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''Final Zone'', also known as ''FZ Senki Axis'' in it's Japanese release, is an Isometric view RunAndGun action game made by Wolf Team (before they're merged with Creator/{{Namco}}) for the UsefulNotes/SegaGenesis, UsefulNotes/TurboGrafx16 and the UsefulNotes/SharpX68000.

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''Final Zone'', also known as ''FZ Senki Axis'' in it's Japanese release, is an Isometric view RunAndGun action game made by Wolf Team (before they're merged with Creator/{{Namco}}) for the UsefulNotes/SegaGenesis, UsefulNotes/TurboGrafx16 Platform/SegaGenesis, Platform/TurboGrafx16 and the UsefulNotes/SharpX68000.
Platform/SharpX68000.
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* YourSizeMayVary: The first game depicts [=NAPS=] as being around the size of your average RealRobot. In the second game they've shrunk down to being PoweredArmor for no clear narrative reason.
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''Final Zone'', also known as ''FZ Senki Axis'' in it's Japanese release, is an Isometric view RunAndGun action game made by Wolf Team (before they're merged with Creator/{{Namco}}) for the UsefulNotes/SegaGenesis and the UsefulNotes/SharpX68000.

to:

''Final Zone'', also known as ''FZ Senki Axis'' in it's Japanese release, is an Isometric view RunAndGun action game made by Wolf Team (before they're merged with Creator/{{Namco}}) for the UsefulNotes/SegaGenesis UsefulNotes/SegaGenesis, UsefulNotes/TurboGrafx16 and the UsefulNotes/SharpX68000.
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* DiedInYourArmsTonight: After the end of the second game's first stage, this is how Howard Bowie found one of his men, heavily wounded and about to succumb to his injuries. WHo then bleeds out in Bowie's arms while talking to him.

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* DiedInYourArmsTonight: After the end of the second game's first stage, this is how Howard Bowie found one of his men, heavily wounded and about to succumb to his injuries. WHo Who then bleeds out in Bowie's arms while talking to him.



* DullSurprise: The second game attempts to create a story in-between gameplay by having cutscenes with dialogue included. But owing to the voice actors recording the dialogue in separate rooms, which the game makes ''no'' attempt to hide (characters literally take turns to speak in cutscenes) the delivery is somewhere between [[https://youtu.be/th983NXdHiY?t=463 laughable]] (this ''isn't'' how a man bleeding to his death should sound like) and [[https://youtu.be/th983NXdHiY?t=980 atrocious]] ().

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* DullSurprise: The second game attempts to create a story in-between gameplay by having cutscenes with dialogue included. But owing to the voice actors recording the dialogue in separate rooms, which the game makes ''no'' attempt to hide (characters literally take turns to speak in cutscenes) the delivery is somewhere between [[https://youtu.be/th983NXdHiY?t=463 laughable]] (this ''isn't'' how a man bleeding to his death should sound like) and [[https://youtu.be/th983NXdHiY?t=980 atrocious]] ().atrocious]].
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You are Howard Bowie, an elite soldier and the Commander of the Elite military unit called "Team Undead". Controlling your powerful, heavily-armed K-19 Phantom New Age Power Suit (NAP) exosuit, you single-handedly take on legions of techno-terrorists in control of some unspecified WeaponOfMassDestruction and are threatening to use them.

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You are Howard Bowie, an elite soldier and the Commander of the Elite military unit called "Team Undead". Controlling your powerful, heavily-armed K-19 Phantom New Age Power Suit (NAP) exosuit, exo-suit, you single-handedly take on legions of techno-terrorists in control of some unspecified WeaponOfMassDestruction and are threatening to use them.



* BloodlessCarnage: The first game is at least justified since your enemies are robots, who then explodes without a drop of blood present. But not so much in the sequel, where human soldiers will simply blink out of existance after being hit.

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* BloodlessCarnage: The first game is at least justified since your enemies are robots, who then explodes without a drop of blood present. But not so much in the sequel, where human soldiers will simply blink out of existance existence after being hit.



* LimitedAnimation: How the cutscenes in the second game is depicted. Characters when speaking to each other notably ''all'' use the same two frames, over and over and over again, of their mouths opened and closed, to create the "illusion" that they really were talking. Meanwhile action sequences occuring outside of gameplay looks like they're animated using [=PowerPoint=] slideshows.

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* LimitedAnimation: How the cutscenes in the second game is depicted. Characters when speaking to each other notably ''all'' use the same two frames, over and over and over again, of their mouths opened and closed, to create the "illusion" that they really were talking. Meanwhile action sequences occuring occurring outside of gameplay looks like they're animated using [=PowerPoint=] slideshows.



* OneManArmy: Bowie's single-handedly fighting a terrorist organization in the first game, and winning. This somehow even applies to the sequel, where despite the availability of supporting characters, the game is still for single-player only.



* SentryGun: Both games have turrets installed all over enemy basaes capable of firing at you when in range.

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* SentryGun: Both games have turrets installed all over enemy basaes bases capable of firing at you when in range.



** The first boss of the firt game, Great Bull, is just a series of robots and turrets installed on a platform shooting at you. Destroy them all and the platform blows up.

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** The first boss of the firt first game, Great Bull, is just a series of robots and turrets installed on a platform shooting at you. Destroy them all and the platform blows up.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ekg_ealwoaea7ew.jpg]]

''Final Zone'', also known as ''FZ Senki Axis'' in it's Japanese release, is an Isometric view RunAndGun action game made by Wolf Team (before they're merged with Creator/{{Namco}}) for the UsefulNotes/SegaGenesis and the UsefulNotes/SharpX68000.

You are Howard Bowie, an elite soldier and the Commander of the Elite military unit called "Team Undead". Controlling your powerful, heavily-armed K-19 Phantom New Age Power Suit (NAP) exosuit, you single-handedly take on legions of techno-terrorists in control of some unspecified WeaponOfMassDestruction and are threatening to use them.

A sequel, ''Final Zone II'', is released, also in 1990 (merely 8 months later). Howard Bowie is back, and has been promoted to being TheLeader of a bunch of new recruits, consisting of his second-in-command Sub-Lieutenant Momoco Ring, Commander Hanna Franks, heavy weapons specialist Lieutenant Randy Hansen and saber combat expert Izak Velder. A botched mission leaves most of Howard's team except his recruits dead, and they must continue their mission from there; unlike the first game the player is allowed to choose between the five protagonists, each having different stats, strengths and weaknesses. The sequel also allows firing in eight instead of only four directions, and cutscenes in-between levels to narrate a story.

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!! The ''Final Zone'' series contains examples of:
* AirborneMooks: From robotic {{Attack Drone}}s to helicopters and the like.
* BaitAndSwitchGunshot: In the second game's ending, Bowie's confrontation of the enemy colonel, Rumen, have [[https://youtu.be/th983NXdHiY?t=2044 Bowie and Rumen]] pointing guns on each other. Rumen seems to get the drop on Bowie as an offscreen gunshot is heard, but then the camera pans back to reveal Bowie pulling the trigger first.
* BlackoutBasement: The sixth level of the first game, a nighttime infiltration and shootout that have your vision limited to a circle around you. You'll need to locate enemies in the stage from the direction of their fired projectiles.
* BladeOnARope: In the first game, you collect a retractable mechanical hook on a chain that can deal severe damage to everything it hits, and kills most mook-level enemies in a single shot. Though it lacks range and speed compared to firearms, obviously.
* BloodlessCarnage: The first game is at least justified since your enemies are robots, who then explodes without a drop of blood present. But not so much in the sequel, where human soldiers will simply blink out of existance after being hit.
* BossOnlyLevel: The final stage of the first game, appropriately titled "Last Level", where you fight Axis, the FinalBoss, for the entire stage in a room full of mechanized turrets.
* DiedInYourArmsTonight: After the end of the second game's first stage, this is how Howard Bowie found one of his men, heavily wounded and about to succumb to his injuries. WHo then bleeds out in Bowie's arms while talking to him.
--> "My eyes are failing. I'd be happy to die by your hands..." [''passes out while being held by Bowie'']
* DownerBeginning: The second game's first stage begins with the heroic infiltration squad in space, well-equipped with their armors and weapons, when a sudden enemy attack blows a hole through their ship, leading to the five playable heroes getting [[ThrownOutTheAirlock sucked out of the airlock]]. And then the ship explodes killing every other {{Redshirt}} on board. Then the heroes crash-lands on the enemy's planet base and the game begins in proper.
* DullSurprise: The second game attempts to create a story in-between gameplay by having cutscenes with dialogue included. But owing to the voice actors recording the dialogue in separate rooms, which the game makes ''no'' attempt to hide (characters literally take turns to speak in cutscenes) the delivery is somewhere between [[https://youtu.be/th983NXdHiY?t=463 laughable]] (this ''isn't'' how a man bleeding to his death should sound like) and [[https://youtu.be/th983NXdHiY?t=980 atrocious]] ().
* ElevatorActionSequence: The first game have the second-to-last level, where you're on a rapidly-rising platform fighting enemies leaping at you (as well as swarms of airborne helicopter drones). Said platform have no railings on the sides and you lose a life instantly by falling over the side.
* JackOfAllStats: Howard Bowie in both games. It's not as evident in the first since he's the ''only'' character around, but it's more evident in the sequel when players can cycle between five characters.
* LimitedAnimation: How the cutscenes in the second game is depicted. Characters when speaking to each other notably ''all'' use the same two frames, over and over and over again, of their mouths opened and closed, to create the "illusion" that they really were talking. Meanwhile action sequences occuring outside of gameplay looks like they're animated using [=PowerPoint=] slideshows.
* MechaMooks: Every single onscreen enemy in the first game is a robot. The sequel have some human enemies in the terrorist bases however.
* NotWorthKilling: Bowie's final confrontation with Colonel Rumen seems to end like this, with Bowie deciding to holster his weapon. But the Colonel tries shooting Bowie anyways, so Bowie puts a bullet into him.
* OutrunTheFireball: How the first game ends; after defeating Axis, you then exit the base down a lengthy corridor while a series of explosions pursues you as the whole place begins blowing up.
* PoweredArmor: The mech suits you wear in each game are these, allowing you to rampage across enemy territories.
* SentryGun: Both games have turrets installed all over enemy basaes capable of firing at you when in range.
* SpiderTank: The boss of "Spider Web", unsurprisingly. Though this one has the ability to hover above the ground instead of crawling around on it's legs like other examples of this trope.
* TitleDrop: None in the first game, but the second have a redshirt under Bowie's platoon delivering it before his death.
--> "It was the same way, in the ''Final Zone'' operation..."
* UnexpectedGameplayChange: The second game have a chase mission where you escape from enemy base via helicopter. And then enemy choppers comes in pursuit, turning the whole stage into a top-down shooter.
* WolfpackBoss: From the first game.
** The first boss of the firt game, Great Bull, is just a series of robots and turrets installed on a platform shooting at you. Destroy them all and the platform blows up.
** The Black Knights are a trio of robots in slightly stronger armor, who make circles orbiting around you while taking potshots until you destroy them all. The battle actually becomes progressively easier once you took down one or two of them.
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