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Stop Helping Me is a disambig


* StopHelpingMe: If you're trying to get a gold medal, the Marines can become this, as they have a tendency to steal your kills and points.
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* EarthShatteringKaboom: [[spoiler:The Covenant use a Forerunner superweapon to disintegrates Draetheus V.]]

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* EarthShatteringKaboom: [[spoiler:The Covenant use a Forerunner superweapon to disintegrates disintegrate Draetheus V.]]
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[[caption-width-right:350:[[{{Tagline}} ''Halo'' like you have never played before.]]]]

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[[caption-width-right:350:[[{{Tagline}} ''Halo'' [[caption-width-right:350:''[[{{Tagline}} Halo]]'' [[{{Tagline}} like you have never played before.]]]]
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[[caption-width-right:350:[[{{Tagline}} Halo like you have never played before.]]]]

to:

[[caption-width-right:350:[[{{Tagline}} Halo ''Halo'' like you have never played before.]]]]
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* BossBattle: Against Merg Vol, who is notable for being the first "true" boss in a ''Halo'' game since ''VideoGame/Halo2'' ([[spoiler:not counting ''VideoGame/Halo3''[='s=] AntiClimaxBoss]]).
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The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). Additionally, the Xbox 360 and Xbox One versions include a two-player online co-op mode in which two Spartans battle against hordes of [[ParasiteZombie Flood]].

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The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). Additionally, Steam), with the Xbox 360 and Xbox One versions include adding a two-player online co-op mode in which two Spartans battle against hordes of [[ParasiteZombie Flood]].
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None


The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). Additionally, the Xbox 360 and Xbox One versions included a two-player online co-op mode in which two Spartans battle against hordes of [[ParasiteZombie Flood]].

to:

The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). Additionally, the Xbox 360 and Xbox One versions included include a two-player online co-op mode in which two Spartans battle against hordes of [[ParasiteZombie Flood]].
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None


The gameplay uses many of the elements from the {{FPS}} ''Halo'' games (shooting Covenant, adapting to their AI, occasionally driving vehicles) but is seen from a bird's eye view similar to games like ''VideoGame/GeometryWars''. Besides the main campaign, the Xbox 360 and Xbox One versions also include a two-player online co-op mode, in which two Spartans battle against hordes of [[ParasiteZombie Flood]].

The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). A sequel, ''Halo: Spartan Strike'', was released on April 16, 2015.

to:

The gameplay uses many of the elements from the {{FPS}} ''Halo'' games (shooting Covenant, adapting to their AI, occasionally driving vehicles) but is seen from a bird's eye view similar to games like ''VideoGame/GeometryWars''. Besides the main campaign, the Xbox 360 and Xbox One versions also include a two-player online co-op mode, in which two Spartans battle against hordes of [[ParasiteZombie Flood]].\n\n

The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). Additionally, the Xbox 360 and Xbox One versions included a two-player online co-op mode in which two Spartans battle against hordes of [[ParasiteZombie Flood]].

A sequel, ''Halo: Spartan Strike'', was released on April 16, 2015.
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None


''Halo: Spartan Assault'' is a top-down twin-stick shooter game set in the ''Franchise/{{Halo}}'' universe developed by Creator/ThreeFourThreeIndustries and Creator/VanguardGames. The game is set between ''VideoGame/Halo3'' and ''VideoGame/Halo4'' [[LeaningOnTheFourthWall presented as a recreation of those events for training purposes]]. Set one year after the end of the Human-Covenant War, ''Spartan Assault'' follows the adventures of early [=Spartan-IVs=] Sarah Palmer and Edward Davis on Draetheus V as they fight through waves of Covenant remnant invaders.

The gameplay uses many of the elements from the {{FPS}} ''Halo'' games (shooting Covenant, adapting to their AI, occasionally driving vehicles) but is seen from a bird's eye view similar to games like ''VideoGame/GeometryWars''.

to:

''Halo: Spartan Assault'' is a top-down twin-stick shooter game set in the ''Franchise/{{Halo}}'' universe developed by Creator/ThreeFourThreeIndustries and Creator/VanguardGames. The game is set between ''VideoGame/Halo3'' and ''VideoGame/Halo4'' [[LeaningOnTheFourthWall presented as a recreation of those events for training purposes]]. Set one year after the end of the Human-Covenant War, ''Spartan Assault'' follows the adventures of early [=Spartan-IVs=] [[SuperSoldier Spartan-IVs]] Sarah Palmer and Edward Davis on Draetheus V as they fight through waves of Covenant [[ScaryDogmaticAliens Covenant]] remnant invaders.

The gameplay uses many of the elements from the {{FPS}} ''Halo'' games (shooting Covenant, adapting to their AI, occasionally driving vehicles) but is seen from a bird's eye view similar to games like ''VideoGame/GeometryWars''.
''VideoGame/GeometryWars''. Besides the main campaign, the Xbox 360 and Xbox One versions also include a two-player online co-op mode, in which two Spartans battle against hordes of [[ParasiteZombie Flood]].

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Some punctation, and porting stuff from the character page.


** The Plasma pistol's fully charged shot can not only take of shields and stun vehicles, but it does a lot of damage to vehicles and turrets, making it a viable weapon to use against them.

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** The Plasma pistol's Pistol's fully charged shot can not only take of shields and stun vehicles, but it does a lot of damage to vehicles and turrets, making it a viable weapon to use against them.



** The three power weapons, the sniper rifle, spartan laser, and rocket launcher (possibly [[JustifiedTrope justified]], as you have to spend XP or real money to use them):
*** The Sniper Rifle fires faster than before and it's rounds can pierce through targets (which is far more useful when combined with the top-down perspective).
*** The Spartan Laser still has to be charged before firing, but isn't a single-shot weapon. When you fire it, the beam keeps going for a full three seconds, letting you point it at different things to kill several targets with one shot. Also, 16 shots as opposed to 4-5.
*** The Rocket Launcher approaches [[GameBreaker game-breaking]] territory. It gives you 150 rockets to start (again, no reloading) and [[MoreDakka fires VERY fast]], obliterating anything unfortunate enough to get in your way.
** The marines that occasionally accompany you. Anyone who has played the FPS games will tell you that marines tend to be useless bullet sponges that do little to actually help you. In this game, they can take a lot of punishment, take out a number of enemies on their own, and very rarely go down.
* ArtificialStupidity: While the AI have a lot in common with their FPS counterparts (ie: each species behaves differently and won't simply throw themselves at you to die), they are not above throwing a grenade at you and having it land on a piece of cover in front of them (or better yet, shooting at a [[ExplodingBarrels fusion coil]]) and killing themselves
* {{BFG}} The Rocket Launcher and Spartan Laser

to:

** The three power weapons, the sniper rifle, spartan laser, and rocket launcher weapons (possibly [[JustifiedTrope justified]], as you have to spend XP or real money to use them):
*** The Sniper Rifle fires faster than before and it's its rounds can pierce through targets (which is far more useful when combined with the top-down perspective).
*** The Spartan Laser still has to be charged before firing, but isn't a single-shot weapon. When you fire it, the beam keeps going for a full three seconds, letting you point it at different things to kill several targets with one shot. Also, it has 16 shots as opposed to 4-5.
*** The Rocket Launcher approaches [[GameBreaker game-breaking]] territory. It gives you 150 rockets to start (again, no reloading) and [[MoreDakka fires VERY fast]], obliterating anything unfortunate enough to get in your way.
way.[[invoked]]
** The marines Marines that occasionally accompany you. Anyone who has played the FPS games will tell you that marines Marines tend to be useless bullet sponges that do little to actually help you. In this game, they can take a lot of punishment, take out a number of enemies on their own, and very rarely go down.
* ArtificialStupidity: While the AI have a lot in common with their FPS counterparts (ie: each species behaves differently and won't simply throw themselves at you to die), they are not above throwing a grenade at you and having it land on a piece of cover in front of them (or better yet, shooting at a [[ExplodingBarrels fusion coil]]) and killing themselves
themselves.
* {{BFG}} The Rocket Launcher and Spartan LaserLaser.



* CoupDeGrace: [[spoiler:After Merg Vol collapses from his wounds at the end of his boss fight, Palmer finishes him off with a pistol shot to the back of the head.]]
* EarthShatteringKaboom: [[spoiler:The Covenant use a Forerunner superweapon to disintegrates Draetheus V.]]



* ExcusePlot: The game is a recreation of historical battles featuring Sarah Palmer told through a simulation for Spartan-IV recruits, but really, the plot's just there to give you things to shoot.

to:

* ExcusePlot: The game is a recreation of historical battles featuring Sarah Palmer and Edward Davis, told through a simulation for Spartan-IV recruits, but really, the plot's just there to give you things to shoot.



* StopHelpingMe: If you're trying to get a gold medal, the marines can become this, as they have a tendency to steal your kills and points.

to:

* TheRemnant: The main antagonists aren't the original Covenant, but a splinter faction led by Merg Vol.
* StopHelpingMe: If you're trying to get a gold medal, the marines Marines can become this, as they have a tendency to steal your kills and points.points.
* ThatsNoMoon: [[spoiler:Draetheus V's moon turns out to be a Forerunner installation capable of destroying (and creating) planets.]]
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Actually, the game is set a few years after the end of the war (2554, to be precise). Also, please remember the formatting.


''Halo Spartan Assault'' is a top-down twin-stick shooter game set in the ''Franchise/{{Halo}}'' universe developed by Creator/ThreeFourThreeIndustries and Creator/VanguardGames. The game is set between VideoGame/Halo3 and VideoGame/Halo4 [[LeaningOnTheFourthWall presented as a recreation of those events for training purposes]]. It follows the adventures of early Spartan-IVs Sarah Palmer and Edward Davis as they fight through waves of Covenant in a series of battles at the end of the Human-Covenant War.

The gameplay uses many of the elements from the {{FPS}} halo games (shooting covenant, adapting to their AI, occasionally driving vehicles) but is seen from a bird's eye view similar to games like VideoGame/GeometryWars.

The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). A sequel, Halo Spartan Strike, was released on April 16, 2015.

to:

''Halo ''Halo: Spartan Assault'' is a top-down twin-stick shooter game set in the ''Franchise/{{Halo}}'' universe developed by Creator/ThreeFourThreeIndustries and Creator/VanguardGames. The game is set between VideoGame/Halo3 ''VideoGame/Halo3'' and VideoGame/Halo4 ''VideoGame/Halo4'' [[LeaningOnTheFourthWall presented as a recreation of those events for training purposes]]. It Set one year after the end of the Human-Covenant War, ''Spartan Assault'' follows the adventures of early Spartan-IVs [=Spartan-IVs=] Sarah Palmer and Edward Davis on Draetheus V as they fight through waves of Covenant in a series of battles at the end of the Human-Covenant War.

remnant invaders.

The gameplay uses many of the elements from the {{FPS}} halo ''Halo'' games (shooting covenant, Covenant, adapting to their AI, occasionally driving vehicles) but is seen from a bird's eye view similar to games like VideoGame/GeometryWars.

''VideoGame/GeometryWars''.

The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). A sequel, Halo ''Halo: Spartan Strike, Strike'', was released on April 16, 2015.



* AdaptationalBadass A number of weapons have been buffed up considerably for this game (take note of how many of these have to do with the lack of reloading):

to:

* AdaptationalBadass AdaptationalBadass: A number of weapons have been buffed up considerably for this game (take note of how many of these have to do with the lack of reloading):



* ArtificialStupidity While the AI have a lot in common with their FPS counterparts (ie: each species behaves differently and won't simply throw themselves at you to die), they are not above throwing a grenade at you and having it land on a piece of cover in front of them (or better yet, shooting at a [[ExplodingBarrels fusion coil]]) and killing themselves

to:

* ArtificialStupidity ArtificialStupidity: While the AI have a lot in common with their FPS counterparts (ie: each species behaves differently and won't simply throw themselves at you to die), they are not above throwing a grenade at you and having it land on a piece of cover in front of them (or better yet, shooting at a [[ExplodingBarrels fusion coil]]) and killing themselves



* BottomlessMagazines None of the weapons require you to reload, making some of them decidedly more powerful than their FPS counterparts.
* TheCameo A number of vehicles introduced in VideoGame/HaloWars (such as the Wolverine and playable Grizzly tank) make appearances in this game.
* EscortMission There are a number of these scattered throughout the game, though the escortee tends to be fairly tough.
* ExcusePlot The game is a recreation of historical battles featuring Sarah Palmer told through a simulation for Spartan-IV recruits, but really, the plot's just there to give you things to shoot.
* LeaningOnTheFourthWall In the opening cutscene, Roland exposits that the game is intended to be a way for spartan recruits to study up on military history, and then says this:

to:

* BottomlessMagazines BottomlessMagazines: None of the weapons require you to reload, making some of them decidedly more powerful than their FPS counterparts.
* TheCameo TheCameo: A number of vehicles introduced in VideoGame/HaloWars ''VideoGame/HaloWars'' (such as the Wolverine and playable Grizzly tank) make appearances in this game.
* EscortMission EscortMission: There are a number of these scattered throughout the game, though the escortee tends escortees tend to be fairly tough.
* ExcusePlot ExcusePlot: The game is a recreation of historical battles featuring Sarah Palmer told through a simulation for Spartan-IV recruits, but really, the plot's just there to give you things to shoot.
* LeaningOnTheFourthWall LeaningOnTheFourthWall: In the opening cutscene, Roland exposits states that the game is intended to be a way for spartan Spartan recruits to study up on military history, and then says this:



* StopHelpingMe If you're trying to get a gold medal, the marines can become this, as they have a tendency to steal your kills and points.

to:

* StopHelpingMe StopHelpingMe: If you're trying to get a gold medal, the marines can become this, as they have a tendency to steal your kills and points.points.
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Creating page. Will continue to add more tropes in time.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/halo_spartan_assault.jpg]]
[[caption-width-right:350:[[{{Tagline}} Halo like you have never played before.]]]]

''Halo Spartan Assault'' is a top-down twin-stick shooter game set in the ''Franchise/{{Halo}}'' universe developed by Creator/ThreeFourThreeIndustries and Creator/VanguardGames. The game is set between VideoGame/Halo3 and VideoGame/Halo4 [[LeaningOnTheFourthWall presented as a recreation of those events for training purposes]]. It follows the adventures of early Spartan-IVs Sarah Palmer and Edward Davis as they fight through waves of Covenant in a series of battles at the end of the Human-Covenant War.

The gameplay uses many of the elements from the {{FPS}} halo games (shooting covenant, adapting to their AI, occasionally driving vehicles) but is seen from a bird's eye view similar to games like VideoGame/GeometryWars.

The game was originally released for Windows 8 devices on July 18, 2013, but eventually made its way to Xbox and other PC platforms later on (including Steam). A sequel, Halo Spartan Strike, was released on April 16, 2015.
----
!!Examples:
*AdaptationalBadass A number of weapons have been buffed up considerably for this game (take note of how many of these have to do with the lack of reloading):
**The Plasma pistol's fully charged shot can not only take of shields and stun vehicles, but it does a lot of damage to vehicles and turrets, making it a viable weapon to use against them.
**The Focus Rifle went from being an energy sniper that overheats easily to a death ray that tears through shields and armor, making it a viable alternative to the Assault Rifle (aside from the comparatively low max ammo). It's also the only hitscan weapon in the game.
**The three power weapons, the sniper rifle, spartan laser, and rocket launcher (possibly [[JustifiedTrope justified]], as you have to spend XP or real money to use them):
***The Sniper Rifle fires faster than before and it's rounds can pierce through targets (which is far more useful when combined with the top-down perspective).
***The Spartan Laser still has to be charged before firing, but isn't a single-shot weapon. When you fire it, the beam keeps going for a full three seconds, letting you point it at different things to kill several targets with one shot. Also, 16 shots as opposed to 4-5.
***The Rocket Launcher approaches [[GameBreaker game-breaking]] territory. It gives you 150 rockets to start (again, no reloading) and [[MoreDakka fires VERY fast]], obliterating anything unfortunate enough to get in your way.
**The marines that occasionally accompany you. Anyone who has played the FPS games will tell you that marines tend to be useless bullet sponges that do little to actually help you. In this game, they can take a lot of punishment, take out a number of enemies on their own, and very rarely go down.
*ArtificialStupidity While the AI have a lot in common with their FPS counterparts (ie: each species behaves differently and won't simply throw themselves at you to die), they are not above throwing a grenade at you and having it land on a piece of cover in front of them (or better yet, shooting at a [[ExplodingBarrels fusion coil]]) and killing themselves
*{{BFG}} The Rocket Launcher and Spartan Laser
*BottomlessMagazines None of the weapons require you to reload, making some of them decidedly more powerful than their FPS counterparts.
*TheCameo A number of vehicles introduced in VideoGame/HaloWars (such as the Wolverine and playable Grizzly tank) make appearances in this game.
*EscortMission There are a number of these scattered throughout the game, though the escortee tends to be fairly tough.
*ExcusePlot The game is a recreation of historical battles featuring Sarah Palmer told through a simulation for Spartan-IV recruits, but really, the plot's just there to give you things to shoot.
*LeaningOnTheFourthWall In the opening cutscene, Roland exposits that the game is intended to be a way for spartan recruits to study up on military history, and then says this:
-->'''Roland:''' ''As a bonus, it's a pretty fun game you can play in your spare time.''
*StopHelpingMe If you're trying to get a gold medal, the marines can become this, as they have a tendency to steal your kills and points.

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