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History VideoGame / HarvestMoonTheTaleOfTwoTowns

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The game was criticized for players only being able to dig through the tunnel, expand their farm, upgrade their tools, and unlock special items through the request board, as those requests only appear on the first day of each season. Due to the wide scope of expansions available for both farms individually and each of the upgradable tools, as well as the extended network of mines that can be dug out of the tunnel, this arbitrarily lengthens the game to several in-game years. Adding to this is the physical 3DS version's bugginess: it has a frequent tendency to fail to load the game's sprites and crash to the 3DS home menu, losing all progress for that day, and other times it can outright delete the save data.[[note]]This was fixed in the downloadable version from the Nintendo [=eShop=][[/note]

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The game was criticized for players only being able to dig through the tunnel, expand their farm, upgrade their tools, and unlock special items through the request board, as those requests only appear on the first day of each season. Due to the wide scope of expansions available for both farms individually and each of the upgradable tools, as well as the extended network of mines that can be dug out of the tunnel, this arbitrarily lengthens the game to several in-game years. Adding to this is the physical 3DS version's bugginess: it has a frequent tendency to fail to load the game's sprites and crash to the 3DS home menu, losing all progress for that day, and other times it can outright delete the save data.[[note]]This was fixed in the downloadable version from the Nintendo [=eShop=][[/note]
[=eShop=].[[/note]]
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General clarification on works content


The game was criticized for players only being able to dig through the tunnel, expand their farm, upgrade their tools, and unlock special items through the request board, as those requests only appear on the first day of each season. Due to the wide scope of expansions available for both farms individually and each of the upgradable tools, as well as the extended network of mines that can be dug out of the tunnel, this arbitrarily lengthens the game to several in-game years. Adding to this is the physical 3DS version's bugginess: it has a frequent tendency to fail to load the game's sprites and crash to the 3DS home menu, losing all progress for that day, and other times it can outright delete the save data.[[note]]This was fixed in the downloadable version from the Nintendo [=eShop=][[/note]]

The game was rereleased as ''Story of Seasons: A Tale of Two Towns+'' in 2017 which had DownloadableContent added, but [[NoExportForYou only in Japan]]. The expansion added some extra wild animals and mascot characters from Japanese brands.

to:

The game was criticized for players only being able to dig through the tunnel, expand their farm, upgrade their tools, and unlock special items through the request board, as those requests only appear on the first day of each season. Due to the wide scope of expansions available for both farms individually and each of the upgradable tools, as well as the extended network of mines that can be dug out of the tunnel, this arbitrarily lengthens the game to several in-game years. Adding to this is the physical 3DS version's bugginess: it has a frequent tendency to fail to load the game's sprites and crash to the 3DS home menu, losing all progress for that day, and other times it can outright delete the save data.[[note]]This was fixed in the downloadable version from the Nintendo [=eShop=][[/note]]

[=eShop=][[/note]

The game was first released in Japan in 2010 for the Platform/NintendoDS, in the US in 2011 (and the 3DS version the same year), and the EU in 2012--and then again on the Nintendo [=eShop=] in 2013.
The game was rereleased as ''Story of Seasons: A Tale of Two Towns+'' in 2017 exclusively for the Platform/Nintendo3DS which had DownloadableContent added, but [[NoExportForYou this was only in Japan]]. The expansion added some extra wild animals and mascot characters from Japanese brands.brands, as well as art cards for marriage candidates after marriage.



* CallToAgriculture: One of the few ''Harvest Moon''s where the player did not inherit the farm, but rather they packed up their life and moved to the mountain of their own volition.
* ChastityCouple: You and Alisa if you marry her, due to her being a nun.

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* CallToAgriculture: One of the few early versions of ''Harvest Moon''s Moon'' where the player did not inherit the farm, but rather farm. Instead they packed up their life and moved to the mountain of their own volition.
* ChastityCouple: You and Alisa if you marry her, due to her being a nun. You can't have a child with her, and there's no heart events at all.






* GuideDangIt: You can finally marry Alisa, who first debuted in ''VideoGame/HarvestMoonIslandOfHappiness''. She doesn't have any heart events--and you ''can't'' have a child with her, because she's a devoted priestess of the Goddess.

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* GuideDangIt: You can finally marry Alisa, who first debuted in ''VideoGame/HarvestMoonIslandOfHappiness''. She doesn't have any heart events--and events to see--you just need to have all the requirements. However, you ''can't'' have a child with her, because she's a devoted priestess of the Goddess.



* HelloInsertNameHere: As is the norm with ''VideoGame/HarvestMoon'' games.

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* HelloInsertNameHere: As is the norm with ''VideoGame/HarvestMoon'' games.games, the player character is named anything you want.
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* GuideDangIt: You can finally marry Alisa, who first debuted in '''VideoGame\HarvestMoonIslandOfHappiness''. She doesn't have any heart events--and you ''can't'' have a child with her, because she's a devoted priestess of the Goddess.

to:

* GuideDangIt: You can finally marry Alisa, who first debuted in '''VideoGame\HarvestMoonIslandOfHappiness''.''VideoGame/HarvestMoonIslandOfHappiness''. She doesn't have any heart events--and you ''can't'' have a child with her, because she's a devoted priestess of the Goddess.

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