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* EloquentInMyNativeTongue: Most Korath hails are in their own language, but they also have a set of badly-pronounced English hails, mostly for if they have something so urgent to say that they feel it's important that you at least might understand it.
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** [[spoiler: Korath Raiders are large ships, more powerful than any single human ship and easily able to escape larger human fleets with their jump drives. As they only ever raid alone and have a relatively low spawn rate, it would seem that they're rare and powerful units, but once you can actually visit Korath Space, they in fact have tons of them, alongside the even stronger Korath Dredgers.]]

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** [[spoiler: Korath Raiders are large ships, more powerful than any single human ship and easily able to escape larger human fleets with their jump drives. As they only ever raid alone and have a relatively low spawn rate, it would seem that they're rare and powerful units, but once you can actually visit Korath Space, they in fact have tons of them, alongside the even stronger Korath Dredgers.Dredgers, and these in turn pale in comparison to the still-warring Kor Sestor and Kor Mereti automaton fleets.]]
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* WhiteAndGreyMorality: It is difficult to find any true villains in the main quest. The Free Worlds are honorable and [[TechnicalPacifist violence-averse]], as is the Republic Navy. The Republic Parliament is more self-interested but still reasonable. The pirate factions, despite a few bloodthirsty warlords, are mostly just people who want to live free of government ([[GameplayAndStorySegregation in the story, at least]]), and even the Syndicate has enough of a conscience to feel ashamed when the war they started spirals out of control.

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* WhiteAndGreyMorality: It is difficult to find any true villains in the main quest. The Free Worlds are honorable and [[TechnicalPacifist violence-averse]], as is the Republic Navy. The Republic Parliament is more self-interested but still reasonable. The pirate factions, despite a few bloodthirsty warlords, are mostly just people who want to live free of government ([[GameplayAndStorySegregation in the story, at least]]), and even the Syndicate has enough of a conscience to feel ashamed when [[spoiler:when the war they started spirals out of control.control]].
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Didn't realise it was potholed here as well


** The Tarazed Corporation cuts off all ties to the Free Worlds after [[spoiler: the [[TheUnfettered Wolf Pack]] use [[NuclearWeaponsTaboo nukes]].]]

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** The Tarazed Corporation cuts off all ties to the Free Worlds after [[spoiler: the [[TheUnfettered Wolf Pack]] use [[NuclearWeaponsTaboo [[NuclearOption nukes]].]]

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I think this one is a better fit.


* NuclearOption: While nuclear reactors are legal, and can even be purchased by civilian spaceship captains, nuclear weapons have been banned for at least 500 years by the time the game starts, and two nuclear devices destroying the centre of the Galactic Stock Exchange and the Navy's main shipyard is what sets off the [=Republic/Free Worlds=] conflict. [[spoiler: It ultimately turns out that the bomb was made and used by the Syndicate... and they've since come up with spaceborne nukes. On the Free Worlds Reconciliation branch, you discover the latter [[OhCrap the hard way]] while you're escaping with evidence about the former case. The Checkmate branch lets you use them yourself to aid your conquest towards Earth.]]



* NuclearWeaponsTaboo: While nuclear reactors are legal, and can even be purchased by civilian spaceship captains, nuclear weapons have been banned for at least 500 years by the time the game starts, and two nuclear devices destroying the centre of the Galactic Stock Exchange and the Navy's main shipyard is what sets off the [=Republic/Free Worlds=] conflict. [[spoiler: It ultimately turns out that the bomb was made and used by the Syndicate... and they've since come up with spaceborne nukes. On the Free Worlds Reconciliation branch, you discover the latter [[OhCrap the hard way]] while you're escaping with evidence about the former case. The Checkmate branch lets you use them yourself to aid your conquest towards Earth.]]
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** For those who can't reliably get [[spoiler: Korath]] engines or cooling outfits to support them, the next runners-up are [[spoiler: Hai Atomic Engines]], which are only slightly less powerful than Human Atomic Engines, but boast better mass, energy and heat efficiency, and are purchaseable. Plus they come standard on the [[spoiler: Shield Beetle]] below.
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** The [[spoiler:Pug Arfecta]], which has [[HealingFactor absurd regeneration]], [[spoiler:[[{{Invisibility}} cloaking]],]] and sweltering damage output [[ArmorPiercingAttack that also pierces shields]]. However, the only way to get one is to capture it, which means you're going to have to survive its ridiculous firepower yourself. [[spoiler: Specifically it means taking one of the ships that protect the Wanderers, or to [[BullyingADragon anger the Pug at Pug Iyik so that they send one after you]].]]

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** The [[spoiler:Pug Arfecta]], which has [[HealingFactor absurd regeneration]], [[spoiler:[[{{Invisibility}} cloaking]],]] and sweltering damage output [[ArmorPiercingAttack that also pierces shields]]. However, the only way to get one is to capture it, which means you're going to have to survive its ridiculous firepower yourself. [[spoiler: Specifically it means taking one of the ships that protect the Wanderers, or to [[BullyingADragon anger the Pug at Pug Iyik so that they send one after you]]. Either choice also angers the Wanderers, so it's not a decision to make lightly.]]
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Better Off Sold is a YMMV trope.


** [[spoiler: Speaking of the Korath, their Triple Plasma Cores are one of the most mass-efficient generators in the game besides the [[InfinityPlusOneSword Quarg Antimatter Core]], but they produce so much heat that the cooling outfits you need to offset it will probably outweigh any space savings or energy surplus it gives you, and unlike engines, you can't mitigate the generator's heat by using it less. In the mid-game you're probably [[BetterOffSold better off selling it]] and buying a Hai or Wanderer generator, instead.]]

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** [[spoiler: Speaking of the Korath, their Triple Plasma Cores are one of the most mass-efficient generators in the game besides the [[InfinityPlusOneSword Quarg Antimatter Core]], but they produce so much heat that the cooling outfits you need to offset it will probably outweigh any space savings or energy surplus it gives you, and unlike engines, you can't mitigate the generator's heat by using it less. In the mid-game you're probably [[BetterOffSold better off selling it]] it and buying a Hai or Wanderer generator, instead.]]
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** [[spoiler: Speaking of the Korath, their Triple Plasma Cores are one of the most mass-efficient generators in the game besides the [[InfinityPlusOneSword Quarg Antimatter Core]], but they produce so much heat that the cooling outfits you need to offset it will probably outweigh any space savings or energy surplus it gives you, and unlike engines, you can't mitigate the generator's heat by using it less. In the mid-game you're probably [[BetterOffSold better off selling it]] and buying a Hai or Wanderer generator, instead.]]
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** [[spoiler: Korath]] engines are among some of the most mass-efficient in the game, though [[NecessaryDrawback you pay for it in increased heat production.]] However, unlike their generators (which produce constant heat and are thus AwesomeButImpractical), engines only produce heat while in use, and the stronger your engines, the less you need to use them to reach the same speed, so using periods of drift to cool off can make the trade-off worthwhile. They can also be plundered from already-hostile factions so you don't have to burn bridges with a friendly race to get them.

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