]] [=STDs=] that the girls can acquire while being escorts, but each girl can only have one [=STD=] at a time, and cannot get a different one until her current one is cured (if possible).

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