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* GuideDangIt: Most of the game content, and with it the achievements, are rather straightforward: see the endings and [=FAILs=], click characters for bios, and complete {{Collection Sidequest}}s. But some of the achievements require doing some things that at best aren't easy to guess, at worst are outright convoluted. Stuff like figuring out you're supposed to click a sun or moon for the "I'MMA FIRIN' MA LAZOR" guy are obvious in hindsight for the meme-lovers the games are targeted to, but until you first get one you wouldn't know they're a thing in the first place, while stuff like the Biggoron Sword sidequest have so many different easily missable steps that getting them in a blind playthrough is borderline impossible.

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* GuideDangIt: Most of the game content, and with it the achievements, are rather straightforward: see the endings and [=FAILs=], click characters for bios, and complete {{Collection Sidequest}}s. But some of the achievements require doing some things that at best aren't easy to guess, at worst are outright convoluted. Stuff like figuring out you're supposed to click a sun or moon for the "I'MMA FIRIN' MA LAZOR" guy are obvious in hindsight for the meme-lovers the games are targeted to, but until you first get one you wouldn't know they're a thing in the first place, while stuff like the Biggoron Biggol Sword sidequest have so many different easily missable steps that getting them in a blind playthrough is borderline impossible.
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* GuideDangIt: Most of the game content, and with it the achievements, are rather straightforward: see the endings and FAILs, click characters for bios, and complete {{Collection Sisequest}}s. But some of the achievements require doing some things that at best aren't easy to guess, at worst are outright convoluted. Stuff like figuring out you're supposed to click a sun or moon for the "I'MMA FIRIN' MA LAZOR" guy are obvious in hindsight for the meme-lovers the games are targeted to, but until you first get one you wouldn't know they're a thing in the first place, while stuff like the Biggoron Sword sidequest have so many different easily missable steps that getting them in a blind playthrough is borderline impossible.

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* GuideDangIt: Most of the game content, and with it the achievements, are rather straightforward: see the endings and FAILs, [=FAILs=], click characters for bios, and complete {{Collection Sisequest}}s.Sidequest}}s. But some of the achievements require doing some things that at best aren't easy to guess, at worst are outright convoluted. Stuff like figuring out you're supposed to click a sun or moon for the "I'MMA FIRIN' MA LAZOR" guy are obvious in hindsight for the meme-lovers the games are targeted to, but until you first get one you wouldn't know they're a thing in the first place, while stuff like the Biggoron Sword sidequest have so many different easily missable steps that getting them in a blind playthrough is borderline impossible.
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* GuideDangIt: Most of the game content, and with it the achievements, are rather straightforward: see the endings and FAILs, click characters for bios, and complete {{Collection Sisequest}}s. But some of the achievements require doing some things that at best aren't easy to guess, at worst are outright convoluted. Stuff like figuring out you're supposed to click a sun or moon for the "I'MMA FIRIN' MA LAZOR" guy are obvious in hindsight for the meme-lovers the games are targeted to, but until you first get one you wouldn't know they're a thing in the first place, while stuff like the Biggoron Sword sidequest have so many different easily missable steps that getting them in a blind playthrough is borderline impossible.
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* MundaneMadeAwesome: Henry's trusty scooter. Normally, a scooter would just be seen as a rather blasé recreational device with very little inherent value. However, just add a dinky little exhaust engine into it, and it's suddenly an insane getaway vehicle that pulls off the most extreme heists out there.
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** ''Fleeing the Complex'' as a whole. The whole place is filled with a near lack of colors, the fails aren't as funny, only the ''Ghost'' and ''Operative'' endings are funny if done while skipping the fails, it introduces [[KnightOfCerebus Dmitri Johannes Petrov]] and, to top it all of, [[spoiler:''The Betrayed'' ending ends with Henry literally dying]].

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** ''Fleeing the Complex'' as a whole. The whole place is filled with a near lack of colors, colours are noticeably more muted, the fails aren't as funny, only the ''Ghost'' and ''Operative'' endings are funny if done while skipping the fails, it introduces [[KnightOfCerebus Dmitri Johannes Petrov]] and, to top it all of, off, [[spoiler:''The Betrayed'' ending ends with Henry literally dying]].appearing to die]].
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* RedHerring: In Government/Rescue, one of the objects you can use to jam the Toppat rocket engines is an actual red herring. [[spoiler:Subverted in that the herring is actually the correct choice.]]
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* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[DidntThinkThisThrough which makes him lose sight]] and fall off the building, in the collection version, he simply disappears.

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* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[DidntThinkThisThrough which makes him lose sight]] and fall off the building, in building. In the collection Collection version, he simply disappears.disappears without anyone knowing where he went... including the game, which gives it a FAIL.
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* BreakOutTheMuseumPiece: In ''Diamond'', several scenarios involve Henry or the guards using museum pieces to fight one another. For example, Henry can use a model airplane, shield and [[Franchise/SuperMarioBros Super Mushroom]], while the guards use a cannon against the giant Henry. Sometimes this doesn't work, because the weapons are in a museum and are therefore [[RealityEnsues disarmed]].

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* BreakOutTheMuseumPiece: In ''Diamond'', several scenarios involve Henry or the guards using museum pieces to fight one another. For example, Henry can use a model airplane, shield and [[Franchise/SuperMarioBros Super Mushroom]], while the guards use a cannon against the giant Henry. Sometimes this doesn't work, because the weapons are in a museum and are therefore [[RealityEnsues [[DidntThinkThisThrough disarmed]].



* GrenadeLauncher: A FAIL in the Bounty/Ghost route for ''Mission'' has Henry attempt to use an Underbarrel Grenade Launcher mounted on an AK-47, but he winds up [[RealityEnsues blowing a hole in the hull and gets sucked into space]].

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* GrenadeLauncher: A FAIL in the Bounty/Ghost route for ''Mission'' has Henry attempt to use an Underbarrel Grenade Launcher mounted on an AK-47, but he winds up [[RealityEnsues [[ThrownOutTheAirlock blowing a hole in the hull and gets sucked into space]].



* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[RealityEnsues which makes him lose sight]] and fall off the building, in the collection version, he simply disappears.

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* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[RealityEnsues [[DidntThinkThisThrough which makes him lose sight]] and fall off the building, in the collection version, he simply disappears.



** In ''Mission'', Thief/Dead route: Henry activates the full thrust of the Toppat rocket, breaking it free from the Right Hand Man's harpoon. The word "Mission" appears… [[spoiler:[[RealityEnsues then the rocket runs out of fuel]]]].

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** In ''Mission'', Thief/Dead route: Henry activates the full thrust of the Toppat rocket, breaking it free from the Right Hand Man's harpoon. The word "Mission" appears… [[spoiler:[[RealityEnsues then [[spoiler:then the rocket runs out of fuel]]]].fuel]].



--->'''FAIL Screen:''' [[RealityEnsues Outta gas.]]

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--->'''FAIL Screen:''' [[RealityEnsues Outta gas.]]
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added Reference Overdose

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* ReferenceOverdosed: [[ShoutOut/HenryStickminSeries There's a subpage for crying out loud!]]
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* SurprisinglyRealisticOutcome: [[SurprisinglyRealisticOutcome/HenryStickminSeries Has its own page.]]
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* BlindIdiotTranslation: During the reference to ''Manga/JoJosBizarreAdventure'' the characters begin speaking in Japanese as a homage to the anime. Subtitles are provided, but the dialogue is filled with grammatical errors, misprounciations, and is overall nonsensical, much to the amusement of Japanese fans. Creators have admitted that they just used all the Japanese they learned from watching anime.

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* BlindIdiotTranslation: During the reference to ''Manga/JoJosBizarreAdventure'' in ''Mission'', the characters begin speaking in Japanese as a homage to the anime. Subtitles are provided, but the dialogue is filled with grammatical errors, misprounciations, and is overall nonsensical, much to the amusement of Japanese fans. Creators have admitted that they just used all the Japanese they learned from watching anime.
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* BlindIdiotTranslation: During the reference to ''Manga/JoJosBizarreAdventure'' the characters begin speaking in Japanese as a homage to the anime. Subtitles are provided, but the dialogue is filled with grammatical errors, misprounciations, and is overall nonsensical, much to the amusement of Japanese fans. Creators have admitted that they just used all the Japanese they learned from watching anime.
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* JustOneMoreLevel: One of the Fails in ''Airship'' has Henry looking up a computer for information, only to get caught playing ''[[VideoGame/{{Civilization}} Civilization V]].''
-->'''FAIL Screen:''' ...Just one more turn?
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* RealityEnsues: [[RealityEnsues/HenryStickminSeries has its own page.]]
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** In ''Airship'':
*** Choosing the "Disguise" option to get past the Tophat meeting during the Investigator route leads to Henry blending in... a little too well, as the guy the other Tophats mistake him for has a wife who's expecting a baby. Rather than blow his cover, Henry takes a nearby escape pod set to go to the hospital.
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* HeadgearHeadstone: In the "Valiant Hero" ending of ''Completing the Mission'', chopper pilot Charles Calvin loses his life in an explosion. The game ends with his friend Henry Stickmin coming to visit his gravestone, which has his iconic headset placed on top.

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* HeadgearHeadstone: In the "Valiant Hero" ending of ''Completing the Mission'', chopper [[spoiler:chopper pilot Charles Calvin loses his life in an explosion. trying to help Henry Stickmin take down the Topphat's satellite base. The game ends with his friend Henry Stickmin coming to visit his gravestone, which has his iconic headset placed on top. top.]]
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* RecurringCharacter: Dave Panpa, a police officer who made a cameo in the credits of ''Bank'' and during the intro of ''Prison'' in which he forgot to inspect Henry's package; this results in him getting fired and becoming a security guard at the museum in ''Diamond''. He returns once again in ''Airship'' as a prisoner Henry must free to complete a sidequest. As the sidequest is not officially acknowledged as an ending in ''Mission'' [[note]]Alternatively, it might be the fact that Dave can only be freed in the ''Thief'' route[[/note]], [[spoiler:he is ''still'' in that prison if you choose the Executive/Ghost route, and Henry crashes into his cell and uses his help to free the two Toppat clan members who remained loyal to Henry in that story branch]].

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* RecurringCharacter: Dave Panpa, a police officer who made a cameo in the credits of ''Bank'' and during the intro of ''Prison'' in which he forgot to inspect Henry's package; this results in him getting fired and becoming a security guard at the museum in ''Diamond''. He returns once again in ''Airship'' as a prisoner Henry must free to complete a sidequest. As the sidequest is not officially acknowledged as an ending in ''Mission'' [[note]]Alternatively, it might be the fact that Dave can only be freed in the ''Thief'' route[[/note]], route; even if you've freed him there, the route that leads to the ''Bounty'' ending and (more importantly) the ''Executive'' ending still depicts him in his cell[[/note]], [[spoiler:he is ''still'' in that prison if you choose the Executive/Ghost route, and Henry crashes into his cell and uses his help to free the two Toppat clan members who remained loyal to Henry in that story branch]].
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* HeadgearHeadstone: In the "Valiant Hero" ending of ''Completing the Mission'', chopper pilot Charles Calvin loses his life in an explosion. The game ends with his friend Henry Stickmin coming to visit his gravestone, which has his iconic headset placed on top.
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* FixedForwardFacingWeapon: The turret on Henry's tank in the Bounty/Dead pathway of ''Mission'' proves to have this; Henry tries to use it to shoot at the Toppats' train, but the tank, which doesn't swivel its gun, winds up missing and shoots a plateau well away from the train, resulting in a FAIL.

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* FixedForwardFacingWeapon: The turret on Henry's tank in the Bounty/Dead pathway of ''Mission'' proves to have this; Henry tries to use it to shoot at the Toppats' train, but the tank, which doesn't swivel its gun, winds up missing and shoots a plateau well away from the train, resulting in a FAIL. This design issue comes up also in Bounty/Allies, so Henry can't hit the threat immediately in front of him, but he ''can'' hit [[ExactlyWhatIAimedAt a distant target well behind the threat]].
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* GlassShatteringSound: Invoked and subverted. In ''Complex'', Henry attempts to break a glass window in his cell using a Sonic Pulse blaster, but instead it just [[YourHeadAsplode causes his head to go a-splode]].
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* RailCarSeparation: In one of the options in the Little Nest Egg route, "By Land," Henry detaches the passenger car filled with Toppat members so that he can make off with the train and a car filled with their stolen goods. However, because no one was driving the train (Henry killed the conductor, Mr. Macbeth), it keeps speeding up to the Toppat Launch Site until it crashes.
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* TooFastToStop: In ''Complex'', Henry can put on Speed Shoes, but that makes him run so fast he crashes into a wall.
* TotemPoleTrench: In ''Complex'', Henry and Ellie try this to get past a group of guards. It doesn’t work. He can also run straight into several walls in fails if the player isn't good enough at quicktime events.

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* TooFastToStop: In ''Complex'', Henry can put on Speed Shoes, but that makes him run so fast he crashes into a wall.
wall. He can also run straight into several walls in fails if the player isn't good enough at quicktime events.
* TotemPoleTrench: In ''Complex'', Henry and Ellie try this to get past a group of guards. It doesn’t work. He can also run straight into several walls in fails if the player isn't good enough at quicktime events.
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** The Epic route of ''Diamond'' starts with Henry sneaking into the museum, but then he gets his hands on a Mega Mushroom and goes on a giant rampage.

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** The Epic route of ''Diamond'' starts with Henry sneaking into the museum, but then he gets his hands on a Mega Mushroom and goes on a giant rampage.rampage, followed by the Center for Chaos Containment sending in a giant robot that wrecks the museum.



* TotemPoleTrench: In ''Complex'', Henry and Ellie try this to get past a group of guards. It doesn’t work.

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* TotemPoleTrench: In ''Complex'', Henry and Ellie try this to get past a group of guards. It doesn’t work. He can also run straight into several walls in fails if the player isn't good enough at quicktime events.
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** Two of the prison guards from ''Prison'' return as museum guards in ''Diamond'' (they got fired because Henry escaped). So does the truck driver from ''Bank'' (after that incident, he decided that driving a money truck was too dangerous).

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** Two of the prison guards from ''Prison'' return as museum guards in ''Diamond'' (they (one as a museum guard, because he got fired because after Henry escaped).escaped[[note]]he had been the one who had failed to check the cake for anything suspicious[[/note]]; the other as an officer during the police chase). So does the truck driver from ''Bank'' (after that incident, he decided that driving a money truck was too dangerous).
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These are all misuse.


* DevelopersForesight:
** ''Diamond'' has a unique FAIL screen if, instead of picking any of the options after sneaking in through the wall, you just sit there and listen to the guards' conversation. Downplayed in the remake when the timer display now portrays it as a very extended [[PressXToNotDie quick-time event]].
** Captain G has several different notes on Henry in the intro to ''Airship'', depending on the endings last played in ''Prison'' and ''Diamond''.
** Some of the endings of ''Airship'' and the endings of ''Complex'' are incompatible with each other. In ''Mission'', it's impossible to pick such a pair of endings. Furthermore, in the collection version of ''Complex'', Henry can only call the Toppat Clan or Charles if he got an ending where he allied with them at least once, preventing an impossible ''Mission'' combination. If neither ending has been achieved by that point, the player can't progress in that route.
** In ''Mission'', there's a Load Save option in Thief/Ghost route which will just replay the scene and force you to pick another option. However, if you select the Save State option in Executive/Ghost route and then select Load Save, then it will send you back to the Save State [[spoiler:FAIL, where Ellie shoots Henry in the leg]].
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Minor Spelling and Punctuation Error


** In ''Prison'', one of Henry's attempts to escape has him land in the middle of the street,, where he immediately gets run over by a van from the bank Henry tried to rob in ''Bank''.
** The Warp Star option for ''Presumed Dead'' route caused Henry to jettison back to prison, similar to how he jets back into his cell with the JetPack otpion from ''Escaping the Prison''.

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** In ''Prison'', one of Henry's attempts to escape has him land in the middle of the street,, street, where he immediately gets run over by a van from the bank Henry tried to rob in ''Bank''.
** The Warp Star option for ''Presumed Dead'' route caused Henry to jettison back to prison, similar to how he jets back into his cell with the JetPack otpion option from ''Escaping the Prison''.
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Puffballs made it very clear that he had no intention to continue the series so this is not hint at any potential Henry Stickmin game.


* SequelHook: Despite being billed as the series' GrandFinale, the Executive/Ghost route ends in a [[spoiler:unresolved plot arc with the Toppat Clan embroiled in civil war]], potentially setting up another Henry Stickmin game.
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* SequelHook: Despite being billed as the series' GrandFinale, the Executive/Ghost route ends in a [[spoiler:unresolved plot arc with the Toppat Clan embroiled in civil war]], potentially setting up another Henry Stickmin game.
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* HollywoodGlassCutter: Henry attempts to use a laser cutter in ''Stealing the Diamond''. It swings wildly and cuts him in half instead.
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** In ''Mission'', Henry reaches the [[spoiler:"Cleaned 'Em Out" ending by using a [=SuccPac=] to suck up all the Toppats' valuables and equipment, minus a car which he uses to escape]].

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** In ''Mission'', Henry reaches the [[spoiler:"Cleaned 'Em Out" ending by using a [=SuccPac=] [=SuccPak=] to suck up all the Toppats' valuables and equipment, minus a car which he uses to escape]].

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