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* CallForward: Being a prequel, there are too many of these to list.
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* HufflepuffHouse: The expedition guide makes it clear that the southern polar region is populated and part of the Coalition, but it never comes into the story even though the northern capital is under siege. It also introduces a third faction of desert raiders which threaten both sides called the Khaaneph, but they never put in an appearance in the core game.

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* HufflepuffHouse: The expedition guide makes it clear that the southern polar region is populated and part of the Coalition, but it never comes into the story even though the northern capital is under siege. It also introduces a third faction of desert raiders which threaten both sides called the Khaaneph, but they never put in an appearance in the core game.game (they were added to multiplayer as DLC though).
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* AceCustom: Rachel S'Jet's custom Baserunner. It lacks the ability to deploy weapon turrets like the standard Baserunner but to make up for it it is able to deploy Shipbreaker Mines, hack Gaalsien vehicles to your side, fire EMP blasts and repair other units.

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* AceCustom: Rachel S'Jet's custom Baserunner. It lacks the ability to deploy weapon turrets like the standard Baserunner but to make up for it it is able to deploy Shipbreaker Mines, hack Gaalsien vehicles to your side, fire EMP blasts and repair other units. It is also significantly tougher and has a more powerful weapon, though it's still definitely more of a support vehicle rather than a straight-up war machine.
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* ApocalypseHow: The Kushun people suffered a Planetary Societal Collapse and Continental Species Extinction after [[spoiler:Kar Toba, the first city, became uninhabitable due to the intense desertification at the equator]] leading the survivors to migrate north to the more temperate zones. This caused them to regress back the the Feudal age and lose all record of their race's history. This will eventually upgrade to a Planetary Species Extinction as the entire planet becomes uninhabitable.

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* ApocalypseHow: The Kushun people suffered a Planetary Societal Collapse and Continental Species Extinction after [[spoiler:Kar Toba, [[spoiler:Khar-Toba, the first city, became uninhabitable due to the intense desertification at the equator]] leading the survivors to migrate north to the more temperate zones. This caused them to regress back the the Feudal age and lose all record of their race's history. This will eventually upgrade to a Planetary Species Extinction as the entire planet becomes uninhabitable.



* MissionFromGod: The Gaalsien believe that they must attack the Coalition, and that it's their destiny to reach [[spoiler:Kar Toba]]

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* MissionFromGod: The Gaalsien believe that they must attack the Coalition, and that it's their destiny to reach [[spoiler:Kar Toba]][[spoiler:Khar-Toba]]

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* CrapsackWorld: Desertification has rendered most of the planet uninhabitable, and is spreading rapidly. Water rationing is a fact of life. Furthermore all attempts to escape, reverse, halt, or even delay this is met by hostility and war from religious fanatics.



* DyingPlanet: Kharak is slowly suffering from desertification (natural desertification, which had been occurring long before the planet was even habited).
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* ApocalypseHow: The Kushun people suffered a Planetary Societal Collapse and Continental Species Extinction after [[spoiler:Kar Toba, the first city, became uninhabitable due to the intense desertification at the equator]] leading the survivors to migrate north to the more temperate zones. This caused them to regress back the the Feudal age and lose all record of their race's history. This will eventually upgrade to a Planetary Species Extinction as the entire planet becomes uninhabitable.


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* TheCavalry: The Sakala showing up at the Kalash site to save the Kapisi from the assault launched by the Ashoka.
* TheConspiracy: According to the lore, the Daiamid know the planet is dying but have covered this up from the public. Rachel figured out on her own, and laments that she has to break her kiith's societal taboo of creating pseudo science to comply with the Daiamid's cover up.


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* DyingPlanet: Kharak is slowly suffering from desertification (natural desertification, which had been occurring long before the planet was even habited).
* FantasticRacism: Mashad uses the word 'Griitadim' to refer to the Gaalsien, which roughly translates as "sand people" (with the connotation of racial inferiority, which the sidiim used toward any non-sidiim). It's essentially an ancient slur, and the first clue for a player who read the backstory that their ally is not entirely righteous.


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* MissionFromGod: The Gaalsien believe that they must attack the Coalition, and that it's their destiny to reach [[spoiler:Kar Toba]]


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* PointDefenseless: Averted by the carriers. Both faction's are heavily armed, and armored. They're quite capable of defending themselves...or even attacking. But they function as a [[KeystoneArmy Keystone]], so using them in combat is a very risky gamble.


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* SpannerInTheWorks: Jacob S'jet. Without whom, the coalition would never have been able to reach the primary anomaly. [[spoiler:He prevents the Gaalsien from getting to it, and gives the Kapisi a powerful weapon to defeat the Gaalsien.]]
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** The game has a small DLC application called the Deserts of Kharak Expedition Guide that features loads of backstory content and other small features, like a vehicle viewer and map of the expedition route.


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** Captain Mashad says that the Sidiim were the first to recognize the Gaalsien as a threat to the coalition, advocating for what amounted to [[GenocideDilemma ethnically cleansing them.]] The coalition clearly declined such extreme measures, but as Mashad notes, the Gaalsien became so strong they couldn't even try if they wanted to.
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* AceCustom: Rachel S'Jet's custom Baserunner. It lacks the ability to deploy weapon turrets like the standard Baserunner but to make up for it it is able to deploy Shipbreaker Mines, hack Gaalsien vehicles to your side, fire EMP blasts and repair other units.


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* FragileSpeedster: Gaalsien units are very fast and maneuverable but lack the durability and raw firepower of Coalition units.


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* MightyGlacier: The Northern Coalition's playstyle. Their units are designed for slow but steady advances; they're generally not as fast or as maneuverable as Gaalsian units but deal more damage and can take more punishment before being destroyed.
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* WellIntentionedExtremist: Kiith Gaalsien believes that their actions are necessary to prevent Kharak's destruction and are morally justified. [[spoiler:Anybody who has played the original ''Homeworld'' knows they are correct in this belief, though they have a few of the details wrong]].
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* TheAlliance: The Northern Coalition, also known as the Kiithid of the North.


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* GatlingGood: Coalition AAV has a giant, turreted gatling cannon as its main armament.


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* MobileFactory: The carriers for the Coalition forces. Gaalsien, however, break-up their production into a bunch of smaller more mobile factories.


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* SaharanShipwreck: The ''Khar-Toba'', naturally, but there are other examples. [[spoiler:Like a Taiidan Carrier]].


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* ShroudedInMyth: Gaalsien ideology is based on [[spoiler:the old hyperspace treaty that has taken on mythical aspects over the centuries]].
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* KillSat: Appears to be the case in [[https://www.youtube.com/watch?v=AbXYmmsARe8&feature=youtu.be&t=1m10s 'The Transmission' trailer]]. [[spoiler: It in fact exists, put there by the Taiidan and triggered by Jacob S'jet from the [[DyingMomentOfAwesome wreck of the Taiidan carrier]], before he dies of exposure. Karen S'jet, for the final battle, manages to get control of it and can use it against the Gaalsien flagship.]]

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* KillSat: Appears to be the case in [[https://www.youtube.com/watch?v=AbXYmmsARe8&feature=youtu.be&t=1m10s 'The Transmission' trailer]]. [[spoiler: It in fact exists, put there by the Taiidan and triggered by Jacob S'jet from the [[DyingMomentOfAwesome wreck of the Taiidan carrier]], before he dies of exposure. Karen Rachel S'jet, for the final battle, manages to get control of it and can use it against the Gaalsien flagship.]]
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* BoringButPractical:
** A small group of Railgun/Heavy Railgun ''will'' melt any non-strikecraft ground units without even being seen if they have high ground bonus and line of sight. Good placement of them can easily lock down one-third of most multiplayer maps.
** Coalition AAV is a dead-simple tank for clearing out strikecrafts in early game. Yet its smokescreen ability is ''very'' useful for blocking firing lines of enemy weapons (especially ranged-class units), and preventing a lot of potential damage on more critical units like Salvagers or Battlecruisers.
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* ZergRush: Sandskimmers. Sandskimmers. Sandskimmers. Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to the Gaalsien having no reliable anti-strikecraft units early on.
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* ArchaeologicalArmsRace: Central premise of the game. You are leading a military expedition into hostile territory to salvage an ancient starship wreck in order to save your civilization. Standing in your way is an army that is also intent on salvaging the wrecks and stopping you in your tracks. Also, the reason the Gaalsien have more advanced military technology then the Northern Coalition is because they have already been salvaging the wrecks in the desert for some time.


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* [[EarthThatUsedToBeBetter Kharak That Used To Be Better]]: Kharak used to have a lot more habitable territory and farmland. Things have went downhill in the last couple of generations.
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* {{Determinator}}: Rachel S'Jet is going to find her brother and reach the Jaraci Object no matter what. The fact that she has to cross thousands of miles of hostile desert and fight off a high-tech army of fanatics in the process does not deter her.


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* FactionCalculus:
** The Northern Coalition is Powerhouse, with heavily armored and armed but slow moving vehicles. Gameplay-wise they are a steamroller faction, it takes them a while to get somewhere but they will usually flatten anything in the way.
** Gaalsien are Subversive, using large numbers of units that are fast and well armed but lack durability. Their typical unit configuration and the way their production facilities are managed encourages swarming attacks, hit-and-run operations and a tendency to avoid a head-on slugging match.


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* MalevolentMaskedMen: Gaalsian commanders wear face concealing armored masks.

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* ForegoneConclusion: As the game serves as a prequel to the original ''Homeworld'' you know for a fact that you will successfully reach the wreck of the ''Khar-Toba'' by the end of the campaign.



* HufflepuffHouse: The expedition guide makes it clear that the southern polar region is populated and part of the Coalation, but it never comes into the story even though the northern capital is under siege. It also introduces a third faction of desert raiders which threaten both sides called the Khaaneph, but they never put in an appearance in the core game.

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* HufflepuffHouse: The expedition guide makes it clear that the southern polar region is populated and part of the Coalation, Coalition, but it never comes into the story even though the northern capital is under siege. It also introduces a third faction of desert raiders which threaten both sides called the Khaaneph, but they never put in an appearance in the core game.game.
* HoverTank: A Gaalsien specialty. It it hovers, it is one of theirs, it moves on wheels or threads its a Coalition vehicle.



* SingleBiomePlanet: Averted. Most of Kharak is a desert, but there is ice on its poles and narrow temperate regions around those (this is where most of the Kushan people live.)
* SlidingScaleOfVideoGameObjectives: You're provided primary and secondary objectives, but the ''real'' objective is to gather as many resources as you can ''before'' you finish the listed objectives, as the moment you do, you cut to the next mission. This isn't always possible, though, and sometimes losses sustained as you move about can turn it into a zero-sum game, but generally it's always worth going for max resources.

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* SingleBiomePlanet: Averted. Most MilitaryMashupMachine: Carriers are land battleship / aircraft carrier hybrids that are capable of Kharak is a desert, but there is ice on its poles and narrow temperate regions around those (this is where most constructing their own support force. Cruisers / Battlecruisers are more straight forward examples of the Kushan people live.)
* SlidingScaleOfVideoGameObjectives: You're provided primary and secondary objectives, but the ''real'' objective is to gather as many resources as you can ''before'' you finish the listed objectives, as the moment you do, you cut to the next mission. This isn't always possible, though, and sometimes losses sustained as you move about can turn it into a zero-sum game, but generally it's always worth going for max resources.
land battleships.


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* RedAndBlackAndEvilAllOver: The Gaalsien are the main antagonists of the game and their units tend to have a black and red color scheme.


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* SingleBiomePlanet: Averted. Most of Kharak is a desert, but there is ice on its poles and narrow temperate regions around those (this is where most of the Kushan people live.)
* SlidingScaleOfVideoGameObjectives: You're provided primary and secondary objectives, but the ''real'' objective is to gather as many resources as you can ''before'' you finish the listed objectives, as the moment you do, you cut to the next mission. This isn't always possible, though, and sometimes losses sustained as you move about can turn it into a zero-sum game, but generally it's always worth going for max resources.


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* TankGoodness: Many, many examples.
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** The Coalition seems to be ''Balanced'' ''Generalist'' with bias towards ''Brute Force'', relying on [[MightyGlacier heavily armored units]] and deploy-able turrets to gain map control and take the battle to the enemies. But most of their units are also slow, meaning that the Coalition player has to fully commit their forces in order to make any significant plays.
** The Gaalsien is a ''Specialist'' ''Spammer'' faction, employing quite a number of [[GlassCannon fragile hard-hitting units]] that are also [[FragileSpeedster highly mobile]]. Their production base are split up into multiple units, allowing the Gaalsien to maintain offense on multiple fronts at once. However, most of their vehicle lacked armor, enforcing hit-and-run tactics.

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** The Coalition seems to be is a ''Balanced'' ''Generalist'' faction with bias towards ''Brute Force'', relying on [[MightyGlacier heavily armored units]] and deploy-able turrets to gain map control and take the battle to the enemies. But most of their units are also slow, meaning that the Coalition player has to fully commit their forces in order to make any significant plays.
** The Gaalsien is a ''Specialist'' ''Spammer'' faction, faction with slight ''Generalist'' attributes, employing quite a number of [[GlassCannon fragile hard-hitting units]] that are also [[FragileSpeedster highly mobile]].mobile. Some of their late-game units can be upgraded to defend itself from its counters to a level. Their production base are split up into multiple units, allowing the Gaalsien to maintain offense on multiple fronts at once. However, [[FragileSpeedster most of their vehicle lacked armor, armor]], enforcing hit-and-run tactics.
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** The reasons for [[spoiler: the ''Sakala'' betraying you and forming essentially a third faction]] are never really explained in the game, but if you've read the clan histories about the Heresy Wars you probably saw it coming from the first time they talk to you.

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** The reasons for [[spoiler: the ''Sakala'' betraying you and forming essentially a third faction]] are never really explained in the game, but if you've read the clan histories about the Heresy Wars you probably saw it coming from the first time they talk to you.you and reveal they still believe Kiith Siidim's old biases.
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** The reasons for [[spoiler: the ''Sakala'' betraying you and forming essentially a third faction]] are never really explained in the game, but if you've read the clan histories about the Heresy Wars you probably saw it coming from the first time they talk to you.
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* FaceHeelTurn: [[spoiler:The ''Sakala'' eventually betrays you and attempts to destroy all your resupply landers. They get one, but one other makse it in intact, leaving you just enough fuel and water to reach the Khar-Toba. When next you see them, they've gone from a pitifully small fleet to having a dozen cruisers and hordes of smaller units.]]

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* FaceHeelTurn: [[spoiler:The ''Sakala'' eventually betrays you and attempts to destroy all your resupply landers. They get one, but one other makse makes it in intact, leaving you just enough fuel and water to reach the Khar-Toba. When next you see them, they've gone from a pitifully small fleet to having a dozen cruisers and hordes of smaller units.]]
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* FaceHeelTurn: [[spoiler:The ''Sakala'' eventually throws in with the Gaalsien and attempts to destroy all your resupply landers. They get one, but two more make it in intact, leaving you just enough fuel and water to reach the Khar-Toba. When next you see them, they've gone from a pitifully small fleet to having a dozen cruisers and hordes of smaller units.]]

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* FaceHeelTurn: [[spoiler:The ''Sakala'' eventually throws in with the Gaalsien betrays you and attempts to destroy all your resupply landers. They get one, but two more make one other makse it in intact, leaving you just enough fuel and water to reach the Khar-Toba. When next you see them, they've gone from a pitifully small fleet to having a dozen cruisers and hordes of smaller units.]]
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* DangerDeadpan: While not to the same steely extent as the ship crews in ''Homeworld'' and ''Homeworld 2'' (a ground war is much more frantic than one in space, after all), the vehicle crews of both the Gaalsien and Coalition forces are notably cool and professional under fire.
--> '''Coalition battlecruiser captain:''' [while being bombarded with railgun fire] "Battlecruiser taking fire. Requesting support. Position marked."
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* TheFaceless: The Gaalsien leadership are fond of ''Dune'' style stillsuits, full-face masks, and voice modulators.

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* TheFaceless: The Gaalsien leadership are fond of ''Dune'' ''Franchise/{{Dune}}'' style stillsuits, full-face masks, and voice modulators.
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It\'s in the trailer and the intro video, the encroaching desert isn\'t a spoiler.


* ApocalypseCult: The Gaalsien are this whether they realize it or not; [[spoiler:if they get their way, all the kiith perish when the desert takes over the planet.]]

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* ApocalypseCult: The Gaalsien are this whether they realize it or not; [[spoiler:if if they get their way, all the kiith perish when the desert takes over the planet.]]planet. They actually ''think'' they're the opposite of this; their religion states that the path the coalition is on will lead to the end of the world (this is actually true), and the loss of the temperate zones means nothing to a culture already thriving in the deep desert.
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* SamusIsAGirl: [spoiler:Khaagan.]]

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* SamusIsAGirl: [spoiler:Khaagan.[[spoiler:Khaagan.]]
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* SamusIsAGirl: [spoiler:Khaagan.]]
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* TeleporterAccident: One of the things the Kapisi discovers is that the [[spoiler:hyperspace core of the Khar Toba occasionally teleports ships into ''solid rock'' - these intact ships are what gave the Gaalsien their huge technology boost.]]

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* TeleporterAccident: One of the things the Kapisi discovers is that the [[spoiler:hyperspace core of the Khar Toba Khar-Toba occasionally teleports ships into ''solid rock'' - these intact ships are what gave the Gaalsien their huge technology boost.]]

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* DerelictGraveyard: [[spoiler: Turns out Kharak is this. Several starship wrecks can be found across the kharakian deserts. This is implied to be due to the influence of the hyperspace core from the Khar-toba, which generates a heavy amount of interference in ships capable of hyperspace travel, and sends them crashing against Kharak's surface]]

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* DerelictGraveyard: [[spoiler: Turns out Kharak is this. Several starship wrecks can be found across the kharakian deserts. This is implied to be due to the influence of the hyperspace core from the Khar-toba, Khar-Toba, which generates a heavy amount of interference in ships capable of hyperspace travel, and sends them crashing against Kharak's surface]]surface]]
** [[spoiler: Worse yet, other ships were found perfectly intact underground, leading to the theory that what ships didn't crash land accidentally hyper-spaced into the planet's surface, [[BuriedAlive leaving the crew trapped]].]]
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* OffscreenVillainDarkmatter: A major part of the plot; Kiith Gaalsien went from a handful of deliberately low-tech desert raiders to an overwhelming force that had leapfrogged Coalition technology in a ludicrously short amount of time, which is clearly impossible. From this the other Kiitid figure out pretty quickly that they must have discovered and started to salvage the unknown wrecks in the deep desert which they themselves had just found out about, which is why they send the player's fleet.

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* OffscreenVillainDarkmatter: A major part of the plot; Kiith Gaalsien went from a handful of deliberately low-tech desert raiders to an overwhelming force that had leapfrogged Coalition technology in a ludicrously short amount of time, which is clearly impossible. From this the other Kiitid kiith figure out pretty quickly that they must have discovered and started to salvage the unknown wrecks in the deep desert which they themselves had just found out about, which is why they send the player's fleet.fleet. [[spoiler:These include completely intact ships lost to TeleporterAccident and a Taiidan carrier.]]

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* FacelessMook: The Gaalsien leadership are fond of ''Dune'' style stillsuits, full-face masks, and voice modulators.


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* TheFaceless: The Gaalsien leadership are fond of ''Dune'' style stillsuits, full-face masks, and voice modulators.

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