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* Neologism: The game uses "anth/kenth" for the cardinal directions (equivalent to "north/south", "east/west", and "up/down"), and [[spoiler:introduces "sursum/deorsum" for the fifth-dimensional directions, derived similarly to "ana/kata" but from Latin rather than Greek]].

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* Neologism: {{Neologism}}: The game uses "anth/kenth" for the cardinal directions (equivalent to "north/south", "east/west", and "up/down"), and [[spoiler:introduces "sursum/deorsum" for the fifth-dimensional directions, derived similarly to "ana/kata" but from Latin rather than Greek]].

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* GoMadFromTheRevelation: {{Averted}}. The goal of the game--both out-of-universe and through the InUniverse Multidimensional Exchange Program--is to ease the player into hyperdimensional space.

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* GoMadFromTheRevelation: {{Averted}}. The There is an active effort to avoid this, as the goal of the game--both out-of-universe and through the InUniverse Multidimensional Exchange Program--is to ease the player into hyperdimensional space.space. The trope is {{implied}} once:
-->'''Cosmodeus''': But you must demonstrate full mastery of your mind before receiving more cosmic knowledge. I've seen unfathomable horrors fall upon those who were not ready.



* InterfaceSpoiler: [[spoiler:There is an option to color-code the ghost projections. When they turn a new color in the already otherwise grayscale "Beyond?" hole, it might help give away that a new dimension has been added.]]



* MoreThanThreeDimensions: The game is played in hyperdimensional space. Like earlier 4D video game projects, such as ''VideoGame/{{Miegakure}}'' and ''4D Miner'', only one three-dimensional "slice" of the world is visible at a time.

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* MagicMushroom: The final world has giant mushrooms in the background, reflecting that the game is at its trippiest.
* MonochromeToColor: One hole starts out in monochrome. When [[spoiler:Cosmodeus reveals that the world is five-dimensional]], it becomes brightly rainbow-colored.
* MoreThanThreeDimensions: The game is played in hyperdimensional space. Like earlier 4D video game projects, such as ''VideoGame/{{Miegakure}}'' and ''4D Miner'', only one three-dimensional "slice" of the world is visible at a time. Unlike them, [[spoiler:there's 5D]].



* Neologism: The game uses "anth/kenth" for the cardinal directions (equivalent to "north/south", "east/west", and "up/down"), and [[spoiler:introduces "sursum/deorsum" for the fifth-dimensional directions, derived similarly to "ana/kata" but from Latin rather than Greek]].
* OnlyTheWorthyMayPass: The game is a test to see whether the PlayerCharacter is worthy of further hyperdimensional knowledge and the title of Watcher.



* SortingAlgorithmOfThreateningGeography: Several of the worlds are stock VideoGameSettings in the standard order, such as a GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, and LethalLavaLand.

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* SortingAlgorithmOfThreateningGeography: Several of the worlds are stock VideoGameSettings in the standard order, such as a GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, and LethalLavaLand.LethalLavaLand, before moving onto the abstract.


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* VariableMix: Different channels of the background music fade in and out depending on the camera's rotation, ideally helping the player orient themself better in 4D.
* WhamLine: "[[spoiler:My universe does not really have four dimensions... It has five.]]"
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Added DiffLines:

''4D Golf'' is an indie minigolf game created by [=CodeParade=] and released in 2024. It continues the theme of [[AlienGeometries alien-geometry]] gameplay from their previous game, ''VideoGame/{{Hyperbolica}}'', this time using MoreThanThreeDimensions.

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!! This game provides examples of:
* AlienGeometries: Due to existing in four-dimensional space, the world naturally seems to warp as the camera rotates or moves ana and kata, and "flat" terrain has three-dimensional volume. Later worlds augment this with GravityScrew and [[spoiler:a fifth spatial dimension]].
* AnotherDimension: Literally. The game is set in a multiverse of worlds with different numbers of spatial and temporal dimensions, and involves the PlayerCharacter going to one for training. Cosmodeus mentions other such worlds, one of which has two time dimensions.
* AntiFrustrationFeatures: ''4D Golf'' includes and invents various visualization features that can be toggled on and off, as well as buttons to quickly find the ball or hole, in an effort to make the hyperspace world more accessible.
* BizarreAndImprobableGolfGame: {{Downplayed}} to avoid being too overwhelming, but there is an absurdity in the golf ball literally getting bounced into the fourth dimension, and some of the holes are in improbable settings like an art museum or [[SpaceZone outer space]].
* DepthPerplexion: Both of the main views necessarily include this. In the main view, the ghost images of objects may make them appear closer than they are, when really this indicates that they are off to the side along the unshown axis. Volume View makes height the unshown dimension, rendering elevation impossible to measure, and showing slopes and drops as walls or empty space that should be thought of more as contours. Both views must often be used to understand the full shape of the course.
* EnergyBeings: Cosmodeus self-describes as a being of PureEnergy.
* ExactlyWhatItSaysOnTheTin: It's minigolf in higher-dimensional space. There's not much more to it.
* GoMadFromTheRevelation: {{Averted}}. The goal of the game--both out-of-universe and through the InUniverse Multidimensional Exchange Program--is to ease the player into hyperdimensional space.
* GravityScrew: The Nebula world introduces surfaces (or rather, volumes) that change and invert the direction of gravity when touched, comparable to those in ''VideoGame/MarbleItUp''.
* LevelEditor: The editor used to design the courses was deemed so intuitive that one was included with the game. The developer credits ''VideoGame/RollerCoasterTycoon'' as inspiration, as it uses a similar method of extending the course by picking connective track pieces.
* MadMarbleMaze: There is an unlockable Marble Mode where the player directly controls the ball.
* MoreThanThreeDimensions: The game is played in hyperdimensional space. Like earlier 4D video game projects, such as ''VideoGame/{{Miegakure}}'' and ''4D Miner'', only one three-dimensional "slice" of the world is visible at a time.
* MundaneMadeAwesome: Cosmodeus introduces miniature golf as a "sacred and ancient tradition".
* MuseumOfTheStrangeAndUnusual: The Mezzanine world is a museum of four-dimensional art objects, including volumetric canvases and sculptures of 4D solids.
* PinballZone: Several holes feature four-dimensional pinball bumpers.
* SlippySlideyIceWorld: The Arctic world is complete with ice that reduces the golf ball's friction.
* SortingAlgorithmOfThreateningGeography: Several of the worlds are stock VideoGameSettings in the standard order, such as a GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, and LethalLavaLand.
* SpringsSpringsEverywhere: Bouncy terrain is marked with caution stripes.
* SuperiorSpecies: Cosmodeus postures as such due to being used to higher-dimensional space.
-->'''Cosmodeus''': Your primitive universe is very charming, but I'm sure you're excited to learn from us 'higher dimensional' beings.
* SuperSenses: The player is granted a "sixth sense" that lets them see ghost-image projections of objects that are ana or kata (off to the side in 4D).
* ThirdEye: The game uses this as shorthand for understanding the fourth dimension. Who knows if it's literal since the player character [[FirstPersonGhost isn't rendered]].
* TopDownView: Volume View is the 4D equivalent to a top-down view, showing the shape of the volumetric green at the same height as the player.
* XRayVision: Cosmodeus is able to see inside the PlayerCharacter in the same way that a three-dimensional being could see the innards of a two-dimensional organism, commenting on the "organ sacks rattling around in there" before apologizing for the intrusion. The player also has a sort of x-ray vision through the wireframe view.

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