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** Most story events have a boss rush as their bonus stage, with a 10% rainbow ticket as its final reward. These originally ramped in difficulty, with some reaching the same difficulty levels as end-game content, but have largely tapered off since Cid's event.

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** Most story Story events have previously ended with a boss rush as their bonus stage, with a 10% rainbow ticket as its final reward. These originally ramped in difficulty, with some reaching the same difficulty levels as end-game content, but have largely tapered off since Cid's event. They were eventually phased out entirely as the meta of the game shifted to Neo Vision units.



** August 2020 had the limited-time Boss Rush Survival event. It has three difficulty levels: BGN, INT, and ADV. BGN is a relatively simple rush of generic boss enemies. INT requires some tricky combination of elemental physical and magical damage to pass, cspping off with the original iteration of the Bomb Family trial. ADV requires beating the Scorn versions of the Ice Bird and the Bomb Family trials, a task that is largely dependent on your ability to gear against elemental damage.

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** August 2020 had the limited-time Boss Rush Survival event. It has three difficulty levels: BGN, INT, and ADV. BGN is a relatively simple rush of generic boss enemies. INT requires some tricky combination of elemental physical and magical damage to pass, cspping capping off with the original iteration of the Bomb Family trial. ADV requires beating the Scorn versions of the Ice Bird and the Bomb Family trials, a task that is largely dependent on your ability to gear against elemental damage.damage.
** February 2021 followed up with Boss Rush Survival 2. The headliners for this event were a modified version of the original Wicked Moon trial, followed by the Scorn versions of Antenollo, Venemous Vines of Death (second battle only), the Octopus and the Teacher (second battle only), and Tiamat. This trial was released in tandem with the Neo Vision awakened form of Draconian Princess Fina, who is well-suited to clear the trial as a pair. Hybrid chainers also work, though it's definitely a trial meant for the Neo Vision era.
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** In the Dark Visions event, points are awarded based on single-turn damage, which is the most valuable point category. This encourages strategies where you attempt to reach thr damage cap for the full reward, far exceeding the health of the enemies you face.

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** In the Dark Visions event, points are awarded based on single-turn damage, which is the most valuable point category. This encourages strategies where you attempt to reach thr the damage cap for the full reward, far exceeding the health of the enemies you face.
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* StrictlyFormula: For each of the seasons of the game's story, there's a pretty clear pattern. Some threat makes itself apparent to the main heroes, and they go out to stop a colorful team of themed antagonists, only to discover that the actual threat of the season is someone else who's trying to cause TheEndOfTheWorldAsWeKnowIt through some new unbefore-seen method and whose connection to the original antagonists is only evident in retrospect. This will be overcome by a member of the main party accessing a power that was hidden to them at the beginning of the season.
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** Since Neo Vision units require shards to upgrade, which are obtained by converting other versions of that unit, a daily shard dungeon was added to allow the farming of shards for Neo Vision units you already possess, up to five unique units a day. With time, the only limit to improving Neo Vision units is your supply of enhancement pearls.

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** In the PlayerVersusPlayer arena, damage for a single attack of any type is capped at 999. This includes attacks that have multiple hits; for example, a basic attack that hits twice would do 500 damage for one hit and 499 for the other. Note that abilities which count as multiple attacks (Barrage, Dual Wield, Dualcasting, etc.) apply the cap to each individual attack, rather than the whole set. {{Fixed Damage Attack}}s are likewise capped. {{Percent Damage Attack}}s are just disabled, as they would be easy damage otherwise. However, there ''is'' a workaround -- [[CombinationAttack chained attacks]] increase the damage of a hit by 10% (30% if elemental) for each hit in the chain, up to a maximum of 300%, regardless of whether or not the damage done will surpass the cap. With a large enough setup chain, a single attack can be made to do up to 3996 damage (finishing a chain with an esper or Rikku's Sunburst, for example).

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** In the PlayerVersusPlayer arena, damage for a single attack of any type is capped at 999. This includes attacks that have multiple hits; for example, a basic attack that hits twice would do 500 damage for one hit and 499 for the other. Note that abilities which count as multiple attacks (Barrage, Dual Wield, Dualcasting, etc.) apply the cap to each individual attack, rather than the whole set. {{Fixed Damage Attack}}s are likewise capped. {{Percent Damage Attack}}s are just disabled, as they would be easy damage otherwise. However, there ''is'' a workaround -- [[CombinationAttack chained attacks]] increase the damage of a hit by 10% (30% if elemental) for each hit in the chain, up to a maximum of 300%, regardless of whether or not the damage done will surpass the cap. With a large enough setup chain, a single attack can be made to do up to 3996 damage (finishing a chain with an esper or Rikku's Sunburst, for example). Units with a chain cap modifier can add an additional 200% damage to the cap.



** Each ability-based stat buff has a cap of 300%, which was later increased to 400%. This also applies when calculating equipment attack boosts from traits like Doublehand, True Doublehand, and True Dual Wield.
** The maximum amount of gil a player can have is 100 million. It seems like a lot, but it's easier to earn than one might think, especially if you aren't summoning 5* units on a regular basis.
** During raid events, the maximum amount of damage the game will record is 999,999,999. Not an easy number to reach, but doing so will earn a modest bonus to the number of raid coins you receive.
** The maximum amount of damage the player can do in any single turn/hit is 2,147,483,647. This is because the number is stored in a 32-bit integer, and that is the absolute maximum value it can store. This has no practical effect on gameplay -- anything you could do that much damage to isn't meant to be a serious challenge -- and mostly serves as a milestone for players to reach.

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** Each ability-based stat buff has a cap of 300%, which was later increased to 400%. This also applies when calculating equipment attack boosts from traits like Doublehand, Doublehand and True Doublehand, and Doublehand. True Dual Wield.
Wield is capped at 200%, to compensate for the added bonus of two weapon slots. The magic equivalent is almost exclusively limited to STMR equipment for this reason.
** The maximum amount of gil a player can have is 100 million, later increased to 200 million. It seems like a lot, but it's easier to earn than one might think, especially if you aren't summoning 5* units on a regular basis.
** During raid events, the maximum amount of damage the game will record is 999,999,999. Not an easy number to reach, reach at first, but doing so will earn a modest bonus to the number of raid coins you receive.
** The maximum amount of damage the player can do in any single turn/hit is 2,147,483,647. This is because the number is stored in a 32-bit integer, and that is the absolute maximum value it can store. This has no practical effect on gameplay most of the time -- anything you could do that much damage to isn't meant to be a serious challenge -- and mostly serves as a milestone for players to reach.


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** In the Dark Visions event, points are awarded based on single-turn damage, which is the most valuable point category. This encourages strategies where you attempt to reach thr damage cap for the full reward, far exceeding the health of the enemies you face.
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ymmv per TRS


* SequelDifficultyDrop: Because PowerCreep (both in general and compared to the Japanese version) has accelerated faster than the increase in stats for story characters, the endgame for Season 2 is much less difficult than the endgame for season 1 when you account for units and abilities available at their respective releases. Whereas [[spoiler: Behemoth K]] could easily perform a TotalPartyKill unless particular tank units were used, and [[spoiler: Sol of the Eight Sages]] was infamously ThatOneBoss unless the player had access to [[spoiler: Veritas of the Dark]] as a Vision, the BigBad of Season 2 [[spoiler: Emperor Vlad in his various guises]] was vulnerable to any number of 7-star chainers, not to mention how he could easily be chipped away with access to any of the several buffers and/or debuffers that have been released. Plus, while the Season 1 bosses all required lots of luck to receive particular five-star base characters, Season 2 introduced step-up banners and five-star select summon tickets to make it much easier to acquire particular characters so as to build the player's preferred party.
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* ReallySevenHundredYearsOld: The Sworn Six of Paladia had all been present during the war between Aldore and Hess, 500 years before the game's story begins [[spoiler:—and so was Fina]].

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* Gainaxing: A common feature for most female units in the game. Notable examples include Domino, Summer Lid, and Barbariccia.

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* Gainaxing: {{Gainaxing}}: A common feature for most female units in the game. Notable examples include Domino, Summer Lid, and Barbariccia.

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* MultipleHealthBars: Barrier skills grant a second buffer health bar to units, averaging around 2000 HP. It can help you survive an attack or two, and it also has the property of not being affected by Gravity-type health reduction attacks. Some bosses can likewise cast barriers on themselves, to the tune of several million HP, but these can be dispelled.

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* MultipleHealthBars: MultipleLifeBars: Barrier skills grant a second buffer health bar to units, averaging around 2000 HP. It can help you survive an attack or two, and it also has the property of not being affected by Gravity-type health reduction attacks. Some bosses can likewise cast barriers on themselves, to the tune of several million HP, but these can be dispelled.

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* KaizoTrap: When Shrinyu hits 0 HP, it will unleash a DesperationAttack; if it kills all your units (and none of them have Reraise), the Trial counts as failed. The Gargantuan Gigantuar has a similar trap when it hits 0 HP; however it deals a fixed, unavoidable [[ThereIsNoKillLikeOverkill 1 million damage]], ''requiring'' a Reraise.
** Mooks accompanying Trial bosses typically berserk after killing the main boss, often ensuring a fail.

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* KaizoTrap: KaizoTrap:
**
When Shrinyu hits 0 HP, it will unleash a DesperationAttack; if it kills all your units (and none of them have Reraise), DesperationAttack that does massive physical and magical fire damage. At least one unit has to survive to pass the Trial counts as failed. trial, which is easy enough if you can get 100% fire resistance on a single unit.
**
The Gargantuan Gigantuar has a similar trap when it hits 0 HP; however it deals a fixed, unavoidable [[ThereIsNoKillLikeOverkill 1 million damage]], damage]] to the entire party, ''requiring'' a at least one unit to have Reraise.
** Mooks accompanying A common staple of Trial bosses typically is that any mooks they summon tend to go berserk if they're left alive after killing the main boss, often ensuring usually in the form of a fail.powerful and unavoidable [=AoE=] attack. An example of this is the Scorn of Antenolla battle, in which the roots of the flower will wipe your team if you kill the main flower first.
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* KaizoTrap: When Shrinyu hits 0 HP, it will unleash a DesperationAttack; if it kills all your units (and none of them have Reraise), the Trial counts as failed. The Gargantuan Gigantuar has a similar trap when it hits 0 HP; however it deals a fixed, unavoidable [[ThereIsNoKillLikeOverkill 1 million damage]], ''requiring'' a Reraise.
** Mooks accompanying Trial bosses typically berserk after killing the main boss, often ensuring a fail.
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** The Christmas event is an Expy of ''Disney/{{Frozen}}''. In addition, Kryla's attack animation, which involves her sprinkling magic powder into her cauldron, is identical to Salt Bae.

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** The Christmas event is an Expy of ''Disney/{{Frozen}}''.''WesternAnimation/Frozen2013''. In addition, Kryla's attack animation, which involves her sprinkling magic powder into her cauldron, is identical to Salt Bae.
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** The second Christmas event, Eternal Winter, is an Expy of ''Disney/{{Frozen}}''. One of the items available for purchase is outright implied to be Elsa's gown, complete with "Let It Snow!" as an ability.

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** The second Christmas event, Eternal Winter, is an Expy of ''Disney/{{Frozen}}''.''WesternAnimation/Frozen2013''. One of the items available for purchase is outright implied to be Elsa's gown, complete with "Let It Snow!" as an ability.
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** August 2020 had the limited-time Boss Rush Survival event. It has three difficulty levels: BGN, INT, and ADV. BGN is a relatively simple rush of generic boss enemies. INT requires some tricky combination of elemental physical and magical damage to pass, cspping off with the original iteration of the Bomb Family trial. ADV requires beating the Scorn versions of the Ice Bird and the Bomb Family trials, a task that is largely dependent on your ability to gear against elemental damage.
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* LastChanceHitPoint: Certain units come with an ability that allows them to survive fatal damage one time, which is refreshed each time they die and are revived. Depending on the skill, it may require the unit to be above a certain health threshold and may only have a percent chance of activating. Furthermore, it's important to note that the skill activates based on a single hit. For example, a unit that takes 100k of damage in a single hit would survive if the the skill triggered, while the same attack split into 20 or 40 hits would overwhelm the skill due to the volume of repeat damage.
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* ShooOutTheClowns: The writers tried to do this with Lid and Jake in the middle of Season 2 [[spoiler:by crippling Jake to the point he's all but dead and having Lid leave the party to take care of him, even almost performing a HeroicSacrifice to heal him. This didn't sit well with players for a series of reasons (in particular the massive DarknessInducedAudienceApathy the dragged-out, extremely grim Visectrum arc caused), and by the end of the Operations Map arc, the two were back to Lasswell's team and in full shape]].

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** By the same token, the Arena offers a score bonus for having a five-star unit from the current banner in your party, and the free unit counts for that. Very rarely do you actually have to pull a banner unit to get the score bonus, as long as you're willing to wait a bit to earn it.



* AscendedMeme: White Witch Fina's original hat, an orange witch's hat, made her a laughingstock. It looked like a traffic cone, leading to many nicknames and memes. As a response, Gumi redesigned her sprite to make the hat white for the next Halloween event, but sold the old orange hat in a premium bundle.

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* AscendedMeme: AscendedMeme:
**
White Witch Fina's original hat, an orange witch's hat, made her a laughingstock. It looked like a traffic cone, leading to many nicknames and memes. As a response, Gumi redesigned her sprite to make the hat white for the next Halloween event, but sold the old orange hat in a premium bundle.



* AttackReflector: The Reflect buff causes any magic attack that would hit the target to bounce back at the opposing team, either to the individual that used it or the entire party if it's an [=AoE=] attack. In addition, if someone in your own party has the buff and you deliberately target them with magic (healing, for example), it will hit the enemy instead. It doesn't work against spells which ignore a portion of magic defense, such as Ultima, and most level 8 spells will also bypass it. Dispel magic trumps it.

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* AttackReflector: The Reflect buff causes any magic attack that would hit the target to bounce back at the opposing team, either to the individual that used it or the entire party if it's an [=AoE=] attack. In addition, if someone in your own party has the buff and you deliberately target them with magic (healing, for example), it will hit the enemy instead. It doesn't work against spells which ignore a portion of magic defense, such defense (such as Ultima, and Ultima), most level 8 spells will also bypass it.spells, or skills which do magic-typed damage. Dispel magic trumps it.



* BalanceBuff: Some units received new (or buffed) skills as part of a transition from Japan to Global. For example, Rem transforms from a MasterOfNone to a strong magical finisher with Dagger Boomerang, and she gains Dual Wield Daggers innately as opposed to getting them from enhancements in JP. Even those who were considered to be strong units like Roy or Wilhelm aren't immune from buffs.

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* BalanceBuff: BalanceBuff:
**
Some units received new (or buffed) skills as part of a transition from Japan to Global. For example, Rem transforms from a MasterOfNone to a strong magical finisher with Dagger Boomerang, and she gains Dual Wield Daggers innately as opposed to getting them from enhancements in JP. Even those who were considered to be strong units like Roy or Wilhelm aren't immune from buffs.
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** The esper units, a unit series that has the main protagonists paired with an esper in their character model, gain bonuses when equipped with their specific esper. This usually yakes the form of a an increased stat bonus from the esper.
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* MultipleHealthBars: Barrier skills grant a second buffer health bar to units, averaging around 2000 HP. It can help you survive an attack or two, and it also has the property of not being affected by Gravity-type health reduction attacks. Some bosses can likewise cast barriers on themselves, to the tune of several million HP, but these can be dispelled.

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** Averted with Sheratan, especially involving tanks. Despite [=AoE=] physical cover tanks being highly sought after, the fight does not feature any [=AoE=] physical moves to cover. If you have a Provoke tank, you can just have a provoke tank and a cover tank to take the edge off of him. Ironically, this makes Cecil a better tank for her than Warrior of Light (who was infamously hyped and delayed for two months as the next step above Cecil) due to having a significantly higher chance to proc his ST Cover.

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** Averted with Sheratan, especially involving tanks. Despite [=AoE=] physical cover tanks being highly sought after, the fight does not feature any [=AoE=] physical moves to cover. If you have a Provoke tank, you can just have a provoke tank and a cover tank to take the edge off of him. Ironically, this makes Cecil a better tank for her than Warrior of Light (who was infamously hyped and delayed for two months as the next step above Cecil) due to having a significantly higher chance to proc his ST Cover. Then magic tanks came along and obliterated the challenge.


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** Espers got hit with this pretty hard. Damaging espers were a staple during the Chamber of Arms, being useful for large burst damage to end the final stage in one move. With the introduction of seven star units, summoners are at best niche and the only summoners worth using use the esper bar to power their own moves instead of relying on their equipped esper.
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A spinoff tactical RPG, ''War of the Visions: Final Fantasy Brave Exvius''[[note]]Screenshot of the TitleScreen [[https://static.tvtropes.org/pmwiki/pub/images/wotv_ffbe_titlescreenv100.png here]][[/note]]

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A spinoff tactical RPG, ''War of the Visions: Final Fantasy Brave Exvius''[[note]]Screenshot ''VideoGame/WarOfTheVisionsFinalFantasyBraveExvius''[[note]]Screenshot of the TitleScreen [[https://static.tvtropes.org/pmwiki/pub/images/wotv_ffbe_titlescreenv100.png here]][[/note]]

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* ArbitraryHeadcountLimit: Your party is limited to five units you own plus a companion unit belonging to another player. Arena and Coliseum battles don't allow companions. The Chamber of Arms allows ten units: five as the main party and five as backup which can be swapped out each turn. However, companions and duplicate units are forbidden.

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* ArbitraryHeadcountLimit: Your ArbitraryHeadcountLimit:
** Most battles limit your
party is limited to five units you own plus a companion unit belonging to another player. Arena and Coliseum battles don't allow companions. companions, and certain special events also forbid companions.
**
The Chamber of Arms allows ten units: five as the main party and five as backup which can be swapped out each turn. However, companions and duplicate units are forbidden.
** The Dark Visions event allows a full party of six units you own. Companions and duplicate units are again
forbidden.
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* TheCameo: About half of the visions are characters from earlier ''Franchise/FinalFantasy'' games. ''VideoGame/BraveFrontier'', ''VideoGame/SecretOfMana'', ''VideoGame/NierAutomata'', ''VideoGame/KingsKnight'', ''VideoGame/TombRaider'', ''VideoGame/JustCause'', ''VideoGame/StarOcean'', ''VideoGame/DeusExMankindDivided'', ''VideoGame/{{Xenogears}}'', and ''VideoGame/SecretofMana'' characters also appear. This isn't just the heroes; prominent [=NPCs=] and villains join the fray. Ariana Grande and Katy Perry also appear in the game.

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* TheCameo: About half of the visions are characters from earlier ''Franchise/FinalFantasy'' games. ''VideoGame/BraveFrontier'', ''VideoGame/SecretOfMana'', ''VideoGame/NierAutomata'', ''VideoGame/KingsKnight'', ''VideoGame/TombRaider'', ''VideoGame/JustCause'', ''VideoGame/StarOcean'', ''VideoGame/DeusExMankindDivided'', ''VideoGame/{{Xenogears}}'', and ''VideoGame/SecretofMana'' ''VideoGame/SecretOfMana'' characters also appear. This isn't just the heroes; prominent [=NPCs=] and villains join the fray. Ariana Grande and Katy Perry also appear in the game.
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** During raid events, the most difficult version of the boss only has four million health. However, the game awards a damage bonus based on how much overkill you can do, which in turn affects the amount of raid coins you will earn from the battle. The bonus is modest, earning a few hundred more coins per raid depending on your damage output.

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** During raid events, the most difficult version of the boss only has four million health. However, the game awards a damage bonus based on how much overkill you can do, up to 1 billion, which in turn affects the amount of raid coins you will earn from the battle. The bonus is modest, earning a few hundred more coins per raid depending on your damage output.if you can pass the top threshold for damage.
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** Version 3.4.0 saw relatively minor bugs, but one stood out: the story event bug. If the app stopped in the middle of a dungeon with multiple stages, like a story event or Steel Castle Melfikya, the event only counted that singular stage for rewards and kicked you out of the entire dungeon. This caused lots of wasted stamina and energy, time, and money. While it received only minor frustration due to Folka's story event being almost over, people started to get angry when the bug went unfixed for a month and carried over to Ignacio's event. The player base saw it as the developers mailing it in, and it caused one of the largest consumer riots in the history of the game.

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** Version 3.4.0 saw relatively minor bugs, but one stood out: the story event bug. If the app stopped in the middle of a dungeon with multiple stages, like a story event or Steel Castle Melfikya, the event only counted that singular stage for rewards and kicked you out of the entire dungeon. This caused lots of wasted stamina and energy, time, and money. While it received only minor frustration due to Folka's story event being almost over, people started to get angry when the bug went unfixed for a month and carried over to Ignacio's event. The player base saw it as the developers mailing it in, and it caused one of the largest consumer riots in the history of the game. The bug came back for the Aldore Five-O event.
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Cut trope. Can't tell if its replacement trope or any others are applicable.


* PensieveFlashback: Late in Season 2, Lasswell and his group ([[spoiler:Physalis and the Sworn Six]] -- dang, they're all {{Walking Spoiler}}s) get disrupted while trying to teleport to TheVeryDefinitelyFinalDungeon. They get trapped in a weird version of HyperspaceOrSubspace that is populated with crystallized memories, which they view as they try to find an exit. They are memories of the first confrontation with the Season's BiggerBad, which has just happened: Rain uses a new technique to NoSell the villain's attack, and they chase him through a teleporter. Only, the flashbacks tell a different story: [[spoiler:the attack lands, with the result that [[KillEmAll every person viewing the memories is seen to have died in them]]. Rain, the SoleSurvivor, gets helped by an Akstar who still has all his limbs and eyes. This eventually leads to the revelation of our missing-limbed-Akstar's true identity.]]

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* PensieveFlashback: Late in Season 2, Lasswell and his group ([[spoiler:Physalis and the Sworn Six]] -- dang, they're all {{Walking Spoiler}}s) get disrupted while trying to teleport to TheVeryDefinitelyFinalDungeon. They get trapped in a weird version of HyperspaceOrSubspace that is populated with crystallized memories, which they view as they try to find an exit. They are memories of the first confrontation with the Season's BiggerBad, villain, which has just happened: Rain uses a new technique to NoSell the villain's attack, and they chase him through a teleporter. Only, the flashbacks tell a different story: [[spoiler:the attack lands, with the result that [[KillEmAll every person viewing the memories is seen to have died in them]]. Rain, the SoleSurvivor, gets helped by an Akstar who still has all his limbs and eyes. This eventually leads to the revelation of our missing-limbed-Akstar's true identity.]]

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