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''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer Creator/{{Arika}}, released as a UsefulNotes/PlayStation4 exclusive on June 28th, 2018. The game serves as a CreatorDrivenSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep) -- though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.

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''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer Creator/{{Arika}}, released as a UsefulNotes/PlayStation4 Platform/PlayStation4 exclusive on June 28th, 2018. The game serves as a CreatorDrivenSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep) -- though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.



The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting EX Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in February 2021. It was released on April 1, 2021 in Japan, and May 20, 2021 worldwide.

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The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting EX Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] Platform/{{iOS}} and Android. Platform/{{Android}}. A UsefulNotes/NintendoSwitch Platform/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in February 2021. It was released on April 1, 2021 in Japan, and May 20, 2021 worldwide.

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* InconsistentSpelling: The official character movelists provided by Arika along with the beta spell Skullomania's name as "Skullo Mania." Similarly, the game spells Shadowgeist's name as "Shadow Geist."



** Additionally, the Nintendo Switch version has ''Another Dash'' after the colon.

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** Additionally, the Nintendo Switch version has ''Another Dash'' after the colon. This might be [[ShoutOut a nod]] to how ''VideoGame/StreetFighterII'''s [[CapcomSequelStagnation first two]] [[UpdatedRerelease revisions]], ''Champion Edition'' and ''Hyper Fighting'', were known as ''Dash'' and ''Dash Turbo'' in Japan (and had their titles stylized as ''Street Fighter II[='=]'' regardless of region), but ''Fighting EX Layer'' is an offshoot of [[VideoGame/StreetFighterEX an offshoot]] and the previous mobile version of ''FEXL'' was ''-α'' as opposed to ''Dash''.



* SpellMyNameWithAnS: The official character movelists provided by Arika along with the beta spell Skullomania's name as "Skullo Mania." Similarly, the game spells Shadowgeist's name as "Shadow Geist."

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''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer Creator/{{Arika}}, released as a UsefulNotes/PlayStation4 exclusive on June 28th, 2018. The game serves as a SpiritualSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep)--though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.

The game serves as a launching pad for Arika to start fresh with [[CanonForeigner the characters]] they co-created with Capcom for the ''Street Fighter EX'' games, with all announced fighters so far being from that series. This includes ''EX'' protagonist Hokuto; her SuperPoweredEvilSide Bloody Hokuto as a separate character, now going under Hokuto's real name of Shirase; Hokuto/Shirase's older brother Kairi; demonic samurai Garuda; part-time superhero Skullomania; Indian wrestler Darun Mister; cocky American martial artist Allen Snider; mercenary Doctrine Dark; young Monegasque heiress Blair Dame; bodyguard/bouncer Jack; cybernetic vigilante Shadowgeist; cheerful athletic college student Sanane ([[SignificantAnagram better known as Nanase]]); and modern-day swordsman Hayate.

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''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer Creator/{{Arika}}, released as a UsefulNotes/PlayStation4 exclusive on June 28th, 2018. The game serves as a SpiritualSuccessor CreatorDrivenSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep)--though sidestep) -- though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.

The game serves as a launching pad for Arika to start fresh with [[CanonForeigner the characters]] they co-created with Capcom Creator/{{Capcom}} for the ''Street Fighter EX'' games, with all announced fighters so far being from that series. This includes ''EX'' protagonist Hokuto; her SuperPoweredEvilSide Bloody Hokuto as a separate character, now going under Hokuto's real name of Shirase; Hokuto/Shirase's older brother Kairi; demonic samurai Garuda; part-time superhero Skullomania; Indian wrestler Darun Mister; cocky American martial artist Allen Snider; mercenary Doctrine Dark; young Monegasque heiress Blair Dame; bodyguard/bouncer Jack; cybernetic vigilante Shadowgeist; cheerful athletic college student Sanane ([[SignificantAnagram better known as Nanase]]); and modern-day swordsman Hayate.



* GuestFighter: Terry Bogard of ''VideoGame/FatalFury'' and ''Franchise/TheKingOfFighters'' fame joins the roster as a DLC character. As a trade, Skullomania travels over to the world of ''VideoGame/SNKHeroinesTagTeamFrenzy'' to get [[GenderBender genderbent]] and do battle with the ladies of SNK as a DownloadableContent character.

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* GuestFighter: Terry Bogard of ''VideoGame/FatalFury'' and ''Franchise/TheKingOfFighters'' fame joins joined the roster as a DLC character. character in the v1.30 update. As a trade, Skullomania travels would travel over to the world of ''VideoGame/SNKHeroinesTagTeamFrenzy'' to get [[GenderBender genderbent]] and do battle with the ladies of SNK as a DownloadableContent character.



* OfficiallyShortenedTitle: The official abbreviation for ''Fighting EX Layer'', as per Arika's social media accounts, is ''FEXL''. It doesn't stop some fans from calling it ''FLEX'' instead.
* RecycledSoundtrack: A number of the tracks in the game are lifted straight from the ''Street Fighter EX'' series and ''Fighting Layer'' without any sort of remixing. This can include themes for characters who are not even in the game, such as [[https://www.youtube.com/watch?v=rrnbpcXUWXA "Before Moon"]] (Sagat's ''[=EX2/EX3=]'' theme) or [[https://www.youtube.com/watch?v=zts-6FpatJU Tetsuo Kato's theme.]]

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* OfficiallyShortenedTitle: The official abbreviation for ''Fighting EX Layer'', as per Arika's social media accounts, is ''FEXL''. It doesn't This didn't stop some fans from calling it ''FLEX'' instead.
* RecycledSoundtrack: A number of the tracks in the game are lifted straight from the ''Street Fighter EX'' series and ''Fighting Layer'' without any sort of remixing. This can include includes themes for characters who are not aren't even in the game, such as [[https://www.youtube.com/watch?v=rrnbpcXUWXA "Before Moon"]] (Sagat's ''[=EX2/EX3=]'' theme) or [[https://www.youtube.com/watch?v=zts-6FpatJU Tetsuo Kato's theme.]]theme]] from ''Fighting Layer''.



** Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=] Plus'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]''. [[note]]Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game, however.[[/note]] Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo, Load > Hellfire) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]] On the other hand, Allen and Blair have lost the Super Combos introduced in ''Fighting Layer'' ([[HomeRunHitter Galaxy]] and [[SheFu Fairy Gift]]) despite Ace having access to both as [[AllYourPowersCombined possible moveset loadouts]] in ''[=EX3=]''.

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** Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=] Plus'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]''. [[note]]Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game, however.[[/note]] Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually,
** On an individual level,
the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo, Load > Hellfire) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]] [[ZigZaggingTrope On the other hand, hand]], Allen and Blair have lost the Super Combos introduced in ''Fighting Layer'' ([[HomeRunHitter Galaxy]] and [[SheFu Fairy Gift]]) despite Ace having access to both as [[AllYourPowersCombined possible moveset loadouts]] in ''[=EX3=]''.



* StatusBuff: The [[http://fightinggamesonline.info/take-a-look-at-arikas-gougi-system-for-their-new-fighting-game/ Gougi]] [[http://shoryuken.com/2017/12/06/prepare-for-the-fighting-ex-layer-beta-with-these-character-movelists-and-gougi-system-breakdown/ System.]] Players are able to choose from one of five playstyles (Aggro, Juggernaut, Shinobi, Infinity, and Miracle) after picking their fighters at the character select screen, similar to the -isms of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'', the Groove system of ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]], and the Variations in ''VideoGame/MortalKombatX''. While these "decks" don't change how the combatants play in general, [[https://www.youtube.com/watch?v=9akZxXkQbHo they do grant various passive effects]] [[https://streetfighter.fandom.com/wiki/Gougi should the player fulfill certain requirements in battle,]] not unlike the Gems in ''VideoGame/StreetFighterXTekken''. One of the more notable examples is Infinity's "Rage" skill, which provides the player with ''infinite super meter'' should they manage to spend 7 bars of the Super Gauge in a single round. It should also be noted that some perks are shared between two or more of the decks, such as "Guard Break" [[note]]all Hard Attacks automatically break the opponent's guard if the player performs 4 Hard Attacks that either land successfully or are blocked[[/note]] and "Hades" [[note]]the user can gain [[ImmuneToFlinching Super Armor]] at will [[ComebackMechanic should they first incur 300 points of damage]][[/note]]. Even more Gougi decks with their own bonuses are included in the game's Standard Edition.

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* StatusBuff: The [[http://fightinggamesonline.info/take-a-look-at-arikas-gougi-system-for-their-new-fighting-game/ Gougi]] [[http://shoryuken.com/2017/12/06/prepare-for-the-fighting-ex-layer-beta-with-these-character-movelists-and-gougi-system-breakdown/ System.]] Players are able to choose from one of five playstyles (Aggro, Juggernaut, Shinobi, Infinity, and Miracle) after picking their fighters at the character select screen, similar to the -isms of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'', the Groove system of ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]], and the Variations in ''VideoGame/MortalKombatX''. While these "decks" don't change how the combatants play in general, [[https://www.youtube.com/watch?v=9akZxXkQbHo they do grant various passive effects]] [[https://streetfighter.fandom.com/wiki/Gougi should the player fulfill certain requirements in battle,]] not unlike the Gems in ''VideoGame/StreetFighterXTekken''. One of the more notable examples is Infinity's "Rage" skill, which provides the player with ''infinite super meter'' should they manage to spend 7 bars of the Super Gauge in a single round. It should also be noted that some perks are shared between two or more of the decks, such as "Guard Break" [[note]]all Break"[[labelnote:*]]all Hard Attacks automatically break the opponent's guard if the player performs 4 Hard Attacks that either land successfully or are blocked[[/note]] blocked[[/labelnote]] and "Hades" [[note]]the "Hades"[[labelnote:*]]the user can gain [[ImmuneToFlinching Super Armor]] at will [[ComebackMechanic should they first incur 300 points of damage]][[/note]].damage]][[/labelnote]]. Even more Gougi decks with their own bonuses are included in the game's Standard Edition.

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Moving Spiritual Successor to the YMMV page.


* DecompositeCharacter: Both sides of Hokuto's personality are separate playable characters, much as was the case in the original ''Street Fighter EX''. ''[=EX3=]'' saw Bloody Hokuto's moves integrated into the command list of her regular self, with Hokuto having to burn a bar of super meter in order to tap into the powers afforded by her Seal of Blood. [[spoiler:The reality is somewhat more complicated, as while Shirase is the original Hokuto from ''Street Fighter EX'' (now [[FallenHero having]] [[FaceHeelTurn succumbed]] to the Seal of Blood), "Hokuto" is actually Hokuto's kid sister Nanase, having had her memories suppressed and [[FakeMemories led to believe she is Hokuto]]. ANd just to make it more complicated, the character initially presented as the real Nanase (Sanane) is another member of their clan entirely, with her memories rewritten to draw attention away from Nanase/"Hokuto".]]

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* DecompositeCharacter: Both sides of Hokuto's personality are separate playable characters, much as was the case in the original ''Street Fighter EX''. ''[=EX3=]'' saw Bloody Hokuto's moves integrated into the command list of her regular self, with Hokuto having to burn a bar of super meter in order to tap into the powers afforded by her Seal of Blood. [[spoiler:The reality is somewhat more complicated, as while Shirase is the original Hokuto from ''Street Fighter EX'' (now [[FallenHero having]] [[FaceHeelTurn succumbed]] to the Seal of Blood), "Hokuto" is actually Hokuto's kid sister Nanase, having had her memories suppressed and [[FakeMemories led to believe she is Hokuto]]. ANd And just to make it more complicated, the character initially presented as the real Nanase (Sanane) is another member of their clan entirely, with her memories rewritten to draw attention away from Nanase/"Hokuto".]]



* SpiritualSuccessor: To both the ''Street Fighter EX'' series and to ''VideoGame/FightingLayer'', itself a SpiritualSuccessor of sorts to the first ''EX'' game that featured Allen and Blair among its lineup.
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* DecompositeCharacter: Both sides of Hokuto's personality are separate playable characters, much as was the case in the original ''Street Fighter EX''. ''[=EX3=]'' saw Bloody Hokuto's moves integrated into the command list of her regular self, with Hokuto having to burn a bar of super meter in order to tap into the powers afforded by her Seal of Blood. [[spoiler:The reality is somewhat more complicated, as while Shirase is the original Hokuto from ''Street Fighter EX'' (now [[FallenHero having]] [[FaceHeelTurn succumbed]] to the Seal of Blood), "Hokuto" is actually Hokuto's kid sister Nanase, having had her memories suppressed and [[FakeMemories led to believe she is Hokuto]].]]

to:

* DecompositeCharacter: Both sides of Hokuto's personality are separate playable characters, much as was the case in the original ''Street Fighter EX''. ''[=EX3=]'' saw Bloody Hokuto's moves integrated into the command list of her regular self, with Hokuto having to burn a bar of super meter in order to tap into the powers afforded by her Seal of Blood. [[spoiler:The reality is somewhat more complicated, as while Shirase is the original Hokuto from ''Street Fighter EX'' (now [[FallenHero having]] [[FaceHeelTurn succumbed]] to the Seal of Blood), "Hokuto" is actually Hokuto's kid sister Nanase, having had her memories suppressed and [[FakeMemories led to believe she is Hokuto]]. ANd just to make it more complicated, the character initially presented as the real Nanase (Sanane) is another member of their clan entirely, with her memories rewritten to draw attention away from Nanase/"Hokuto".]]
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* WritingAroundTrademarks: Seems to be the case for this game on a couple of fronts. First, there was the working title being changed from ''Mysterious Fighting Game'' to what it is now (''Fighting EX Layer''), and Cracker Jack's name has been officially shortened to Jack again at the request of Arika. (That said, this ''is'' continuing on from the ''EX'' series' continuity, as Cracker Jack was simply called Jack in ''[=EX2=]'' and ''[=EX3=]'', and Arika [[https://www.facebook.com/ARIKAOfficial/posts/376966906100200 has joked]] on the subject why he's back to just "Jack.") Given Arika's remarks on the matter, it is likely that they couldn't legally go with either ''Fighting Layer EX'' or Cracker Jack as Creator/{{Bandai Namco|Entertainment}} still owns the "Fighting Layer" name/trademark and Frito-Lay currently trademarks the "Cracker Jack" name.

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* WritingAroundTrademarks: Seems to be the case for this game on a couple of fronts. First, there was the working title being changed from ''Mysterious Fighting Game'' to what it is now (''Fighting EX Layer''), and Cracker Jack's name has been officially shortened to Jack again at the request of Arika. (That said, this ''is'' continuing on from the ''EX'' series' continuity, as Cracker Jack was simply called Jack in ''[=EX2=]'' and ''[=EX3=]'', and Arika [[https://www.facebook.com/ARIKAOfficial/posts/376966906100200 has joked]] on the subject why he's back to just "Jack.") Given Arika's remarks on the matter, it is likely that they couldn't legally go with either ''Fighting Layer EX'' or Cracker Jack as Creator/{{Bandai Namco|Entertainment}} still owns the "Fighting Layer" name/trademark and Frito-Lay currently has trademarks over the "Cracker Jack" name.

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The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting EX Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in Februrary 2021. It was released in April 1, 2021 in Japan, and May 20, 2021 worldwide.

to:

The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting EX Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in Februrary February 2021. It was released in on April 1, 2021 in Japan, and May 20, 2021 worldwide.



* LukeIAmYourFather: Many, ''many'' years after the conclusion of the ''EX'' series, the seemingly {{aborted|Arc}} plot thread of Sharon [[QuestForIdentity searching for the identity of]] [[ParentalAbandonment her parents]] gets resolved with the reveal here that [[spoiler:Shadowgeist is her father]], retroactively turning the character in question into a ChekhovsGunman and [[ArcWelding melding together their respective backstories]].
* OddlyNamedSequel2ElectricBoogaloo: More than a few fans have noted how the title is a somewhat odd mishmash of the game's predecessors compared to something more natural-sounding like ''Fighting Layer EX'' (considering how, while [[CanonForeigner the cast]] introduced in ''EX'' is featured here, this game is otherwise unconnected to the greater ''Franchise/StreetFighter'' universe, much like ''Fighting Layer'' was). This is {{justified|Trope}}, however; so as to not [[https://www.facebook.com/ARIKAOfficial/posts/355135178283373 risk copyright infringements]] ([[Creator/BandaiNamcoEntertainment Namco]] published ''Fighting Layer'' and thus owns the trademark), [[WritingAroundTrademarks Arika instead used a loophole]].
** The Nintendo Switch version has ''Another Dash'' after the colon.

to:

* LukeIAmYourFather: Many, ''many'' years after the conclusion of the ''EX'' series, the seemingly {{aborted|Arc}} plot thread of Sharon [[QuestForIdentity searching for the identity of]] [[ParentalAbandonment her parents]] [[PlotArchaeology gets resolved resolved]] with the reveal here that [[spoiler:Shadowgeist is her father]], retroactively turning the character in question into a ChekhovsGunman and [[ArcWelding melding together their respective backstories]].
* OddlyNamedSequel2ElectricBoogaloo: OddlyNamedSequel2ElectricBoogaloo:
**
More than a few fans have noted how the title is a somewhat odd mishmash of the game's predecessors compared to something more natural-sounding like ''Fighting Layer EX'' (considering how, while [[CanonForeigner the cast]] introduced in ''EX'' is featured here, this game is otherwise unconnected to the greater ''Franchise/StreetFighter'' universe, much like ''Fighting Layer'' was). This is {{justified|Trope}}, however; so as to not [[https://www.facebook.com/ARIKAOfficial/posts/355135178283373 risk copyright infringements]] ([[Creator/BandaiNamcoEntertainment Namco]] published ''Fighting Layer'' and thus owns the trademark), [[WritingAroundTrademarks Arika instead used a loophole]].
** The Additionally, the Nintendo Switch version has ''Another Dash'' after the colon.



* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=] Plus'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]''. [[note]]Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game, however.[[/note]] Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo, Load > Hellfire) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]] On the other hand, Allen and Blair have lost the Super Combos introduced in ''Fighting Layer'' ([[HomeRunHitter Galaxy]] and [[SheFu Fairy Gift]]) despite Ace having access to both as [[AllYourPowersCombined possible moveset loadouts]] in ''[=EX3=]''.
** The Nintendo Switch exclusive ''Another Dash'' has yet another SnapBack. ''Another Dash'' removes the Gougi decks. To compensate, all the characters are able to do EX moves, such as EX Arrow, EX Dash and EX Illusion, at the cost of meter.

to:

* SnapBack: SnapBack:
**
Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=] Plus'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]''. [[note]]Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game, however.[[/note]] Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo, Load > Hellfire) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]] On the other hand, Allen and Blair have lost the Super Combos introduced in ''Fighting Layer'' ([[HomeRunHitter Galaxy]] and [[SheFu Fairy Gift]]) despite Ace having access to both as [[AllYourPowersCombined possible moveset loadouts]] in ''[=EX3=]''.
** The Nintendo Switch exclusive ''Another Dash'' has yet another SnapBack. ''Another Dash'' example, as this version of the game removes the Gougi decks. decks entirely. To compensate, all the characters are able to do perform EX moves, such as EX Arrow, EX Dash and EX Illusion, at the cost of meter.

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The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting EX Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in Februrary 2021.

to:

The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting EX Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in Februrary 2021. It was released in April 1, 2021 in Japan, and May 20, 2021 worldwide.

''Another Dash'' comes with all of the characters of the original. However, this version removes the Gougi decks in favor of universal EX moves which cost meter.


Added DiffLines:

** The Nintendo Switch version has ''Another Dash'' after the colon.


Added DiffLines:

** The Nintendo Switch exclusive ''Another Dash'' has yet another SnapBack. ''Another Dash'' removes the Gougi decks. To compensate, all the characters are able to do EX moves, such as EX Arrow, EX Dash and EX Illusion, at the cost of meter.

Changed: 23

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* SendInTheClones: When playing as Skullomania in Arcade Mode, [[MirrorMatch three other Skullomanias will be fought]]. His arcade ending reveals this as [[SlidingScaleOfGameplayAndStoryIntegration happening in-story]] when Skullomania discovers that "[[NebulousEvilOrganisation The Dark Organization]] was mass producing Skullomania clones!" [[spoiler: Though it is followed by "([[AllJustADream It was just a dream]])".]]
* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo, Load > Hellfire) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]] On the other hand, Allen and Blair have lost the Super Combos introduced in ''Fighting Layer'' ([[HomeRunHitter Galaxy]] and [[SheFu Fairy Gift]]) despite Ace having access to both as [[AllYourPowersCombined possible moveset loadouts]] in ''[=EX3=]''.

to:

* SendInTheClones: When playing as Skullomania in Arcade Mode, [[MirrorMatch three other Skullomanias will be fought]]. His arcade ending reveals this as [[SlidingScaleOfGameplayAndStoryIntegration happening in-story]] when Skullomania discovers that "[[NebulousEvilOrganisation The Dark Organization]] was mass producing Skullomania clones!" [[spoiler: Though [[spoiler:Though it is followed by "([[AllJustADream It was just a dream]])".]]
* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' ''[=EX2=] Plus'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's ''[=EX3=]''. [[note]]Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. game, however.[[/note]] Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo, Load > Hellfire) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]] On the other hand, Allen and Blair have lost the Super Combos introduced in ''Fighting Layer'' ([[HomeRunHitter Galaxy]] and [[SheFu Fairy Gift]]) despite Ace having access to both as [[AllYourPowersCombined possible moveset loadouts]] in ''[=EX3=]''.

Added: 438

Changed: 22

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''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer {{Creator/Arika}}, released as a UsefulNotes/PlayStation4 exclusive on June 28th, 2018. The game serves as a SpiritualSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep)--though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.

to:

''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer {{Creator/Arika}}, Creator/{{Arika}}, released as a UsefulNotes/PlayStation4 exclusive on June 28th, 2018. The game serves as a SpiritualSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep)--though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.



The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting Ex Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in Februrary 2021.

to:

The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting Ex EX Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in Februrary 2021.



* ArtStyleClash: The official character art are stylized and anime-like, whereas the in-game character models are more realistic looking akin to ''VideoGame/Tekken7''.
* ChuckCunninghamSyndrome: [[PowerCopying Ace]] from ''Street Fighter [=EX3=]'' is the only Arika original character from the ''EX'' series not to make a comeback so far. In addition, none of the new characters introduced in the original ''VideoGame/FightingLayer'' return.

to:

* ArtStyleClash: The official character art are stylized and anime-like, whereas the in-game character models are more realistic looking realistic-looking akin to ''VideoGame/Tekken7''.
* ChuckCunninghamSyndrome: [[PowerCopying Ace]] from ''Street Fighter [=EX3=]'' is the only Arika original Arika-original character from the ''EX'' series not to make a comeback so far. In addition, none of the new characters introduced in the original ''VideoGame/FightingLayer'' return.



* GuestFighter: Terry Bogard of ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' fame joins the roster as a DLC character. As a trade, Skullomania travels over to the world of ''VideoGame/SNKHeroinesTagTeamFrenzy'' to get [[GenderBender genderbent]] and do battle with the ladies of SNK as a DownloadableContent character.

to:

* GuestFighter: Terry Bogard of ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' ''Franchise/TheKingOfFighters'' fame joins the roster as a DLC character. As a trade, Skullomania travels over to the world of ''VideoGame/SNKHeroinesTagTeamFrenzy'' to get [[GenderBender genderbent]] and do battle with the ladies of SNK as a DownloadableContent character.


Added DiffLines:

* LukeIAmYourFather: Many, ''many'' years after the conclusion of the ''EX'' series, the seemingly {{aborted|Arc}} plot thread of Sharon [[QuestForIdentity searching for the identity of]] [[ParentalAbandonment her parents]] gets resolved with the reveal here that [[spoiler:Shadowgeist is her father]], retroactively turning the character in question into a ChekhovsGunman and [[ArcWelding melding together their respective backstories]].
Is there an issue? Send a MessageReason:
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Returning characters added via (free, except for Terry being paid) [[DownloadableContent DLC]] have since included the Arabian princess Pullum Purna and the fiery Italian fighter Vulcano Rosso in version 1.10; secret agent Sharon and a GuestFighter, the Legendary Hungry Wolf from ''VideoGame/FatalFury'' and Creator/{{SNK}} icon [[Characters/FatalFuryKingOfFighters Terry Bogard]] in version 1.20; and tech-savvy Area in version 1.30.

to:

Returning characters added via (free, except for Terry being paid) [[DownloadableContent DLC]] have since included the Arabian princess Pullum Purna and the fiery Italian fighter Vulcano Rosso in version 1.10; secret agent Sharon and a GuestFighter, the Legendary Hungry Wolf from ''VideoGame/FatalFury'' and Creator/{{SNK}} icon [[Characters/FatalFuryKingOfFighters [[Characters/FatalFuryTerryBogard Terry Bogard]] in version 1.20; and tech-savvy Area in version 1.30.
Is there an issue? Send a MessageReason:
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Returning characters added via (free, except for Terry being paid) [[DownloadableContent DLC]] have since included the Arabian princess Pullum Purna and the fiery Italian fighter Vulcano Rosso in version 1.10; secret agent Sharon and a GuestFighter, the Legendary Hungry Wolf from ''VideoGame/FatalFury'' and Creator/{{SNK}} icon Terry Bogard in version 1.20; and tech-savvy Area in version 1.30.

to:

Returning characters added via (free, except for Terry being paid) [[DownloadableContent DLC]] have since included the Arabian princess Pullum Purna and the fiery Italian fighter Vulcano Rosso in version 1.10; secret agent Sharon and a GuestFighter, the Legendary Hungry Wolf from ''VideoGame/FatalFury'' and Creator/{{SNK}} icon [[Characters/FatalFuryKingOfFighters Terry Bogard Bogard]] in version 1.20; and tech-savvy Area in version 1.30.
Is there an issue? Send a MessageReason:
None


* ArtStyleClash: The official character art are stylized and animesque, whereas the character models are more realistic looking akin to ''VideoGame/Tekken7''.

to:

* ArtStyleClash: The official character art are stylized and animesque, anime-like, whereas the in-game character models are more realistic looking akin to ''VideoGame/Tekken7''.

Added: 159

Changed: 60

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* ArtStyleClash: The official character art are stylized and animesque, whereas the character models are more realistic looking akin to ''VideoGame/Tekken7''.



* OfficiallyShortenedTitle: The official abbreviation for ''Fighting EX Layer'', as per Arika's social media accounts, is ''FEXL''.

to:

* OfficiallyShortenedTitle: The official abbreviation for ''Fighting EX Layer'', as per Arika's social media accounts, is ''FEXL''. It doesn't stop some fans from calling it ''FLEX'' instead.
Is there an issue? Send a MessageReason:
None


''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer Arika, released as a UsefulNotes/PlayStation4 exclusive on June 28th, 2018. The game serves as a SpiritualSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep)--though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.

to:

''Fighting EX Layer'' is a 1-on-1 competitive FightingGame developed and published by Japanese developer Arika, {{Creator/Arika}}, released as a UsefulNotes/PlayStation4 exclusive on June 28th, 2018. The game serves as a SpiritualSuccessor to the ''VideoGame/StreetFighterEX'' series and ''VideoGame/FightingLayer'', also developed by Arika, as best evidenced by its use of gameplay mechanics from both ''EX'' (a multi-level [[ManaMeter Super Gauge]] in the vein of ''VideoGame/StreetFighterAlpha'', the ability to cancel Super Combos into other Super Combos, [[UnblockableAttack Guard Breaks]]) and ''Fighting Layer'' (walled 3D arenas, the ability to sidestep)--though the 3D elements from ''Fighting Layer'' were later stripped out during development, leaving the game a TwoAndAHalfD fighter much like ''Street Fighter EX'' was.
Is there an issue? Send a MessageReason:
None


The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting Ex Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android.

to:

The game has also been playable on Nesica-X-Live 2 cabinets since November 29, 2018 in Japan. There is a PC/Steam version as well, with 4K resolution support, released on November 30th, 2018 worldwide. A mobile version titled ''Fighting Ex Layer -α'' (Alpha) was released on April 1st, 2019 for both [[UsefulNotes/IOSGames iOS]] and Android. A UsefulNotes/NintendoSwitch port known as ''Fighting EX Layer: Another Dash'' was announced in Februrary 2021.
Is there an issue? Send a MessageReason:
Attention: This trope is only meant for games that are genuinely nigh unplayable at release. A few missing features, oversights and bugs do not count.


* ObviousBeta: The game launched with very few single-player modes (only Kumite [Survival] and Expert Mode [Challenges] were available). This would make ''VideoGame/StreetFighterV'''s launch a fully fledged fighter by comparison. "Arcade Mode" is now available. (Same with the actual Arcade release through Nesica-X-Live.)
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* ChuckCunninghamSyndrome: [[PowerCopying Ace]] from ''Street Fighter [=EX3=]'' is the only Arika original character from the ''EX'' series not to make a comeback so far.

to:

* ChuckCunninghamSyndrome: [[PowerCopying Ace]] from ''Street Fighter [=EX3=]'' is the only Arika original character from the ''EX'' series not to make a comeback so far. In addition, none of the new characters introduced in the original ''VideoGame/FightingLayer'' return.

Changed: 292

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* SendInTheClones: When playing as Skullomania in Arcade mode, [[MirrorMatch three other Skullomanias will be fought]]. His arcade ending reveals this as [[SlidingScaleOfGameplayAndStoryIntegration happening in-story]] when Skullomania discovers that "[[NebulousEvilOrganisation The Dark Organization]] was mass producing Skullomania clones!" [[spoiler: Though it is followed by "([[AllJustADream It was just a dream]])".]]
* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]]

to:

* SendInTheClones: When playing as Skullomania in Arcade mode, Mode, [[MirrorMatch three other Skullomanias will be fought]]. His arcade ending reveals this as [[SlidingScaleOfGameplayAndStoryIntegration happening in-story]] when Skullomania discovers that "[[NebulousEvilOrganisation The Dark Organization]] was mass producing Skullomania clones!" [[spoiler: Though it is followed by "([[AllJustADream It was just a dream]])".]]
* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo) Combo, Load > Hellfire) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]][[/labelnote]] On the other hand, Allen and Blair have lost the Super Combos introduced in ''Fighting Layer'' ([[HomeRunHitter Galaxy]] and [[SheFu Fairy Gift]]) despite Ace having access to both as [[AllYourPowersCombined possible moveset loadouts]] in ''[=EX3=]''.



* WritingAroundTrademarks: Seems to be the case for this game on a couple of fronts. First, there was the working title being changed from ''Mysterious Fighting Game'' to what it now is (''Fighting EX Layer''), and now Cracker Jack's name is officially shortened to Jack again at the request of Arika. (That said, this ''is'' continuing on from the ''EX'' series' continuity, as Cracker Jack was simply called Jack in ''[=EX2=]'' and ''[=EX3=]'', and Arika [[https://www.facebook.com/ARIKAOfficial/posts/376966906100200 has joked]] on the subject why he's back to just "Jack.") Given Arika's remarks on the matter, it is likely that they couldn't legally go with either ''Fighting Layer EX'' or Cracker Jack as Creator/{{Bandai Namco|Entertainment}} still owns the "Fighting Layer" name/trademark and Frito-Lay also currently trademarks the "Cracker Jack" name.

to:

* WritingAroundTrademarks: Seems to be the case for this game on a couple of fronts. First, there was the working title being changed from ''Mysterious Fighting Game'' to what it is now is (''Fighting EX Layer''), and now Cracker Jack's name is has been officially shortened to Jack again at the request of Arika. (That said, this ''is'' continuing on from the ''EX'' series' continuity, as Cracker Jack was simply called Jack in ''[=EX2=]'' and ''[=EX3=]'', and Arika [[https://www.facebook.com/ARIKAOfficial/posts/376966906100200 has joked]] on the subject why he's back to just "Jack.") Given Arika's remarks on the matter, it is likely that they couldn't legally go with either ''Fighting Layer EX'' or Cracker Jack as Creator/{{Bandai Namco|Entertainment}} still owns the "Fighting Layer" name/trademark and Frito-Lay also currently trademarks the "Cracker Jack" name.
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* DecompositeCharacter: Both sides of Hokuto's personality are separate playable characters, much as was the case in the original ''Street Fighter EX''. ''[=EX3=]'' saw Bloody Hokuto's moves integrated into the command list of her regular self, with Hokuto having to burn a bar of super meter in order to tap into the powers afforded by her Seal of Blood. [[spoiler:The reality is somewhat more complicated, as while Shirase is the original Hokuto from ''Street Fighter EX'' (now [[FallenHero having]] [[FaceHeelTurn succumbed]] to the Seal of Blood), "Hokuto" is actually Nanase, having had her memories suppressed and [[FakeMemories led to believe she is Hokuto]].]]

to:

* DecompositeCharacter: Both sides of Hokuto's personality are separate playable characters, much as was the case in the original ''Street Fighter EX''. ''[=EX3=]'' saw Bloody Hokuto's moves integrated into the command list of her regular self, with Hokuto having to burn a bar of super meter in order to tap into the powers afforded by her Seal of Blood. [[spoiler:The reality is somewhat more complicated, as while Shirase is the original Hokuto from ''Street Fighter EX'' (now [[FallenHero having]] [[FaceHeelTurn succumbed]] to the Seal of Blood), "Hokuto" is actually Hokuto's kid sister Nanase, having had her memories suppressed and [[FakeMemories led to believe she is Hokuto]].]]
Is there an issue? Send a MessageReason:
None


* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]]

to:

* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are is likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]]
Is there an issue? Send a MessageReason:
Fixing typo.


* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]]

to:

* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are of their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]]
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* StatusBuff: The [[http://fightinggamesonline.info/take-a-look-at-arikas-gougi-system-for-their-new-fighting-game/ Gougi]] [[http://shoryuken.com/2017/12/06/prepare-for-the-fighting-ex-layer-beta-with-these-character-movelists-and-gougi-system-breakdown/ System.]] Players are able to choose from one of five playstyles (Aggro, Juggernaut, Shinobi, Infinity, and Miracle) after picking their fighters at the character select screen, similar to the -isms of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'', the Groove system of ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]], and the Variations in ''VideoGame/MortalKombatX''. While these "decks" don't change how the combatants play in general, [[https://www.youtube.com/watch?v=9akZxXkQbHo they do grant various passive effects]] [[[[https://streetfighter.fandom.com/wiki/Gougi should the player fulfill certain requirements in battle,]] not unlike the Gems in ''VideoGame/StreetFighterXTekken''. One of the more notable examples is Infinity's "Rage" skill, which provides the player with ''infinite super meter'' should they manage to spend 7 bars of the Super Gauge in a single round. It should also be noted that some perks are shared between two or more of the decks, such as "Guard Break" [[note]]all Hard Attacks automatically break the opponent's guard if the player performs 4 Hard Attacks that either land successfully or are blocked[[/note]] and "Hades" [[note]]the user can gain [[ImmuneToFlinching Super Armor]] at will [[ComebackMechanic should they first incur 300 points of damage]][[/note]]. Even more Gougi decks with their own bonuses are included in the game's Standard Edition.

to:

* StatusBuff: The [[http://fightinggamesonline.info/take-a-look-at-arikas-gougi-system-for-their-new-fighting-game/ Gougi]] [[http://shoryuken.com/2017/12/06/prepare-for-the-fighting-ex-layer-beta-with-these-character-movelists-and-gougi-system-breakdown/ System.]] Players are able to choose from one of five playstyles (Aggro, Juggernaut, Shinobi, Infinity, and Miracle) after picking their fighters at the character select screen, similar to the -isms of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'', the Groove system of ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]], and the Variations in ''VideoGame/MortalKombatX''. While these "decks" don't change how the combatants play in general, [[https://www.youtube.com/watch?v=9akZxXkQbHo they do grant various passive effects]] [[[[https://streetfighter.[[https://streetfighter.fandom.com/wiki/Gougi should the player fulfill certain requirements in battle,]] not unlike the Gems in ''VideoGame/StreetFighterXTekken''. One of the more notable examples is Infinity's "Rage" skill, which provides the player with ''infinite super meter'' should they manage to spend 7 bars of the Super Gauge in a single round. It should also be noted that some perks are shared between two or more of the decks, such as "Guard Break" [[note]]all Hard Attacks automatically break the opponent's guard if the player performs 4 Hard Attacks that either land successfully or are blocked[[/note]] and "Hades" [[note]]the user can gain [[ImmuneToFlinching Super Armor]] at will [[ComebackMechanic should they first incur 300 points of damage]][[/note]]. Even more Gougi decks with their own bonuses are included in the game's Standard Edition.
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* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo]]) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]]

to:

* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo]]) Combo) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnote]]
Is there an issue? Send a MessageReason:
Fixing formatting error.


* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo]]) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnotes]]

to:

* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo]]) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area have defensive moves meant to nullify/{{counter|Attack}} projectiles, etc.[[/labelnotes]][[/labelnote]]

Changed: 211

Is there an issue? Send a MessageReason:
None


* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones, such as Blair receiving an airborne Super Combo ([[ThisIsADrill Fairy Spear]]) or Vulcano Rosso and Area having defensive moves meant to nullify/{{counter|Attack}} projectiles.

to:

* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones, such as Blair receiving ones. [[labelnote:For example...]]Blair receives an airborne Super Combo ([[ThisIsADrill Fairy Spear]]) or Spear]]), Sharon trades in her handgun (and its corresponding two-part, load-and-fire Super Combo]]) for a six-shooter that only replenishes ammo between rounds, Vulcano Rosso and Area having have defensive moves meant to nullify/{{counter|Attack}} projectiles.projectiles, etc.[[/labelnotes]]

Changed: 677

Is there an issue? Send a MessageReason:
Fixing typo.


* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSeqeulStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]''. Even the [[UnblockableAttack Guard Break]] feature is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (an element carried over from ''Fighting Layer'') depending on the Gougi deck selected.

to:

* SnapBack: Mechanically, ''Fighting EX Layer'' plays far closer to the original ''Street Fighter EX'' and [[CapcomSeqeulStagnation [[CapcomSequelStagnation its two updates]] (''Plus'' and ''Plus α'') than any of the ''EX'' sequels. The [[LimitBreak Meteor Combos]] from ''[=EX2=]'' are nowhere to be seen, and Excel (the ''[=EX2=]'' equivalent to Custom Combos from ''[[VideoGame/StreetFighterAlpha Alpha 2]]'') are likewise absent, to say nothing of all the TagTeam mechanics introduced in ''[=EX3=]''. ''[=EX3=]'' [[note]]though Supernova's "Overload" card (which allows players to hold more meter than the usual three blocks) is reminiscent of the [[TeamSpirit Emotional Flow]] ComebackMechanic in that game[[/note]]. Even the [[UnblockableAttack Guard Break]] feature mechanic is no longer standard, instead serving as a possible enhancement to the universal Hard Attack (an element (a feature carried over from ''Fighting Layer'') depending on the Gougi deck selected.selected. Individually, the ''EX'' cast is more varied; most are wholesale replications are their previous appearances, though a few characters gain new moves or follow-ups to old ones, such as Blair receiving an airborne Super Combo ([[ThisIsADrill Fairy Spear]]) or Vulcano Rosso and Area having defensive moves meant to nullify/{{counter|Attack}} projectiles.



* StatusBuff: The [[http://fightinggamesonline.info/take-a-look-at-arikas-gougi-system-for-their-new-fighting-game/ Gougi]] [[http://shoryuken.com/2017/12/06/prepare-for-the-fighting-ex-layer-beta-with-these-character-movelists-and-gougi-system-breakdown/ System.]] Players are able to choose from one of five playstyles (Aggro, Juggernaut, Shinobi, Infinity, and Miracle) after picking their fighters at the character select screen, similar to the -isms of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'', the Groove system of ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]], and the Variations in ''VideoGame/MortalKombatX''. While these "decks" don't change how the combatants play in general, [[https://www.youtube.com/watch?v=9akZxXkQbHo they do grant various passive effects]] should the player fulfill certain requirements in battle, not unlike the Gems in ''VideoGame/StreetFighterXTekken''. One of the more notable examples is Infinity's "Rage" skill, which provides the player with ''infinite super meter'' should they manage to spend 7 bars of the Super Gauge in a single round. It should also be noted that some perks are shared between two or more of the decks, such as "Guard Break" [[note]]all Hard Attacks automatically break the opponent's guard if the player performs 4 Hard Attacks that either land successfully or are blocked[[/note]] and "Hades" [[note]]the user can gain [[ImmuneToFlinching Super Armor]] at will [[ComebackMechanic should they first incur 300 points of damage]][[/note]]. [[https://streetfighter.fandom.com/wiki/Gougi Even more Gougi decks with their own bonuses]] are included in the game's Standard Edition.

to:

* StatusBuff: The [[http://fightinggamesonline.info/take-a-look-at-arikas-gougi-system-for-their-new-fighting-game/ Gougi]] [[http://shoryuken.com/2017/12/06/prepare-for-the-fighting-ex-layer-beta-with-these-character-movelists-and-gougi-system-breakdown/ System.]] Players are able to choose from one of five playstyles (Aggro, Juggernaut, Shinobi, Infinity, and Miracle) after picking their fighters at the character select screen, similar to the -isms of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'', the Groove system of ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]], and the Variations in ''VideoGame/MortalKombatX''. While these "decks" don't change how the combatants play in general, [[https://www.youtube.com/watch?v=9akZxXkQbHo they do grant various passive effects]] [[[[https://streetfighter.fandom.com/wiki/Gougi should the player fulfill certain requirements in battle, battle,]] not unlike the Gems in ''VideoGame/StreetFighterXTekken''. One of the more notable examples is Infinity's "Rage" skill, which provides the player with ''infinite super meter'' should they manage to spend 7 bars of the Super Gauge in a single round. It should also be noted that some perks are shared between two or more of the decks, such as "Guard Break" [[note]]all Hard Attacks automatically break the opponent's guard if the player performs 4 Hard Attacks that either land successfully or are blocked[[/note]] and "Hades" [[note]]the user can gain [[ImmuneToFlinching Super Armor]] at will [[ComebackMechanic should they first incur 300 points of damage]][[/note]]. [[https://streetfighter.fandom.com/wiki/Gougi Even more Gougi decks with their own bonuses]] bonuses are included in the game's Standard Edition.

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