Follow TV Tropes

Following

History VideoGame / FireEmblemWarriors

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Ryoma's promoted costume, "High Prince" (which doesn't exist in his own game as he starts as a promoted unit) puts him in the armour of his late father King Sumeragi (as seen in the cutscene in Fates depicting his death [[spoiler:as well as the late-game ''Revelation'' map where his BrainwashedAndCrazy Anankos-resurrected form is the stage-boss).


Added DiffLines:

** In terms of classes/costumes, new ones had to be invented for characters who started as promoted units, or who's base classes don't have promotions in their own games (i.e. Frederick, Olivia, Azura, all the Nohrian royals bar Elise, and Ryoma) for when a Surge Crest is used on them. Frederick becomes a "Guardian Knight", Olivia becomes a "Prima", Azura a "Diva", Leo a "Dark Crusader", Camilla a "Malig Master", Xander a "Crown Prince" and Ryoma a "High Prince").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Emmeryn
*** Gangrel is replaced by Validar, both being Plegian villains, and Validar becoming ruler of the country after Gangrel's defeat anyway.
** Caravan Dancer
*** Validar is once again used as a stand-in for Gangrel, for the same reasons above.
*** Camilla replaces Aversa, as they are both older, seductive-looking women who ride winged beasts (though Camilla rides a wyvern as opposed to Aversa's pegasus). While it's not represented in this game, in their own games they're both of classes that wield both weapons and tomes as well (Axes for Camilla as a Malig Knight, lances for Aversa as a Dark Flier).
Is there an issue? Send a MessageReason:
None


* PowerupLetdown: Some History Mode maps deploy Rowan and Lianna as enemies. They come packing their Enliron and Facinna, allowing them to do extreme damage to any allied monster units. Too bad there are no monster units.

to:

* PowerupLetdown: PowerUpLetDown: Some History Mode maps deploy Rowan and Lianna as enemies. They come packing their Enliron and Facinna, allowing them to do extreme damage to any allied monster units. Too bad there are no monster units.
Is there an issue? Send a MessageReason:
None


* PowerUpLetdown: Some History Mode maps deploy Rowan and Lianna as enemies. They come packing their Enliron and Facinna, allowing them to do extreme damage to any allied monster units. Too bad there are no monster units.

to:

* PowerUpLetdown: PowerupLetdown: Some History Mode maps deploy Rowan and Lianna as enemies. They come packing their Enliron and Facinna, allowing them to do extreme damage to any allied monster units. Too bad there are no monster units.
Is there an issue? Send a MessageReason:
None


* PowerUpLetDown: Some History Mode maps deploy Rowan and Lianna as enemies. They come packing their Enliron and Facinna, allowing them to do extreme damage to any allied monster units. Too bad there are no monster units.

to:

* PowerUpLetDown: PowerUpLetdown: Some History Mode maps deploy Rowan and Lianna as enemies. They come packing their Enliron and Facinna, allowing them to do extreme damage to any allied monster units. Too bad there are no monster units.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PowerUpLetDown: Some History Mode maps deploy Rowan and Lianna as enemies. They come packing their Enliron and Facinna, allowing them to do extreme damage to any allied monster units. Too bad there are no monster units.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Xander and generic Cavaliers
** Frederick and generic Great Knights
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Lissa and generic Fighters
** Oboro and generic Soldiers
Is there an issue? Send a MessageReason:
None


* MovesetClone: Due to [[LoadsAndLoadsOfCharacters the sheer roster size]] and how classes work in Fire Emblem games, few characters have fully unique movesets, though some moveset clones do get custom strong attack effects and all get unique Specials. Characters who are moveset clones of each other include:

to:

* MovesetClone: Due to [[LoadsAndLoadsOfCharacters the sheer roster size]] and how classes work in Fire Emblem ''Fire Emblem'' games, few characters have fully unique movesets, though some moveset clones do get custom strong attack effects and all get unique Specials. Characters who are moveset clones of each other include:



** Robin and Tharja, as well as the nonplayable Gharnef, Validar, and Iago
** Ryoma and Owain
** Caeda, Cordelia, and Hinoka
** Camilla and Minerva
** Takumi, Sakura, Niles, and Anna

to:

** Robin and Tharja, as well as the nonplayable Gharnef, Validar, and Iago
** Ryoma
Iago, and Owain
generic Mages
** Ryoma, Owain, and generic Myrmidons and Thieves
** Caeda, Cordelia, Hinoka, and Hinoka
generic Pegasus Knights
** Camilla Camilla, Minerva, and Minerva
generic Wyvern Riders
** Takumi, Sakura, Niles, Anna, and Annageneric Archers

Added: 266

Changed: 264

Is there an issue? Send a MessageReason:
None


* MeleeATrois: Chapter 12 involves a three-way fight between your party, the Hoshdian army, and the Nohrian army. Unlike most battles, the objective here is not to defeat Ryoma and Xander, but to cripple both armies at an equal and consistent pace by taking forts one at a time.

to:

* MeleeATrois: MeleeATrois:
**
Chapter 12 involves a three-way fight between your party, the Hoshdian army, and the Nohrian army. Unlike most battles, the objective here is not to defeat Ryoma and Xander, but to cripple both armies at an equal and consistent pace by taking forts one at a time.
Is there an issue? Send a MessageReason:
None


*** When Marth appears in the Premonition History Mode, he and Female Robin directly reference his [[FireEmblemMysteryOfTheEmblem dialogue with Hardin]] and the latter's Main/MotiveRant.

to:

*** When Marth appears in the Premonition History Mode, he and Female Robin directly reference his [[FireEmblemMysteryOfTheEmblem [[VideoGame/FireEmblemMysteryOfTheEmblem dialogue with Hardin]] and the latter's Main/MotiveRant.MotiveRant.
Is there an issue? Send a MessageReason:
You can fix this by changing their autobattle settings during mission setup. It's just noticeable because they default to defensive AI rather than attack orders like everyone else.


** Notably, [[TheMedic Sakura, Elise, and Lissa]] will do the "hang around" bit in any situation, while the player would like them to be actively going after enemies almost all of the time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Notably, [[TheMedic Sakura, Elise, and Lissa]] will do the "hang around" bit in any situation, while the player would like them to be actively going after enemies almost all of the time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfinityMinusOneSword: Chapters 13 through 15 give you the base forms of Siegfried, Raijinto, Yato, Exalted Falchion, Enliron, and Facinna. All six swords have 80 might, which is the most you can realistically acquire during your first playthrough of the main storyline. In addition, Exalted Falchion deals bonus damage against dragons, four of whom need to be killed in order to break the FinalBoss' health regeneration, and Enliron and Facinna deal bonus damage against monsters, which are very heavily deployed in the final chapters.
* InfinityPlusOneSword:
** The base game allows you to obtain scrolls for everyone's personal weapons, buy a mastery crest, and grind out 10,000 kills to turn said personal weapons into 240 might/6 skill slot engines of destruction.
** With the DLC installed, you can collect opuses to further enhance your weapons into 720 might weapons of mass destruction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CycleOfHurting: "Juggling" is a special tactic that requires knocking an enemy into the air and keeping them airborne by continuously performing attacks with little starting or ending lag. The primary benefit is that the airborne enemy cannot block or dodge until they touch the ground which makes this the best way to whittle down an elite mook's or playable character's health to nothing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RandomNumberGod: There are five variables to a weapon drop which are Weapon Rank, Weapon Stars, Weapon Slots, Number of Skills, and Type of Skills. Getting the very best weapon (Rank S, five stars, six slots) requires a tremendous investment of time and amazing luck.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayEveryDay: Downplayed. You can get free weapons, materials, or money for scanning an amiibo but you're limited to five amiibo scans in a 24-hour period with no consequence for missing a day or not even scanning at all.

Added: 148

Removed: 142

Is there an issue? Send a MessageReason:
None


* GradualRegeneration: As long as a character stands in a fort their army controls, they will slowly recover HP. The amount can increase via Crests.



* HealingFactor: As long as a character stands in a fort their army controls, they will slowly recover HP. The amount can increase via Crests.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameDelegationPenalty: Directing your [=NPC=] Allies or just letting them do their thing can allow you to take control of the map and rack up the K.O. count very quickly. The only problem with this is that you miss out on the materials of every enemy they defeat which is not good if you're farming for silver and gold material drops.

Changed: 136

Is there an issue? Send a MessageReason:
None


** Tier-1: Bronze Weapons are Dark Green which is the color that the metal takes during the process of oxidation.
** Tier-2: Iron Weapons are Dark Grey with blue effects.
** Tier-3: Steel Weapons are Black with white edges.
** Tier-4: Silver Weapons are [[ExactlyWhatItSaysOnTheTin Silver]] with red trimmings.
** Tier-5: Legendary/Brave Weapons. The default brave weapons are Steel with blue and gold trimmings.
** Tier-6: Hero Weapons are made with the colors of the rainbow.

to:

** Tier-1: Bronze Weapons are Dark Green which is the color that the metal takes during the process of oxidation.
oxidation. (10 Atk + 1 per Star)
** Tier-2: Iron Weapons are Dark Grey with blue effects.
effects. (20 Atk + 2 per Star)
** Tier-3: Steel Weapons are Black with white edges.
edges. (40 Atk + 4 per Star)
** Tier-4: Silver Weapons are [[ExactlyWhatItSaysOnTheTin Silver]] with red trimmings.
trimmings. (80 Atk + 8 per Star)
** Tier-5: Legendary/Brave Weapons. The default brave weapons are Steel with blue and gold trimmings.
trimmings. (160 Atk + 16 per Star)
** Tier-6: Hero Weapons are made with the colors of the rainbow. (480 Atk + 48 per Star)
Is there an issue? Send a MessageReason:
The Path Is Yours scenario explicitly uses a male Corrin.


** Azura and Jakob/Felicia aren't present in The Path is Yours -- the ''Fates'' History Mode -- when they're supposed to be the only ones that side with Corrin initially in the ''Revelation'' route.

to:

** Azura and Jakob/Felicia Felicia aren't present in The Path is Yours -- the ''Fates'' History Mode -- when they're supposed to be the only ones that side with Corrin initially in the ''Revelation'' route.
Is there an issue? Send a MessageReason:
None


* DemotedToExtra: In a class example, this is the first game where the [[MightyGlacier Knight]] class line is unplayable. The closest equivalent, is Frederick, a dual cavalry/armored category unit, who is a promoted Knight.

to:

* DemotedToExtra: In a class example, this is the first game where the [[MightyGlacier Knight]] class line is unplayable. The closest equivalent, is Frederick, a dual cavalry/armored category unit, who is a promoted Knight.unit.
Is there an issue? Send a MessageReason:
Felicia is only present for male Avatars in Fates; female Avatars get Jakob instead (and, IIRC, this game uses female Corrin as the default one).


** Azura and Felicia aren't present in The Path is Yours -- the ''Fates'' History Mode -- when they're supposed to be the only ones that side with Corrin initially in the ''Revelation'' route.

to:

** Azura and Felicia Jakob/Felicia aren't present in The Path is Yours -- the ''Fates'' History Mode -- when they're supposed to be the only ones that side with Corrin initially in the ''Revelation'' route.
Is there an issue? Send a MessageReason:
None


** [[WeaponOfXSlaying Weapons designed to specifically target a certain class of enemy]] (such as heavy armor, dragons and mounted units) are typically weaker than other weapons of their class, and forging these qualities on other weapons in turn will make them weaker. Exemptions come when those attributes are locked to the weapon, such as the three Falchions, which are most deadly against dragons but are still effective against other enemy types, and if the player has unlocked the True Power and Divine Favor weapon attributes on any given unit's personal weapon, which negates the weaker damage penalty from foreign Slaying attributes.

to:

** [[WeaponOfXSlaying Weapons "Slayer" Weapons, which are designed to specifically target a certain class of enemy]] (such as heavy armor, dragons and mounted units) units), are typically weaker than other weapons of their class, and forging these qualities on other weapons in turn will make them weaker. Exemptions come when those attributes are locked to the weapon, such as the three Falchions, which are most deadly against dragons but are still effective against other enemy types, and if the player has unlocked the True Power and Divine Favor weapon attributes on any given unit's personal weapon, which negates the weaker damage penalty from foreign Slaying attributes.
Is there an issue? Send a MessageReason:
None


* ThemeNaming: The Hoshidans still retain their tendency to use kanji for their units' classes in the Japanese version, even classes that the Hoshidans didn't had in their home game like Knights and Cavaliers.

to:

* ThemeNaming: The Hoshidans still retain their tendency to use kanji for their units' classes in the Japanese version, even classes that the Hoshidans didn't had have in their home game like Knights and Cavaliers.
Is there an issue? Send a MessageReason:
Has nothing to do with dialogue.


* TheLastOfTheseAreNotLikeTheOthers
** Azura is the only wholly original Lance unit, as Oboro has the standard Soldier moveset, and the other three are Pegasus Knights. Additionally, she's the only DLC ''Fates'' unit that has her personal weapon with her once the player has her in their Convoy.
** Lissa is the only infantry Axe unit. The rest are mounted Units.
** Tiki is the only unit to use Dragonstones.
** Velezark, despite being a dragon, is the only dragon in the game that doesn't suffer from dragon-slaying weapons.
** Xander is the only mounted sword unit.

Added: 772

Changed: 100

Removed: 419

Is there an issue? Send a MessageReason:
None


* TheLastOfTheseAreNotLikeTheOthers
** Azura is the only wholly original Lance unit, as Oboro has the standard Soldier moveset, and the other three are Pegasus Knights. Additionally, she's the only DLC ''Fates'' unit that has her personal weapon with her once the player has her in their Convoy.
** Lissa is the only infantry Axe unit. The rest are mounted Units.
** Tiki is the only unit to use Dragonstones.
** Velezark, despite being a dragon, is the only dragon in the game that doesn't suffer from dragon-slaying weapons.
** Xander is the only mounted sword unit.



* OddManOut
** Azura is the only wholly original Lance unit, as Oboro has the standard Soldier moveset, and the other three are Pegasus Knights. Additionally, she's the only DLC Fates unit that has her personal weapon with her once the player has her in their Convoy.
** Lissa is the only infantry Axe unit. The rest are mounted Units.
** Tiki is the only unit to use Dragonstones.
** Xander is the only mounted sword unit.



%%* TauntButton: Whether or not it will be a PracticalTaunt remains to be seen.

to:

%%* * TauntButton: Whether or not it will be a PracticalTaunt remains to be seen.Zigzagged; it's clicking the right thumbstick.



* ThemeNaming: The Hoshidans still retain their tendency to use kanji for their units' classes in the Japanese version, even classes that the Hoshidans didn't had in their home game like Knights and Cavaliers.



** Most maps require that you win within 60 minutes. In History Mode, certain battles will force you to win within 15 minutes.

to:

** Most maps require that you win within 60 minutes. In History Mode, certain battles will force you to win within 15 minutes.minutes, some less than.

Added: 1384

Changed: 302

Is there an issue? Send a MessageReason:
None


** [[spoiler:Velezark]] cannot flinch no matter how he's struck. While he can still be hit with a critical, fighting him head-to-head on higher difficulties and lunatic-difficulty missions can make him a chore. The refight with [[spoiler:Darios]] grants him super armor as long as the dark crystals are active, allowing you to dispel it, but if you want Anna's second memento, you have to fight him this way on Hard or Lunatic.



* MyRulesAreNotYourRules: Each Strong Attack is part of a combo string preceded by a specific number of regular attacks, but the enemy AI is able to use any of their Strong Attacks at any time.

to:

* MyRulesAreNotYourRules: Each Strong Attack is part of a combo string preceded by a specific number of regular attacks, but the enemy AI is able to use any of their Strong Attacks at any time. In the same vein, the AI characters you face expose a critical gauge when they attack, something the player character never has to worry about.



** There are a few History missions that summon a large-scale attack force and have them attack your main character, the game telling you to protect said character. Of course, if said character is also the strongest warrior you have, it's more a case of not protecting your character, but asking who's going to protect that weak group of enemies?



** A number of history maps give you a time limit of 15 minutes to complete the stage. Additionally, you have 15 minutes on ''any'' stage to complete it in order to get an S rank, and you have to take less than 80% damage with characters you are directly controlling, and get 2000 combined kills.



* RoyalsWhoActuallyDoSomething: Many members of the playable cast are royalty of some kind, with Rowan and Lianna being the most notable examples as the protagonists of the story. In fact, only Robin, Frederick, Cordelia, Anna, Niles, Oboro, Navarre, Tharja, and Olivia aren't royalty in some manner.

to:

* RoyalsWhoActuallyDoSomething: Many members of the playable cast are royalty of some kind, with Rowan and Lianna being the most notable examples as the protagonists of the story. In fact, only Robin, Frederick, Cordelia, Anna, Niles, Oboro, Navarre, Tharja, and Olivia aren't royalty in some manner.manner, and of those only Robin, Frederick, and Cordelia are unlockable through playing story mode (Niles, Oboro, and Navarre appear, but are DLC).



* TacticalRockPaperScissors: ''Fire Emblem'''s signature Weapon Triangle is kept for this game. Characters with a weapon advantage deal more and take less damage, and can deplete a foe's Weak Point Gauge much faster than usual, while having a disadvantage causes the exact opposite. [[SuperMode Awakening Mode]] breaks the triangle for as long as it lasts, giving a weapon advantage for its user even if they had a disadvantage beforehand (for example, Camilla, an axe user, gains an advantage over an enemy swordsman, who would normally have an advantage over her). Magic users like Robin and Leo exist outside this mechanic, instead dealing damage relative to their magic stat and their enemies' resistance to it. Similar treatment is applied to bow users, who are not as well-rounded but make up for it with every attack performed on Pegasus Knights being criticals.

to:

* TacticalRockPaperScissors: ''Fire Emblem'''s signature Weapon Triangle is kept for this game. Characters with a weapon advantage deal more and take less damage, and can deplete a foe's Weak Point Gauge much faster than usual, while having a disadvantage causes the exact opposite. [[SuperMode Awakening Mode]] breaks the triangle for as long as it lasts, giving a weapon advantage for its user even if they had a disadvantage beforehand (for example, Camilla, an axe user, gains an advantage over an enemy swordsman, who would normally have an advantage over her). Magic users like Robin and Leo exist outside this mechanic, instead dealing damage relative to their magic stat and their enemies' resistance to it. Similar treatment is applied to bow users, who are not as well-rounded but make up for it with every attack performed on Pegasus Knights and Wyvern Riders being criticals.


Added DiffLines:

** It's possible to focus on a single warrior and level them up, gaining relevant crests and a combination of powerful skills to make them a force to be reckoned with. Any time you don't have your main character, you'll feel the difference, and once you do have them, you'll likely be tearing forts down in seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any map with Oboro will typically be fairly tough due to Oboro's insane defense, and considering how early in the game she is an opponent (on a timed mission no less), she can be a serious hassle.
** Getting Anna's Memento during [[spoiler:the rematch with Darios]] can be infuriating once you realize you can't force him to flinch and he deals way more damage. The reason: you cannot finish any side objectives.
Is there an issue? Send a MessageReason:


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

Top