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* MeaningfulRename: Marth's army of Talysian mercenaries and Altean soldiers is initially known as the Altean Army. As more soldier from Archanea get involved, the name is changed into the Archanean League.
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* CanonForeigner: New characters Frey, Norne, Athena, Horace, Etzel, Ymir and Nagi are added into the remake. Most of them are exclusive to original sidequests, while Frey is added to the prologue.

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* CanonForeigner: New characters Frey, Norne, Athena, Horace, Etzel, Ymir and Nagi are added into the remake. Most of them are exclusive to original sidequests, while Frey is and Norne are added to the prologue.
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* CanonForeigner: New characters Frey, Norne, Athena, Horace, Etzel, Ymir and Nagi are added into the remake. Most of them are exclusive to original sidequests, while Frey is added to the prologue.

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* AnyoneCanDie: With the exception of [[HeroMustSurvive Marth]], each and every one of your units can be killed, [[KilledOffForReal permanently]].




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* TookALevelInBadass: This occurs somewhat literally every time a unit is promoted, but the straightest example would be Curates -> Bishops, since they go from vulnerable healers to useful support units that can still use tomes for attacking and tend to have high Resistance scores, making them surprisingly good for dueling enemy mages.



* MercyMode: The game gives you replacement units if your unit count is less than the minimum required for a chapter.

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* MercyMode: The game gives you replacement units if your unit count is less than the minimum required for a chapter. Additionally, the Gaiden chapters themselves could be considered this, since you can find more unique units there and the levels themselves are easier than the main campaign, in addition to being accessible only if you've managed to get everyone killed.
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* HumansAreTheRealMonsters: Humans, and Manaketes have a long cycle of mutual oppression with eachother.

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* HumansAreTheRealMonsters: Humans, Humans and Manaketes have a long cycle of mutual oppression with eachother.each other.
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* TheAnimeOfTheGame: A two-episode OVA based on the first game was released in 1996, and was licensed by Creator/ADVFilms in 1997. WordOfGod put out that it was supposed to last longer, but did not due to a lack of funds. Marth was voiced by Creator/HikaruMidorikawa, who went on to voice him in ''VideoGame/SuperSmashBros''; his dub voice was Creator/SpikeSpencer, who as of yet hasn't reprised the role, even in Marth's ''VideoGame/SuperSmashBros'' appearances. The OVA was also the second anime adaptation of a Nintendo title (the first one being based on ''Franchise/SuperMarioBros''), a few years before the ''Franchise/{{Pokemon}}'' animated adaptation appeared in Japan.

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* TheAnimeOfTheGame: A two-episode OVA based on the first game was released in 1996, and was licensed by Creator/ADVFilms in 1997. WordOfGod put out that it was supposed to last longer, but did not due to a lack of funds. Marth was voiced by Creator/HikaruMidorikawa, who went on to voice him in ''VideoGame/SuperSmashBros''; his dub voice was Creator/SpikeSpencer, who as of yet hasn't reprised the role, even in Marth's ''VideoGame/SuperSmashBros'' appearances.appearances, Creator/YuriLowenthal would end up as Marth's English voice. The OVA was also the second anime adaptation of a Nintendo title (the first one being based on ''Franchise/SuperMarioBros''), a few years before the ''Franchise/{{Pokemon}}'' animated adaptation appeared in Japan.
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* AlliterativeFamily: The Macedonian royal siblings '''M'''ichalis, '''M'''inerva and '''M'''aria.

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* DevelopersForesight: In Prologue IV, if your entire team gets wasted before you can select a decoy, the north door will automatically open so you can still complete the chapter. Granted, [[EpicFail if you managed to get your entire team killed]], you're probably not going to survive the rest of the chapter.



* GameplayAndStoryIntegration: The character you sacrifice in the prologue can't be brought back to life using the Aum staff (even though characters that die by other means in the prologue can). [[spoiler:Frey appears in the tutorial of ''New Mystery of the Emblem'' and reveals that he was the canon sacrifice. He was beaten up and left for dead, but was then rescued by some citizens and ultimately survived with some memory loss and a terrible scar. You could not revive Frey with the Aum staff because he never actually died to begin with.]]

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* GameplayAndStoryIntegration: The character you sacrifice in the prologue can't be brought back to life using the Aum staff (even though characters that die by other means in the prologue can). In ''New Mystery'', [[spoiler:Frey appears in the tutorial of ''New Mystery of the Emblem'' and reveals that he was the canon sacrifice. He was beaten up and left for dead, but was then rescued by some citizens and ultimately survived with some memory loss and a terrible scar. You could not revive Frey with the Aum staff because he never actually died to begin with.]]



-->'''Malledus:''' ''"Sire... You must live. Drink deeply now of these injustices; sip on these slights they serve. Remember them!"''
* SchizophrenicDifficulty: Normal Mode can be inconsistent with how it handles difficulty. The only chapter to use Bishops that use staves and tomes is Chapter 17, the only enemies in the Mercenary class are in Chapter 11, mounted enemies only appear in the early games as incredibly difficult enemies and disappear forever past Chapter 8 outside of one last appearance in Chapter 16, Dracoknights are interchangeable with Pegasus Knights a la Wyvern Riders in the GBA games instead of being treated as promoted enemies, there are no enemy Sages, Warriors, Berserkers, Dark Mages, Sorcerers (sans Gharnef, though even he was initially a Bishop), Myrmidons, or Swordmasters since they didn't exist in the first game, Bishops and Mages were interchangeable almost every time the former appears, and the only healer enemies in the Final Chapter are a pair of Curates.
* SomeoneHasToDie: The final prequel chapter requires that the player select a unit to act as a decoy for a pursuing army. Interestingly, the game actually accounts for a few variations: it won't let the player send Marth (he needs to be alive for ''Mystery of the Emblem''), and the locked door preventing escape will open if you kill Gordin as an enemy or if [[KillEmAll Marth is the only unit to survive that long]]. Subverted as of ''New Mystery''; Frey (who is the canon sacrifice) explains what really happened.

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-->'''Malledus:''' ''"Sire...Sire... You must live. Drink deeply now of these injustices; sip on these slights they serve. Remember them!"''
them!
* SchizophrenicDifficulty: Normal Mode can be inconsistent with how it handles difficulty. The only chapter to use Bishops that use staves and tomes is Chapter 17, the only enemies in the Mercenary class are in Chapter Chapters 6x, 7, and 11, mounted enemies Horsemen only appear in the early games as incredibly difficult enemies and disappear forever past Chapter 8 outside of one last appearance in Chapter 16, Dracoknights are interchangeable with Pegasus Knights a la Wyvern Riders in the GBA games instead of being treated as promoted enemies, there are no enemy Sages, Warriors, Berserkers, Dark Mages, Sorcerers (sans Gharnef, though even he was initially a Bishop), Myrmidons, or Swordmasters since they didn't exist in the first game, game (except in Chapter 24x), Bishops and Mages were interchangeable almost every time the former appears, and the only healer enemies in the Final Chapter are a pair of Curates.
* SomeoneHasToDie: The final prequel chapter requires that the player select a unit to act as a decoy for a pursuing army. Interestingly, the game actually accounts for a few variations: it won't let the player send Marth (he needs to be alive for ''Mystery of the Emblem''), and the locked door preventing escape will open if you kill Gordin as an enemy or if [[KillEmAll Marth is the only unit to survive that long]]. Subverted as of In ''New Mystery''; Frey (who is Mystery'', you find out [[spoiler:Frey was the canon sacrifice) explains what really happened.decoy, but he survived with amnesia]].



* StrangeMindsThinkAlike: The one thug say to the tied-up Gordin that when he'll see him dressed as a Gra soldier, he'll say “Yow! It’s an enemy ambush!” Sure enough, Marth saids the same line.

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* StrangeMindsThinkAlike: The one thug say to the tied-up Gordin that when he'll see him dressed as a Gra soldier, he'll say “Yow! It’s an enemy ambush!” Sure enough, Marth saids says the same line.
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** Characters' Weapon Ranks are based on a stat that randomly increases on level-up like the other stats, instead of gradually increasing based on weapon use.

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** Characters' Weapon Ranks are based on called Weapon Levels, a stat that randomly increases on level-up like the other stats, instead of gradually increasing based on weapon use.use. They also apply to all weapons a class have access to instead of having separate ranks for each weapon.
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* StrangeMindsThinkAlike: The one thug say to the tied-up Gordin that when he'll see him dressed as a Gra soldier, he'll say “Yow! It’s an enemy ambush!” Sure enough, Marth saids the same line.
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** Marth had a shield that does not show up with him after the Super Nintendo remake.

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** Marth had a shield that does not show up with him after the Super Nintendo remake. He also didn't wear pants in the NES version.
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* SoLongAndThanksForAllTheGear: It is wise for your decoy unit in the prequel chapter to trade away all his items to the other units so that those items can be carried over to the main campaign.
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* SoLongAndThanksForAllTheGear: It is wise for your decoy unit in the prequel chapter to trade away all his items to the other units so that those items can be carried over to the main campaign.

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** The Mercenary and Myrmidon class lines were originally a single class line, using the names of the Mercenary-family classes but functioning like a blend of the two. Additionally, Knights were able to wield both Swords and Lances, as opposed to being restricted to one weapon type.

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** The Mercenary and Myrmidon class lines were originally a single class line, using the names of the Mercenary-family classes but functioning like a blend of the two. Additionally,
** Knights and Pegasus
Knights were able to wield both Swords and Lances, as opposed to being restricted to one weapon type.
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no, aurelis was never spelled orleans in the european dub.


* InconsistentDub: The American and European releases had several disagreements with names. For example, Caeda in the US was Shiida in Europe, Aurelis was Orleans, Macedon was Medon, and Dolhr was Doluna.

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* InconsistentDub: The American and European releases had several disagreements with names. For example, Caeda in the US was Shiida in Europe, Aurelis was Orleans, Macedon was Medon, and Dolhr was Doluna.
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** There are no class- or character-specific stat {{cap}}s, so all characters can max out at 52 HP and 20 for every other stat.

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** There are no class- or character-specific stat {{cap}}s, so all characters can max out at 52 HP and 20 for every other stat.stat, even for promoted classes.

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* PermanentlyMissableContent: Several items like the Elysian Whip can only be found in the Online Shop, which is no longer accessible due to the DS Wi-fi servers being shut down.


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* TemporaryOnlineContent: Several items like the Elysian Whip can only be found in the Online Shop and at certain times. As the DS wi-fi server has been shutdown, as of May 20, 2014, the items are permanently lost.
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* PermanentlyMissableContent: Several items like the Elysian Whip can only be found in the Online Shop, which is no longer accessible due to the DS Wi-fi servers being shut down.
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* PantsFree: Given the time period this game is made, some male characters come with no pants, most notably Marth.

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* PantsFree: Given the time period this game is made, some male characters come are designed with no pants, most notably Marth.
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* PantsFree: Given the time period this game is made, some male characters come with no pants, most notably Marth.
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* NonIndicativeName: Marth's Falchion is not a falchion at all. It is actually a longsword.
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Some image is better than no image I guess...

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fe1_11.jpg]]
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* ItOnlyWorksOnce: You get exactly one chance to bring a character back from the dead.
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** Marth had a shield that does not show up in the remake or later appearances.

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** Marth had a shield that does not show up in with him after the remake or later appearances.Super Nintendo remake.
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* AsLongAsThereIsEvil: Medeus's parting words threaten Marth with his continued manifestation as long as darkness exists.


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** Marth had a shield that does not show up in the remake or later appearances.
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''Shadow Dragon and the Blade of Light'' was followed by ''VideoGame/FireEmblemGaiden'', which takes place on the continent of Valentia in the same continuity. The remake ''Shadow Dragon'' was followed by ''New Mystery of the Emblem, Heroes of Light and Shadow'', a remake of ''VideoGame/FireEmblemMysteryOfTheEmblem''.

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''Shadow Dragon and the Blade of Light'' was is followed by ''VideoGame/FireEmblemGaiden'', which takes place on the continent of Valentia in the same continuity. The remake ''Shadow Dragon'' was is followed by ''New ''Fire Emblem: New Mystery of the Emblem, Emblem: Heroes of Light and Shadow'', a remake of ''VideoGame/FireEmblemMysteryOfTheEmblem''.

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* TheComputerIsACheatingBastard: Some enemy units may use forged versions of otherwise unforgable weapons or their own unobtainable weapons such as Swarm, Meteor, and Glower tomes.



%%* HumansAreTheRealMonsters: But Manaketes aren't really any better.

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%%* * HumansAreTheRealMonsters: But Humans, and Manaketes aren't really any better.have a long cycle of mutual oppression with eachother.



%%*DeadGuyOnDisplay: When Marth's army moves in on the Archanea Palace in Shadow Dragon, Nyna recalls that this done to her entire family in the early days of the war.

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%%*DeadGuyOnDisplay: * TheComputerIsACheatingBastard: Some enemy units may use forged versions of otherwise unforgable weapons or their own unobtainable weapons such as Swarm, Meteor, and Glower tomes.
*DeadGuyOnDisplay:
When Marth's army moves in on the Archanea Palace in Shadow Dragon, Nyna recalls that this done to her entire family in the early days of the war.war. Essentially her parents corpses were hung outside the Palace's entrance.

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[[redirect:VideoGame/FireEmblemAkaneia]]

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[[redirect:VideoGame/FireEmblemAkaneia]]->''Long ago, Medeus, king of the dragonkin, conquered the continent of Archanea, beginning an age of fear and despair for all its people. That tyranny was broken, however, thanks to a miracle. A young man hailing from the Altea region appeared with a divine blade in hand. He stood against the Shadow Dragon, and struck him down.'' [...] ''However, after a century's passing, the Shadow Dragon returned. He forged an alliance with a fiendish sorcerer who sought to rule the world, and their combined might toppled kingdom upon unsuspecting kingdom. Again, darkness threatened to engulf the continent.''
-->-- ''Shadow Dragon'' prologue

''Fire Emblem: Shadow Dragon and the Blade of Light'' is the first entry in the ''VideoGame/FireEmblem'' series, released only in Japan on the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in 1990. It stars Prince Marth of Altea, telling the tale of his efforts to win back his homeland and the entirety of Archanea from the Dolhr empire, and of his search for his family's AncestralWeapon Falchion, which is needed if the dragon emperor Medeus is to fall.

The game is a pioneer in the genre of Japanese TurnBasedStrategy [=RPGs=], but partially as a result, its interface has not aged particularly well. EarlyInstallmentWeirdness also abounds, as the game is missing the [[TacticalRockPaperScissors Weapon Triangle]] system that helped define the series and contains numerous other oddities.

In 2008, a remake for the UsefulNotes/NintendoDS was released called ''Fire Emblem: Shadow Dragon''. It is the eleventh game in the series, and unlike ''Shadow Dragon and the Blade of Light'' was given an international launch. The remake makes a number of changes and additions to the gameplay of the original to make it more in line with its immediate predecessors, expands the story with new chapters and characters, and introduces the ability to reclass units. ''Shadow Dragon'' is also the first game to have a multiplayer mode, wherein 2 players can battle each other with teams of 5 units on special maps.

''Shadow Dragon and the Blade of Light'' was followed by ''VideoGame/FireEmblemGaiden'', which takes place on the continent of Valentia in the same continuity. The remake ''Shadow Dragon'' was followed by ''New Mystery of the Emblem, Heroes of Light and Shadow'', a remake of ''VideoGame/FireEmblemMysteryOfTheEmblem''.

----
!!''Shadow Dragon and the Blade of Light'' contains the following Tropes:
* AdultFear: Princess Maria is taken hostage by her own brother Michalis to force their sister Minerva to fight for him. As a result, Maria spends a long part of her life as a hostage, and Minerva can't do anything but fight on the evil Michalis's orders to ensure she won't die.
* TheAnimeOfTheGame: A two-episode OVA based on the first game was released in 1996, and was licensed by Creator/ADVFilms in 1997. WordOfGod put out that it was supposed to last longer, but did not due to a lack of funds. Marth was voiced by Creator/HikaruMidorikawa, who went on to voice him in ''VideoGame/SuperSmashBros''; his dub voice was Creator/SpikeSpencer, who as of yet hasn't reprised the role, even in Marth's ''VideoGame/SuperSmashBros'' appearances. The OVA was also the second anime adaptation of a Nintendo title (the first one being based on ''Franchise/SuperMarioBros''), a few years before the ''Franchise/{{Pokemon}}'' animated adaptation appeared in Japan.
* TheComputerIsACheatingBastard: Some enemy units may use forged versions of otherwise unforgable weapons or their own unobtainable weapons such as Swarm, Meteor, and Glower tomes.
* CrutchCharacter: Jagen has a less than 10% chance of raising each stat upon level up (with some having a 0% chance), but he starts out decent with high movement compared to your other Level 1 units to help carry the team early on.
* EarlyInstallmentWeirdness: As the first game in the series, it's missing a lot of mainstay elements and has its own oddities.
** There's no [[TacticalRockPaperScissors Weapon Triangle]] (swords beat axes, axes beat lances, lances beat swords).
** Pegasus Knights become Dracoknights when they Class Change. Later games made the two of them distinct {{Character Class}}es with their own strengths, weaknesses, and Class Changes.
** Healing classes don't get EXP for healing, instead gaining EXP from dodging or taking hits.
** There are only 4 items slots per character instead of 5, and characters cannot trade items. While items can be given to other characters, giving an item immediately ends the unit's turn.
** There is no Magic stat, and the majority of characters have a Resistance stat of 0 with very few ways to increase it. This effectively makes all spells {{Fixed Damage Attack}}s.
** A number of {{Character Class}}es, such as the Thief and Fighter, are unable to Class Change.
** Characters' Weapon Ranks are based on a stat that randomly increases on level-up like the other stats, instead of gradually increasing based on weapon use.
** The Mercenary and Myrmidon class lines were originally a single class line, using the names of the Mercenary-family classes but functioning like a blend of the two. Additionally, Knights were able to wield both Swords and Lances, as opposed to being restricted to one weapon type.
** While weapon weight existed, no stat counteracted it, making it effectively a varying fixed speed penalty attached to each weapon.
** Item durabilities were much less symmetrical than the now standard "multiples of five" setup, and weapons weren't divided as cleanly into sets of equivalent power tiers as in later games. The Iron Sword was the only base weapon labeled with a material (the others being simply Lance, Axe, and Bow), and Marth got no fewer than three different personal swords throughout the game.
** Enemy units have a stat that displays how much EXP they are worth.
** EXP earned from battles that don't result in enemy kills is determined by how much damage dealt by player units, {{cap}}ping at 20.
** There are no class- or character-specific stat {{cap}}s, so all characters can max out at 52 HP and 20 for every other stat.
** Being able to double attack only requires being 1 point faster than the opponent, while later games require a higher lead.
** [[RareCandy Stat-boosting items]] give a boost of 4-7 points to their respective stat. Later games {{nerf}}ed them considerably between higher stat {{cap}}s and lowering the potency of the boosters.
* EquipmentSpoiler: You get the Firestone before the first Manakete you can recruit joins your team.
* HeroicLineage: Marth and the other Altean royal family members claim lineage from Anri, the hero that defeated Medeus.
%%* HumansAreTheRealMonsters: But Manaketes aren't really any better.
* InventoryManagementPuzzle: You can only give items to another unit, and once you've given an item, the unit's turn ends.
* NoExperiencePointsForMedic: Healers don't gain experience from healing others. They have to get attacked to get EXP.
* PermanentlyMissableContent:
** The Falchion in ''Shadow Dragon and the Blade of Light'' can be missed if the player doesn't get the Starsphere or neglects to visit Gotoh. Medeus can still be defeated without it.
** The Starsphere and the other speheres can be missed if the player neglects to open the chest its in.
* APupilOfMineUntilHeTurnedToEvil: Gharnef was one of Gotoh's best students before he became evil.
* SendInTheClones: When confronted at Thabes, Gharnef creates two clones to confuse the player.

!!The remake ''Shadow Dragon'' provides examples of:
%%* ConspicuousCG: The art style of ''Shadow Dragon''; improved slightly in ''New Mystery''.
%%*DeadGuyOnDisplay: When Marth's army moves in on the Archanea Palace in Shadow Dragon, Nyna recalls that this done to her entire family in the early days of the war.
* DoWellButNotPerfect: If you want to get the gaiden chapters, you'll need to have very few surviving units at the end of the preceding chapter. This will frequently require you to keep killing off units, since the game won't allow you to have too few units to be able to field the maximum allowable number of units—which in the case of Chapter 12 means that no matter how few units you had at the end of Chapter 11, you'll need to kill someone off to reach 12x.
* EasyModeMockery: If you keep on [[WeHaveReserves losing your replacements]], the game will start giving you ones with rather insulting names like "Lucer", "Auffle", "Laim", "Rejek", "Owend", "Wymp", and "Wieklin".
* GameplayAndStoryIntegration: The character you sacrifice in the prologue can't be brought back to life using the Aum staff (even though characters that die by other means in the prologue can). [[spoiler:Frey appears in the tutorial of ''New Mystery of the Emblem'' and reveals that he was the canon sacrifice. He was beaten up and left for dead, but was then rescued by some citizens and ultimately survived with some memory loss and a terrible scar. You could not revive Frey with the Aum staff because he never actually died to begin with.]]
* InconsistentDub: The American and European releases had several disagreements with names. For example, Caeda in the US was Shiida in Europe, Aurelis was Orleans, Macedon was Medon, and Dolhr was Doluna.
* LeftForDead: The decoy you select in the Prologue is left to die.
* MercyMode: The game gives you replacement units if your unit count is less than the minimum required for a chapter.
* {{Nerf}}: [[RareCandy Stat boosting items]] are much less potent than the original game, granting smaller bonuses.
* PurpleProse: The English localization is incredibly eloquent and floral, a fairly stark contrast from the scripts of earlier games.
-->'''Malledus:''' ''"Sire... You must live. Drink deeply now of these injustices; sip on these slights they serve. Remember them!"''
* SchizophrenicDifficulty: Normal Mode can be inconsistent with how it handles difficulty. The only chapter to use Bishops that use staves and tomes is Chapter 17, the only enemies in the Mercenary class are in Chapter 11, mounted enemies only appear in the early games as incredibly difficult enemies and disappear forever past Chapter 8 outside of one last appearance in Chapter 16, Dracoknights are interchangeable with Pegasus Knights a la Wyvern Riders in the GBA games instead of being treated as promoted enemies, there are no enemy Sages, Warriors, Berserkers, Dark Mages, Sorcerers (sans Gharnef, though even he was initially a Bishop), Myrmidons, or Swordmasters since they didn't exist in the first game, Bishops and Mages were interchangeable almost every time the former appears, and the only healer enemies in the Final Chapter are a pair of Curates.
* SomeoneHasToDie: The final prequel chapter requires that the player select a unit to act as a decoy for a pursuing army. Interestingly, the game actually accounts for a few variations: it won't let the player send Marth (he needs to be alive for ''Mystery of the Emblem''), and the locked door preventing escape will open if you kill Gordin as an enemy or if [[KillEmAll Marth is the only unit to survive that long]]. Subverted as of ''New Mystery''; Frey (who is the canon sacrifice) explains what really happened.
* SpellMyNameWithAnS: The American and European versions of the English localization have different spellings for many characters and locations. For example, the continent that the game takes place on is called Akaneia in the European version while the American version refers to it as Archanea.
* VendorTrash: There are items called 'Bullion' which exist only to be sold for gold.
* YouMonster: Marth calls Gharnef a monster in Chapter 23 when the latter [[spoiler:congratulates him for killing Camus and Michalis]].
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[[redirect:FireEmblemAkaneia]]

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[[redirect:FireEmblemAkaneia]][[redirect:VideoGame/FireEmblemAkaneia]]
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[[redirect:FireEmblemAkaneia]]

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