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The game was later made available for iOS, being released in December 2010 for Japan and February 2012 internationally; the mobile version features the first two chapters as a free download, with the rest of the game locked behind purchases. An [[UpdatedRerelease HD remaster]] for the Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and Platform/{{Steam}} was released on June 30, 2023; this version features remastered music, an art gallery, and an assortment of animated [[FifteenPuzzle slide puzzles]] that were originally exclusive to the iOS version.

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The game was later made available for iOS, being released in December 2010 for Japan and February 2012 internationally; the mobile version features featured the first two chapters as a free download, with the rest of the game locked behind purchases. An [[UpdatedRerelease HD remaster]] for the Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and Platform/{{Steam}} was released on June 30, 2023; this version features remastered music, an art gallery, and an assortment of animated [[FifteenPuzzle slide puzzles]] that were originally exclusive to the iOS version.
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* TyopOnTheCover: On the PC and Switch versions, the opening slide for Chapter 14 lists the time of day as 1:28 ''PM'' rather than ''AM''. This is correct on the original DS version and the level select.

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* HairstyleInertia: [[ExaggeratedTrope Exaggerated]]. The game prominently flashes back five or ten years at multiple points, and every time, it's revealed that the characters never bothered to change their hairstyle over those years.

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* HairstyleInertia: [[ExaggeratedTrope Exaggerated]]. The game prominently flashes back five or ten years at multiple points, and every time, it's revealed that the characters never bothered to change their hairstyle over those years.years, even the kids.



* HeroicWillpower: [[spoiler:Lynne doesn't have enough willpower to completely fight off Yomiel's control, but she does make his first shot miss]] -- which is what winds up killing [[spoiler:Sissel, who was inside the box Yomiel was carrying]].

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* HeroicWillpower: [[spoiler:Lynne doesn't have enough willpower to completely fight off Yomiel's control, but she does make his first shot miss]] -- which is what winds up killing [[spoiler:Sissel, who was inside the box Yomiel was carrying]]. This instigates the whole plot.



* InstantDeathBullet: Anyone shot in the game dies instantly. Necessary for gameplay reasons, since Sissel's ability to go back to four minutes before their death would be useless if they died an hour later in the hospital or something.

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* InstantDeathBullet: Anyone shot in the game dies instantly. [[AcceptableBreaksFromReality Necessary for gameplay reasons, reasons]], since Sissel's ability to go back to four minutes before their death would be useless if they died an hour later in the hospital or something.



* MiniatureSeniorCitizens: Kinda {{downplayed|Trope}} with Pigeon Man. His head is at Lynne's chest level, which would make him around 5 feet tall. Maybe a little shorter.

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* MiniatureSeniorCitizens: Kinda {{downplayed|Trope}} with Pigeon Man. His head is at Lynne's chest level, which would make him around 5 feet tall. Maybe a little shorter. He also hunches over a lot, making him look shorter than he is.



* NeverSayDie: {{Averted|Trope}} for the majority of deaths. However, when Sissel [[spoiler:crushes each of the blue-skinned assassins under massive objects]], he uses euphemisms rather than acknowledge their deaths. One of them is shown as a [[spoiler:cartoonishly flattened object]], so he's either [[NeverSayDie sidestepping a delicate issue]], or else our hero truly [[NobodyCanDie doesn't kill them]], despite similar deaths occurring later on.

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* NeverSayDie: {{Averted|Trope}} for the majority of deaths.deaths, even with the BloodlessCarnage. However, when Sissel [[spoiler:crushes each of the blue-skinned assassins under massive objects]], he uses euphemisms rather than acknowledge their deaths. One of them is shown as a [[spoiler:cartoonishly flattened object]], so he's either [[NeverSayDie sidestepping a delicate issue]], or else our hero truly [[NobodyCanDie doesn't kill them]], despite similar deaths occurring later on.



* NoNameGiven: All minor characters are just given descriptive nicknames. To name a couple, there's the Guardian of the park and the Minister of Justice. The only exceptions to the rule are three men: Near Sighted Jeego, One Step Ahead Tengo (two minor hitmen who try to kill one of the main characters) and their boss, Commander Sith.

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* NoNameGiven: All Nearly all minor characters are just given descriptive nicknames. To name a couple, there's the Guardian of the park Park and the Minister of Justice. The only exceptions to the rule are three men: Near Sighted Jeego, One Step Ahead Tengo (two minor hitmen who try to kill one of the main characters) and their boss, Commander Sith.



** If you try to manipulate objects in front of [[spoiler:The Manipulator]], he will notice you and kill [[spoiler:Cabanela]].

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** If you try to manipulate objects in front of [[spoiler:The Manipulator]], he will notice you and kill [[spoiler:Cabanela]]. This one is warned about by Cabanela, who advises caution.



** [[spoiler:Yomiel, however, plays it straight in the final sequence. Though his past self gets impaled on a spike, he just goes unconscious. This gives him a chance to possess his past self and get Lynne to safety.]]



* RainbowSpeak: Important words are highlighted in red, while Sissel's thoughts are in blue. Bizarrely, certain letters in seemingly random places are consistently colored red as well. For example, the "Trick" button has a red letter C in the DS version --though not in the iOS version or the HD remaster-- and the "Trick '''T'''ime!" prompt is always colored as such. Even the cover art for the Original Sound Tr'''a'''ck follows suit. Is CAPCOM sending hidden messages? [[spoiler:Seems the cover one was false, but the DS button's Tri(C)k, the Sound Tr(A)ck, and the Trick (T)ime link up to the supposed message]].

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* RainbowSpeak: Important words are highlighted in red, while Sissel's thoughts are in blue. Missile's dialogue offscreen is colored green. Bizarrely, certain letters in seemingly random places are consistently colored red as well. For example, the "Trick" button has a red letter C in the DS version --though not in the iOS version or the HD remaster-- and the "Trick '''T'''ime!" prompt is always colored as such. Even the cover art for the Original Sound Tr'''a'''ck follows suit. Is CAPCOM sending hidden messages? [[spoiler:Seems the cover one was false, but the DS button's Tri(C)k, the Sound Tr(A)ck, and the Trick (T)ime link up to the supposed message]].



* RideTheLightning: Ghosts can travel through phone lines.

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* RideTheLightning: Ghosts Sissel can travel through use phone lines.lines to reach far away places, letting him catch up to people as long as a phone is nearby. However, he has to trace the location first via an active call.



* RoboticReveal: [[spoiler:The Masked Muscleman.]]

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* RoboticReveal: [[spoiler:The Masked Muscleman.Muscleman reveals that he's just a servant drone who can take off his head without issue. Jowd isn't able to do much with this information, as he's in a sinking room, and said Muscleman has him gunned down to ensure everyone related to the Temsik incident is eliminated.]]



* SoundtrackDissonance: It's a little jarring to hear, in the ending montage, peppy music playing as [[spoiler:the foreign couple gets blown to Kingdom Come, even if they were villains. They only had themselves to blame for that, though]].

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* SoundtrackDissonance: It's a little jarring to hear, in the ending montage, the peppy music title theme playing as [[spoiler:the foreign couple gets blown to Kingdom Come, even if they were villains. They only had themselves to blame for that, though]].



* TakingTheHeat: Played silly, where both Missile and Sissel treat Missile's taking the blame for breaking Lynne's headphones (to protect Kamila) as the noble act of a warrior. [[spoiler:One might consider it foreshadowing for the way Jowd confesses to his wife's murder to protect Kamila, who accidentally killed her with a birthday contraption.]]

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* TakingTheHeat: Played silly, PlayedForLaughs, where both Missile and Sissel treat Missile's taking the blame for breaking Lynne's headphones (to protect Kamila) as the noble act of a warrior. [[spoiler:One might consider it foreshadowing for the way Jowd confesses to his wife's murder to protect Kamila, who accidentally killed her with a birthday contraption.]]



* TheyKilledKennyAgain: Lynne. Played for laughs, as Lynne doesn't really seem to mind that much that she died. Come to think of it, none of the ghosts freak out over their death.

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* TheyKilledKennyAgain: Lynne.Lynne dies repeatedly whenever Sissel's away, often requiring him to go to where she died and undo her death so progress can be made. Played for laughs, as Lynne doesn't really seem to mind that much that she died. Come to think of it, none of the ghosts freak out over their death.
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** While viewing a very confusing death at Temsik Park, [[spoiler:Sissel freaks out at the sight of the concrete park mascot statue ''floating in mid-air'' before crushing the unlucky park protestor. He then learns that this was the work of ''Missile'', who learnt his own Ghost Trick of swapping similarly-sized objects.]]

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** While viewing a very confusing death at Temsik Park, [[spoiler:Sissel freaks out at the sight of the concrete park mascot statue ''floating in mid-air'' before crushing the unlucky park protestor. He then learns that this was the work of ''Missile'', who learnt his own Ghost Trick of swapping similarly-sized similarly-shaped objects.]]
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* EarnYourBadEnding: In chapter 14, it is possible to fail the sequence right at the end by [[spoiler: going back at the beginning of the level and closing the lid of the dumpster, causing the ball to bounce further back]] which is not only unintuitive but also way more difficult, requiring both ghosts to coordinate in a very tight time limit while still doing the rest of the sequence correctly. Even the characters comment that they "did unnecessary maneuvers they shouldn't have done". In the HD port, this unlocks an {{achievement|Mockery}} called "Extraordinary Failure".
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* FourthWallPsych: Played for scares. When someone tries to talk to a ghost and they aren't using the ghost world, their sprite will turn and directly face the viewer as if talking to the player themselves. [[spoiler:And when Yomiel does it, catching you in the act of trying to save Cabanela, it's fucking terrifying.]]

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* FourthWallPsych: [[PlayedForHorror Played for scares.scares]]. When someone tries to talk to a ghost and they aren't using the ghost world, their sprite will turn and directly face the viewer as if talking to the player themselves. [[spoiler:And when Yomiel does it, catching you in the act of trying to save Cabanela, it's fucking terrifying.]]
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Trope was cut/disambiguated due to cleanup


* AnAesop:
** [[spoiler:Be good to your pets, and they'll be good to you.]]
** [[spoiler:If you're under suspicion from the police, [[WrongfulAccusationInsurance running from them]] [[SubvertedTrope will only make things worse]]. ''Especially'' if you're innocent.]]
** [[spoiler:Revenge will lead you to a ruinous end.]]

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* MagicMeteor: [[spoiler:It grants Ghost Tricks to people and animals who die next to it. It also has further effects on those killed by it, so long as the meteor piece remains in the body.]]

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* MagicMeteor: [[spoiler:It [[spoiler:The Temsik Meteorite grants Ghost Tricks to people and animals who die next to it. It also has further effects on those killed by it, so long as the meteor piece remains in the body.]]



* MoodWhiplash: The guards at the Special Prison talk about the three inmates and their crimes. The first two are somewhat humourous with a tubby BigEater raiding the Police Chief's office and demanding curry, only to burn the place down with a flamethrower [[DisproportionateRetribution after complaining the curry was too spicy]] to a loud rockstar somehow singing national secrets during a live broadcast, until you get to D99's crime where [[spoiler:he allegedly shot his wife in front of a family member.]]



* {{Motif}}: Theater. The levels are set up like they're being viewed from the FourthWall, the props, character designs, and animation are all supposed to be clearly "readable" from a distance (or on the DS's screen), the characters act campy and theatrical, spotlights appear during cutscenes when the game wants to draw attention to things, and the ability to rewind time is equivalent to rehearsals, which you keep doing until you get it "right". The art and speech bubbles add elements of the comic book to this.

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* {{Motif}}: {{Motif}}:
**
Theater. The levels are set up like they're being viewed from the FourthWall, the props, character designs, and animation are all supposed to be clearly "readable" from a distance (or on the DS's screen), the characters act campy and theatrical, spotlights appear during cutscenes when the game wants to draw attention to things, and the ability to rewind time is equivalent to rehearsals, which you keep doing until you get it "right". The art and speech bubbles add elements of the comic book to this.



* MyDeathIsJustTheBeginning: What kick-starts the plot.

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* MyDeathIsJustTheBeginning: What kick-starts the plot. [[spoiler:Yomiel set up his own murder and framed Lynne for it, even though she shot an immortal shell and Yomiel was already long-dead by that point.]]



* WorldOfHam

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* WorldOfHamWorldOfHam: Nearly every single character has hilariously-cartoonish animations to compensate for the low resolution of the original DS release. The HD re-release cleans the graphics up, which adds more to the surreal humour.
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* BloodlessCarnage: Every death in the game, except the heart attack (which is also bloodless, but it's the one of the few deaths not hidden by a FadeToWhite).

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* BloodlessCarnage: Every death in the game, such as Nearsighted Jeego who is comically (but fatally) SquashedFlat by a wrecking ball, except the heart attack (which is also bloodless, but it's the one of the few deaths not hidden by a FadeToWhite).
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* AllForNothing: According to Jowd, Rockin' Jailbird and Sausage Head's prison tunnel scheme will eventually end like this since the special prison also has underground steel walls.
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* GuideDangIt: The final puzzle of Chapter 15 can fall under this on the non-DS versions. [[spoiler:You're hinted you need to swap a bullet with another object with the same shape. On the DS version, the second screen provides a clear visual of what the shape of the bullet is. On every other platform, you do not, and thus need to resort to TrialAndErrorGameplay to find an object with the same shape.]]

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* GuideDangIt: The final puzzle of Chapter 15 can fall under this on the non-DS versions. [[spoiler:You're hinted you need to swap a bullet with another object with the same shape. On The DS version makes use of the DS version, system's second screen to provide a clear visual of the bullet's silhouette. On any version of the game ported to a different platform, the second screen provides a clear visual of what the shape of the bullet is. On every other platform, you do not, and obviously isn't there, thus need the player lacks this information and needs to resort to TrialAndErrorGameplay to find an object with the same shape.]]



** Two of [[spoiler:Lynne]]'s deaths occured because she tried to get someone else out of the way of an imminent danger, namely a speeding van and debris falling from the ceiling.

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** Two of [[spoiler:Lynne]]'s deaths occured occurred because she tried to get someone else out of the way of an imminent danger, namely a speeding van and debris falling from the ceiling.
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* NoOSHACompliance: The Chicken Kitchen's, er... kitchen, is so caked in grease that the switch to turn on the fans tends to get stuck. And said kitchen gets very smoky on account of the humongous chickens being cooked whole, ''on a stove top, uncovered, with what is presumably alcohol''. Even disregarding the clear violations of health code, it's a wonder the place hasn't burned down yet.

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* NoOSHACompliance: The Chicken Kitchen's, er... kitchen, is so caked in grease that the switch to turn on the fans tends to get stuck. And said kitchen gets very smoky on account of the humongous chickens being cooked whole, ''on on a stove top, uncovered, and with what is presumably alcohol''.enough alcohol to set the chicken itself ablaze. Even disregarding the clear violations of health code, it's a wonder the place hasn't burned down yet.
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* NoOSHACompliance: The Chicken Kitchen's, er... kitchen, is so caked in grease that the switch to turn on the fans tends to get stuck. And said kitchen gets very smoky on account of the humongous chickens being cooked whole, ''on a stove top, uncovered, with what is presumably alcohol''. Even disregarding the clear violations of health code, it's a wonder the place hasn't burned down yet.
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Spelling/grammar fix(es)


* CollateralDamage: A stray shot missing it's intended target and hitting another target is a major plot point. [[spoiler:it's what killed Sissel the cat.]]

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* CollateralDamage: A stray shot missing it's its intended target and hitting another target is a major plot point. [[spoiler:it's what killed Sissel the cat.]]
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''Ghost Trick: Phantom Detective''[[note]]known simply as ''[[MarketBasedTitle Ghost Trick]]'' in Japan[[/note]] is an AdventureGame from the minds behind the ''Franchise/AceAttorney'' series, developed for the UsefulNotes/NintendoDS. It was released on June 19, 2010 in Japan, and in January 2011 in the West.

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''Ghost Trick: Phantom Detective''[[note]]known simply as ''[[MarketBasedTitle Ghost Trick]]'' in Japan[[/note]] is an AdventureGame from the minds behind the ''Franchise/AceAttorney'' series, developed for the UsefulNotes/NintendoDS.Platform/NintendoDS. It was released on June 19, 2010 in Japan, and in January 2011 in the West.



The game was later made available for iOS, being released in December 2010 for Japan and February 2012 internationally; the mobile version features the first two chapters as a free download, with the rest of the game locked behind purchases. An [[UpdatedRerelease HD remaster]] for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/{{Steam}} was released on June 30, 2023; this version features remastered music, an art gallery, and an assortment of animated [[FifteenPuzzle slide puzzles]] that were originally exclusive to the iOS version.

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The game was later made available for iOS, being released in December 2010 for Japan and February 2012 internationally; the mobile version features the first two chapters as a free download, with the rest of the game locked behind purchases. An [[UpdatedRerelease HD remaster]] for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/{{Steam}} Platform/{{Steam}} was released on June 30, 2023; this version features remastered music, an art gallery, and an assortment of animated [[FifteenPuzzle slide puzzles]] that were originally exclusive to the iOS version.
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spelling/grammar fix(es), Not enough context (ZCE)


* DancingIsSeriousBusiness: Inspector Cabanela, full stop. Done to comic effect with Bailey's conga-drum "Panic Dance."

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* DancingIsSeriousBusiness: Inspector Cabanela, full stop.Cabanela's main form of movement is dancing, even in deathly serious situations. Done to comic effect with Bailey's conga-drum "Panic Dance."



* DeadfootLeadfoot: Detective Rindge was driving to Chicken Kitchen while spying on the blue kindappers when he suddenly received an extreme feedback on his headphones, rendering him unconscious. The van he was driving kept accelerating, and crashed into the restaurant. The crash made the giant chicken decoration in the restaurant lose balance, and it fell on top of [[spoiler:Lynne, killing her]]. It's ironic, because the one who put the bug on the kidnappers' food was an undercover policewoman from [[spoiler:Lynne]]'s precinct.

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* DeadfootLeadfoot: Detective Rindge was driving to Chicken Kitchen while spying on the blue kindappers kidnappers when he suddenly received an extreme feedback on his headphones, rendering him unconscious. The van he was driving kept accelerating, and crashed into the restaurant. The crash made the giant chicken decoration in the restaurant lose balance, and it fell on top of [[spoiler:Lynne, killing her]]. It's ironic, because the one who put the bug on the kidnappers' food was an undercover policewoman from [[spoiler:Lynne]]'s precinct.



* DisasterDominoes: The climax of the game turns into one of these. [[spoiler:The heroes attempt to save Yomiel's past self from being killed by the Temsik fragment by putting a giant Mino statue in the path in order to divert its course. It works, but the new trajectory makes the fragment pierce through Jowd's ankle instead, which causes him to accidentally fire his gun at Yomiel. Missile swaps the bullet out at the last minute, but the momentum pushes Yomiel into the pole that's barely holding up the Mino statue, impaling him. He somehow still lives, but the force causes the Mino statue to begin falling on Lynne. Since can't get there in time due to his ankle, and the ghosts are unwilling to let Lynne live with the memory that she died, it takes future Yomiel possessing his unconscious body in order to rescue Lynne (at the cost of being crushed under the giant statue himself, albeit somehow still alive).]]

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* DisasterDominoes: The climax of the game turns into one of these. [[spoiler:The heroes attempt to save Yomiel's past self from being killed by the Temsik fragment by putting a giant Mino statue in the path in order to divert its course. It works, but the new trajectory makes the fragment pierce through Jowd's ankle instead, which causes him to accidentally fire his gun at Yomiel. Missile swaps the bullet out at the last minute, but the momentum pushes Yomiel into the pole that's barely holding up the Mino statue, impaling him. He somehow still lives, but the force causes the Mino statue to begin falling on Lynne. Since Jowd can't get there in time due to his ankle, and the ghosts are unwilling to let Lynne live with the memory that she died, it takes future Yomiel possessing his unconscious body in order to rescue Lynne (at the cost of being crushed under the giant statue himself, albeit somehow still alive).]]
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trope was cut/disambiguated due to cleanup


* RubeGoldbergDevice: The game may as well be called ''[[JustForPun Rube Ghostberg Contraption: The Game]]'', though a literal example is seen as well. [[spoiler:And central to the plot itself, as you later find out.]]

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* RubeGoldbergDevice: The game may as well be called ''[[JustForPun Rube Ghostberg ''Rube [[PunnyName Ghostberg]] Contraption: The Game]]'', Game'', though a literal example is seen as well. [[spoiler:And central to the plot itself, as you later find out.]]
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* TakeAMomentToCatchYourDeath: After dodging out of the way of Detective Rindge's crashing van, Lynne has just enough time to wipe her brow in relief before being crushed by a giant chicken.
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* PointOfNoReturn: Chapter 15 is your last chance to visit previous locations. After you rewind to save [[spoiler:Inspector Cabanella]], you're locked in until the game ends.
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** Sissel using rats to avert fates, usually by smacking them around the room to make things happen.
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* FifteenPuzzle: In the iOS version and the HD remaster, there are three sets of three 15-puzzle games, one each being 3X3, 4X4, and 5X5. In the case of the latter re-release, completing all three 5X5 puzzles can net you the "Shifting Shape to Get By" achievement.
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* OnlyOneName: All of the characters in the game are only addressed by a single name. [[spoiler:Naturally, things get slightly complicated when the name "Sissel" is used to address more than one character.]]

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