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->''Killing, pillaging, sieging, and razing villages is what I enjoy doing most in haven. When I started playing all the way back in 2013, I was "fortunate" to know before hand that Haven is a pvp/permadeath (WAY less forgiving in world 7). And honestly, that's what attracted me to this game in the first place and it's the reason I still play. I've KO'd, killed, and sieged countless amounts of players over the years and based on the vast majority of reactions people have, they genuinely had no idea what was happening.

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->''Killing, pillaging, sieging, and razing villages is what I enjoy doing most in haven. When I started playing all the way back in 2013, I was "fortunate" to know before hand that Haven is a pvp/permadeath [=PvP=]/permadeath (WAY less forgiving in world 7). And honestly, that's what attracted me to this game in the first place and it's the reason I still play. I've KO'd, killed, and sieged countless amounts of players over the years and based on the vast majority of reactions people have, they genuinely had no idea what was happening.



** Above entries should probably be rewritten, but to put it shortly: developers have been struggling to create a version of Ranged combat that is both A) useful in PvP B) not completely broken OP.

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** Above entries should probably be rewritten, but to put it shortly: developers have been struggling to create a version of Ranged combat that is both A) useful in PvP [=PvP=] B) not completely broken OP.



* DisproportionateRetribution: Often invoked by the sandbox PvP nature of the game.

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* DisproportionateRetribution: Often invoked by the sandbox PvP [=PvP=] nature of the game.



** Invoked with the PvP tactic designed to work around the three-tiered Hitpoints system and "KO Protection" by only using non-damaging moves, that still create openings, and then use "[[FinishingMove Cleave]]" to deal massive damage that, if sufficient, causes the target to simply die without entering the protected KO state.

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** Invoked with the PvP [=PvP=] tactic designed to work around the three-tiered Hitpoints system and "KO Protection" by only using non-damaging moves, that still create openings, and then use "[[FinishingMove Cleave]]" to deal massive damage that, if sufficient, causes the target to simply die without entering the protected KO state.
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immediately figured out better phrasing in the bat example (adaptational villainy)


** Caves are full of GoddamnedBats that, despite ostensibly being just regular bats[[note]]Largest European bat weighs less than 100 grams and only real threat to a human is a rabies vector.[[/note]] they can attack and maul players similar to much larger animals. At least there's an EncounterRepellant in the form of [[https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that prevents bat aggro, when worn.

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** Caves are full of GoddamnedBats that, despite ostensibly being just regular bats[[note]]Largest European bat weighs less than 100 grams and only real threat to grams. Outside of being a human is a potential rabies vector.vector, it shouldn't be able to harm a human.[[/note]] they can attack and maul players similar to much larger animals. At least there's an EncounterRepellant in the form of [[https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that that, when worn, prevents bat aggro, when worn.aggro.

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try to improve couple of examples


** Caves are full of GoddamnedBats that, despite ostensibly being just regular bats, can attack and maul you. [[note]]While European bats do have sharp teeth, even largest one weighs less than 100 grams and main concern with real bat biting a human is that they may carry rabies. In-game they fight in melee the same way as animals ranging from foxes to bears and moose do.[[/note]] At least you can craft [[https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that functions as EncounterRepellant when worn.

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** Caves are full of GoddamnedBats that, despite ostensibly being just regular bats, can attack and maul you. [[note]]While bats[[note]]Largest European bats do have sharp teeth, even largest one bat weighs less than 100 grams and main concern with only real bat biting threat to a human is that a rabies vector.[[/note]] they may carry rabies. In-game they fight in melee the same way as animals ranging from foxes to bears can attack and moose do.[[/note]] maul players similar to much larger animals. At least you can craft there's an EncounterRepellant in the form of [[https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that functions as EncounterRepellant prevents bat aggro, when worn.



* BearsAreBadNews: Bears are ''not'' kind. They're the toughest wild creatures in the game, will attack any players nearby regardless of aggro, can outrun most hearthlings, and ''will'' attack you when you're down and kill you.

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* BearsAreBadNews: Bears are ''not'' kind. They're While no longer the toughest wild creatures creature in the game, will attack any players nearby regardless the combination of aggro, can outrun most hearthlings, spawning regularly in all forest terrains, unprovoked aggression, speed, and ''will'' attack you when you're down and ability to "Execute" [[note]]Smaller animals are forced to always respect "KO protection" while larger animals only do some kind of RNG roll to decide whether to keep smacking.[[/note]] means they likely have one of the highest kill you.counts out of all creatures.


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** Sling has the potential to serve as DiscOneNuke - even without risking medium prey like foxes or badgers, it is easy to one-shot all sorts of small animals that would otherwise be hard or impossible to catch like Rabbits, Mallards, various small birds.
** Slings require Archery skill, since it unlocks the "Shoot" -action. Also Marksmanship needs to be raised 1->3. However both total 1500 LP, equal to unlocking the skill "Boat Building."
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new world, baby!


[[https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=72745 Latest world started August 12th, 2022.]]

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[[https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=72745 php?f=39&t=74635 Latest world started August 12th, 2022.Octubre 13th, 2023.]]

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minor tweaks


* InstantLeechJustFallInWater: More specifically, swamp water. They can be used medicinally but since they can damage players and can be forcibly placed on them, they are of course weaponized as well.

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* InstantLeechJustFallInWater: More specifically, swamp water. They can be used medicinally but since they can damage players and can be forcibly placed on them, they are of course weaponized [[NotTheIntendedUse weaponized]] as well.



** Someone chasing you with a two-handed battle-axe can definitely kill you, but they have to pull of the trick described in example below.
** Deep water, on the other hand, is [[SuperDrowningSkills invariably lethal]] if you are KO'd when trying to escape by swimming or if you get KO'd while on a boat and then attacker simply [[CuttingTheKnot breaks your boat]]. [[note]]To reiterate, trying to escape by swimming likely results in certain death, while taking the axe to face can be something you survive.[[/note]]

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** Someone chasing you with a two-handed battle-axe can definitely kill you, but they have to pull of this comes with some serious limitations. See the trick described in One-Hit Kill example below.
for details.
** Deep water, on the other hand, is [[SuperDrowningSkills invariably lethal]] if you are KO'd when trying to escape by swimming or if you get KO'd while on a boat and then attacker simply [[CuttingTheKnot breaks your boat]]. [[note]]To reiterate, trying [[note]]Some people even claim to escape by swimming likely results have used a fresh character, dressed in certain death, while taking the axe a old armor, to face can be something you survive.scare less savvy players into drowning themselves.[[/note]]



** You can die from eating too much peppered food.[[note]]Peppering food gave too much FEP bonus so it was nerfed by making it hurt your hard hitpoints with little feedback. This is almost universally thought of as band-aid on fundamentally bad system.[[/note]]

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** You can die from eating too much peppered food.[[note]]Peppering food gave too much FEP bonus so it was nerfed by making it hurt your hard hitpoints with little feedback. This is almost universally thought of as band-aid on fundamentally bad system.mechanic.[[/note]]
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load bearing boss

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* LoadBearingBoss: All Dungeons work like this. However it is more of an immersive way to explain the Dungeon despawning, as a new exit appears in the Boss Room.
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* NonStandardGameOver: Many things are unexpedly lethal, or more lethal than something that intuitively should be more dangerous.

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* NonStandardGameOver: Many things are unexpedly unexpectedly lethal, or more lethal than something that intuitively should be more dangerous.



** Deep water, on the other hand, is [[SuperDrowningSkills invariably lethal]] if you are KO'd when trying to escape by swimming or if you get Ko'd while on a boat and then attacker simply [[CuttingTheKnot breaks your boat]]. [[note]]To reiterate, trying to escape by swimming can result in certain death, while taking the axe to face can be something you survive.[[/note]]

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** Deep water, on the other hand, is [[SuperDrowningSkills invariably lethal]] if you are KO'd when trying to escape by swimming or if you get Ko'd KO'd while on a boat and then attacker simply [[CuttingTheKnot breaks your boat]]. [[note]]To reiterate, trying to escape by swimming can result likely results in certain death, while taking the axe to face can be something you survive.[[/note]]

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** Unless the person chasing you with a two-handed battle-axe manages to pull of the trick described in an entry below, it's much easier to kill people by drowning them. Knocking someone out and destroying their boat so that they drown? Game counts that as simple "assault and battery" which is far below "murder."
** If you stayed on dry land and managed to survive attacker's FinishingMove you need to check if they placed some leeches that are about to suck out your last hitpoints.

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** Unless the person Someone chasing you with a two-handed battle-axe manages can definitely kill you, but they have to pull of the trick described in an entry below, it's much easier example below.
** Deep water, on the other hand, is [[SuperDrowningSkills invariably lethal]] if you are KO'd when trying
to kill people escape by drowning them. Knocking someone out and destroying their swimming or if you get Ko'd while on a boat so that they drown? Game counts that as simple "assault and battery" which is far below "murder."
** If
then attacker simply [[CuttingTheKnot breaks your boat]]. [[note]]To reiterate, trying to escape by swimming can result in certain death, while taking the axe to face can be something you stayed on dry land and managed to survive attacker's FinishingMove you need survive.[[/note]]
** Remember
to check if they attacker placed some leeches that are about to suck out your last hitpoints.
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small fixes, saved previous edit slightly prematurely to not risk losing all the work put in so far


** Bat Dungeon is one of the most dangerous [[note]]Assuming the recently added Wolf lair isn't worse[[/note]] PvE challenges in the game. While there are various item rewards that can be worth the hassle, the permanent character buff you gain from seeing [[FinalBoss Night Queen]] die is - normal bats [[EncounterRepellant no longer attacking you]]. However bats are such a nuisance you definitely want this on a character that regularly mines or spelunks for cave herbs and clay. [[note]]Bat Wing mentioned in above entry gives the same effect, but now you need to not worry about having one and can use any other cape. "Openings" -system means that no matter how powerful your character, each bat takes at least two hits. They can slowly build up openings if you let them. At least players were given the ability to use Pick Axes as [[ImprovisedWeapon]]s.[[/note]]

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** Bat Dungeon is one of the most dangerous [[note]]Assuming the recently added Wolf lair isn't worse[[/note]] PvE challenges in the game. While there are various item rewards that can be worth the hassle, the permanent character buff you gain from seeing [[FinalBoss Night Queen]] die is - normal bats [[EncounterRepellant no longer attacking you]]. However bats are such a nuisance you definitely want this on a character that regularly mines or spelunks for cave herbs and clay. [[note]]Bat Wing Wing, mentioned in above entry entry, gives the same effect, but now you need to not worry about having one and can use any other cape. "Openings" -system means that no matter how powerful your character, each bat takes at least two hits. They can slowly build up openings if you let them. At least players were given the ability to use Pick Axes as [[ImprovisedWeapon]]s.[[/note]]



** You can die from eating too much peppered food.[[note]]Peppering food gave too much FEP bonus so it was nerfed by making it hurt your hard hitpoints with little feedback. This is almost universally thought of as bad band-aid change.[[/note]]

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** You can die from eating too much peppered food.[[note]]Peppering food gave too much FEP bonus so it was nerfed by making it hurt your hard hitpoints with little feedback. This is almost universally thought of as bad band-aid change.on fundamentally bad system.[[/note]]

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