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* DealWithTheDevil: Great Power with Annoying Drawback subtype. Reading the fine print in his contracts shows what debuff (it will always be a reduction of maximum health, the amount varies depending on your deal) you suffer in exchange for the buff. The best deals if you play from Book 1 to the [[DarkWorld Sketch Pad]] are kill 2 enemies to get an increase in maximum health if you find that in Book 1 or regain 3 Armor Points when you kill a boss. Other decent deals are gain +2 health from health drops and earn extra Golden Ink whenever you get some though both these become useless in the Sketch Pad.

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* DealWithTheDevil: Great Power with Annoying Drawback subtype.subtype for signing with the Devil here. Reading the fine print in his contracts shows what debuff (it will always be a reduction of maximum health, the amount varies depending on your deal) you suffer in exchange for the buff. The best deals if you play from Book 1 to the [[DarkWorld Sketch Pad]] are kill 2 enemies to get an increase in maximum health if you find that in Book 1 or regain 3 Armor Points when you kill a boss. Other decent deals are gain +2 health from health drops and earn extra Golden Ink whenever you get some though both these become useless in the Sketch Pad.
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* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable - there's also a bunch of other weapons that are exotic headscratchers like the Hypergun and Blaster. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's [[MagneticWeapon gauss weapons]] are, those magnetically fire a charged particle beam rather than a shell of solid metal).

to:

* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable - there's also a bunch of other weapons that are exotic headscratchers like the Hypergun and Blaster. Even the [[MagneticWeapon [[MagneticWeapons Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's [[MagneticWeapon [[MagneticWeapons gauss weapons]] are, those magnetically fire a charged particle beam rather than a shell of solid metal).
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* CriticalHit: With the right skills, Fury can inflict a critical hit 50% of the time and each those would do over 200% damage! Allocating skill points towards improving critical hit% and critical damage is extremely important since the FinalBoss is a DamageSpongeBoss with a large amount of firepower.
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* PeninsulaOfPowerLeveling: Downplayed. In Book 2, randomly there's a chance that a unique room appears in the lower left corner of the map. There's no enemies, so no [[ExperiencePoints ⚫️ ink]] to earn. Instead it's one big treasure room with many chests that each house several orbs of golden ink. While usually note enough to buy a legendary item on its own, the amount of money you earn here can make a huge difference between buying an item and not being able to afford it.

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* PeninsulaOfPowerLeveling: Downplayed. In Book 2, randomly there's a chance that a unique room appears in the lower left corner On rare occasions, there may be rooms full of the map. There's no enemies, so no [[ExperiencePoints ⚫️ ink]] to earn. Instead it's one big treasure room with many chests that each house several orbs or nodes but with no enemies. The treasures inside these rooms will have a generous handful of golden ink. While usually note enough to buy a legendary item on its own, the amount of money you earn here can make a huge difference between buying an item and not being able to afford it.Golden Ink each.
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* AdjustableCensorship: Bloodless Mode, which removes the blood and replaces the LudicrousGibs with puffs of smoke.


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** The "kill the next ten enemies with melee" challenges do ''not'' apply to bosses. They also will not be spoiled by an enemy blowing itself up.

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* NewGamePlus: Downplayed. While there is some PostEndGameContent, Fury's story is over and cannot be revisited. So any missable story-based event that wasn't discovered won't be encountered if you play the game again. Your only choice then is to reset all your progress and replay as a Fury just starting out.



** One of the alternate looks for Fury is a skeleton in a spacesuit and clearly a nod to [[ComicBook/GhostRider Cosmic Ghost Rider]].

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** One of the alternate looks for Fury is a skeleton in a spacesuit and clearly a nod to [[ComicBook/GhostRider Cosmic Ghost Rider]]. Another alternate look is Fury as a robot that looks very similar to a [[TabletopGame/Warhammer40000 Necron Deathmark.]]



* TankGoodness: The nazis have one as a HeavilyArmoredMook which fires a powerful laser beam and it's the only non-Elite/non-Boss enemy that won't be {{One Hit Kill}}ed by one of [[GoombaStomp Fury's stomp]]. The Nazis also have various sci-fi tanks as enemy Bosses like the Acid Tank.

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* TankGoodness: The nazis have one as a HeavilyArmoredMook which fires a powerful laser beam and it's one of the only few non-Elite/non-Boss enemy enemies that won't be {{One Hit Kill}}ed by one of [[GoombaStomp Fury's stomp]]. The Nazis also have various sci-fi tanks as enemy Bosses like the Acid Tank.
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** The first time you're trapped in Mr. Doodle's DarkWorld, you just have your starter equipment which means an unarmoured Fury with a basic gun (though Fury's grenades will have improved damage to be viable here). After you die, the Gunlord comes to aid you with a free gun and portals (Dr Bloodstein, Gunlord and Gundar only) become available. Die again and Gundar helps out by giving armor or repair work. Die again and eventually the Grim Reaper itself shows up and can transfer you back in time to do one stage from any world. This is set as a permanent thing if you Replay the game, so it may be best to keep dying until the Grim Reaper's portal appears.

to:

** The first time you're trapped in Mr. Doodle's DarkWorld, you just have your starter equipment which means an unarmoured Fury with a basic gun (though Fury's grenades will have improved damage to be viable here). After you die, the Gunlord comes to aid you with a free gun and portals (Dr Bloodstein, Gunlord and Gundar only) become available. Die again and Gundar helps out by giving armor or repair work. Die again and eventually the Grim Reaper itself shows up and can transfer you back in time to do one stage from any world. This is set as a permanent thing if you Replay the game, so So it may be best to keep dying until the Grim Reaper's portal appears.appears because after beating Mr. Doodle the story arc is permanently over.



* PointOfNoReturn: If you haven't unlocked all the hidden weapons through the Inkmaster and Mistress of Fate, then you should keep getting killed before you finish Stage 3 of Book 3. Once [[spoiler: Mr Doodle reveals that he's actually your enemy, you will be stuck in that colourless comic book world until you defeat him. This voids any way to leave, dying means you'll be fighting in that world again and the game prevents you from selecting a different comic to enter. Unless your Fury is capable of defeating Mr Doodle then you're better off going no further than dying to the Alien FinalBoss of Book 3 and then building up Fury further]].

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* PointOfNoReturn: If you haven't unlocked all the hidden weapons through the Inkmaster and Mistress of Fate, then you should keep getting killed before you finish Stage 3 of Book 3. Once [[spoiler: Mr Doodle reveals that he's actually your enemy, you will be stuck in that colourless comic book world until you defeat him. This voids any way to leave, dying means you'll be fighting in that world again and the game prevents you from selecting a different comic to enter. Unless your Fury is capable of defeating Mr Doodle then you're better off going no further than dying to the Alien FinalBoss of Book 3 and then building up Fury further]].further. Once you unlocked all your weapons and can go after Mr. Doodle inside the sketchpad, it's best to keep failing against him until the Grim Reaper decides to help you]].
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* DealWithTheDevil: Great Power with Annoying Drawback subtype. Reading the fine print in his contracts shows what debuff you suffer in exchange for the buff.

to:

* DealWithTheDevil: Great Power with Annoying Drawback subtype. Reading the fine print in his contracts shows what debuff (it will always be a reduction of maximum health, the amount varies depending on your deal) you suffer in exchange for the buff.buff. The best deals if you play from Book 1 to the [[DarkWorld Sketch Pad]] are kill 2 enemies to get an increase in maximum health if you find that in Book 1 or regain 3 Armor Points when you kill a boss. Other decent deals are gain +2 health from health drops and earn extra Golden Ink whenever you get some though both these become useless in the Sketch Pad.
Is there an issue? Send a MessageReason:
None


* OneUp: The Golden Ankh item's description says "Summons a powerful being when the time comes". That powerful being is Fury himself and the item kicks in when Fury dies. Unfortunately if you don't find it as a legendary drop, it's very expensive to buy. There's also a catch, with your new life you must kill 30 enemies without getting hit or else the Grim Reaper will take away 30% of your[[ExperiencePoints ink points]].

to:

* OneUp: The Golden Ankh item's description says "Summons a powerful being when the time comes". That powerful being is Fury himself and the item kicks in when Fury dies. Unfortunately if you don't find it as a legendary drop, it's very expensive to buy. There's also a catch, with your new life you must kill 30 enemies without getting hit or else the Grim Reaper will take away 30% of your[[ExperiencePoints your [[ExperiencePoints ink points]].



** The first time you're trapped in Mr. Doodle's DarkWorld, you just have your starter equipment which means an unarmoured Fury with a basic gun (though Fury's grenades will have improved damage to be viable here). After you die, the Gunlord comes to aid you with a free gun and portals (Dr Bloodstein, Gunlord and Gundar only) become available. Die again and Gundar helps out by giving armor and repair work. Die again and eventually the Grim Reaper itself shows up and can transfer you back in time to do one stage from any world. This is set as a permanent thing if you Replay the game, so it may be best to keep dying until the Grim Reaper's portal appears.

to:

** The first time you're trapped in Mr. Doodle's DarkWorld, you just have your starter equipment which means an unarmoured Fury with a basic gun (though Fury's grenades will have improved damage to be viable here). After you die, the Gunlord comes to aid you with a free gun and portals (Dr Bloodstein, Gunlord and Gundar only) become available. Die again and Gundar helps out by giving armor and or repair work. Die again and eventually the Grim Reaper itself shows up and can transfer you back in time to do one stage from any world. This is set as a permanent thing if you Replay the game, so it may be best to keep dying until the Grim Reaper's portal appears.



* DarkWorld: [[spoiler: If you don't defeat Mr Doodle immediately after the Alien FinalBoss, then you are trapped in the sketchpad of your author. This is a colourless world that's set in a medieval fantasy castle. Unfortunately for Fury, reality is different. There's only printer's ink, so no health drops or golden ink and the only friendlies that can show up in the dimensional gates are the Gunlord, Dr Bloodstein and Gundar the Undead Armorer. This greatly limits what you can have in this world and there's no true escape until you defeat Mr Doodle (though the Grim Reaper is capable of sending you back once to one of the 3 Books]].

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* DarkWorld: [[spoiler: If you don't defeat Mr Doodle immediately after the Alien FinalBoss, then you are trapped in the sketchpad of your author. This is a colourless world that's set in a medieval fantasy castle. Unfortunately for Fury, reality is different. There's only printer's ⚫️ ink, so no health drops or golden ink and the only friendlies that can show up in the dimensional gates are the Gunlord, Dr Bloodstein and Gundar the Undead Armorer. This greatly limits what you can have in this world and there's no true escape until you defeat Mr Doodle (though the Grim Reaper is capable of sending you back once to one of the 3 Books]].Books)]].



* GoodOldFisticuffs: Other than the flying skeleton carrying a glaive, humanoid enemies attack Fury in melee with a punch (a few will swing their gun at Fury).
* GoombaStomp: Fury can land on an enemy's head during a jump. This is a OneHitKill on any non-Boss, non-Elite enemy that isn't a Nazi tank.

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* GoodOldFisticuffs: Other than the flying skeleton carrying a glaive, glaive or teleporting skeletons with swords, humanoid enemies attack Fury in melee with a punch (a few will swing their gun at Fury).
* GoombaStomp: Fury can land on an enemy's head during a jump. This is a OneHitKill on any non-Boss, non-Elite enemy that isn't a Nazi tank.tank, a turret and naturally immobile enemies (like the man-eating plants).



* PowerSource: Fury's power of the moment not only has a cooldown betweenusage but it's also fueled by killing enemies. So you can't simply wait for a second use.

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* PowerSource: Whatever Fury's power of the moment current power, not only has does it have a cooldown betweenusage CoolDown between usage but it's also fueled by killing enemies. So you can't simply wait for a second use.



* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable - there's also a bunch of other weapons that are exotic headscratchers like the Hypergun and Blaster. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's gauss weapons are, those magnetically fire a charged particle beam rather than a shell of solid metal).
* ReligionIsMagic: The Brotherhood offers Blessings in exchange for a tithe of golden ink, with the more money you drop on them resulting in better blessings..
* RevolversAreJustBetter: Averted. Unlike most games, the revolver packs mediocre damage and rate of fire and relies on the player having good aim in a game that emphasizes pray and spray. It can still be a good weapon if you find some of the variant revolvers that also have special features. Otherwise they're low-tier.

to:

* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable - there's also a bunch of other weapons that are exotic headscratchers like the Hypergun and Blaster. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's [[MagneticWeapon gauss weapons weapons]] are, those magnetically fire a charged particle beam rather than a shell of solid metal).
* ReligionIsMagic: The Brotherhood Order of Eternal Ink offers Blessings in exchange for a tithe of golden ink, with the more money you drop on them resulting in better blessings..
* RevolversAreJustBetter: Averted. Unlike most games, the revolver packs mediocre damage and rate of fire and relies on the player having good aim in a game that emphasizes pray and spray. It can still be a good weapon if you find some of the variant revolvers (like the twin revolvers) that also have special features. features such as ignite. Otherwise they're low-tier.lower-tier guns.



* SmartBomb: Fury's default freeze spell will freeze all regular enemies in the room and if you have the skill, Fury's current special ability (including the freeze spell) will make all enemy projectiles disappear, making it useful against enemies that can do a BulletHell.

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* SmartBomb: Fury's default freeze Flash Freeze spell will freeze all regular enemies in the room and if you have picked the skill, Fury's current special ability (including the freeze spell) Flash Freeze) will make all enemy projectiles disappear, making it useful against enemies that can do a BulletHell.

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* ContractualBossImmunity: Bosses and even elites are immune to freeze effects and they are also completely immune to [[GoombaStomp Fury's stomps]]. Instead Fury just bounces off and the enemy takes no damage.

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* ContractualBossImmunity: Bosses and even elites are immune to freeze effects and they are also completely immune to [[GoombaStomp Fury's stomps]]. Instead Fury just bounces off and the enemy takes no damage. Bosses are also immune to freeze though not incineration or poison.



* PeninsulaOfPowerLeveling: Downplayed. In Book 2, randomly there's a chance that a unique room appears in the lower left corner of the map. There's no enemies, so no [[ExperiencePoints printer's ink]] to earn. Instead it's one big treasure room with many chests that each house several orbs of golden ink. While usually note enough to buy a legendary item on its own, the amount of money you earn here can make a huge difference between buying an item and not being able to afford it.

to:

* OptionalBoss: Unless an optional boss's room just happens to be the only way forward, the only bosses that need to be fought are the World Bosses, the three minibosses in the sketchpad and Mr. Doodle. Everyone else can be avoided if you're currently too weak.
* PeninsulaOfPowerLeveling: Downplayed. In Book 2, randomly there's a chance that a unique room appears in the lower left corner of the map. There's no enemies, so no [[ExperiencePoints printer's ⚫️ ink]] to earn. Instead it's one big treasure room with many chests that each house several orbs of golden ink. While usually note enough to buy a legendary item on its own, the amount of money you earn here can make a huge difference between buying an item and not being able to afford it.
Is there an issue? Send a MessageReason:
None


* OneUp: The Golden Ankh item's description says "Summons a powerful being when the time comes". That powerful being is Fury himself and the item kicks in when Fury dies. Unfortunately if you don't find it as a legendary drop, it's very expensive to buy.

to:

* OneUp: The Golden Ankh item's description says "Summons a powerful being when the time comes". That powerful being is Fury himself and the item kicks in when Fury dies. Unfortunately if you don't find it as a legendary drop, it's very expensive to buy. There's also a catch, with your new life you must kill 30 enemies without getting hit or else the Grim Reaper will take away 30% of your[[ExperiencePoints ink points]].



** The first time you're trapped in Mr. Doodle's DarkWorld, you just have your starter equipment which means an unarmoured Fury with a basic gun (though Fury's grenades will have improved damage to be viable here). After you die, the Gunlord comes to aid you with a free gun and portals become available. Die again and Gundar helps out by giving armor and repair work. Die again and the Grim Reaper shows up and can transfer you back in time to do one stage from any world.

to:

** The first time you're trapped in Mr. Doodle's DarkWorld, you just have your starter equipment which means an unarmoured Fury with a basic gun (though Fury's grenades will have improved damage to be viable here). After you die, the Gunlord comes to aid you with a free gun and portals (Dr Bloodstein, Gunlord and Gundar only) become available. Die again and Gundar helps out by giving armor and repair work. Die again and eventually the Grim Reaper itself shows up and can transfer you back in time to do one stage from any world.world. This is set as a permanent thing if you Replay the game, so it may be best to keep dying until the Grim Reaper's portal appears.
Is there an issue? Send a MessageReason:
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* EasyLevelHardBoss: Outside of the limited resources for you, the DarkWorld is quite easy. There's a limited number of environmental hazards and fewer enemies. Even the {{Mini Boss}}es outside of Beezlebub are easier. But [[FinalBoss Mr. Doodle]] is a nightmare to face with his various powerful attack patterns including one where he encases himself in [[NighInvulnerable an indestructible]] force field and regenerates while his drones attack.

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* EasyLevelHardBoss: EasyLevelsHardBosses: Outside of the limited resources for you, the DarkWorld is quite easy. There's a limited number of environmental hazards and fewer enemies. Even the {{Mini Boss}}es outside of Beezlebub are easier. But [[FinalBoss Mr. Doodle]] is a nightmare to face with his various powerful attack patterns including one where he encases himself in [[NighInvulnerable an indestructible]] force field and regenerates while his drones attack.
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* EasyLevelHardBoss: Outside of the limited resources for you, the DarkWorld is quite easy. There's a limited number of environmental hazards and fewer enemies. Even the {{Mini Boss}}es outside of Beezlebub are easier. But [[FinalBoss Mr. Doodle]] is a nightmare to face with his various powerful attack patterns including one where he encases himself in [[NighInvulnerable an indestructible]] force field and regenerates while his drones attack.
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None

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* GoodOldFisticuffs: Other than the flying skeleton carrying a glaive, humanoid enemies attack Fury in melee with a punch (a few will swing their gun at Fury).
Is there an issue? Send a MessageReason:
None

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* DamageReduction: Besides your Armor Points, Fury can get damage reduction as a random bonus from paying the Order of the Eternal Ink and also by wearing Barbarian Armor which can innately reduce damage by 5% to 15% depending on its quality.
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* DualBoss: Some bosses are actually a pair. These have only half the health of more standard bosses and when one dies it releases a stream of Golden Ink for Fury. Unfortunately the surviving boss will then get a new and more dangerous attack pattern.

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* DualBoss: Some bosses are actually a pair.pair such as the Core Chamber from Book 3. These have only half the health of more standard bosses and when one dies it releases a stream of Golden Ink for Fury. Unfortunately the surviving boss will then get a new and more dangerous attack pattern.
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None

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* DualBoss: Some bosses are actually a pair. These have only half the health of more standard bosses and when one dies it releases a stream of Golden Ink for Fury. Unfortunately the surviving boss will then get a new and more dangerous attack pattern.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SmartBomb: Fury's default freeze spell will freeze all regular enemies in the room and if you have the skill, Fury's current special ability (including the freeze spell) will make all enemy projectiles disappear, making it useful against enemies that can do a BulletHell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The first time you're trapped in Mr. Doodle's DarkWorld, you just have your starter equipment which means an unarmoured Fury with a basic gun (though Fury's grenades will have improved damage to be viable here). After you die, the Gunlord comes to aid you with a free gun and portals become available. Die again and Gundar helps out by giving armor and repair work. Die again and the Grim Reaper shows up and can transfer you back in time to do one stage from any world.


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* ThePowerOfLove: In Mr. Doodle's world, Fury can only proceed all the way after reading the fan letters to John Kowalski. Not only does the love from Fury's fans break the barriers keeping Fury from continuing, they also make him immune to Mr Doodle's life drain. After beating Mr. Doodle, John has a message for his fans that because of their support he will eventually get back to writing more Fury comics.
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* GatlingGood: A minigun is an exceptionally rare legendary find/purchase. Besides the basic minigun which is already a strong weapon, there are special weapon variants such as the Impulse Minigun which has even MoreDakka than the standard.

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* GatlingGood: A minigun is an exceptionally rare legendary find/purchase.find/purchase (unless you're lucky, many players find only after unlocking all the weapons that's how rare it can be). Besides the basic minigun which is already a strong weapon, there are special weapon variants such as the Impulse Minigun which has even MoreDakka than the standard.

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* TheImmune: Fury is immune to status effects except from one of Mr. Doodle's magic attack which encases you in shadow and slowly drains your health. However after dying and fighting Mr. Doodle again, Fury is immune to that drain.



* {{Mecha}}: Both the Nazis and the aliens have a [[FinalBoss World Boss]] that's piloting a heavily armed mech. Expect a BulletHell when fighting these.



* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable - there's also a bunch of other weapons that are headscratchers like the Hypergun. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's gauss weapons are, those magnetically fire a charged particle beam rather than a shell of solid metal).

to:

* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable - there's also a bunch of other weapons that are exotic headscratchers like the Hypergun.Hypergun and Blaster. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's gauss weapons are, those magnetically fire a charged particle beam rather than a shell of solid metal).



* TankGoodness: The nazis have one as a HeavilyArmoredMook which fires a powerful laser beam and it's the only non-Elite/non-Boss enemy that won't be {{One Hit Kill}}ed by one of [[GoombaStomp Fury's stomp]] though it will take a lot of damage. The Nazis also have various sci-fi tanks as enemy Bosses like the Acid Tank.

to:

* TankGoodness: The nazis have one as a HeavilyArmoredMook which fires a powerful laser beam and it's the only non-Elite/non-Boss enemy that won't be {{One Hit Kill}}ed by one of [[GoombaStomp Fury's stomp]] though it will take a lot of damage.stomp]]. The Nazis also have various sci-fi tanks as enemy Bosses like the Acid Tank.
Is there an issue? Send a MessageReason:
None


* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable = there's also a bunch of other weapons that are headscratchers like the Hypergun. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's gauss weapons are, those magnetically fire a charged particle beam rather than a shell of solid metal).

to:

* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable = - there's also a bunch of other weapons that are headscratchers like the Hypergun. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's gauss weapons are, those magnetically fire a charged particle beam rather than a shell of solid metal).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RayGun: There are plenty of {{Energy Weapon}}s for Fury to use and while Lasers, Tesla and Plasma guns are generally believable = there's also a bunch of other weapons that are headscratchers like the Hypergun. Even the [[MagneticWeapon Rail Gun]] doesn't act as a ballistic weapon, it instead fires a powerful energy beam (the Rail Gun perhaps may be an energy weapon in the way that VideoGame/XComTerrorFromTheDeep's gauss weapons are, those magnetically fire a charged particle beam rather than a shell of solid metal).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PeninsulaOfPowerLeveling: Downplayed. In Book 2, randomly there's a chance that a unique room appears in the lower left corner of the map. There's no enemies, so no [[ExperiencePoints printer's ink]] to earn. Instead it's one big treasure room with many chests that each house several orbs of golden ink. While usually note enough to buy a legendary item on its own, the amount of money you earn here can make a huge difference between buying an item and not being able to afford it.
Is there an issue? Send a MessageReason:
None


* AutomaticCrossobow: One of the latest weapons that Fury can unlock are a pair of pistol-sized crossbows, with some versions having multiple rounds and a decent rate of fire.

to:

* AutomaticCrossobow: AutomaticCrossbows: One of the latest weapons that Fury can unlock are a pair of pistol-sized crossbows, with some versions having multiple rounds and a decent rate of fire.
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None

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* AutomaticCrossobow: One of the latest weapons that Fury can unlock are a pair of pistol-sized crossbows, with some versions having multiple rounds and a decent rate of fire.
Is there an issue? Send a MessageReason:
None

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* BossRoom: Even if you don't have the Compass artifact, you can usually guess which rooms may have an OptionalBoss simply by the shape on the map. Boss rooms in this game need to be sufficiently large as they will almost always have some platforms to jump on as well as environmental hazards to limit your mobility.
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* FlunkyBoss: It's rare here but some bosses including the FinalBoss will sometimes bring in some minions to attack you. This can work to your advantage as killing enough of those enemies can recharge your special power.
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** One of the alternate looks for Fury is a skeleton in a spacesuit and clearly a nod to [[Comic/GhostRider Cosmic Ghost Rider]].

to:

** One of the alternate looks for Fury is a skeleton in a spacesuit and clearly a nod to [[Comic/GhostRider [[ComicBook/GhostRider Cosmic Ghost Rider]].

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