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Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' UsefulNotes/GameEngine, but then saw desperate shifts to the ''VideoGame/{{Unreal}}'' and ''[=Genesis3D=]'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest.

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Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' UsefulNotes/GameEngine, MediaNotes/GameEngine, but then saw desperate shifts to the ''VideoGame/{{Unreal}}'' and ''[=Genesis3D=]'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest.
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Now YMMV


The development of the game was notably rushed with the intent of seeing a release before id Software's ''[[VideoGame/QuakeI Quake]]''. The result was an ObviousBeta of varying quality throughout its 21 levels (ranging from abysmal to above average by ''Doom'' mapping standards), with the final map [[spoiler: ending on a ''Knee Deep in the Dead''-style CliffHanger]]. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by ''Quake'''s far more advanced 3D engine.

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The development of the game was notably rushed with the intent of seeing a release before id Software's ''[[VideoGame/QuakeI Quake]]''. The result was an ObviousBeta half-finished game of varying quality throughout its 21 levels (ranging from abysmal to above average by ''Doom'' mapping standards), with the final map [[spoiler: ending on a ''Knee Deep in the Dead''-style CliffHanger]]. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by ''Quake'''s far more advanced 3D engine.
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* ToBeContinued: HacX 1.1 ended with this message during the intermission.

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* ToBeContinued: HacX [=HacX=] 1.1 ended with this message during the intermission.
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* TheEndOfTheWorldAsWeKnowIt: [[spoiler:After MAP11 (Notus Us!), Paris becomes a ghost town. After MAP15 (Twilight of Enk's), you can't reach the subcommittee. The game ends with the hacker claiming civilization as you know being nada.]]


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* ToBeContinued: HacX 1.1 ended with this message during the intermission.
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replace jargon


* EasyLevelTrick: [=MAP16=] ("Protean Cybex") can be completed in a split-second. The exit switch is hidden in the floor, and is supposed to rise out after you trigger four switches throughout the level. However, the pseudo-3D ''Doom'' engine does not take the Z dimension into account when deciding whether a switch is in the player's reach, so if you simply face towards where the switch is and press the Use key, the level ends.

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* EasyLevelTrick: [=MAP16=] ("Protean Cybex") can be completed in a split-second. The exit switch is hidden in the floor, and is supposed to rise out after you trigger four switches throughout the level. However, due to the way the pseudo-3D ''Doom'' engine does not take the Z dimension into account when deciding whether a switch is in the player's reach, so works, if you simply face towards where the switch is and press the Use key, the level ends. (When deciding if a switch is in the player's reach, the ''Doom'' engine ignores the vertical dimension; it doesn't care if a switch is far above you, far below you, or even hidden inside a floor or a ceiling.)
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Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' GameEngine, but then saw desperate shifts to the ''VideoGame/{{Unreal}}'' and ''[=Genesis3D=]'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest.

to:

Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' GameEngine, UsefulNotes/GameEngine, but then saw desperate shifts to the ''VideoGame/{{Unreal}}'' and ''[=Genesis3D=]'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest.
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* GenisuBruiser: Danny Evanger is both a master hacker and a skilled soldier.

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* GenisuBruiser: GeniusBruiser: Danny Evanger is both a master hacker and a skilled soldier.

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Changed: 286

Removed: 278

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''Hacx: Twitch 'n' Kill'' is a {{cyberpunk}}-themed FirstPersonShooter, initially released by Banjo Software in 1997 as a commercial [[GameMod Total Conversion]] for ''VideoGame/{{Doom}} II''.

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''Hacx: Twitch 'n' Kill'' is a {{cyberpunk}}-themed FirstPersonShooter, initially released by Banjo Software in 1997 as a commercial [[GameMod Total Conversion]] for ''VideoGame/{{Doom}} II''.
II''. The game tells the story of Danny Evanger, a hacker imprisoned for hacking the database of [[MegaCorp Genemp Corporation]]. While in prison, Danny is contacted by the government, who needs his hacking skills-and his killing skills-to stop a cyberterrorism plot.



* GenisuBruiser: Danny Evanger is both a master hacker and a skilled soldier.



* PrisonsAreGymnasiums: According to the plot, the protagonist Danny Evanger becomes the badass he is through exercising while incarcerated.

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* PrisonsAreGymnasiums: According to the plot, the protagonist Danny Evanger becomes the badass he is through exercising while incarcerated.



* WhatCouldHaveBeen
** ''Hacx'' was originally going to have 32 levels, but it was cut down due to time constraints.
** ''Hacx 2 3D''. Nostromo's [[http://drnostromo.com/hacxOld/Hacx2.html history page]] about this project is an outright embodiment of this trope in web-page form.
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* GangstaStyle: How the Uzi is held by the player character.
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** ''So they send you packing… to the federal pen. For the rest of your natural life. No computer, no gear, nothing. Total drag. Cement and bars, and the other guys inside aren't exactly your average beefcakes. They catch a glance at your cyber-jockey derrière and get a wet gleam in their eye. So what you do for the next twelve months is hit the weight room--hard and fast! You pump iron like your life depended on it--and it does. You learn to sleep with one eye open. Punching the heavy bag becomes your breakfast; tae-kwon-do your lunch, and for dinner… well, you gotta eat sometime. And practice? Plenty. 'Cause these boys got a gleam in their eyes that won't go away. But how you've changed! Over once scarecrow arms, muscles wrap tight and heavy, and you've got a fu-kick that makes the boys call you "Sir". Before you were just an average pencil-necked geek, now you could grace the front of Muscle and Guns Magazine. And just in time, too.''

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** ''So -->So they send you packing… to the federal pen. For the rest of your natural life. No computer, no gear, nothing. Total drag. Cement and bars, and the other guys inside aren't exactly your average beefcakes. They catch a glance at your cyber-jockey derrière and get a wet gleam in their eye. So what you do for the next twelve months is hit the weight room--hard and fast! You pump iron like your life depended on it--and it does. You learn to sleep with one eye open. Punching the heavy bag becomes your breakfast; tae-kwon-do your lunch, and for dinner… well, you gotta eat sometime. And practice? Plenty. 'Cause these boys got a gleam in their eyes that won't go away. But how you've changed! Over once scarecrow arms, muscles wrap tight and heavy, and you've got a fu-kick that makes the boys call you "Sir". Before you were just an average pencil-necked geek, now you could grace the front of Muscle and Guns Magazine. And just in time, too.''
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add 1

Added DiffLines:

* PrisonsAreGymnasiums: According to the plot, the protagonist Danny Evanger becomes the badass he is through exercising while incarcerated.
** ''So they send you packing… to the federal pen. For the rest of your natural life. No computer, no gear, nothing. Total drag. Cement and bars, and the other guys inside aren't exactly your average beefcakes. They catch a glance at your cyber-jockey derrière and get a wet gleam in their eye. So what you do for the next twelve months is hit the weight room--hard and fast! You pump iron like your life depended on it--and it does. You learn to sleep with one eye open. Punching the heavy bag becomes your breakfast; tae-kwon-do your lunch, and for dinner… well, you gotta eat sometime. And practice? Plenty. 'Cause these boys got a gleam in their eyes that won't go away. But how you've changed! Over once scarecrow arms, muscles wrap tight and heavy, and you've got a fu-kick that makes the boys call you "Sir". Before you were just an average pencil-necked geek, now you could grace the front of Muscle and Guns Magazine. And just in time, too.''
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None


* EasyLevelSkip: MAP16 ("Protean Cybex") can be completed in a split-second. The exit switch is hidden in the floor, and is supposed to rise out after you trigger four switches throughout the level. However, the pseudo-3D ''Doom'' engine does not take the Z dimension into account when deciding whether a switch is in the player's reach, so if you simply face towards where the switch is and press the Use key, the level ends.

to:

* EasyLevelSkip: MAP16 EasyLevelTrick: [=MAP16=] ("Protean Cybex") can be completed in a split-second. The exit switch is hidden in the floor, and is supposed to rise out after you trigger four switches throughout the level. However, the pseudo-3D ''Doom'' engine does not take the Z dimension into account when deciding whether a switch is in the player's reach, so if you simply face towards where the switch is and press the Use key, the level ends.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyLevelSkip: MAP16 ("Protean Cybex") can be completed in a split-second. The exit switch is hidden in the floor, and is supposed to rise out after you trigger four switches throughout the level. However, the pseudo-3D ''Doom'' engine does not take the Z dimension into account when deciding whether a switch is in the player's reach, so if you simply face towards where the switch is and press the Use key, the level ends.
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updated the link to the game


[[http://drnostromo.com/hacx/download.html You can download it here]]

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[[http://drnostromo.com/hacx/download.html com/hacx/page.php?content=download You can download it here]]
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namespace

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''Hacx: Twitch 'n' Kill'' is a {{cyberpunk}}-themed FirstPersonShooter, initially released by Banjo Software in 1997 as a commercial [[GameMod Total Conversion]] for ''VideoGame/{{Doom}} II''.

The development of the game was notably rushed with the intent of seeing a release before id Software's ''[[VideoGame/QuakeI Quake]]''. The result was an ObviousBeta of varying quality throughout its 21 levels (ranging from abysmal to above average by ''Doom'' mapping standards), with the final map [[spoiler: ending on a ''Knee Deep in the Dead''-style CliffHanger]]. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by ''Quake'''s far more advanced 3D engine.

Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' GameEngine, but then saw desperate shifts to the ''VideoGame/{{Unreal}}'' and ''[=Genesis3D=]'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest.

In 2005, Rich Johnston (aka Dr. Nostromo), a former Banjo Software member, released the full add-on as {{freeware}} - but that's not all, in 2009, prolific ''Doom'' modder Xaser, with support from Nostromo, started an [[http://forum.drdteam.org/viewforum.php?f=165 official fan project]] to "finish" the rushed game. From version 1.2 and onwards, the game's most infamous bugs were fixed, and it was made into stand-alone game, meaning it can be played by itself on the [=ZDoom=] source port without requiring a copy of ''Doom II''.

[[http://drnostromo.com/hacx/download.html You can download it here]]
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!!This game provides examples of
* AllThereInTheManual: Much like ''Doom'', the backstory is never explained within the game itself.
* {{Cyberspace}}: Several levels take place here, much of them being surreal in design.
* {{Megacorp}}: Genemp Corporation, among others.
* ShoutOut: A few here and there.
** One of the quit messages in the [=ZDoom=] version is "[[Film/TheMatrix Shoulda taken the blue pill.]]"
* StandardFPSGuns: Not too surprising, as this game was a mod for ''Doom'' - the game that codified this trope. The fan-updated version (Hacx 2.0) has made efforts to subvert this though, such as turning the formerly shotgun-like Tazer into a mini {{BFG}}-like weapon.
* TwentyMinutesIntoTheFuture
* WhatCouldHaveBeen
** ''Hacx'' was originally going to have 32 levels, but it was cut down due to time constraints.
** ''Hacx 2 3D''. Nostromo's [[http://drnostromo.com/hacxOld/Hacx2.html history page]] about this project is an outright embodiment of this trope in web-page form.
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