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* HitScan: While most lasers are of the "bolt" type that travel slower than light, several higher-end models are of the insta-hit beam variety. They also tend to have limited auto-targeting ability, which tends target the closest ship in the reticle, even if it's a friendly.
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* UnwinnableByMistake: It's possible to get stuck in a star system without a jumpgate by jumping there with a Khador Drive without sufficient energy cells to jump back.
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* StealthInSpace: There are several systems in ''[=GOF2=]'' that lower your signature, so the enemy has trouble tracking you. The best of these is the Yin Co. Shadow Ninja, which acts like your typical InvisibilityCloak for about 40 seconds but consumes 5 energy cells every time you use it. While the enemy won't fire at you when you're using the Shadow Ninja, nothing stops you from firing at the enemy.

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* StealthInSpace: There are several systems in ''[=GOF2=]'' that lower your signature, so the enemy has trouble tracking you. The best of these is the [[Film/TheShadow Yin Co.Co]]. Shadow Ninja, which acts like your typical InvisibilityCloak for about 40 seconds but consumes 5 energy cells every time you use it. While the enemy won't fire at you when you're using the Shadow Ninja, nothing stops you from firing at the enemy.
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* StealthInSpace: There are several systems in ''[=GOF2=]'' that lower your signature, so the enemy has trouble tracking you. The best of these is the Yin Co. Shadow Ninja, which acts like your typical InvisibilityCloak for about 40 seconds but consumes 5 energy cells every time you use it. While the enemy won't fire at you when you're using the Shadow Ninja, nothing stops you from firing at the enemy.


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* WingMan: In ''[=GOF2=]'', you can, occasionally, hire other pilots to escort you for a certain time period. During this time, you can give them limited orders.

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* ItemCrafting: ''[=GOF2=]'' has blueprints that can be purchased on some stations or obtained during storyline missions. The blueprints typically allow the player to build a piece of equipment that is superior to what is normally available on the market. Opening a blueprint reveals all the component necessary and their quantities. Some components can be mined (such as ores and cores), while others (including the ores and the cores) can be purchased. Once components are moved into the blueprint, the item is considered to be under construction on the current station. Transferring components to the item under construction is free only at the current station. If the player wishes to ship the components from another station (to avoid flying back and forth), this costs credits. Once the item has received all the components, it is completed and placed into the player's cargo hold. In case of missiles, each completed "item" is usually 10 missiles. In ''[=GOF2=] HD'', blueprints can be auto-completed without all the necessary resources for a lot of credits. Some items can even be sold for profit.

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* ItemCrafting: ''[=GOF2=]'' has blueprints that can be purchased on some stations or obtained during storyline missions. The blueprints typically allow the player to build a piece of equipment that is superior to what is normally available on the market. Opening a blueprint reveals all the component necessary and their quantities. Some components can be mined (such as ores and cores), while others (including the ores and the cores) can be purchased. Once components are moved into the blueprint, the item is considered to be under construction on the current station. Transferring components to the item under construction is free only at the current station. If the player wishes to ship the components from another station (to avoid flying back and forth), this costs credits. Once the item has received all the components, it is completed and placed into the player's cargo hold. In case of missiles, each completed "item" is usually 10 missiles. In ''[=GOF2=] HD'', blueprints can be auto-completed without all the necessary resources for a lot of credits. Some items can even be sold for profit. As of ''Supernova'', there are new components that cannot be automatically shipped due to their volatility, which means they must be carefully ferried by the player and can go off for any of the following reasons: using boosters, turning sharply, firing weapons a lot, getting hit by weapons, collisions, using the Khador Drive, etc.


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* NitroExpress: ''Supernova'' has several missions where you are required to transport highly unstable substances from one system to another. This means no afterburners or sharp turns, meaning you can't maneuver to get out of danger. Also, a few good hits by the enemy is enough to set off the cargo, no matter your shields and armor state. Your own weapons also partly fill the "red meter". These missions absolutely require an InvisibilityCloak (although the best one out there only lasts 40 seconds) and a good dose of luck (or SaveScumming). Essentially, it's a good idea to stop at a SpaceStation (i.e. SavePoint) after every jump. Oh, and you're also not allowed to use the instantaneous Khador Drive, as it would set off the cargo, meaning you have to stick to the good old-fashioned gates. The first time you have to do it isn't too bad, although the fact that you're, essentially, carrying a quick hangover cure ruins the mood. The second time you need to collect (from a warzone, no less) the highly-unstable red plasma and move it across the galaxy, as [[ButThouMust you can't pay someone to transport it for you]] (as you can with any other cargo).
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* InfinityPlusOneSword: Many of the [[ItemCrafting items with blueprints]] in ''[=GOF2=]''. It usually takes a lot of traveling and/or [[AsteroidMiners mining]] to track down all the components for each blueprint, but the result usually pays off. Some components can be very rare and only show up in one or two systems and even then not always and in insufficient quantities. ''[=GOF2=] HD'' does allow you to skip the process for an exorbitant amount of credits, but it's usually more than what you'd have spent on all the components put together.

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* InfinityPlusOneSword: Many of the [[ItemCrafting items with blueprints]] in ''[=GOF2=]''. It usually takes a lot of traveling and/or [[AsteroidMiners mining]] to track down all the components for each blueprint, but the result usually pays off. Some components can be very rare and only show up in one or two systems and even then not always and in insufficient quantities. ''[=GOF2=] HD'' does allow you to skip the process for an exorbitant amount of credits, but it's usually more than what you'd have spent on all the components put together. As of ''Supernova'', some extra rare and powerful weapons can be randomly purchased at the Kaamo Club. Another character at Kaamo also sells rare ship modifications.
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''Galaxy on Fire: Alliances'' (AKA ''[=GoFA=]'') is a massive multiplayer {{freemium}} strategy game, taking place in a new region of space called the Shroud Nebula. Unlike the previous games of the series, this is a management game, with the players in control of planets and their industries and fleets. The player select ones of the three main races (Terran, Vossk, Nivellian), and is initially given control over a single planet. The player can then improve the colony with new structures and then build ships, such as battleships, carriers, and fighters.

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''Galaxy on Fire: Alliances'' (AKA ''[=GoFA=]'') is a massive multiplayer {{freemium}} strategy game, taking place in a new region of space called the Shroud Nebula. Unlike the previous games of the series, this is a management game, with the players in control of planets and their industries and fleets. The player select ones of the three main races (Terran, Vossk, Nivellian), Nivelian), and is initially given control over a single planet. The player can then improve the colony with new structures and then build ships, such as battleships, carriers, and fighters.
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* CatFolk: The Leonids in ''[=GOF1=]''. They appear to be completely absent in ''[=GOF2=]''.
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* PlanetTerra: The word "human" is never used. It's always "Terran".

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* PlanetTerra: The word "human" is never used. It's always "Terran". And yet, Earth is still called "Earth" and not "Terra".
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* {{Precursors}}:

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* {{Precursors}}:{{Precursors}}: ''[=GoFA=]'' has some of the planets containing the ruins of the Old Ones, a mysterious race that died out a long time ago (presumably, even before the rise of the Greys).



* VestigialEmpire: TheGreys had an intergalactic empire around the time Rome fell. Then most of them were wiped out by a mysterious disease. Now, Greys can only occasionally be seen on other races' space stations.

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* VestigialEmpire: TheGreys had an intergalactic empire around the time Rome fell.during Earth's Middle Ages. Then most of them were wiped out by a mysterious disease. Now, Greys can only occasionally be seen on other races' space stations.

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''Galaxy on Fire: Alliances'' is a massive multiplayer {{freemium}} strategy game, taking place in a new region of space called the Shroud Nebula. Unlike the previous games of the series, this is a management game, with the players in control of planets and their industries and fleets.

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''Galaxy on Fire: Alliances'' (AKA ''[=GoFA=]'') is a massive multiplayer {{freemium}} strategy game, taking place in a new region of space called the Shroud Nebula. Unlike the previous games of the series, this is a management game, with the players in control of planets and their industries and fleets.
fleets. The player select ones of the three main races (Terran, Vossk, Nivellian), and is initially given control over a single planet. The player can then improve the colony with new structures and then build ships, such as battleships, carriers, and fighters.


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* {{Precursors}}:
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* StarfishAliens: The Bobolians look like human-sized slugs with eyes on long stalks. Despite their name and appearance, they are actually pretty unfriendly. They also insist on walking around naked (in fact, it's Bobolian law), despite their salt allergy.

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* StarfishAliens: The Bobolians look like human-sized slugs with eyes on long stalks.stalks (they actually look similar to the slugs from ''WesternAnimation/FlushedAway''). Despite their name and appearance, they are actually pretty unfriendly. They also insist on walking around naked (in fact, it's Bobolian law), despite their salt allergy.
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* BribingYourWayToVictory: There are two ways of getting your own personal SpaceStation (basically, a huge locker to keep your loot). One involves a tough battle followed by a tedious trek around the galaxy, trying to find enough of a particular item plus a huge number of credits to buy it off the current owner. Alternatively, you can just buy the VIP Pass for real money and be immediately given the station. As a bonus, the rare ships and equipment you can buy on the station will cost half the price for [=VIPs=]. You can also buy in-game credits for real money. Naturally, since ''Alliances'' is a {{freeimum}] game, this is par for the course.

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* BribingYourWayToVictory: There are two ways of getting your own personal SpaceStation (basically, a huge locker to keep your loot). One involves a tough battle followed by a tedious trek around the galaxy, trying to find enough of a particular item plus a huge number of credits to buy it off the current owner. Alternatively, you can just buy the VIP Pass for real money and be immediately given the station. As a bonus, the rare ships and equipment you can buy on the station will cost half the price for [=VIPs=]. You can also buy in-game credits for real money. Naturally, since ''Alliances'' is a {{freeimum}] {{freemium}} game, this is par for the course.
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* BribingYourWayToVictory: There are two ways of getting your own personal SpaceStation (basically, a huge locker to keep your loot). One involves a tough battle followed by a tedious trek around the galaxy, trying to find enough of a particular item plus a huge number of credits to buy it off the current owner. Alternatively, you can just buy the VIP Pass for real money and be immediately given the station. As a bonus, the rare ships and equipment you can buy on the station will cost half the price for [=VIPs=]. You can also buy in-game credits for real money.

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* BribingYourWayToVictory: There are two ways of getting your own personal SpaceStation (basically, a huge locker to keep your loot). One involves a tough battle followed by a tedious trek around the galaxy, trying to find enough of a particular item plus a huge number of credits to buy it off the current owner. Alternatively, you can just buy the VIP Pass for real money and be immediately given the station. As a bonus, the rare ships and equipment you can buy on the station will cost half the price for [=VIPs=]. You can also buy in-game credits for real money. Naturally, since ''Alliances'' is a {{freeimum}] game, this is par for the course.

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* TheGreys: The Greys are your typical smart guys. Very few can be found in the game. AllInTheManual claims that the Greys used to be a galaxy-spanning empire back when humans were riding around on horseback hitting one another with swords. Then most of them died out from some mysterious plague. There are also rumors of them having visited Earth through out history. A picture of a Grey in ''[=GOF1=]'' looks like your typical example, while the ones in the sequel are less so. A key individual in the second game is a Grey named Khador, who revolutionizes interstellar travel with his Khador Drive, based on Void technology.

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* TheGreys: The Greys are your typical smart guys. Very few can be found in the game. AllInTheManual claims that the Greys used to be a galaxy-spanning empire back when humans were riding around on horseback hitting one another with swords. Then most of them died out from some mysterious plague. There are also rumors of them having visited Earth through out history. A picture of a Grey in ''[=GOF1=]'' looks like your typical example, while the ones in the sequel are less so. A key individual in the second game is a Grey named Khador, who revolutionizes interstellar travel with his Khador Drive, based on Void technology. You might also be able to buy the only Grey ship in the game, the Vol Noor, whose hull has a distinct [[FlyingSaucer saucer]]-like shape.


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* VestigialEmpire: TheGreys had an intergalactic empire around the time Rome fell. Then most of them were wiped out by a mysterious disease. Now, Greys can only occasionally be seen on other races' space stations.
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* FrickinLaserBeams: Lasers are the cheapest and the weakest weapons, but they have the longest range (usually 3-4 kilometers) of all non-missile weapons. As expected, they are portrayed as slower-than-light bolts of energy.

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* FrickinLaserBeams: Lasers are the cheapest and the weakest weapons, but they have the longest range (usually 3-4 kilometers) of all non-missile weapons. As expected, they are portrayed as slower-than-light bolts of energy. However, the most powerful laser in the game, obtainable in the ''Supernova'' add-on, not only deals tremendous damage, it's also HitScan and even includes a limited auto-aim feature, as long as your ship is locked-on.
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* ColorCodedForYourConvenience: The four major factions are characterized by their main colors:

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* ColorCodedForYourConvenience: The four major factions are characterized by their main colors:
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* BribingYourWayToVictory: There are two ways of getting your own personal SpaceStation (basically, a huge locker to keep your loot). One involves a tough battle followed by a tedious trek around the galaxy, trying to find enough of a particular item plus a huge number of credits to buy it off the current owner. Alternatively, you can just buy the VIP Pass for real money and be immediately given the station. As a bonus, the rare ships and equipment you can buy on the station will cost half the price for [=VIPs=]. You can also buy in-game credits for real money.
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* ItemCrafting: ''[=GOF2=]'' has blueprints that can be purchased on some stations or obtained during storyline missions. The blueprints typically allow the player to build a piece of equipment that is superior to what is normally available on the market. Opening a blueprint reveals all the component necessary and their quantities. Some components can be mined (such as ores and cores), while others (including the ores and the cores) can be purchased. Once components are moved into the blueprint, the item is considered to be under construction on the current station. Transferring components to the item under construction is free only at the current station. If the player wishes to ship the components from another station (to avoid flying back and forth), this costs credits. Once the item has received all the components, it is completed and placed into the player's cargo hold. In case of missiles, each completed "item" is usually 10 missiles. In ''[=GOF2=] HD'', blueprints can be auto-completed without all the necessary resources for a lot of credits.

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* ItemCrafting: ''[=GOF2=]'' has blueprints that can be purchased on some stations or obtained during storyline missions. The blueprints typically allow the player to build a piece of equipment that is superior to what is normally available on the market. Opening a blueprint reveals all the component necessary and their quantities. Some components can be mined (such as ores and cores), while others (including the ores and the cores) can be purchased. Once components are moved into the blueprint, the item is considered to be under construction on the current station. Transferring components to the item under construction is free only at the current station. If the player wishes to ship the components from another station (to avoid flying back and forth), this costs credits. Once the item has received all the components, it is completed and placed into the player's cargo hold. In case of missiles, each completed "item" is usually 10 missiles. In ''[=GOF2=] HD'', blueprints can be auto-completed without all the necessary resources for a lot of credits. Some items can even be sold for profit.
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* DeflectorShield: Buying an equipping one is almost a necessity in any prolonged dogfight.

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* DeflectorShield: Buying an equipping one is almost a necessity in any prolonged dogfight. However, none of the enemy fighters appears to have any shields.
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* InfinityPlusOneSword: Many of the [[ItemCrafting items with blueprints]] in ''[=GOF2=]''. It usually takes a lot of traveling and/or [[AsteroidMiners mining]] to track down all the components for each blueprint, but the result usually pays off. Some components can be very rare and only show up in one or two systems and even then not always and in insufficient quantities. ''[=GOF2=] HD'' does allow you to skip the process for an exorbitant amount of credits, but it's usually more than what you'd have spent on all the components put together.
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* PlanetTerra: The word "human" is never used. It's always "Terran".

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* ItemCrafting: ''[=GOF2=]'' has blueprints that can be purchased on some stations or obtained during storyline missions. The blueprints typically allow the player to build a piece of equipment that is superior to what is normally available on the market. Opening a blueprint reveals all the component necessary and their quantities. Some components can be mined (such as ores and cores), while others (including the ores and the cores) can be purchased. Once components are moved into the blueprint, the item is considered to be under construction on the current station. Transferring components to the item under construction is free only at the current station. If the player wishes to ship the components from another station (to avoid flying back and forth), this costs credits. Once the item has received all the components, it is completed and placed into the player's cargo hold. In case of missiles, each completed "item" is usually 10 missiles.

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* ItemCrafting: ''[=GOF2=]'' has blueprints that can be purchased on some stations or obtained during storyline missions. The blueprints typically allow the player to build a piece of equipment that is superior to what is normally available on the market. Opening a blueprint reveals all the component necessary and their quantities. Some components can be mined (such as ores and cores), while others (including the ores and the cores) can be purchased. Once components are moved into the blueprint, the item is considered to be under construction on the current station. Transferring components to the item under construction is free only at the current station. If the player wishes to ship the components from another station (to avoid flying back and forth), this costs credits. Once the item has received all the components, it is completed and placed into the player's cargo hold. In case of missiles, each completed "item" is usually 10 missiles. In ''[=GOF2=] HD'', blueprints can be auto-completed without all the necessary resources for a lot of credits.


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* WeWillSpendCreditsInTheFuture: The currency used in all known space. Strangely, the credit symbol is a dollar sign ($), which is placed after the amount.
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* DataCrystal: According to Khador, each Void crystal appears to contain a miniature image of the entire universe, which is what allows them to be used to generate wormholes. Khador uses the crystals to create a more practical device he calls the Khador Drive, which can instantly jump to any known system.


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* StarfishLanguage: The Voids' language is incomprehensible to anyone and cannot be translated by any known system. In-game, any Void speech is shown as strange-looking purple symbols, while random electronic-like sounds are coming from the transmission.
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* ShotgunsAreJustBetter: Scatter guns are the space equivalent of a shotgun. They tend to have shorter ranges (1-2 kilometers at most) and do splash damage, which lessens the need to aim. However, they can also damage allies or neutrals.
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* MoreDakka: Projectile weapons tend to emphasize rate-of-fire over damage. They also have BottomlessMagazines.
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* PerpetualMotionMachine: Cronus, one of the ships in ''Valkyrie'' developed by Deep Science, is stated to be powered by a Perpetuum Mobile. The description states that the exorbitant cost of the ship goes to cover the psychiatric care for the scientists who worked on the power system. When looking at the back of the ship, one can see the working pistons of the PM engine even in the hangar.
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''[=GOF2=]'' has two ExpansionPacks called ''Valkyrie'' and ''Supernova'', continuing the storyline and adding new ships, equipment, and systems.

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''[=GOF2=]'' has two ExpansionPacks {{Expansion Pack}}s called ''Valkyrie'' and ''Supernova'', continuing the storyline and adding new ships, equipment, and systems.

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''Galaxy on Fire'' is a series of space trading and combat simulation games developed by Fishlabs with multiple ports, including, but not limited to, [=iOS=], Mac, and Windows. The game takes place in a galaxy ruled by four major factions (the [[PlanetTerra Terran]] [[TheFederation Federation]], the [[TheEmpire Vossk Empire]], the [[TheReptilians Nivellian]] [[TheRepublic Republic]], and the [[LaResistance Mido Confederation of Planets]]).

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''Galaxy on Fire'' is a series of space trading and combat simulation games developed by Fishlabs with multiple ports, including, but not limited to, [=iOS=], Mac, and Windows. The game takes place in a galaxy ruled by four major factions (the [[PlanetTerra Terran]] [[TheFederation Federation]], the [[TheEmpire Vossk Empire]], the [[TheReptilians Nivellian]] Nivelian]] [[TheRepublic Republic]], and the [[LaResistance Mido Confederation of Planets]]).



In ''Supernova'', a strange new [[ExactlyWhatItSaysOnTheTin supernova]] threatens the Mido Confederation, who employ Maxwell to help them study and contain the threat. The Midorians start building an array to stabilize the star to keep it from expanding further into Midorian space. However, a group of Nivellian extremists sabotage the array, forcing Keith to invoke Plan B: to retrieve Alice's Valkyrie Station to use as a replacement for the array. At the climax, Keith is forced to face off against the Nivellian mastermind behind the supernova, who seeks to eliminate the Midorian rebels. After the battle, Alice manages to escape from prison and boards her station, unaware that its "Alice Drive" was removed, and has no choice but to sacrifice herself to save everyone.

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In ''Supernova'', a strange new [[ExactlyWhatItSaysOnTheTin supernova]] threatens the Mido Confederation, who employ Maxwell to help them study and contain the threat. The Midorians start building an array to stabilize the star to keep it from expanding further into Midorian space. However, a group of Nivellian Nivelian extremists sabotage the array, forcing Keith to invoke Plan B: to retrieve Alice's Valkyrie Station to use as a replacement for the array. At the climax, Keith is forced to face off against the Nivellian Nivelian mastermind behind the supernova, who seeks to eliminate the Midorian rebels. After the battle, Alice manages to escape from prison and boards her station, unaware that its "Alice Drive" was removed, and has no choice but to sacrifice herself to save everyone.



* AllianceMeter: There are two in ''[=GOF2=]''. One measures Keith's relationships with either the Terran Federation or the Vossk Empire, while the other one does the same for the Nivellian Republic and the Mido Confederation. Having a perfect relationship with one side means having the other side as your enemy. A random character may offer you the chance to rehabilitate yourself in the eyes of the enemy faction for a price, which will also shift the meter away from the friendly faction.

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* AllianceMeter: There are two in ''[=GOF2=]''. One measures Keith's relationships with either the Terran Federation or the Vossk Empire, while the other one does the same for the Nivellian Nivelian Republic and the Mido Confederation. Having a perfect relationship with one side means having the other side as your enemy. A random character may offer you the chance to rehabilitate yourself in the eyes of the enemy faction for a price, which will also shift the meter away from the friendly faction.



* ColorCodedForYourConvenience: The four major factions are characterized by their main colors:
** Terran - yellow.
** Vossk - green.
** Nivelian - blue.
** Midorian - brown.
** Voids - purple.
** Pirates - red.
** Deep Science - white.



* EverythingIsAniPodInTheFuture: Averted for the most part, but the Deep Science station and ships in ''Valkyrie'' have a definite minimalist design with a predominance of white. Strangely, the Cronus design looks very much like a Predator drone.



* TheGreys: The Greys are your typical smart guys. Very few can be found in the game. AllInTheManual claims that the Greys used to be a galaxy-spanning empire back when humans were riding around on horseback hitting one another with swords. Then most of them died out from some mysterious plague. There are also rumors of them having visited Earth through out history. A picture of a Grey in ''[=GOF1=]'' looks like your typical example, while the ones in the sequel are less so. A key individual in the second game is a Grey named Khador, who revolutionizes interstellar travel with his Khador Drive, based on Void technology.



* OneFederationLimit: The Terran Federation, the Vossk Empire, the Nivellian Republic, and the Mido Confederation of Planets.

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* OneFederationLimit: The Terran Federation, the Vossk Empire, the Nivellian Nivelian Republic, and the Mido Confederation of Planets.



* LaResistance: The Mido Confederation was created during Keith's time jump as a consequence of the Nivellian Civil War. It is mostly populated by Nivellians, Terrans, and various outlaws. While the Terran Federation has recognized Midorian sovereignty, the Nivellians refuse to acknowledge them as anything but rebels and traitors, and border skirmishes are common.

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* TheReptilians: The Nivelians are lizard-like humanoids. They tend to be hard workers and are extremely loyal to their family. Most of the Nivelians live in the Nivelian Republic, but some broke away and formed the Mido Confederation with a group of Terrans and outlaws. Midorian Nivelians tend to be more easygoing than their cousins, having picked up those habits from Terrans.
* LaResistance: The Mido Confederation was created during Keith's time jump as a consequence of the Nivellian Nivelian Civil War. It is mostly populated by Nivellians, Nivelians, Terrans, and various outlaws. While the Terran Federation has recognized Midorian sovereignty, the Nivellians Nivelians refuse to acknowledge them as anything but rebels and traitors, and border skirmishes are common.


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* StarfishAliens: The Bobolians look like human-sized slugs with eyes on long stalks. Despite their name and appearance, they are actually pretty unfriendly. They also insist on walking around naked (in fact, it's Bobolian law), despite their salt allergy.
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Added DiffLines:

''Galaxy on Fire'' is a series of space trading and combat simulation games developed by Fishlabs with multiple ports, including, but not limited to, [=iOS=], Mac, and Windows. The game takes place in a galaxy ruled by four major factions (the [[PlanetTerra Terran]] [[TheFederation Federation]], the [[TheEmpire Vossk Empire]], the [[TheReptilians Nivellian]] [[TheRepublic Republic]], and the [[LaResistance Mido Confederation of Planets]]).

The first game, ''Galaxy on Fire 3D'' (AKA ''[=GOF1=]''), has a fairly short storyline, taking place during the Terran-Vossk War. The player takes on the role of Keith T. Maxwell, a mercenary SpaceFighter pilot formerly of the Terran space fleet. After being given his own ship in the Eden Prime system, Maxwell starts doing missions for both the fleet and any random optional tasks. Eventually, it's revealed that a Terran officer is in league with a Vossk general. After Maxwell finally kills him in combat ([[spoiler:while losing his potential LoveInterest Christine]]), Admiral Smith give him a [[FasterThanLightTravel hyperdrive]], allowing Keith to [[OpeningTheSandbox travel to other star systems]].

The second game, ''Galaxy on Fire II'' (AKA ''[=GOF2=]''), starts some time later, with Keith chasing a band of SpacePirates for a bounty. After killing them in battle, he attempts to jump, only to find out that a lucky shot has damaged his hyperdrive, causing it to malfunction and send him halfway across the galaxy to the Mido system. His ship, damaged beyond repair, is salvaged by a Midorian named Gunant Breh, who gives Maxwell a ship and some cheap equipment to perform some tasks to make enough money to buy passage to Terran space aboard a battlecruiser scheduled to arrive to a planet in the system (the system is too new to have a [[PortalNetwork jumpgate]]). Additionally, Keith discovers that the malfunctioning hyperdrive not only sent him far from Terran space but also threw him over 30 years into the future (which is why he has never heard of the Mido Confederation before). After arriving to Terran space and reconnecting with an old colleague, Keith is recruited to help the fleet deal with a new threat in the form of a strange new race called the Voids. The Voids randomly appear in inhabited systems by opening [[OurWormholesAreDifferent wormholes]], strike at lightly-escorted freighters, and disappear before anyone can react. Their speech is incomprehensible, as are their goals. Eventually, Keith is put in contact with a Terran organization called Deep Science, dedicated to studying the Voids, and its leader Dr. Carla Paolini. Maxwell performs several dangerous missions for Carla, including a trip through a wormhole into Void space, convincing her to go on a date with him after he's done. He also helps a [[TheGreys Grey]] scientist named Khador develop a new form of propulsion based on the Void wormholes. This new Khador Drive allows anyone to jump to any known system without using the jumpgates, including systems without gates and Void space. With the Void threat increasing, the Terran fleet makes a deal with the Vossk Emperor to conduct a joint mission into Void space to destroy TheMothership that controls the wormholes. The mission is successful, albeit at the cost of the Vossk pilot's life, and Keith receives thanks in the form of a date with Carla (complete with a bra floating through space). Keith then wakes up alone and finds a note from Carla who lets him know that she is working at a new undisclosed location.

''[=GOF2=]'' has two ExpansionPacks called ''Valkyrie'' and ''Supernova'', continuing the storyline and adding new ships, equipment, and systems.

In ''Valkyrie'', Maxwell is contacted by a secretive organization led by an overbearing woman named Alice. She hires Keith to perform several dangerous tasks, paying handsomely for each one. Meanwhile, Carla summons Keith to her new lab, located in an inaccessible system (without a Khador Drive, that is) and informs him that something has happened to Khador. After locating and freeing Khador from a group of pirates, Keith is once again called by Alice, eventually figuring out that Alice is trying to get her hands on Khador's invention to rebrand it as "Alice Drive" and sell it on the open market for a fortune. He also finds out that Alice is Carla's estranged sister. After Keith accidentally lets it slip that he has a Khador Drive of his own, Alice takes it from him, installing it in her mobile SpaceStation and jumping to the Deep Science station to destroy any competition. Maxwell manages to save the day and damaging Alice's station enough for the "Alice Drive" to malfunction and send the station to the Void space without any energy cells.

In ''Supernova'', a strange new [[ExactlyWhatItSaysOnTheTin supernova]] threatens the Mido Confederation, who employ Maxwell to help them study and contain the threat. The Midorians start building an array to stabilize the star to keep it from expanding further into Midorian space. However, a group of Nivellian extremists sabotage the array, forcing Keith to invoke Plan B: to retrieve Alice's Valkyrie Station to use as a replacement for the array. At the climax, Keith is forced to face off against the Nivellian mastermind behind the supernova, who seeks to eliminate the Midorian rebels. After the battle, Alice manages to escape from prison and boards her station, unaware that its "Alice Drive" was removed, and has no choice but to sacrifice herself to save everyone.

''Galaxy on Fire: Alliances'' is a massive multiplayer {{freemium}} strategy game, taking place in a new region of space called the Shroud Nebula. Unlike the previous games of the series, this is a management game, with the players in control of planets and their industries and fleets.

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!! The series contains examples of the following tropes:

* AllianceMeter: There are two in ''[=GOF2=]''. One measures Keith's relationships with either the Terran Federation or the Vossk Empire, while the other one does the same for the Nivellian Republic and the Mido Confederation. Having a perfect relationship with one side means having the other side as your enemy. A random character may offer you the chance to rehabilitate yourself in the eyes of the enemy faction for a price, which will also shift the meter away from the friendly faction.
* ArmorIsUseless: Averted. Armor is very useful and provides an extra layer of protection if your shields go down.
* AsteroidMiners: One of the ways of getting resources or making money is mining resources from asteroids. Almost every planet has them not far from the station. To mine an asteroid, the player needs a scanner (to determine which ore the asteroid is made of and how much of it is there), a laser drill (different drills allow for better stability and output), and a large enough cargo hold. A-class asteroids also contain valuable cores, which are difficult to obtain but are worth a lot more than ores. The most powerful scanner is able to identify A-class asteroids without even pointing at them. Occasionally, blasting an asteroid (either with weapons or by simply plowing through it) can, occasionally result in some ore or a core being left behind, which can be [[TractorBeam tractored]] by the player.
* BigBad:
** ''[=GOF1=]'': Vlad Borsikov
** ''[=GOF2=]'': The Voids.
*** ''Valkyrie'': Alice Paolini.
*** ''Supernova'': Trunt Harval.
* BiggerOnTheInside: A series of equipment is used to expand cargo space. While the early versions describe themselves as merely more efficient loaders and stackers, the most advanced version outright states to be using miniature black holes to warp the space inside the ship to store stuff somewhere else.
* {{Cthulhumanoid}}: The Octopods are a semi-aquatic race with multiple eyes and tentacles growing out of their faces and limbs. Apparently, females of all species find Octopod males irresistible, possibly due to their numerous [[AllAnimeIsNaughtyTentacles tentacles]]. They also like to arm wrestle. One of the more well-known Octopods in the series is Mkkt Bkkt, whose description calls him the slimiest being in the galaxy, both figuratively and literally.
* DeflectorShield: Buying an equipping one is almost a necessity in any prolonged dogfight.
* {{EMP}}: Used to temporarily disable or slow down enemy units. If a powerful enough TractorBeam is equipped, this also allows the player to steal cargo without destroying the enemy. Comes in both gun and missile forms. Some missiles have both normal and EMP damage effects. Some side missions require the use of EMP to rescue captives.
* FrickinLaserBeams: Lasers are the cheapest and the weakest weapons, but they have the longest range (usually 3-4 kilometers) of all non-missile weapons. As expected, they are portrayed as slower-than-light bolts of energy.
* HeroicSacrifice: The final mission of the main ''[=GOF2=]'' campaign has Keith escort a Vossk freighter piloted by Erkkt Uggut, which has to deliver a powerful explosive to take out the Void [[TheMothership Mothership]]. No matter how effective Keith is, the freighter is critically damaged and crashed onto the Mothership. Keith urges Erkkt to eject, but the Vossk replies that the EscapePod is damaged, telling the Terran to fire on the freighter to detonate the explosive.
* HyperspeedEscape:
** It's pretty easy to escape from a battle to another planet in the same system, but it requires the player to point at the planet for a few seconds for the ship to lock on. After which, a single press of a button accelerates the ship beyond the enemy reach.
** If the player is near a jumpgate, he can escape to another system (the ship takes no damage during the jumpgate activation animation, even if hit).
** The Khador Drive can be used at any time to flee anywhere else.
* ItemCrafting: ''[=GOF2=]'' has blueprints that can be purchased on some stations or obtained during storyline missions. The blueprints typically allow the player to build a piece of equipment that is superior to what is normally available on the market. Opening a blueprint reveals all the component necessary and their quantities. Some components can be mined (such as ores and cores), while others (including the ores and the cores) can be purchased. Once components are moved into the blueprint, the item is considered to be under construction on the current station. Transferring components to the item under construction is free only at the current station. If the player wishes to ship the components from another station (to avoid flying back and forth), this costs credits. Once the item has received all the components, it is completed and placed into the player's cargo hold. In case of missiles, each completed "item" is usually 10 missiles.
* ItsASmallWorldAfterAll: What are the chances that Carla's sister Alice would hire you to work against Carla? And no, Alice has no idea about your relationship with Carla or Deep Science at that point.
* LoveInterest: Christine Hammond in ''[=GOF1=]'' is a potential one. Unfortunately, [[spoiler:she tries to take on the BigBad alone and is easily dispatched]]. In ''[=GOF2=]'', Keith hooks up with Dr. Carla Paolini, although Keith eventually realizes that he's not yet ready to settle down and spend his time picking out curtains with Carla.
* MacrossMissileMassacre: Certain types of missiles split into multiple smaller missiles to swarm the opponent.
* NukeEm: Nukes are powerful area-of-effect unguided missiles that can destroy or seriously damage clustered enemies. They detonate upon impact, upon reaching their maximum distance, or on command from the player. The ''Valkyrie'' add-on introduces the [[ItemCrafting craftable]] Liberator missile, while is a nuke with a ridiculously long range (almost 14 kilometers) that can be [[PlayerGuidedMissile piloted by the player]]. There are also nuclear mines that can be dropped behind the player to discourage any enemies chasing him.
* OldSchoolDogfighting: Naturally. Most combat takes place at distances less than 3 kilometers. Most weapons are [[FixedForwardFacingWeapon forward-mounted]] with mines and turrets being the only exceptions (some turrets require manual targeting, while others are automatic). There are very few ships larger than a fighter, and they don't usually play a role in the game.
* OneFederationLimit: The Terran Federation, the Vossk Empire, the Nivellian Republic, and the Mido Confederation of Planets.
* OurWormholesAreDifferent: The Voids in ''[=GOF2=]'' arrive via large spinning white portals that appear in space. Wormholes can disappear after a while and reappear in a different location. Getting close to one pulls the player into it (they are bidirectional), and the player finds himself in Void space. Escaping requires entering another wormhole or using the Khador Drive. The wormholes disappear after the destruction of the Void Mothership.
* OutsideContextVillain: In ''[=GOF1=]'', Earth is involved in a fairly standard interstellar war with a rival galactic power. The BigBad in this case is a rogue Terran officer. In ''[=GOF2=]'', the BigBad is a strange race of beings from an unknown region of space (possibly, not even from this dimension), who can't be communicated with and whose motives are unclear.
* PortalNetwork: Most systems in ''[=GOF2=]'' are connected by HyperspaceLanes via jumpgates, which are located on one of the planets in those systems. Some systems are not connected and cannot be reached without a Khador Drive. An interesting feature is that, when selecting the target system, the player also can also select a planet in that system that does not contain a gate. This is likely an AntiFrustrationFeature. The gate's appearance depends on which faction is in control of the system, but they all work the same way.
* LaResistance: The Mido Confederation was created during Keith's time jump as a consequence of the Nivellian Civil War. It is mostly populated by Nivellians, Terrans, and various outlaws. While the Terran Federation has recognized Midorian sovereignty, the Nivellians refuse to acknowledge them as anything but rebels and traitors, and border skirmishes are common.
* SpacePirates: They vary in threat from "annoying" to "very dangerous". At least one system is entirely under their control, and they demand payment in the form of 5% of the cost of whatever's in the cargo hold every time you visit the system. Some planets in "dangerous" systems can have their stations closed for business until the pirate threat is eliminated. This can be done by finding the pirate outpost (marked by a red nebula around it) and destroying it.
* SpaceStation: The planet never lands on planets, always interacting with various space stations. Pirates also have outposts in some systems that can be destroyed. Alice has the unique Valkyrie Station that is capable of moving, can be fitted with a Khador Drive, and has powerful weapons.
* StupidSacrifice: At the end of the main storyline of ''[=GOF1=]'', [[spoiler:Christine Hammond]] tries to take on the BigBad alone and is easily dispatched, forcing Keith to take him on by himself, making it that much harder.
* TractorBeam: Used to grab cargo dropped by destroyed enemies. More powerful versions can steal items from still-intact enemies disabled with {{EMP}} (which is a requirement for hostage-rescue missions). The most advanced tractor beam does not require the player to first lock on to an item and has an enormous range.

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