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* AggressivePlayIncentive: Scoring a KO against a human player rewards you with a full Power refill plus a max Power extension, encouraging players to push and shove opponents out of the way to get their health down and then gun them down with a Spin Attack.

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* AggressivePlayIncentive: Scoring a KO against a human player rewards you with a full Power refill plus a max Power extension, encouraging players to push and shove opponents out of the way to get their health down and then gun them down with a Spin Attack. Max Power extensions carry over across races in Mini Prix and Grand Prix, giving players who fight tenaciously an advantage against those who play it safe.
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* AggressivePlayIncentive: Scoring a KO against a human player rewards you with a full Power refill plus a max Power extension, encouraging players to push and shove opponents out of the way to get their health down and then gun them down with a Spin Attack.
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The original SNES F-Zero does not have multiplayer


* BreakingOldTrends: Unlike previous ''99'' games, which are largely single-player games with multiplayer interference mechanics worked in to make the game functional as a multiplayer battle royale, ''F-Zero 99'' takes a game that already functionally has multiplayer and simply cranks up the insanity by adding ''way'' more players at once.

to:

* BreakingOldTrends: Unlike previous ''99'' games, which are largely single-player games with multiplayer interference mechanics worked in to make the game functional as a multiplayer battle royale, ''F-Zero 99'' takes a game that already functionally has multiplayer is built around battling opponents on the same field and simply cranks up the insanity by adding ''way'' more players at once.
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* DifficultButAwesome: The Golden Fox's high Recovery and Boost efficiency make it the best craft to Boost persistently with, making up for its low top speed in spades. However, the craft's heavy reliance on Boosting also makes it very risky to pilot since it demands so much Power to stay ahead, greatly increasing the risk of Crashing Out if you fail to manage your resources properly and take a bad hit.
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* RevisitingTheRoots: This installment is based on the very first ''F-Zero'' game and as such comes with some of its EarlyInstallmentWeirdness like generic bumper cars, safe positions (wherein players who fail to meet a target position by the end of the lap are disqualified), and the pit area having a delay before energy recovery actually starts. That said, it also incorporates elements from later games as well, such as [[CastFromHitPoints boosting consuming the energy meter]] (and based off of ''GP Legend'' rather than games before it, no less).

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* RevisitingTheRoots: This installment is based on the very first ''F-Zero'' game and as such comes with some of its EarlyInstallmentWeirdness like generic bumper cars, safe positions (wherein players who fail to meet a target position by the end of the lap are disqualified), removed from the race), and the pit area having a delay before energy recovery actually starts. That said, it also incorporates elements from later games as well, such as [[CastFromHitPoints boosting consuming the energy meter]] (and based off of ''GP Legend'' rather than games before it, no less).
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* RevisitingTheRoots: This installment is based on the very first ''F-Zero'' game and as such comes with some of its EarlyInstallmentWeirdness like generic bumper cars, safe positions (wherein players who fail to meet a target position by the end of the lap are disqualified), and the pit area having a delay before energy recovery actually starts. That said, it also incorporates elements from later games as well, such as [[CastFromHitPoints boosting consuming the energy meter]] (and based off of ''GP Legend'' rather than games before it, no less).
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* EveryTenThousandPoints: You will earn a Ticket for every 500 points earned in ''F-Zero 99'' mode or in an Event Race. Tickets are used for entering Mini Prix and Grand Prix events.
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* ShowsDamage: Cars at low health will start spewing smoke clouds from the sides of their cars. If a car is at critical health, it will blink rapidly and spew even larger smoke clouds; any additional damage at this point will destroy the vehicle.
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** To accommodate the significantly higher number of players, online races have an introductory segment prior to the start of the first lap where all racers start from the same position to give them a level starting field. The end of the intro segment launches the players onto the track proper to start the race.

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** To accommodate the significantly higher number of players, online races have an introductory segment prior to the start of the first lap where all racers start from the same position to give them a level starting field. The end of the intro segment launches the players onto the track proper to start the race. The only time this is removed is during the final race of a Grand Prix, in which the remaining 20 racers line up behind the starting line just like in the original game in order of rank.
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* MercyInvincibility: Because of the extremely high player count, colliding with an opponent and taking damage will render you momentarily immune to damage (but not knockback) from other collisions.
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* RankInflation: One of the other primary objectives of the game besides playing to win is the Rival system. At the start of the race, four random racers within a certain range of your Skill Rank are designated as Rivals. If you can place higher than your Rivals, you will earn points to level up your Skill Rank for each defeated Rival; however, if you fail to defeat any Rivals, you will lose points. Skill Ranks are divided into letter grade tiers, starting from C- and moving upwards to C, C+, B-, etc.

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* LevelUpFillUp: If you KO another player-controlled vehicle, your maximum Power will increase and your Power will immediately refill back to full. This does not apply for KO'ing Gray Bumpers, who only provide the max Power increase but not a refill.

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* LevelUpFillUp: LevelUpFillUp:
**
If you KO another player-controlled vehicle, your maximum Power will increase and your Power will immediately refill back to full. This does not apply for full.
** When you get a health extension via
KO'ing a Gray Bumpers, who only provide the max Bumper or getting a Team KO in Team Race, your maximum Power increase will increase, but not instead of getting a refill.full Power refill your current Power will only extend for the amount of added gauge.
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From the game credits it was developed by NST, not Arika


''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by {{Creator/Arika}} and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in Arika's ''99'' series, following ''{{VideoGame/Tetris}} 99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99''. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.

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''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by {{Creator/Arika}} Creator/NintendoSoftwareTechnology and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in Arika's the ''99'' series, following ''{{VideoGame/Tetris}} 99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99''.''VideoGame/PacMan99'', and the first one not to be developed by Creator/{{Arika}}. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.
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** The [[LimitBreak Skyway]] helps lagging players catch up by temporarily letting them ride on a much easier track with no bumpers that propels the user at top speed and has lots of boost pads scattered about. The Skyway's duration is also more generous depending on how far back you were when you activated it.

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** The [[LimitBreak Skyway]] helps lagging players catch up by temporarily letting them ride on a much easier track with no bumpers barriers that propels the user at top a much higher speed than usual and has lots of boost pads scattered about. The Skyway's duration is also more generous depending on how far back you were when you activated it.
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** You cannot be instantly KO'd by falling off the track.

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** You cannot be instantly KO'd by falling off the track.track, which is not the case in previous ''F-Zero'' games.
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** You cannot be instantly KO'd by falling off the track.
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** CollisionDamage and the effects of collisions are much lower compared to other ''F-Zero'' games, as the incredibly high number of players sharing the same space means that the track is ''incredibly'' cramped and thus next to impossible to go more than a few seconds without bumping into something.

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* CallForward: Although ''F-Zero 99'' is aesthetically based on the original ''F-Zero'' and features its tracks and racers, the game mechanically plays like its modern counterparts by using the CastFromHitPoints NitroBoost and adding a SpinAttack. However, the Boost lasts for a fixed duration like the one in the original game rather than being based on holding the button like in future installments.



* LevelUpFillUp: If you KO another player-controlled vehicle, your maximum Energy will increase and your Energy will immediately refill back to full. This does not apply for KO'ing Gray Bumpers, who only provide the max Energy increase but not a refill.

to:

* LaterInstallmentWeirdness:
** The Boost works similar to its appearance in ''GP Legend'', where it takes [[CastFromHitPoints Power]] but lasts a set duration. Unlike other ''F-Zero'' games, Boost OK occurs immediately upon starting the first lap.
** To accommodate the significantly higher number of players, online races have an introductory segment prior to the start of the first lap where all racers start from the same position to give them a level starting field. The end of the intro segment launches the players onto the track proper to start the race.
* LevelUpFillUp: If you KO another player-controlled vehicle, your maximum Energy Power will increase and your Energy Power will immediately refill back to full. This does not apply for KO'ing Gray Bumpers, who only provide the max Energy Power increase but not a refill.
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None


** There are two types of AI cars that can appear in races and are colored accordingly to distinguish them from the player-controlled cars. Gray Bumpers behave like regular cars but have much less HP and will grant a health extension (but not health refill) for a successful KO, while Red Bumpers are {{Action Bomb}}s and should be avoided at all costs.

to:

** There are two types of AI cars that can appear in races and are colored accordingly to distinguish them from the player-controlled cars. Gray Bumpers behave like regular cars but have much less HP HP, deal more contact damage and will grant a health extension (but not health refill) for a successful KO, while Red Bumpers are {{Action Bomb}}s and should be avoided at all costs.

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''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by {{Creator/Arika}} and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the Arika's ''99'' series, following ''{{VideoGame/Tetris}} 99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99''. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.

Like the previous games in the ''99'' series, ''F-Zero 99'' takes a classic video game and puts a massive multiplayer spin on it, this time being ''F-Zero'' for the UsefulNotes/SuperNintendoEntertainmentSystem. Players compete in 4 lap races around tracks from the original game against up to 98 simultaneous opponents using one of four machines from the original game: the Blue Falcon, the Golden Fox, the Fire Stingray, or the Wild Goose. Whoever makes it to the end first is declared the winner, of course, but to survive to the end keeping tabs on your LifeMeter is critical, as it will deplete when coming into contact with foes or barriers or [[CastFromHitPoints used as fuel for your]] NitroBoost. To fight back and defeat opponents, you can use your trusty SpinAttack to repel opponents on contact, instantly destroying anyone at low health. Opponents that collide with each other will also produce Super Sparks; collect enough of them, and you can activate your Super Boost to ride on the Skyway and gain a massive lead.

to:

''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by {{Creator/Arika}} and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the Arika's ''99'' series, following ''{{VideoGame/Tetris}} 99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99''. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.

Like the previous games in the ''99'' series, ''F-Zero 99'' takes a classic video game and puts a massive multiplayer spin on it, this time being ''F-Zero'' for the UsefulNotes/SuperNintendoEntertainmentSystem. Players compete in 4 lap 4-lap races around tracks from the original game against up to 98 simultaneous opponents using one of four machines from the original game: the Blue Falcon, the Golden Fox, the Fire Stingray, or the Wild Goose. Whoever makes it to the end first is declared the winner, of course, but to survive to the end keeping tabs on your LifeMeter is critical, as it will deplete when coming into contact with foes or barriers or [[CastFromHitPoints used as fuel for your]] NitroBoost. To fight back and defeat opponents, you can use your trusty SpinAttack to repel opponents on contact, instantly destroying anyone at low health. Opponents that collide with each other will also produce Super Sparks; collect enough of them, and you can activate your Super Boost to ride on the Skyway and gain a massive lead.



** Red Bumpers are AI-controlled red-hued cars that spawn in front of the pack. They are passive until struck, upon which they will explode and deal massive damage to any nearby racers while sending them flying. This puts racers in the lead at much greater risk of getting wiped out early unless they have the skills to weave through the crowd.

to:

** Red Bumpers are AI-controlled red-hued cars that spawn in front of the pack. They are passive until passed by or struck, upon which they will explode and deal massive damage to any nearby racers while sending them flying. This puts racers in the lead at much greater risk of getting wiped out early unless they have the skills to weave through the crowd.



** The [[LimitBreak Skyway]] helps lagging players catch up by temporarily letting them ride on a much easier track with no bumpers that propels the user at top speed and has lots of boost pads scattered about.
** [[ActionBomb Red Bumpers]] give players in the back a chance to catch up by making it much riskier to stay in the front.

to:

** The [[LimitBreak Skyway]] helps lagging players catch up by temporarily letting them ride on a much easier track with no bumpers that propels the user at top speed and has lots of boost pads scattered about.
about. The Skyway's duration is also more generous depending on how far back you were when you activated it.
** [[ActionBomb Red Bumpers]] give players in the back a chance to catch move up the ranks by making it much riskier to stay in the front.front.
* CompetitiveBalance:
** The Blue Falcon is the JackOfAllStats, possessing average Durability, Recovery and Grip with above average Acceleration. It has the 3rd highest top speed among the four racers.
** The Golden Fox has the highest Recovery and Acceleration and consumes less Power via Boosting, but has average Durability and poor Grip. It also has the lowest top speed.
** The Fire Stingray has the highest Durability and above average Grip but has average Acceleration and below average Recovery. It does not get pushed around as easily by collisions compared to the other cars. It has the second highest top speed.
** The Wild Goose has above-average Durability, average Recovery, high Grip, and poor Acceleration. It has the highest top speed.



* LimitBreak: When two cars collide on the track, they drop Super Sparks that can be picked up by any cars behind them. Super Sparks can also be dropped by running into Gold Bumpers, which will dispense a large amount of Gold Sparks on contact. When the gold gauge below your health is full, your car will shine gold and pressing A will activate the Skyway, floating your car to a faster and more efficient track above the main track that allows you to gain a significant lead. Skyway access lasts until the gauge expires (depending on placement), upon which your car will be dropped off back to the main track at the next appropriate opportunity.

to:

* LimitBreak: When two cars collide on the track, they drop Super Sparks that can be picked up by any cars behind them. Super Sparks can also be dropped earned by running into Gold Bumpers, which will dispense a large amount of Gold Super Sparks on contact. When the gold gauge below your health is full, your car will shine gold and pressing A will activate the Skyway, floating your car to a faster and more efficient track above the main track that allows you to gain a significant lead. Skyway access lasts until the gauge expires (depending on placement), upon which your car will be dropped off back to the main track at the next appropriate opportunity.



* SpinAttack: Your main offensive ability is the Spin Attack, a move originally introduced in ''F-Zero X''. With it, you will briefly spin around and knock around anyone who approaches your vehicle. If you spin into a foe who is in Power Down status (large smoke clouds), you will KO them and earn a full health refill and health extension. Conversely, if you are in Power Down status, the Spin Attack can be used to protect yourself from enemies attempting to KO you and buy you a little extra time. The Spin Attack can be recharged by either waiting enough time or hitting a ramp, which will recharge it instantly.

to:

* SpinAttack: Your main offensive ability is the Spin Attack, a move originally introduced in ''F-Zero X''. With it, you will briefly spin around and knock around anyone who approaches your vehicle. If you spin into a foe who is in Power Down status (large smoke clouds), you will KO them and earn a full health refill and health extension. Conversely, if you are in Power Down status, the Spin Attack can be used to protect yourself from enemies attempting to KO you and buy you a little extra time. The Spin Attack can be recharged by either waiting enough time or hitting a ramp, which will recharge it instantly.instantly.
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''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by {{Creator/Arika}} and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the Arika's ''99'' series, following ''{{VideoGame/Tetris}} 99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99''. The game was announced and released on September 14th, 2023.

to:

''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by {{Creator/Arika}} and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the Arika's ''99'' series, following ''{{VideoGame/Tetris}} 99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99''. The game was announced and released on September 14th, 2023.
2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.
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* CallForward: Although ''F-Zero 99'' is aesthetically based on the original ''F-Zero'' and features its tracks and racers, the game mechanically plays like its modern counterparts by using the CastFromHitPoints NitroBoost and adding a SpinAttack. However, the Boost lasts for a fixed duration like the one in the original game rather than being based on holding the button like in future installments.

Added: 341

Removed: 341

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* BreakingOldTrends: Unlike previous ''99'' games, which are largely single-player games with multiplayer interference mechanics worked in to make the game functional as a multiplayer battle royale, ''F-Zero 99'' takes a game that already functionally has multiplayer and simply cranks up the insanity by adding ''way'' more players at once.


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* BreakingOldTrends: Unlike previous ''99'' games, which are largely single-player games with multiplayer interference mechanics worked in to make the game functional as a multiplayer battle royale, ''F-Zero 99'' takes a game that already functionally has multiplayer and simply cranks up the insanity by adding ''way'' more players at once.

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* ColorCodedForYourConvenience:
** There are two AI cars that can appear in races and are colored accordingly to distinguish them from the player-controlled cars. Gray Bumpers behave like regular cars but have much less HP and will grant a health extension (but not health refill) for a successful KO, while Red Bumpers are {{Action Bomb}}s and should be avoided at all costs.

to:

* ColorCodedForYourConvenience:
ColourCodedForYourConvenience:
** There are two types of AI cars that can appear in races and are colored accordingly to distinguish them from the player-controlled cars. Gray Bumpers behave like regular cars but have much less HP and will grant a health extension (but not health refill) for a successful KO, while Red Bumpers are {{Action Bomb}}s and should be avoided at all costs.


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* LevelUpFillUp: If you KO another player-controlled vehicle, your maximum Energy will increase and your Energy will immediately refill back to full. This does not apply for KO'ing Gray Bumpers, who only provide the max Energy increase but not a refill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakingOldTrends: Unlike previous ''99'' games, which are largely single-player games with multiplayer interference mechanics worked in to make the game functional as a multiplayer battle royale, ''F-Zero 99'' takes a game that already functionally has multiplayer and simply cranks up the insanity by adding ''way'' more players at once.

Added: 525

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* ColorCodedForYourConvenience: In a Team Race, players are split into Green Team or Pink Team, with the color of their vehicle automatically changing to their team's color regardless of their set color scheme.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
** There are two AI cars that can appear in races and are colored accordingly to distinguish them from the player-controlled cars. Gray Bumpers behave like regular cars but have much less HP and will grant a health extension (but not health refill) for a successful KO, while Red Bumpers are {{Action Bomb}}s and should be avoided at all costs.
**
In a Team Race, players are split into Green Team or Pink Team, with the color of their vehicle automatically changing to their team's color regardless of their set color scheme.
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* ColorCodedForYourConvenience: In a Team Race, players are split into Green Team or Pink Team, with the color of their vehicle automatically changing to their team's color regardless of their set color scheme.


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* FriendlyFireproof: In a Team Race, you do not take damage for colliding with an ally car.
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* PlayerElimination: The classic elimination mechanic is still in play; players below the placement cutoff at the end of each lap will be automatically removed from the pool. In a Mini Prix or Grand Prix, this also applies to each race, whittling down the player count even further the farther you go.
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Like the previous games in the ''99'' series, ''F-Zero 99'' takes a classic video game and puts a massive multiplayer spin on it, this time being ''F-Zero'' for the UsefulNotes/SuperNintendoEntertainementSystem. Players compete in 4 lap races around tracks from the original game against up to 98 simultaneous opponents using one of four machines from the original game: the Blue Falcon, the Golden Fox, the Fire Stingray, or the Wild Goose. Whoever makes it to the end first is declared the winner, of course, but to survive to the end keeping tabs on your LifeGauge is critical, as it will deplete when coming into contact with foes or barriers or [[CastFromHitPoints used as fuel for your]] NitroBoost. To fight back and defeat opponents, you can use your trusty SpinAttack to repel opponents on contact, instantly destroying anyone at low health. Opponents that collide with each other will also produce Super Sparks; collect enough of them, and you can activate your Super Boost to ride on the Skyway and gain a massive lead.

to:

Like the previous games in the ''99'' series, ''F-Zero 99'' takes a classic video game and puts a massive multiplayer spin on it, this time being ''F-Zero'' for the UsefulNotes/SuperNintendoEntertainementSystem.UsefulNotes/SuperNintendoEntertainmentSystem. Players compete in 4 lap races around tracks from the original game against up to 98 simultaneous opponents using one of four machines from the original game: the Blue Falcon, the Golden Fox, the Fire Stingray, or the Wild Goose. Whoever makes it to the end first is declared the winner, of course, but to survive to the end keeping tabs on your LifeGauge LifeMeter is critical, as it will deplete when coming into contact with foes or barriers or [[CastFromHitPoints used as fuel for your]] NitroBoost. To fight back and defeat opponents, you can use your trusty SpinAttack to repel opponents on contact, instantly destroying anyone at low health. Opponents that collide with each other will also produce Super Sparks; collect enough of them, and you can activate your Super Boost to ride on the Skyway and gain a massive lead.
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Added DiffLines:

[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/7abf47ff2be4cb7ddee54f347a8dee3780cd7d1075649605d6fbad1bc7bb6bd6.jpg]]
%%[[caption-width-right:1000:some caption text]]

''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by {{Creator/Arika}} and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the Arika's ''99'' series, following ''{{VideoGame/Tetris}} 99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99''. The game was announced and released on September 14th, 2023.

Like the previous games in the ''99'' series, ''F-Zero 99'' takes a classic video game and puts a massive multiplayer spin on it, this time being ''F-Zero'' for the UsefulNotes/SuperNintendoEntertainementSystem. Players compete in 4 lap races around tracks from the original game against up to 98 simultaneous opponents using one of four machines from the original game: the Blue Falcon, the Golden Fox, the Fire Stingray, or the Wild Goose. Whoever makes it to the end first is declared the winner, of course, but to survive to the end keeping tabs on your LifeGauge is critical, as it will deplete when coming into contact with foes or barriers or [[CastFromHitPoints used as fuel for your]] NitroBoost. To fight back and defeat opponents, you can use your trusty SpinAttack to repel opponents on contact, instantly destroying anyone at low health. Opponents that collide with each other will also produce Super Sparks; collect enough of them, and you can activate your Super Boost to ride on the Skyway and gain a massive lead.

In addition to the core ''F-Zero 99'' mode, players can also play in event races that rotate every few minutes. These range from events such as Team Battles, where 99 players are split into teams of two and vie for the most points via VehicularAssault, and Pro Races, where players play higher difficulty tracks than the ones encountered in ''F-Zero 99'' mode. In addition, Mini Prix and Grand Prix, where players compete in a 3 or 5 race elimination circuit respectively, can be challenged by collecting Tickets, and points earned in these modes will contribute to the user's overall Leaderboard score for the week. Progressing in the game additionally rewards cosmetics that can be used to change the colors of your vehicles or decorate your Profile Card.

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!This game contains examples of:

* AchievementSystem: Completing certain actions, such as using Boost or Spin Attack a certain number of times, will award Badges. Badges can be displayed on your Profile Card.
* ActionBomb:
** Red Bumpers are AI-controlled red-hued cars that spawn in front of the pack. They are passive until struck, upon which they will explode and deal massive damage to any nearby racers while sending them flying. This puts racers in the lead at much greater risk of getting wiped out early unless they have the skills to weave through the crowd.
** A KO'd player may be given the opportunity to drive a Remote Bumper before their points are tallied. Remote Bumpers score a bonus point for every car they collide with; additionally, Remote Bumpers will detonate after a set time or manually by pressing the + button, destroying themselves in an explosion that damages nearby cars.
* AndYourRewardIsClothes: Certain milestones will award new car colors for the four playable vehicles as well as backgrounds and frames for your Profile Card.
* ComebackMechanic:
** The [[LimitBreak Skyway]] helps lagging players catch up by temporarily letting them ride on a much easier track with no bumpers that propels the user at top speed and has lots of boost pads scattered about.
** [[ActionBomb Red Bumpers]] give players in the back a chance to catch up by making it much riskier to stay in the front.
* LimitBreak: When two cars collide on the track, they drop Super Sparks that can be picked up by any cars behind them. Super Sparks can also be dropped by running into Gold Bumpers, which will dispense a large amount of Gold Sparks on contact. When the gold gauge below your health is full, your car will shine gold and pressing A will activate the Skyway, floating your car to a faster and more efficient track above the main track that allows you to gain a significant lead. Skyway access lasts until the gauge expires (depending on placement), upon which your car will be dropped off back to the main track at the next appropriate opportunity.
* SpinAttack: Your main offensive ability is the Spin Attack, a move originally introduced in ''F-Zero X''. With it, you will briefly spin around and knock around anyone who approaches your vehicle. If you spin into a foe who is in Power Down status (large smoke clouds), you will KO them and earn a full health refill and health extension. Conversely, if you are in Power Down status, the Spin Attack can be used to protect yourself from enemies attempting to KO you and buy you a little extra time. The Spin Attack can be recharged by either waiting enough time or hitting a ramp, which will recharge it instantly.

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