Follow TV Tropes

Following

History VideoGame / FrostPunk

Go To

OR

Added: 3114

Changed: 562

Is there an issue? Send a MessageReason:
None


* GreaterScopeVillain: [[DownplayedTrope A mild example]] in the former Captain of Winterhome. He is not responsible for the catastrophe that has enveloped the world, but as described under TheNeidermeyer, his tyrannical reign of Winterhome and [[DoNotGoGentle violent refusal to step down]] led to the eventual destruction of the city. The entire plot of ''The Fall of Winterhome'' revolves around cleaning up his mess, while the discovery of what happened to the city also leads to significant problems for New London in ''A New Home''.

to:

* GreaterScopeVillain: [[DownplayedTrope A mild example]] in Downplayed]] but there. While the Frost carves its way through the world and devastates humanity in a way no one person can compare to, the world of Frostpunk has a great number of humans that worsen the situation.
** The
former Captain of Winterhome. He is not responsible for the catastrophe that has enveloped the world, but as described under TheNeidermeyer, his tyrannical reign of Winterhome and [[DoNotGoGentle violent refusal to step down]] led to the eventual destruction of the city. The entire plot of ''The Fall of Winterhome'' revolves around cleaning up his mess, while the discovery of what happened to the city also leads to significant problems for New London in ''A New Home''.
** [[https://en.wikipedia.org/wiki/Nikola_Tesla Tesla]] heads up his own American expedition not that far from your site in ''A New Home.'' Unfortunately, his behavior is very far from keeping in the HistoricalHeroUpgrade he often gets in fiction. [[spoiler: He ruthlessly expended the lives of expedition members, leaving the wounded to die as he trudged along to create Tesla City, only to rule as a tyrant practicing his Eugenicist and Social Darwinist views to the full, exiling the sick and wounded before setting up a DeathRay in the city. Ultimately his workers grew so tired of his abuse and killed him before evacuating the city, but his legacy may well linger on and kill yet more people, whether it be the survivors in the exiled areas or your scouts coming close to the laser in Tesla City.]]
** Lord Craven, Aristocratic leader and Prime Minister of the British Empire, looms large over the game as the man who oversaw British policy leading up to the Frost, in particular growing censorship and paramilitary crackdowns on strikes, hammering out small refuges with the generators in the North. [[spoiler: He takes center stage in ''The Refugees'' where it is revealed he planned to command a force of aristocrats on one of the evacuation transports, leaving the commoners to their deaths. While shown up by the workers seizing control of the transport and stranding him, he comes much later, albeit as a broken man taking shelter with children.]] While he ultimately proves to be much less repulsive than the dictator of Winterhome, pursuing relatively pragmatic policies such as the Generator building and avoiding international conflict, [[spoiler: he also gave full scope to any matter of abuses or brutality by the IEC and by extension the Captains of the Generators, and as he admits: "ark my words: power corrupts. Great men are almost always bad men. I would know, I was both." [[/spoiler]]
** New London [[spoiler: and arguably You or your successor in ''A New Home'']] cause no shortage of problems to the outposts in ''On the Edge'', with increasingly arbitrary and capricious demands.
** ''The Last Autumn'' shows that [[spoiler: YOU, the PLAYER and Supervisor for Site 113]] can be this to [[spoiler: Winterhome and others. In particular you can scam a competing French company out of valuable steam cores and even food as they starve, steal the supplies for Winterhome - thus likely helping to cause problems for them down the line - and oversee a brutal regime of oppression and totalitarian rule at the building sight, with the ability to rack up an absolutely unprecedented body count among the scenarios.]]
Is there an issue? Send a MessageReason:
None


* TheNeidermeyer: The original captain of [[spoiler: Winterhome]] was such an unbelievable buffoon that, in some way, shape or form, he's almost singlehandedly responsible not only for the [[spoiler: eventual desertion, destruction and doom of his own town]] and essentially the challenge of the entire scenario [[spoiler: The Fall of Winterhome]], but for the near-collapse of [[spoiler: New London in ''A New Home'', too, since it's finding the ruins of Winterhome where there should've been a large and prosperous town that drives the Londoner schism and threatens to tear the population apart]]! How incompetent was the guy? After designing his city in the stupidest, least efficient way conceivable, signing the most inane and self-destructive laws in the literal Book, and installing a murderous dictatorship with a ZeroPercentApprovalRating, he proceeded to [[spoiler: repeatedly ignore all warnings that Winterhome's generator was breaking down]], eventually leading to the [[spoiler: generator's near explosion]] and resulting in a massive riot. The captain ordered the rioters be ''shot dead'', killing half of [[spoiler: Winterhome]]'s population and setting fire to most of the city in the process. Even after being removed from power and executed, the man's incompetence ''continues to haunt his former followers'', as it turns out that [[spoiler: the flaw in the generator, that could've probably been repaired if he'd simply acknowledged it sooner, has grown too severe and there's nothing that can be done anymore to save the town. Ultimately, no matter what the player does, the generator explodes, those who didn't escape Winterhome in time descend to cannibalism and eventually die horrible deaths, and New London's scouts finding what remained forces its own captain to embrace either Order or Faith (possibly turning into a maniacal dictator/self-proclaimed prophet himself in the process) in order to retain power.]] ''Wow!''

to:

* TheNeidermeyer: The original captain of [[spoiler: Winterhome]] was such an unbelievable buffoon that, in some way, shape or form, he's almost singlehandedly responsible not only for the [[spoiler: eventual desertion, destruction and doom of his own town]] and essentially the challenge of the entire scenario [[spoiler: The ''The Fall of Winterhome]], Winterhome'']], but for the near-collapse of [[spoiler: New London in ''A New Home'', too, since it's finding the ruins of Winterhome where there should've been a large and prosperous town that drives the Londoner schism and threatens to tear the population apart]]! How incompetent was the guy? After designing his city in the stupidest, least efficient way conceivable, signing the most inane and self-destructive laws in the literal Book, and installing a murderous dictatorship with a ZeroPercentApprovalRating, he proceeded to [[spoiler: repeatedly ignore all warnings that Winterhome's generator was breaking down]], eventually leading to the [[spoiler: generator's near explosion]] and resulting in a massive riot. The captain ordered the rioters be ''shot dead'', killing half of [[spoiler: Winterhome]]'s population and setting fire to most of the city in the process. Even after being removed from power and executed, the man's incompetence ''continues to haunt his former followers'', as it turns out that [[spoiler: the flaw in the generator, that could've probably been repaired if he'd simply acknowledged it sooner, has grown too severe and there's nothing that can be done anymore to save the town. Ultimately, no matter what the player does, the generator explodes, those who didn't escape Winterhome in time descend to cannibalism and eventually die horrible deaths, and New London's scouts finding what remained forces its own captain to embrace either Order or Faith (possibly turning into a maniacal dictator/self-proclaimed prophet himself in the process) in order to retain power.]] ''Wow!''
Is there an issue? Send a MessageReason:
None


* GreaterScopeVillain: [[DownplayedTrope A mild example]] in the former Captain of Winterhome. He is not responsible for the catastrophe that has enveloped the world, but as described under TheNeidermeyer, his tyrannical reign of Winterhome and [[DoNotGoGentle violent refusal to step down]] led to the eventual destruction of Winterhome. The entire plot of ''The Fall of Winterhome'' revolves around cleaning up his mess, while the discovery of what happened to the city also leads to significant problems for New London in ''A New Home''.

to:

* GreaterScopeVillain: [[DownplayedTrope A mild example]] in the former Captain of Winterhome. He is not responsible for the catastrophe that has enveloped the world, but as described under TheNeidermeyer, his tyrannical reign of Winterhome and [[DoNotGoGentle violent refusal to step down]] led to the eventual destruction of Winterhome.the city. The entire plot of ''The Fall of Winterhome'' revolves around cleaning up his mess, while the discovery of what happened to the city also leads to significant problems for New London in ''A New Home''.
Is there an issue? Send a MessageReason:
None


*** The end of the [[spoiler:superstorms]] has temperatures spike from -150 degrees to ''-30'' degrees in minutes. A great sign of a new hopeful dawn, if it wasn’t for the fact that such a jump in temperatures in real life would kill everyone from temperature shock. This was understandably ignored due to the game’s theme.

to:

*** The end of the [[spoiler:superstorms]] can have has temperatures spike from -150 degrees to ''-30'' degrees in minutes. A great sign of a new hopeful dawn, if it wasn’t for the fact that such a jump in temperatures in real life would kill everyone from temperature shock. This was understandably ignored due to the game’s theme.theme of survival and avert ShootTheShaggyDog.



** Sometimes, citizens will refuse to eat rations because they're busy elsewhere, or in medical care. There's no way to give direct orders to individual people (save to remove them from employment if they're working), so the only option is to shut down or demolish the building they're staying at. This can get truly problematic in ''The Refugees'' where one objective is to feed all the people before time runs out.

to:

** Sometimes, citizens will refuse to eat rations because they're busy elsewhere, or in medical care. There's no way to give direct orders to individual people (save to remove them from employment if they're working), so the only option is to shut down or demolish the building they're staying at. This can get truly problematic in ''The Refugees'' where one objective is to feed all the people before time runs out. Having dozens of hungry people despite having a full food ration stockpile and fully-functioning Cookhouses is a very common occurrence.
Is there an issue? Send a MessageReason:
Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup


* AnAesop: If you manage to save New London in the ''On the Edge'' DLC, a title card points out that this was only possible through [[TeamSpirit co-operation]].
Is there an issue? Send a MessageReason:
not a trope anymore


** Having your foraging party looting the Lost Crates point of interest will award some minor but valuable resources...that were meant for Winterhome's generator, implying that [[ForWantOfANail had they received this shipment of parts as intended, things could have turned out much differently]]. Oops. The name of the achievement you gained from doing so basically spells it out in no uncertain terms.

to:

** Having your foraging party looting the Lost Crates point of interest will award some minor but valuable resources...that were meant for Winterhome's generator, implying that [[ForWantOfANail had they received this shipment of parts as intended, things could have turned out much differently]].differently. Oops. The name of the achievement you gained from doing so basically spells it out in no uncertain terms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The end of the [[spoiler:superstorms]] has temperatures spike from -150 degrees to ''-30'' degrees in minutes. A great sign of a new hopeful dawn, if it wasn’t for the fact that such a jump in temperatures in real life would kill everyone from temperature shock. This was understandably ignored due to the game’s theme.
Is there an issue? Send a MessageReason:
None


* {{Railroading}}: Most of the scenarios have this. Using ''A New Home'' as an example, [[spoiler:you'll be forced into the Londoner arc by Day 15 at the latest, when a dying survivor from the area collapses at the gates of New London; you can trigger the arc earlier if New London scouts reach Winterhome earlier. The Londoner Arc is also resolved after 15 days at the latest; it's not difficult to resolve it earlier. After the Londoner arc, the end-game is near with the 3 waves of refugees, the preparation and then the Super Storm]].

to:

* {{Railroading}}: Most of the scenarios have this. Using ''A New Home'' as an example, [[spoiler:you'll be forced into the Londoner arc by Day 15 at the latest, when a dying survivor from the area collapses at the gates of New London; you can trigger the arc earlier if New London scouts reach Winterhome earlier.before then. The Londoner Arc is also resolved after 15 days at the latest; it's not difficult to resolve it earlier. After the Londoner arc, the end-game is near with the 3 waves of refugees, the preparation and then the Super Storm]].
Is there an issue? Send a MessageReason:
None


* GreaterScopeVillain: [[DownplayedTrope A mild example]] in the former Captain of Winterhome. He is not responsible for the catastrophe that has enveloped the world, but his tyrannical reign of Winterhome and [[DoNotGoGentle violent refusal to step down]] led to the eventual destruction of Winterhome. The entire plot of ''The Fall of Winterhome'' revolves around cleaning up his mess, while the discovery of what happened to the city also leads to significant problems for New London in ''A New Home''.

to:

* GreaterScopeVillain: [[DownplayedTrope A mild example]] in the former Captain of Winterhome. He is not responsible for the catastrophe that has enveloped the world, but as described under TheNeidermeyer, his tyrannical reign of Winterhome and [[DoNotGoGentle violent refusal to step down]] led to the eventual destruction of Winterhome. The entire plot of ''The Fall of Winterhome'' revolves around cleaning up his mess, while the discovery of what happened to the city also leads to significant problems for New London in ''A New Home''.
Is there an issue? Send a MessageReason:
The 'Sun cooling' is an in-game revelation, and thus, warrants a spoiler


* ApocalypseHow: While it is difficult to tell, it appears to be a class 2 or 3b. While humanity has not gone extinct there are only a handful of cities left, and the population of these cities ranges from a few dozen to a few hundred. [[spoiler: What's worse is that it appears there is a high failure rate for cities as half of the cities encountered in the game have collapsed.]] What we know for certain though is that a combination of volcanic eruptions in southeast Asia, the Sun cooling,[[spoiler: and a possible meteor strike in Patagonia]] have plunged Europe and North America into an endless winter and caused crop failure and chaos in the Southern Hemisphere. If one piece of information potentially found in Endless Play ends up being true [[spoiler: it could actually be a Class 3a, caused by a superweapon called "Saffron Cloud" developed by an unknown nation.]] However, this was considered malicious slander by the pre-Frost British government, who insisted that such information be suppressed to not cause undue political calamity or distract scientists desperately researching the causes in an already dire situation.

to:

* ApocalypseHow: While it is difficult to tell, it appears to be a class 2 or 3b. While humanity has not gone extinct there are only a handful of cities left, and the population of these cities ranges from a few dozen to a few hundred. [[spoiler: What's worse is that it appears there is a high failure rate for cities as half of the cities encountered in the game have collapsed.]] What we know for certain though is that a combination of volcanic eruptions in southeast Asia, the [[spoiler: Sun cooling,[[spoiler: cooling]],[[spoiler: and a possible meteor strike in Patagonia]] have plunged Europe and North America into an endless winter and caused crop failure and chaos in the Southern Hemisphere. If one piece of information potentially found in Endless Play ends up being true [[spoiler: it could actually be a Class 3a, caused by a superweapon called "Saffron Cloud" developed by an unknown nation.]] However, this was considered malicious slander by the pre-Frost British government, who insisted that such information be suppressed to not cause undue political calamity or distract scientists desperately researching the causes in an already dire situation.

Added: 772

Changed: 8

Is there an issue? Send a MessageReason:
None


* EverybodysDeadDave: The fate of [[spoiler:Winterhome, a nearby settlement with a heat generator. It means that the player's colonists are the only known humans left in the region, if not the world. In Winterhome, a riot broke out over food shortages and [[TyrantTakesTheHelm increasingly harsh rule by an Army captain]] before the generator exploded from lack of oversight. Many of them either perished from that explosion, the resulting chaos, or scattered across the region in camps. This news causes a major Hope decrease and the "Londoner" splinter movement in-game as a number of your citizens refuse to accept that London is gone and petition/plot to return to her.]] ''The Fall of Winterhome'' described its fate in detail, with [[spoiler:the city itself having suffered a massive upheaval that overthrew a tyrannical and incompetent Captain. The survivors then established order, cleaned up the deaths and damages, and began to inspect the generator. Eventually, a crisis occurs within the city when the engineers discovered that the generator was about to explode. They then decided to repair a nearby dreadnought to evacuate from the city, but the time and passenger capacity were too little. Thus, there were many inhabitants left behind. While the Dreadnought escaped with its fate and destination still unknown, the city of Winterhome fell into a desolate place with a destroyed generator by the time ''A New Home'' begins.]]
* ForegoneConclusion: If the name of the scenario didn't tip you off, the fact that [[spoiler:you find Winterhome destroyed in ''A New Home'' indicates that you can't save it in ''The Fall of Winterhome''.]]

to:

* EverybodysDeadDave: The fate of [[spoiler:Winterhome, a nearby settlement with a heat generator. It means that the player's colonists are the only known humans left in the region, if not the world. In Winterhome, a riot broke out over food shortages and [[TyrantTakesTheHelm increasingly harsh rule by an Army captain]] before the generator exploded from lack of oversight.foresight. Many of them either perished from that explosion, the resulting chaos, or scattered across the region in camps. This news causes a major Hope decrease and the "Londoner" splinter movement in-game as a number of your citizens refuse to accept that London is gone and petition/plot to return to her.]] ''The Fall of Winterhome'' described its fate in detail, with [[spoiler:the city itself having suffered a massive upheaval that overthrew a tyrannical and incompetent Captain. The survivors then established order, cleaned up the deaths and damages, and began to inspect the generator. Eventually, a crisis occurs within the city when the engineers discovered that the generator was about to explode. They then decided to repair a nearby dreadnought to evacuate from the city, but the time and passenger capacity were too little. Thus, there were many inhabitants left behind. While the Dreadnought escaped with its fate and destination still unknown, the city of Winterhome fell into a desolate place with a destroyed generator by the time ''A New Home'' begins.]]
begins]].
* ForegoneConclusion: If the name of the scenario didn't tip you off, the fact that [[spoiler:you find Winterhome destroyed in ''A New Home'' indicates that you can't save it in ''The Fall of Winterhome''.]]Winterhome'']].
* {{Foreshadowing}}: Exploring around the wasteland in ''On the Edge'' can have you find an isolated camp outside of New London, which turns out to be [[spoiler:a quarantine area full of sick people, which is the first sign that things aren't going well back home]].


Added DiffLines:

* GreaterScopeVillain: [[DownplayedTrope A mild example]] in the former Captain of Winterhome. He is not responsible for the catastrophe that has enveloped the world, but his tyrannical reign of Winterhome and [[DoNotGoGentle violent refusal to step down]] led to the eventual destruction of Winterhome. The entire plot of ''The Fall of Winterhome'' revolves around cleaning up his mess, while the discovery of what happened to the city also leads to significant problems for New London in ''A New Home''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JobStealingRobot: Automatons can be used to replace your human workforce. Unlike many examples of this trope, though, people will be more than happy to have the robots doing all the work for them.
Is there an issue? Send a MessageReason:
None


* ApocalypseHow: While it is difficult to tell, it appears to be a class 2 or 3b. While humanity has not gone extinct there are only a handful of cities left, and the population of these cities ranges from a few dozen to a few hundred. [[spoiler: What's worse is that it appears there is a high failure rate for cities as half of the cities encountered in the game have collapsed.]] What we know for certain though is that this is a combination of volcanic eruptions in southeast Asia, the Sun cooling,[[spoiler: and a possible meteor strike in Patagonia]] have plunged Europe and North America into an endless winter and caused crop failure and chaos in the Southern Hemisphere. If one piece of information potentially found in Endless Play ends up being true [[spoiler: it could actually be a Class 3a, caused by a superweapon called "Saffron Cloud" developed by an unknown nation.]] However, this was considered malicious slander by the pre-Frost British government, who insisted that such information be suppressed to not cause undue political calamity or distract scientists desperately researching the causes in an already dire situation.

to:

* ApocalypseHow: While it is difficult to tell, it appears to be a class 2 or 3b. While humanity has not gone extinct there are only a handful of cities left, and the population of these cities ranges from a few dozen to a few hundred. [[spoiler: What's worse is that it appears there is a high failure rate for cities as half of the cities encountered in the game have collapsed.]] What we know for certain though is that this is a combination of volcanic eruptions in southeast Asia, the Sun cooling,[[spoiler: and a possible meteor strike in Patagonia]] have plunged Europe and North America into an endless winter and caused crop failure and chaos in the Southern Hemisphere. If one piece of information potentially found in Endless Play ends up being true [[spoiler: it could actually be a Class 3a, caused by a superweapon called "Saffron Cloud" developed by an unknown nation.]] However, this was considered malicious slander by the pre-Frost British government, who insisted that such information be suppressed to not cause undue political calamity or distract scientists desperately researching the causes in an already dire situation.
Is there an issue? Send a MessageReason:
None


* ApocalypseHow: While it is difficult to tell, it appears to be a class 2 or 3b. While humanity has not gone extinct there are only a handful of cities left, and the population of these cities ranges from a few dozen to a few hundred. [[spoiler: What's worse is that it appears there is a high failure rate for cities as half of the cities encountered in the game have collapsed.]] What we know for certain though is that this a combination of volcanic eruptions in southeast Asia, the Sun cooling,[[spoiler: and a possible meteor strike in Patagonia]] have plunged Europe and North America into an endless winter and caused crop failure and chaos in the Southern Hemisphere. If one piece of information potentially found in Endless Play ends up being true [[spoiler: it could actually be a Class 3a, caused by a superweapon called "Saffron Cloud" developed by an unknown nation.]] However, this was considered malicious slander by the pre-Frost British government, who insisted that such information be suppressed to not cause undue political calamity or distract scientists desperately researching the causes in an already dire situation.

to:

* ApocalypseHow: While it is difficult to tell, it appears to be a class 2 or 3b. While humanity has not gone extinct there are only a handful of cities left, and the population of these cities ranges from a few dozen to a few hundred. [[spoiler: What's worse is that it appears there is a high failure rate for cities as half of the cities encountered in the game have collapsed.]] What we know for certain though is that this is a combination of volcanic eruptions in southeast Asia, the Sun cooling,[[spoiler: and a possible meteor strike in Patagonia]] have plunged Europe and North America into an endless winter and caused crop failure and chaos in the Southern Hemisphere. If one piece of information potentially found in Endless Play ends up being true [[spoiler: it could actually be a Class 3a, caused by a superweapon called "Saffron Cloud" developed by an unknown nation.]] However, this was considered malicious slander by the pre-Frost British government, who insisted that such information be suppressed to not cause undue political calamity or distract scientists desperately researching the causes in an already dire situation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrazyPrepared: Say what you will about Britain, but they went above and beyond to prepare for the coming apocalypse, building potentially ''hundreds'' of Generators in the north to provide somewhere for their populace to evacuate to when the temperature becomes unlivable. They even dedicated at least one of the Generator sites to powering the Arks which preserve the seeds of all known plant life in the distant hope that the Earth will become warm enough again to replant them. No other country is seen to have gone through the preparations Britain has, save for the United States.

Added: 782

Changed: 459

Is there an issue? Send a MessageReason:
None


* TooDumbToLive: Sometimes, the workers can exhibit this, such as demanding more food rations when the city is clearly short on food, or refusing to work extra hours to mine coal that's needed to power the generator that's preventing the entire city from freezing to death. In the game's canon, [[spoiler:The Winterhome Captain is so ridiculously incompetent that he irreparably damaged his own generator and it's a wonder that he wasn't overthrown sooner by his own people.]]

to:

* TooDumbToLive: TooDumbToLive:
**
Sometimes, the workers can exhibit this, such as demanding more food rations when the city is clearly short on food, or refusing to work extra hours to mine coal that's needed to power the generator that's preventing the entire city from freezing to death. death.
** The Londoners are a movement of people who believe that London never succumbed to the cold and is still active and operating. Obviously, they are just deluding themselves since these are the ''same'' people who fled a rapidly collapsing London, which unlike New London is in no way prepared to survive extreme cold.
**
In the game's canon, [[spoiler:The Winterhome Captain is so ridiculously incompetent that he irreparably damaged his own generator and it's a wonder that he wasn't overthrown sooner by his own people.]]
Is there an issue? Send a MessageReason:
None


A sequel, ''Frostpunk 2'', was announced in August 2021, set in the same universe 30 years after the first game, following a new technological breakthrough with the discovery of oil. No exact release date is currently set (although it's slated for release sometime in 2024), though a closed beta test occurred in April 2023.

to:

A sequel, ''Frostpunk 2'', ''VideoGame/Frostpunk2'', was announced in August 2021, set in the same universe 30 years after the first game, following a new technological breakthrough with the discovery of oil. No exact release date is currently set (although it's slated for release sometime in 2024), though a closed beta test occurred in April 2023.
Is there an issue? Send a MessageReason:
None


* TakeThat!: The name of the achievement for keeping every promise in a playthrough? "Bad At Politics".

to:

* TakeThat!: TakeThat: The name of the achievement for keeping every promise in a playthrough? "Bad At Politics".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*TakeThat!: The name of the achievement for keeping every promise in a playthrough? "Bad At Politics".
Is there an issue? Send a MessageReason:
None


* ArtisticLicensePhysics: In Endless mode, the fortnightly storm, instead of advancing on your city from one end of the map will close in from all corners of it. What makes this odd is that this is only in Endless Mode; in both A New Home and the Arks, it advances like a normal storm.

to:

* ArtisticLicensePhysics: In Endless mode, the fortnightly storm, instead of advancing on your city from one end of the map will close in from all corners of it. What makes this odd is that this is only in Endless Mode; in both A ''A New Home Home'' and the Arks, ''The Arks'', it advances like a normal storm.



* FinalBoss: Despite not having any form of warfare or combat, this game still does have its own version of a "final boss" in the great ice storm at the end of A New Home.

to:

* FinalBoss: Despite not having any form of warfare or combat, this game still does have its own version of a "final boss" in the great ice storm at the end of A ''A New Home.Home''. It also shows up at the end of ''The Arks'', but you only need to fulfill the preparations to survive it.



** The Arks also had this situation, [[spoiler: regarding New Manchester, which the city next to the Arks had dire need of resources to survive the storm. Other than dealing with resource management for the players, the Arks' denizens will show discontent if the players keep providing resources to the neighboring city instead of focusing on preserving the Arks' seedlings, even if there is a surplus. Though there are many who sincerely felt [[HiddenDepths that New Manchester should be helped, but kept the feelings to themselves due to the prescribed mentality by the Arks' populace]].]]

to:

** The Arks ''The Arks'' also had this situation, [[spoiler: regarding New Manchester, which the city next to the Arks had dire need of resources to survive the storm. Other than dealing with resource management for the players, the Arks' denizens will show discontent if the players keep providing resources to the neighboring city instead of focusing on preserving the Arks' seedlings, even if there is a surplus. Though there are many who sincerely felt [[HiddenDepths that New Manchester should be helped, but kept the feelings to themselves due to the prescribed mentality by the Arks' populace]].]]



* NoahsStoryArc: One of the three scenarios in the game deal with preserving the seeds of various plants inside the titular Arks until the winter ends, [[FlingALightIntoTheFuture even if the original inhabitants do not live to see it]]. The major issues are that there are a total of 45 Engineers and an automaton, which make starting a functioning colony difficult, and the Arks must be prevented from frost, as it will damage the sensitive seeds. [[spoiler: The late game also had the players having to decide on whether to aid the unfortunate New Manchester in preparation for the coming storm or not, but it required vast amounts of planning and resources to gain a GoldenEnding from fulfilling the needs of both the player's city and New Manchester.]]

to:

* NoahsStoryArc: One of the three scenarios in the game deal with preserving the seeds of various plants inside the titular Arks until the winter ends, [[FlingALightIntoTheFuture even if the original inhabitants do not live to see it]]. The major issues are that there are a total of 45 Engineers and an automaton, which make starting a functioning colony difficult, and the Arks must be prevented from frost, as it will damage the sensitive seeds. [[spoiler: The late game also had forces the players having to decide on whether to aid the unfortunate New Manchester in preparation for the coming storm or not, but it required requires vast amounts of planning and resources to gain a GoldenEnding from fulfilling the needs of both the player's city and New Manchester.]]
Is there an issue? Send a MessageReason:
None


* ChooseAHandicap: In ''The Fall of Winterhome'' scenario, once you've fixed up the town and examine the generator that blew up and caused all the damage in the first place, your engineers tell you the generator is unfixable and won't last much longer until it completely shuts down, which kills your town's [[MoraleMechanic Hope]]. You have no choice but to set up a CitywideEvacuation, but you have two choices: tell the people you have no idea where you'll be going, which adds a permanent work efficiency penalty, or lie about another settlement you can go to and gain some Hope back. However, you'll later have to either [[HeKnowsTooMuch kill your engineers to uphold the lie]] or let the truth spill out and piss of the townspeople even more.

to:

* ChooseAHandicap: In ''The Fall of Winterhome'' scenario, once you've fixed up the town and examine the generator that blew up and caused all the damage in the first place, your engineers tell you the generator is unfixable and won't last much longer until it completely shuts down, which kills your town's [[MoraleMechanic Hope]]. You have no choice but to set up a CitywideEvacuation, but you have two choices: tell the people you have no idea where you'll be going, which adds a permanent work efficiency penalty, or lie about another settlement you can go to and gain some Hope back. However, you'll later have to either [[HeKnowsTooMuch kill your engineers to uphold the lie]] or let the truth spill out and piss of off the townspeople even more.
Is there an issue? Send a MessageReason:
Various spelling and grammatical fixes


* ''On the Edge'', the final chapter of the game, where you play as a frostland outpost from New London in the aftermath of ''A New Home''.

to:

* ''On the Edge'', the final chapter of the game, where you play as a frostland Frostlands outpost from New London in the aftermath of ''A New Home''.



* DayOfTheJackboot: In ''A New Home'', the city can be put under an authoritarian regime following either the Order/Discipline path or the Faith/Devotion path the to maintain control over the unruly populace, [[spoiler: once the Londoners faction starts forming to try and launch an expedition back there, in denial over the destruction of London]].

to:

* DayOfTheJackboot: In ''A New Home'', the city can be put under an authoritarian regime following either the Order/Discipline path or the Faith/Devotion path the to maintain control over the unruly populace, [[spoiler: once the Londoners faction starts forming to try and launch an expedition back there, in denial over the destruction of London]].



* DueToTheDead: Anything involving desecrating the corpses, such as mass burial and fertilizer, will take a hit on Hope meter. One such event involves whether to give your people proper burials after [[TearJerker witnessing a widow crying and holding her dead husband's hand in the mass graves]].
* {{Eagleland}}: One of the events involves finding a camp and later a city manned by [[spoiler:an American expedition originating from [[TeslaTechTimeline Tesla Manufacturing]]. In general display very few stereotypical traits, due to being busy surviving. However, if you explore around Tesla City, you'll eventually find a group of American survivors who killed Tesla in a mutiny; they're armed with guns, proud of having killed a man they consider to be a tyrant, and are at first distrustful of your explorers. [[QuintessentialBritishGentleman You convince these survivors to return to your colony with you by starting a friendly chat with them]].]]
* EarlyGameHell: Setting up the right infrastructure is crucial and a bad start often puts you behind the curve for the rest of the game. It's very easy to make a mistake a few hours into the game that will doom you to failure 10 hours later, without the player even realizing it. Losing people early on is a serious hit, and it's possible to end up with all of most people [[PressStartToGameOver incapacitated or dead in the initial days]].

to:

* DueToTheDead: Anything involving desecrating the corpses, such as mass burial and fertilizer, will take a hit on the Hope meter. One such event involves whether to give your people proper burials after [[TearJerker witnessing a widow crying and holding her dead husband's hand in the mass graves]].
* {{Eagleland}}: One of the events involves finding a camp and later a city manned by [[spoiler:an American expedition originating from [[TeslaTechTimeline Tesla Manufacturing]]. In general they display very few stereotypical traits, due to being busy surviving. However, if you explore around Tesla City, you'll eventually find a group of American survivors who killed Tesla in a mutiny; they're armed with guns, proud of having killed a man they consider to be a tyrant, and are at first distrustful of your explorers. [[QuintessentialBritishGentleman You convince these survivors to return to your colony with you by starting a friendly chat with them]].]]
* EarlyGameHell: Setting up the right infrastructure is crucial and a bad start often puts you behind the curve for the rest of the game. It's very easy to make a mistake a few hours into the game that will doom you to failure 10 hours later, without the player even realizing it. Losing people early on is a serious hit, and it's possible to end up with all of or most people [[PressStartToGameOver incapacitated or dead in the initial days]].



* EverybodysDeadDave: The fate of [[spoiler:Winterhome, a nearby settlement with a heat generator. It means that the player's colonists are the only known humans left in the region, if not the world. In Winterhome, a riot broke out over food shortages and [[TyrantTakesTheHelm increasingly harsh rule by an Army captain]] before the generator exploded from lack of oversight. Either many of them perished from that explosion, the resulting chaos, or scattered across the region in camps. This news causes a major Hope decrease and the "Londoner" splinter movement in-game as a number of your citizens refuse to accept that London is gone and petition/plot to return to her.]] ''The Fall of Winterhome'' described its fate in detail, with [[spoiler:the city itself having suffered a massive upheaval that overthrew a tyrannical and incompetent Captain. The survivors then established order, cleaned up the deaths and damages, and began to inspect the generator. Eventually, a crisis occurs within the city when the engineers discovered that the generator was about to explode. They then decided to repair a nearby dreadnought to evacuate from the city, but the time and passenger capacity were too little. Thus, there were many inhabitants left behind. While the Dreadnought escaped with its fate and destination still unknown, the city of Winterhome fell into a desolate place with a destroyed generator by the time ''A New Home'' begins.]]

to:

* EverybodysDeadDave: The fate of [[spoiler:Winterhome, a nearby settlement with a heat generator. It means that the player's colonists are the only known humans left in the region, if not the world. In Winterhome, a riot broke out over food shortages and [[TyrantTakesTheHelm increasingly harsh rule by an Army captain]] before the generator exploded from lack of oversight. Either many Many of them either perished from that explosion, the resulting chaos, or scattered across the region in camps. This news causes a major Hope decrease and the "Londoner" splinter movement in-game as a number of your citizens refuse to accept that London is gone and petition/plot to return to her.]] ''The Fall of Winterhome'' described its fate in detail, with [[spoiler:the city itself having suffered a massive upheaval that overthrew a tyrannical and incompetent Captain. The survivors then established order, cleaned up the deaths and damages, and began to inspect the generator. Eventually, a crisis occurs within the city when the engineers discovered that the generator was about to explode. They then decided to repair a nearby dreadnought to evacuate from the city, but the time and passenger capacity were too little. Thus, there were many inhabitants left behind. While the Dreadnought escaped with its fate and destination still unknown, the city of Winterhome fell into a desolate place with a destroyed generator by the time ''A New Home'' begins.]]



* HiddenInPlainSight: Due to how the mechanics of selecting citizens to assign to a station, it's hard to tell if [[spoiler:the one man in ''Fall of Winterhome'' claiming to not want to be separated from his child/ren is really telling the truth. Normally, you can select individual citizens and the UI will tell you if they have any family in the city. Not helping the fact is if you do decide to ship this man off to the evacuation, some of your citizens will comment, "I wish I'd thought of that." After the man is evacuated, a mob will trigger an event, forcing you to either let them leave for the Dreadnought, or stop them at the cost of killing and injuring people.]]
* HistoricalDomainCharacter: The game, particularly ''A New Home'', had two characters: [[spoiler: [[https://en.wikipedia.org/wiki/Nikola_Tesla Tesla]] and [[https://en.wikipedia.org/wiki/Fridtjof_Nansen Nansen]]]]. The former managing to [[spoiler: found a corporation that would build a city protected by an electric force-field against the ice ([[GoneHorriblyRight and also the inhabitants]])]] while the latter [[spoiler: not only scouted the Frostlands before the event of the game, but also survived to help refugees trapped in Frostland to reach the player's city]].

to:

* HiddenInPlainSight: Due to how the mechanics of selecting citizens to assign to a station, station works, it's hard to tell if [[spoiler:the one man in ''Fall of Winterhome'' claiming to not want to be separated from his child/ren is really telling the truth. Normally, you can select individual citizens and the UI will tell you if they have any family in the city. Not helping the fact is if you do decide to ship this man off to the evacuation, some of your citizens will comment, "I wish I'd thought of that." After the man is evacuated, a mob will trigger an event, forcing you to either let them leave for the Dreadnought, or stop them at the cost of killing and injuring people.]]
* HistoricalDomainCharacter: The game, particularly ''A New Home'', had two characters: [[spoiler: [[https://en.wikipedia.org/wiki/Nikola_Tesla Tesla]] and [[https://en.wikipedia.org/wiki/Fridtjof_Nansen Nansen]]]]. The former managing to [[spoiler: found a corporation that would build a city protected by an electric force-field against the ice ([[GoneHorriblyRight and also the inhabitants]])]] while the latter [[spoiler: not only scouted the Frostlands before the event of the game, but also survived to help refugees trapped in Frostland the Frostlands to reach the player's city]].



* NoahsStoryArc: One of the three scenarios in the game deal with preserving the seeds of various plants inside the titular Arks until the winter ends, [[FlingALightIntoTheFuture even if the original inhabitants do not live to see it]]. The major issues are that there are a total of 45 Engineers and an automaton, which make starting a functioning colony difficult, and the Arks must be prevented from frost, as it will damage the sensitive seeds. [[spoiler: Also the late game also had the players decide on whether to aid the unfortunate New Manchester in preparation for the coming storm or not, but it required vast amounts of planning and resources to gain a GoldenEnding from fulfilling the needs of both the player's city and New Manchester.]]

to:

* NoahsStoryArc: One of the three scenarios in the game deal with preserving the seeds of various plants inside the titular Arks until the winter ends, [[FlingALightIntoTheFuture even if the original inhabitants do not live to see it]]. The major issues are that there are a total of 45 Engineers and an automaton, which make starting a functioning colony difficult, and the Arks must be prevented from frost, as it will damage the sensitive seeds. [[spoiler: Also the The late game also had the players having to decide on whether to aid the unfortunate New Manchester in preparation for the coming storm or not, but it required vast amounts of planning and resources to gain a GoldenEnding from fulfilling the needs of both the player's city and New Manchester.]]



* RareCandy: Steam cores. They cannot be manufactured, only looted from very specific encounters, from dismantling the buildings or automatons that use them, or from Tesla City in ''A New Home'' if you choose to explore and set up an outpost there. Steam cores are extremely vital to the running of a healthy city, being part of almost every important upgrade in the lategame and the source of power for your automatons, as well as a requirement to even build some of the core structures like hothouses and coal mines.

to:

* RareCandy: Steam cores. They cannot be manufactured, only looted from very specific encounters, from dismantling the buildings or automatons that use them, or from Tesla City in ''A New Home'' if you choose to explore and set up an outpost there. Steam cores are extremely vital to the running of a healthy city, being part of almost every important upgrade in the lategame late game and the source of power for your automatons, as well as a requirement to even build some of the core structures like hothouses and coal mines.



** Fall of Winterhome has this on a massive scale: you have over 600 people in your city (including all the surrounding bases) and only 500 can fit onto a Dreadnought even after fully upgrading its capacity. Leave the kids behind and people will justly question you. Evacuate the engineers and there won't be anyone left to delay the explosion. Leave engineers to maintain the Generator and they will tell you that without them the Dreadnought will simply stall in the middle of nowhere.

to:

** ''The Fall of Winterhome Winterhome'' has this on a massive scale: you have over 600 people in your city (including all the surrounding bases) and only 500 can fit onto a Dreadnought even after fully upgrading its capacity. Leave the kids behind and people will justly question you. Evacuate the engineers and there won't be anyone left to delay the explosion. Leave engineers to maintain the Generator and they will tell you that without them the Dreadnought will simply stall in the middle of nowhere.



** ''The Arks''' [[spoiler: crisis involving neighboring New Manchester]] has elements of this between the Arks' small academic population (represented by its Engineer-only population supplemented by automatons for labor) and [[spoiler: working-class heavy New Manchester]], which the latter lacking sufficient supplies and infrastructure from the start, let alone an upcoming storm. [[spoiler: A major issue for the Arks involved a segment of the population demanding the player to abandon New Manchester to its fate and a discontent penalty ([[HiddenDepths but a small Hope bonus in some cases]]) if the player decided to help. Though this got better once the player accepted to keep 6 automatons while delivering spare ones to deliver resources.]]

to:

** ''The Arks''' [[spoiler: crisis involving neighboring New Manchester]] has elements of this between the Arks' small academic population (represented by its Engineer-only population supplemented by automatons for labor) and [[spoiler: working-class heavy New Manchester]], which with the latter lacking sufficient supplies and infrastructure from the start, let alone an enough to survive the upcoming storm. [[spoiler: A major issue for the Arks involved a segment of the population demanding the player to abandon New Manchester to its fate and a discontent penalty ([[HiddenDepths but a small Hope bonus in some cases]]) if the player decided to help. Though this got better once the player accepted decided to keep 6 automatons while delivering spare ones to deliver resources.]]



** One of the events involving Automatons is about a pedestrian whose leg was crushed after they stepped in its path. Want to avoid it in the future? Be prepared that slower movement means less efficiency.
** The Healing House, [[spoiler: an unlockable structure from Faith and Spiritual Strength path]], is good for providing hope but, being manned by clergy with little medical experience, may not actually help with the general health of the patients. [[note]]It heals patients more slowly than a proper Infirmary, but does not require a steam core or Engineers in order to function.[[/note]]

to:

** One of the events involving Automatons is about a pedestrian whose leg was crushed after they stepped in its path. Want to avoid it in the future? Be prepared that for slower movement which means less efficiency.
** The Healing House, [[spoiler: an unlockable structure from the Faith and Spiritual Strength path]], is good for providing hope but, being manned by clergy with little medical experience, may not actually help with the general health of the patients. [[note]]It heals patients more slowly than a proper Infirmary, but does not require a steam core or Engineers in order to function.[[/note]]



** In ''The Last Autumn'', [[spoiler:choosing to have any engineers on the Peoples' Militia should you side with the workers will result in either a minority engineer representation being harassed or brutalized, or a majority engineer representation attempting to pull a coup d'etat on you for depriving them of their privileges.]]

to:

** In ''The Last Autumn'', [[spoiler:choosing to have any engineers on the Peoples' People's Militia should you side with the workers will result in either a minority engineer representation being harassed or brutalized, or a majority engineer representation attempting to pull a coup d'etat on you for depriving them of their privileges.]]



** The GoldenEnding to the Arks involves [[spoiler:saving both the objectives of the city along with nearby New Manchester, which involved vast amounts of planning and resources to pull it off]].

to:

** The GoldenEnding to the Arks involves [[spoiler:saving both the objectives of the city along with nearby New Manchester, which involved vast amounts of planning and resources to pull it off]].



* TooFastToStop: In endless mode, one landmark in Frostland is the 'ice boat', a boat fitted with skates that could very easily build up speed across the ice flats on the frozen seas... and no brakes. Your scouts find it in pieces, presumably lodged in something it couldn't steer away from.

to:

* TooFastToStop: In endless mode, one landmark in the Frostland is the 'ice boat', a boat fitted with skates that could very easily build up speed across the ice flats on the frozen seas... and no brakes. Your scouts find it in pieces, presumably lodged in something it couldn't steer away from.



** ''On the Edge'' is also a mild example. While it retains the same general mechanics of heat, construction, and healthcare, the standard resource gathering is largely replaced by trade. Three other settlements capable of providing food, coal, and wood are operating in the region as well as your own, which can provide steel and steam cores. To gain resources needed to survive, you must trade supplies with the other settlements outright or help them improve their conditions for a reward. Maintaining and managing your relationship with others rather then your own production is the primary gimmick.

to:

** ''On the Edge'' is also a mild example. While it retains the same general mechanics of heat, construction, and healthcare, the standard resource gathering is largely replaced by trade. Three other settlements capable of providing food, coal, and wood are operating in the region as well as your own, which can provide steel and steam cores. To gain resources needed to survive, you must trade supplies with the other settlements outright or help them improve their conditions for a reward. Maintaining and managing your relationship with others rather then than your own production is the primary gimmick.



** Very much averted in many scenarios. The ''House of Pleasure'' law allows you to turn the public house into a brothel and station five of your citizens as prostitutes there. Enacting this law will cause your population to lose hope, and some of your citizens will complain about it, but access to sex will lower discontentment, and then there is the event where a) [[spoiler: one of the prostitutes kills herself after one too many visits by an abusive customer]] and b) the game reminds you there actually is no free choice of work in the city. You forced these people into these "jobs", but it wouldn't be Frostpunk if it couldn't get worse: If you institute the New Religion, [[spoiler: one of your preachers [[SexIsEvil denounces a woman as a harlot in a sermon]] and she gets beaten up by a mob. If you turn to the faith keepers to have them punished, they shrug and reply that they won't punish people for doing what's right -- which, again, is beating up a woman for her being forced into prostitution by you.]]

to:

** Very much averted in many scenarios. The ''House of Pleasure'' law allows you to turn the public house into a brothel and station five of your citizens as prostitutes there. Enacting this law will cause your population to lose hope, and some of your citizens will complain about it, but access to sex will lower discontentment, and then there is the an event where a) [[spoiler: one of the prostitutes kills herself after one too many visits by an abusive customer]] and b) the game reminds you there actually is no free choice of work in the city. You forced these people into these "jobs", but it wouldn't be Frostpunk ''Frostpunk'' if it couldn't get worse: If you institute the New Religion, [[spoiler: one of your preachers [[SexIsEvil denounces a woman as a harlot in a sermon]] and she gets beaten up by a mob. If you turn to the faith keepers Faith Keepers to have them punished, they shrug and reply that they won't punish people for doing what's right -- which, again, is beating up a woman for her being forced into prostitution by you.]]



** Going off of how you handle your child citizens, in the [[spoiler:Fall of Winterhome, you are denied the above options due to some of the laws already being picked out for you -- including the disdainful (and, given the starting population, redundant) Child Labor laws. Despite this, you can reward their hard work and help in rebuilding the city until the end by ensuring that all children are guaranteed a spot on the evacuation Dreadnought. It's the only form of special treatment your people won't openly argue with.]]

to:

** Going off of how you handle your child citizens, in the [[spoiler:Fall [[spoiler:'' The Fall of Winterhome, Winterhome'', you are denied the above options due to some of the laws already being picked out for you -- including the disdainful (and, given the starting population, redundant) Child Labor laws. Despite this, you can reward their hard work and help in rebuilding the city until the end by ensuring that all children are guaranteed a spot on the evacuation Dreadnought. It's the only form of special treatment your people won't openly argue with.]]



** In place of Hope in ''The Last Autumn'' is "Motivation." Every decision and law that raises motivation concerns raising the quality of life for the workers, from serving hearty meals that cost more raw food, to lowering the capacity of tents so that people have more personal space, at the cost of having to build more of them. You can also shorten the workday from 10 hours to 8, under the premise that well-rested people make less mistakes.

to:

** In place of Hope in ''The Last Autumn'' is "Motivation." "Motivation". Every decision and law that raises motivation concerns raising the quality of life for the workers, from serving hearty meals that cost more raw food, to lowering the capacity of tents so that people have more personal space, at the cost of having to build more of them. You can also shorten the workday from 10 hours to 8, under the premise that well-rested people make less mistakes.



** The Engineers' path in ''The Last Autumn'' can dip right into this. You can sign up for penal workers, who don't take up as many rations per day and cost far less in terms of convoy orders. Then, you can arrest workers en masse and turn ''them'' into convicts! Convicts don't have a say in strikes for generator construction. There's even an achievement for ending the game with only engineers or convicts. Just be sure to have enough engineers on overwatch duty, or those prisoners could riot...

to:

** The Engineers' path in ''The Last Autumn'' can dip right into this. You can sign up for penal workers, who don't take up as many rations per day and cost far less in terms of convoy orders. Then, you can arrest workers en masse and turn ''them'' into convicts! Convicts don't have a say in strikes for generator construction. There's even an achievement for ending the game with only engineers or and convicts. Just be sure to have enough engineers on overwatch duty, or those prisoners could riot...



** Justifiable in that, if ''The Arks'' is anything to go buy, research isn't actually developing the technology, but reviewing blueprints to figure out how to put it together.

to:

** Justifiable in that, if ''The Arks'' is anything to go buy, by, research isn't actually developing the technology, but reviewing blueprints to figure out how to put it together.



** "Hope" is how much people trust in you as a leader. When it bottoms out, you receive an ultimatum to give them a reason to keep you around, by raising Hope to 15% in two days. The Faith and Order paths have several means to raise hope. [[spoiler:The ultimate option is to become some kind of demagogue who turns your supporters into zealots, "hope" gets overridden with "devotion" or "obedience."]]

to:

** "Hope" is how much people trust in you as a leader. When it bottoms out, you receive an ultimatum to give them a reason to keep you around, by raising Hope to 15% in two days. The Faith and Order paths have several means to raise hope. [[spoiler:The ultimate option is to become some kind of demagogue who turns your supporters into zealots, zealots or a dictator and "hope" gets overridden with "devotion" or "obedience."]]and "obedience".]]



* YouShallNotPass: ''Fall of Winterhome'' provides an example, though in this case there's no literal enemy. [[spoiler: When the generator finally runs out, there's an event in which one of the choices the Captain can make is to stay at his post with the engineers to buy Winterhome 24 more hours. This will assuredly cost the Captain and his engineers their lives, but if the Dreadnought is only a few hours from being filled or even completed, then it will save lives.]]

to:

* YouShallNotPass: ''Fall ''The Fall of Winterhome'' provides an example, though in this case there's no literal enemy. [[spoiler: When the generator finally runs out, there's an event in which one of the choices the Captain can make is to stay at his post with the engineers to buy Winterhome 24 more hours. This will assuredly cost the Captain and his engineers their lives, but if the Dreadnought is only a few hours from being filled or even completed, then it will save lives.]]



* ZeppelinsFromAnotherWorld: Scouts and eventually Hunters can utilize hot-air balloons, the latter using zeppelins, to survey and acquire resources in Frostland. The opening cinematic for ''A New Home'' also shows zeppelins flying over London before the Great Frost arrived.

to:

* ZeppelinsFromAnotherWorld: Scouts and eventually Hunters can utilize hot-air balloons, the latter using zeppelins, to survey and acquire resources in Frostland.the Frostlands. The opening cinematic for ''A New Home'' also shows zeppelins flying over London before the Great Frost arrived.
Is there an issue? Send a MessageReason:
None of those were punishments for being cruel, just cruel things the player can do.


* VideoGameCrueltyPunishment: While the players are allowed to make sadistic decisions ForTheEvulz rather than from pure necessity, it will take a hit on Hope and Discontent that might cause trouble for the city.

to:

* VideoGameCrueltyPunishment: VideoGameCrueltyPotential: While the players are allowed to make sadistic decisions ForTheEvulz rather than from pure necessity, it will take a hit on Hope and Discontent that might cause trouble for the city.
Is there an issue? Send a MessageReason:
None


* TheCassandra: ''The Last Autumn'' has Effie MacLachlan, an assistant engineer and member of the only group of survivors after the Core of the Site 107 Generator exploded, killing all the other IEC employees at the site. She foresaw the disaster, but due to her relative inexperience she was ignored by her superiors until it was too late.

to:

* TheCassandra: ''The Last Autumn'' has Effie MacLachlan, [=MacLachlan=], an assistant engineer and member of the only group of survivors after the Core of the Site 107 Generator exploded, killing all the other IEC employees at the site. She foresaw the disaster, but due to her relative inexperience she was ignored by her superiors until it was too late.
Is there an issue? Send a MessageReason:
None


A sequel, ''Frostpunk 2'', was announced in August 2021, set in the same universe 30 years after the first game, following a new technological breakthrough with the discovery of oil. No release date is currently set, though a closed beta test occurred in April 2023.

to:

A sequel, ''Frostpunk 2'', was announced in August 2021, set in the same universe 30 years after the first game, following a new technological breakthrough with the discovery of oil. No exact release date is currently set, set (although it's slated for release sometime in 2024), though a closed beta test occurred in April 2023.
Is there an issue? Send a MessageReason:
None


*** The one for completing the generator with only convicts and engineers left on your workforce by the end is called [[Music/JimmyHendrix "All Along the Watchtower"]].

to:

*** The one for completing the generator with only convicts and engineers left on your workforce by the end is called [[Music/JimmyHendrix [[Music/JimiHendrix "All Along the Watchtower"]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The heat mechanic hits a maximum at Comfortable, or 2 and above points of warmth to a minimum of 0 degrees Celsius. Despite it being unlikely you'll achieve it on a normal playthrough, your people will never have any problem with you cranking the heat ''far'' above comfortable levels (Possible by speeding through the generator power techs alongside warm homes) even if the end result is dangerous for human life in its own way.[[note]]Through the use of a fully-powered max-Overdrive generator and heater, an Infirmary with both insulation techs can achieve an internal temperature positive of 130 degrees Celsius. A common temperature between storms in Endless mode is -60 degrees, still making the Infirmary over 70 degrees, hotter than the hottest deserts on Earth and heat stroke inevitable in real life.[[/note]]
Is there an issue? Send a MessageReason:
None


* TheCassandra: ''The Last Autumn'' has Effie MacLachlan, an engineer and member of the only group of survivors after The Core of the Site 107 Generator exploded, killing all the other IEC employees at the site. She foresaw the disaster, but due to her relative inexperience she was ignored by her superiors until it was too late.

to:

* TheCassandra: ''The Last Autumn'' has Effie MacLachlan, an assistant engineer and member of the only group of survivors after The the Core of the Site 107 Generator exploded, killing all the other IEC employees at the site. She foresaw the disaster, but due to her relative inexperience she was ignored by her superiors until it was too late.

Added: 819

Changed: 573

Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: Once you have a Guard Station or seat of the Faith Keepers, you can use guards or Faith Keepers to break up protests and keep order. These options are granted regardless of how many people you actually have assigned to those jobs, as long as you have at least one active at the time such an event happens. When trying to impose the New Order/New Faith, you can have all of two guards/Faith Keepers in a city of 500+ people where about a quarter of them are opposed to the law and are determined to fight it, and you will still be able to force your people to submit or die.

to:

* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Once you have a Guard Station or seat of the Faith Keepers, you can use guards or Faith Keepers to break up protests and keep order. These options are granted regardless of how many people you actually have assigned to those jobs, as long as you have at least one active at the time such an event happens. When trying to impose the New Order/New Faith, you can have all of two guards/Faith Keepers in a city of 500+ people where about a quarter of them are opposed to the law and are determined to fight it, and you will still be able to force your people to submit or die.die.
** The intro for ''The Last Autumn'' mentions that it took five weeks for the team from Birmingham to reach site 107. In-game, the player's settlement is located nearby site 107, yet resources from London get delivered a day after the request.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheCassandra: ''The Last Autumn'' has Effie MacLachlan, an engineer and member of the only group of survivors after The Core of the Site 107 Generator exploded, killing all the other IEC employees at the site. She foresaw the disaster, but due to her relative inexperience she was ignored by her superiors until it was too late.

Top