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* ScrappyMechanic: The gray gems, those don't make drops of any kind and their only purpose is to make things harder for the player. The only thing the player can use to get rid of those is to use the Degray Special Move (not available in the demo) to clear all of those from the field, but the Degray costs ''six'' Nots to activate.

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* ScrappyMechanic: The gray gems, those don't make drops of any kind and their only purpose is to make things harder for the player. The only thing the player can use to get rid of those is to use the Degray Special Move (not available in the demo) to clear all of those from the field, but the Degray costs ''six'' Nots to activate. And no, you can't use the Eliminate Special Move (costing four Nots) on those.
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* ScrappyMechanic: The gray gems, those don't make drops of any kind and their only purpose is to make things harder for the player. The only thing the player can use to get rid of those is to use the Degray Special Move (not available in the demo) to clear all of those from the field, but the Degray costs ''six'' Nots to activate.
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Capitalization was fixedfrom Video Game.Gemstorm to VideoGame.Gem Storm. Null edit to update page.

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Changed: 117

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* AntiFrustrationFeatures: If the player has Nots (see below) in their inventory and any gem reaches the top, the Clear Line will be triggered automatically one to three times, giving the player another chance. ** Also, if you max out the Not counter, a Clear Line will be automatically triggered to make space for the new Not.

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* AntiFrustrationFeatures: If the player has Nots (see below) in their inventory and any gem reaches the top, the Clear Line will be triggered automatically one to three times, giving the player another chance. chance.
** Also, if you max out the Not counter, a Clear Line will be automatically triggered to make space for the new Not.

Added: 139

Changed: 129

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* AntiFrustrationFeatures: If the player has Nots (see below) in their inventory and any gem reaches the top, the Clear Line will trigger automatically one to three times, giving the player another chance.

to:

* AntiFrustrationFeatures: If the player has Nots (see below) in their inventory and any gem reaches the top, the Clear Line will trigger be triggered automatically one to three times, giving the player another chance.chance. ** Also, if you max out the Not counter, a Clear Line will be automatically triggered to make space for the new Not.



* ExactWords: The titles for some of the levels: "Flat City, Horizontals Only!", "Skyscraper! Verticals Only!", or "Only Diagonals Count!".



** The title screen theme (named in the archives as "GTITLE.MID") is ''Mit dir vielleicht'' by Nicole Holhoch, from her Album Augenblicke.

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** The title screen theme (named in the archives files as "GTITLE.MID") is ''Mit dir vielleicht'' by Nicole Holhoch, from her Album Augenblicke.
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For a similar (and considerably more succesful) example, see VideoGame/{{Bejeweled}}, released five years later.

to:

For a similar (and considerably more succesful) example, game, see VideoGame/{{Bejeweled}}, released five years later.



* AntiFrustrationFeatures: If the player has Nots (see below) in their inventory and any gem reaches the top, the Clear Line will trigger automatically one to three times, giving the player another chance to keep playing.

to:

* AntiFrustrationFeatures: If the player has Nots (see below) in their inventory and any gem reaches the top, the Clear Line will trigger automatically one to three times, giving the player another chance to keep playing.chance.



* ComebackMechanic: If the player makes a drop that exceeds the required one by one or more gems for the level, the player will earn a "Not". These "Nots" can be used for a variety of effects to help the player clear the level, such as clearing the bottom line, adding multicolor gems to the field in different ways, or eliminating an entire gem color. Not thresholds are indicated for every level below the Drop thresholds, with unused Nots being carried over to the next level.
* MatchThreeGame: Just like ''Columns'', although the match can be from three to seven, depending on the level, and you can use special moves to clear the level more easily.
* NonIndicativeDifficulty: In the first version, the difficulty levels were only to choose the starting level, that is: Beginner starts from Level 1, Intermediate starts at Level 20, and Expert starts the player from Level 40, ''a la'' VideoGame/{{Tempest}} (but without any kind of point bonus). [[AvertedTrope Averted]] in version 2.0, where any Level can be played on any difficulty, adjusting the Speed and Thresholds accordingly.
* PasswordSave: In addition to a standard save file system, the game has this [[spoiler: This is also for activating the Custom Game Menu]].
* RealSongThemeTune: The game was notorious for the MIDI renditions of music for its levels:
** The title screen theme (named in the archives as "GTITLE.MID") is ''Mit dir vielleicht'' by Nicole Holhoch from her Album Augenblicke.
** The second theme (named as "G2.MID" or "G1.MID" in the demo) is ''Quiéreme Mucho (Yours)'' by Julio Iglesias.
** The third theme ("G3.MID" or "G2.MID" in the demo) is ''In Private'' by Dusty Springfield.
** The fourth theme ("G4.MID" or "G3.MID" in the demo) is ''D.I.S.C.O'' by Ottawan.
* UpdatedRerelease: ''[=GemStorm=] 2.0'' changes the gem textures to make them less generical, changes how pieces are dropped (i.e.: the diagonal falling pieces are removed), adds more levels, and makes the difficulty levels playable on all levels. Also, the Custom Game Mode is available from the beginning of the game.

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* ComebackMechanic: If the player makes a drop that exceeds the required one threshold by one or more gems for the level, gems, the player will earn a "Not". These "Nots" can be used for a variety of effects to help the player clear the level, such as clearing the bottom line, adding multicolor gems to the field in different ways, or eliminating an entire gem color. Not "Not" thresholds are indicated for every level below the Drop thresholds, with unused Nots "Nots" being carried over to the next level.
* MatchThreeGame: Just like ''Columns'', although the match can be from three to seven, seven gems of the same color depending on the level, and level. A key difference is that you can use special moves to clear the level more easily.
by accumulating Nots.
* NonIndicativeDifficulty: In the first version, the difficulty levels were only to choose really for choosing the starting level, that is: level: Beginner starts from Level 1, Intermediate starts at Level 20, and Expert starts the player from Level 40, ''a la'' VideoGame/{{Tempest}} (but without any kind of point bonus). [[AvertedTrope Averted]] in version 2.0, where any Level can be played on any difficulty, adjusting the Speed and Thresholds accordingly.
accordingly to keep the challenge.
* PasswordSave: In addition to a standard save file system, the game has this this. [[spoiler: This is also for activating the Custom Game Menu]].
Menu.]]
* RealSongThemeTune: The game was notorious for the MIDI renditions of music of the time for its levels:
** The title screen theme (named in the archives as "GTITLE.MID") is ''Mit dir vielleicht'' by Nicole Holhoch Holhoch, from her Album Augenblicke.
** The second theme (named as "G2.MID" MID", or "G1.MID" in the demo) is ''Quiéreme Mucho (Yours)'' by Julio Iglesias.
** The third theme ("G3.MID" MID", or "G2.MID" in the demo) is ''In Private'' by Dusty Springfield.
** The fourth theme ("G4.MID" MID", or "G3.MID" in the demo) is ''D.I.S.C.O'' by Ottawan.
* UpdatedRerelease: ''[=GemStorm=] 2.0'' changes the gem textures to make them less generical, changes how pieces are dropped (i.e.: the diagonal falling pieces are removed), adds more levels, and makes the difficulty levels playable on all levels. Also, the Custom Game Mode is available from the beginning of the game.start.

Added: 894

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* ClassicCheatCode: The original version has one, and it activates the Custom Game editor, where you can change the number of colored gems, thresholds for Drops and Nots, the Speed, and a Random Option [[spoiler:Type "Sonya" in the Password Button on the TitleScreen to access it]].

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* ClassicCheatCode: The original version has one, and it activates the Custom Game editor, where you can change the number of colored gems, thresholds for Drops and Nots, the Speed, and a Random Option Option. [[spoiler:Type "Sonya" in as the Password Button on the TitleScreen to access it]].it.]]



* ComebackMechanic: If the player makes a drop that exceeds the required one by one or more gems for the level, the player will earn a "Not". These "Nots" can be used for a variety of effects to help the player clear the level, such as clearing the bottom line, adding multicolor gems to the field in different ways, or eliminating an entire gem color. Not thresholds are indicated for every level below the Drop thresholds, and each unused Nots are carried over to the next level if the player has any.

to:

* ComebackMechanic: If the player makes a drop that exceeds the required one by one or more gems for the level, the player will earn a "Not". These "Nots" can be used for a variety of effects to help the player clear the level, such as clearing the bottom line, adding multicolor gems to the field in different ways, or eliminating an entire gem color. Not thresholds are indicated for every level below the Drop thresholds, and each with unused Nots are being carried over to the next level if the player has any.level.



* NonIndicativeDifficulty: In the first version, the difficulty levels were only to choose the starting level, that is: Beginner starts from Level 1, Intermediate starts at Level 20, and Expert starts the player from Level 40, ''a la'' VideoGame/{{Tempest}} (but without any kind of point bonus). [[AvertedTrope Averted]] in version 2.0, where any Level can be played on any difficulty, adjusting the Speed and Thresholds accordingly.
* PasswordSave: In addition to a standard save file system, the game has this [[spoiler: This is also for activating the Custom Game Menu]].



** The fourth theme ("G4.MID" or "G3.MID" in the demo) is ''D.I.S.C.O'' by Ottawan.

to:

** The fourth theme ("G4.MID" or "G3.MID" in the demo) is ''D.I.S.C.O'' by Ottawan.Ottawan.
* UpdatedRerelease: ''[=GemStorm=] 2.0'' changes the gem textures to make them less generical, changes how pieces are dropped (i.e.: the diagonal falling pieces are removed), adds more levels, and makes the difficulty levels playable on all levels. Also, the Custom Game Mode is available from the beginning of the game.

Added: 629

Changed: 3

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For a similar (and considerably more succesful) example, see VideoGame/{{Bejeweled}}, released five years later.



* MatchThreeGame: Just like ''Columns'', although the match can be from three op to seven, depending on the level, and you can use special moves to clear the level more easily.

to:

* MatchThreeGame: Just like ''Columns'', although the match can be from three op to seven, depending on the level, and you can use special moves to clear the level more easily.easily.
* RealSongThemeTune: The game was notorious for the MIDI renditions of music for its levels:
** The title screen theme (named in the archives as "GTITLE.MID") is ''Mit dir vielleicht'' by Nicole Holhoch from her Album Augenblicke.
** The second theme (named as "G2.MID" or "G1.MID" in the demo) is ''Quiéreme Mucho (Yours)'' by Julio Iglesias.
** The third theme ("G3.MID" or "G2.MID" in the demo) is ''In Private'' by Dusty Springfield.
** The fourth theme ("G4.MID" or "G3.MID" in the demo) is ''D.I.S.C.O'' by Ottawan.
Is there an issue? Send a MessageReason:
None


* ClassicCheatCode: The original version has one, and it activates the Custom Game editor, where you can change the number of colored gems, thresholds for Drops and Nots, the Speed, and a Random Option [spoiler:Type "Sonya" in the Password Button on the TitleScreen to access it].

to:

* ClassicCheatCode: The original version has one, and it activates the Custom Game editor, where you can change the number of colored gems, thresholds for Drops and Nots, the Speed, and a Random Option [spoiler:Type [[spoiler:Type "Sonya" in the Password Button on the TitleScreen to access it].it]].
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Initial creation

Added DiffLines:

''[=GemStorm=]'' is a PuzzleGame created by John Stephens and Alex Zvenigorodsky (as the company Malachite), with beta testing by Sonya Natanzon, and released on 1996 by [=StarPress=] Inc. for [[UsefulNotes/MicrosoftWindows Windows 3.x]] computers.

This Puzzle Game is a clone of VideoGame/{{Columns}} with some mechanics lifted from VideoGame/PuyoPuyo: the objective is to [[MatchThreeGame match a set of three]] (on later levels four to seven) gems of the same color, named ''drops'' here, these can be horizontal, vertical, or diagonal, to make them disappear from the field and meet the objective of each level. Chain reactions are possible here, so a clever player can extend the chain to earn lots of points with a single move. After the player makes enough drops on a level (and in later levels, a specific type of drop), they will go to the next level.

As with many {{Shareware}} games, this game was present in many software compilations through the nineties'. The game received an update called [=GemStorm=] 2.0, which changed the gem textures and reworked some of the gameplay mechanics.

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!!''[=GemStorm=]'' provides examples of:
* AntiFrustrationFeatures: If the player has Nots (see below) in their inventory and any gem reaches the top, the Clear Line will trigger automatically one to three times, giving the player another chance to keep playing.
* ClassicCheatCode: The original version has one, and it activates the Custom Game editor, where you can change the number of colored gems, thresholds for Drops and Nots, the Speed, and a Random Option [spoiler:Type "Sonya" in the Password Button on the TitleScreen to access it].
* {{Combos}}: As in ''Columns'' and ''Puyo Puyo'', gems are affected by gravity, so a player can make chain reactions to earn more points based on a multiplier.
* ComebackMechanic: If the player makes a drop that exceeds the required one by one or more gems for the level, the player will earn a "Not". These "Nots" can be used for a variety of effects to help the player clear the level, such as clearing the bottom line, adding multicolor gems to the field in different ways, or eliminating an entire gem color. Not thresholds are indicated for every level below the Drop thresholds, and each unused Nots are carried over to the next level if the player has any.
* MatchThreeGame: Just like ''Columns'', although the match can be from three op to seven, depending on the level, and you can use special moves to clear the level more easily.

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