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Video Game / Haven And Hearth

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Haven & Hearth is a Java-based MMORPG, with much of the in-game world (primarily) inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for discovering and producing new items or using particular "curiosities", which add LP over time, which are then spent to purchase or upgrade skills; also, eating most food will add points to their "Food Event" bar, which will raise one stat at random (based on the types of food eaten) when full.


Received major update on August 28, 2015. Graphics were upgraded into full 3D, handful of other features were added. Both developers started spending more time on the development of the game and to facilitate this, developers had to start asking for money, first with almost universally hated and then revised payment model. Players now enjoy unlimited game time, but can pay to verify their accounts and subscribe for bonuses to LP/FEP gain and speed of certain actions.

Although the game is technically (still) in an alpha state, it features a fairly sizable playerbase and many large in-game communities of players (known as hearthlings). It can be played here.


Haven & Hearth features examples of the following tropes:

  • Added Alliterative Appeal: The sausages' names. They include the Big Bear Banger, Chicken Chorizo, Delicious Deer Dog, Fox Fuet, Running Rabbit, Boar Baloney, and the Wonderful Wilderness Wurst.
    • Types of cheese include Cave and Cellar Cheddar, Generic Gouda and Sunlit Stilton.
  • Anachronism Stew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including Hussar's Wings.
  • Annoying Arrows: Sort of. Slings and bows are generally the best way to deal with wildlife, but it takes a lot of work to take out even a fox without a high Marksmanship skill. Of course, actually getting the LP to raise the skill is a royal pain...
    • Current metagame has Archery see little use in PvP, but this hasn't always been the case.
  • Anti Poop-Socking: Crops and trees grow in real time, letting you set everything up and come back later.
    • People managed to find Poop Socking aspect from farming, since harvesting them as soon as they grew into last stage means you raise their quality fastest. Devs addressed this by making harvested seeds gain increased growth rate from the time they spent in last stage.
  • Bears Are Bad News: Bears are not kind. They're the toughest wild creatures in the game, will attack any players nearby regardless of aggro, can outrun most hearthlings, and will attack you when you're down and kill you.
  • Big Eater: Eating at a table with quality cutlery, getting the munchies from smoking hemp, and participating to a bonfire party greatly decrease how much food will fill you up, letting you get more stats from it.
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  • Boring, but Practical: Setting up industries of any type (wood farming, metal working, leather working) will require a lot of repetitive tasks, but unlocks plenty of useful quality resources.
  • Confusion Fu: There are many combat styles, from basic fistcuffing to high-end swordmanship, passing by axe-grinding and dirty grappling tricks. And you can learn (and use) all of them at the same time.
  • Defeat Means Friendship: You tame animals by, effectively, beating the crap out of them.
  • Dual Wielding: You can equip up to two small tools, though some require two hands to handle. Equipping two weapons doesn't do much in combat, except expanding your repertoire of Confusion Fu.
  • Fisher King: Realms grant buffs to everyone within the Realm's area. These don't include any negative effects however but can be lost if the Realm is destroyed.
  • Foreign Queasine: One of the easiest-accessible and convenient food to make? Rats on a stick.
  • Good Is Not Nice: Rangers will severely punish lawbreakers, if they don't simply knock you out and grab any stolen goods to teach you a lesson they will simply execute you
  • Grey and Gray Morality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of squabbling about politics from and to both sides
  • Luck-Based Mission: Many things depend on biome or pre-generated nodes. Players are spawned into world randomly.
    • Certain quests to gain Credos (form of specialization) can ask you to experience certain event you get from seeing specific resource node. Problem is that whether or not you get the event when seeing one is completely based on RNG.
  • No Ontological Inertia: Dough that's 99% on the way to becoming bread can be taken out of the oven, resetting it to completely unbaked dough. Also applies to clay in kilns and ore in smelters.
  • Rocks Fall, Everyone Dies: Every few years or so, when major update requires it, the world is destroyed and remade anew.
    • In the literal sense, if you're not careful when mining a section of the mine can collapse, potentially killing everyone unlucky enough to be caught beneath it.
  • Shout-Out:
  • Squick: Ways to heal wounds include leeches and "Toad Butter" that includes toads but not butter.
  • The Stoner: There are various drugs in the game, all mostly harmless: tobacco makes you relax, increasing the quality of certain fine crafts and alleviating fatigue, smoking hemp gives you the munchies, briefly turning you into a Big Eater, and a opium heals certain wounds while inflicting one of it's own.
  • Super Drowning Skills: By default, you can't swim. After unlocking the Swimming skill, you risk pernamently killing your character every time you take a swim, although unlike in Legacy you start to take damage instead of instantly dying.
  • You Have Researched Breathing: Several of the higher-end skills include Rage (attacking other players), Trespassing (entering claimed territory), Theft, Vandalism (interacting with objects on claimed land) and Murder (killing other players). Justified with the perma-death system; the only players able to perform crimes are the ones who have everything to lose by being hunted down and revenge-killed by rangers.
    • You actually have to research how to punch and strangle things.
  • You Killed My Father: If a character is killed, his descendant will probably try to get revenge.
  • They Changed It, Now It Sucks!: The change in how LP is earned from world 4 to 5 has been...controversial to say the least.

    Legacy version 
  • Agony of the Feet: In Legacy version, players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.
  • Booze-Based Buff: Drink a sip of wine or a mug of ale, and your stats and study capacity will increase for a while. Drink too much in a short time, though, and your stats will go down instead.
  • Common Place Rare: Metal is extremely valuable, and can be found underground. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (extremely expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.
    • Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls.
      • You can make Ceramic Meat Grinder combining various types of not-so-easily accessible clay, but it can not make all types of sausages.
  • Luck-Based Mission: Most basic commodities (such as food) are very hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
  • No "Arc" in "Archery": All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
  • Shout-Out: The description of the Ranger skill references Walker, Texas Ranger.
  • Squick: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
  • Suffer the Slings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
  • Super Drowning Skills: By default, you can't swim. This is for your own safety; rivers are the only things in this game worse than bears.
    • To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her lost forever.
  • The Stoner: Certain opium-based "medicine" gives you a huge strength buff for a handful of seconds.


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