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* BoringButPractical: Human recruits. Most don't really have anything special about them. What they do have is variety: variety of recruits to choose, variety of weapons they can use, variety of armor they can wear, variety of perks, and so on. It's telling how the player character can only be a human and the vast majority of recruits are human as well.

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* BoringButPractical: BoringButPractical:
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Human recruits. Most don't really have anything special about them. What they do have is variety: variety of recruits to choose, variety of weapons they can use, variety of armor they can wear, variety of perks, and so on. It's telling how the player character can only be a human and the vast majority of recruits are human as well.well.
** [=AK-47s=]. They show up early and in quantity, deal adequate damage in a single-shot setting and can tear things apart in burst mode whenever facing really tough enemies. And since they are so plentiful, the entire squad can use them, working as a power-multiplier. There are fancier and better guns, but none have the accessibility and sheer, boring reliability of the [=AKs=].
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* AuthorityEqualsAsskicking: While most of your gear can be scavenged off enemies, the real good stuff can only be found from your bunker quartermasters. And you need to rise in the ranks before they'll start selling the good stuff.

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* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: While most of your gear can be scavenged off enemies, the real good stuff can only be found from your bunker quartermasters. And you need to rise in the ranks before they'll start selling the good stuff.
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* BilingualBonus: Ryczek is a real, Polish surname. The [[MeaningfulName meaning]] of it? "the one who [=screams/shouts/brags=]". Which is precisely what [[DrillSergeantNasty Paladin Ryczek]] is doing.
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Editorializing.


* AKA47: Averted, many of ''Tactics''' weapons are modern weapons appearing under their own names, and this is often cited as one of the less-popular aspects of the game (despite a fair few guns in Fallout 1 & 2 also being real guns).

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* AKA47: Averted, many of ''Tactics''' weapons are modern weapons appearing under their own names, and this is often cited as one of the less-popular aspects of the game (despite a fair few guns in Fallout 1 & 2 also being real guns).names.
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* AKA47: Averted, surprisingly, and this is often cited as one of the less-popular aspects of the game. Instead of the fictionalized guns of the first two games, many of ''Tactics''' weapons are modern weapons appearing under their own names.

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* AKA47: Averted, surprisingly, and this is often cited as one of the less-popular aspects of the game. Instead of the fictionalized guns of the first two games, many of ''Tactics''' weapons are modern weapons appearing under their own names.names, and this is often cited as one of the less-popular aspects of the game (despite a fair few guns in Fallout 1 & 2 also being real guns).
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It's 2197, and the Midwestern Wasteland isn't really an okay place to live. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.

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It's 2197, and [[RunningGagStumbles the Midwestern Wasteland isn't really an okay place to live.live]]. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.
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* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''{{Series/Fallout|2024}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.

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* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of the ''{{Series/Fallout|2024}}'' TV series (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.
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* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''Series/{{Fallout (2024)}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.

to:

* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''Series/{{Fallout (2024)}}'' ''{{Series/Fallout|2024}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.
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''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The current IP owners {{Creator/Bethesda}} originally [[CanonDiscontinuity declared it non-canon]] in 2007, although their stance as of 2024 is that it is [[RetCanon part of the official series' timeline]].

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''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The current IP owners {{Creator/Bethesda}} originally [[CanonDiscontinuity declared it non-canon]] in 2007, although their stance as of 2024 is that it is [[RetCanon part of the official series' series timeline]].

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Updated info on canon status, including relevant tropes


''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.

to:

''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The official stance on the game from the current IP owners {{Creator/Bethesda}} originally [[CanonDiscontinuity declared it non-canon]] in 2007, although their stance as of 2024 is that it's BroadStrokes canon.
it is [[RetCanon part of the official series' timeline]].



* BroadStrokes: There are some minor inconsistencies with previous games here and there, but the main events are still canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.


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* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''Series/{{Fallout (2024)}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.
Is there an issue? Send a MessageReason:
None


It's 2197, and the Midwestern Wasteland is not quite an okay place to live. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.

to:

It's 2197, and the Midwestern Wasteland is not quite isn't really an okay place to live. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.

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